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| | #46 |
| Fence Sitter Brass Ribbon of Service Join Date: May 2006 Location: UK
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| Re: Awesome testing done on enmity
Actually most of the time the pld can't hold hate from the drks 2 houring. I don't actually wear that much -emnity gear when I am chainspelling - generally Mahatma Slops and Tamas Ring only (maybe even just Tamas ring at -3 depending on how I am feeling). Invincible will put them at the top of the list yes, but with CS stun landing upwards of 20 times there is only so much they can do to keep DL from looking away from me. Cover is generally enough to get me through Suzaku - remember the last time was cause noone was ready and the tanks were dead! It's a non-zerg situation. I guess I'm just thinking about just how much emnity the drks will cause - you may hit the hate cap, but to be able to hold it ahead of drks zerging is something I'm not convinced about at the moment - though willing to be proved wrong! |
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| | #47 | |||
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Awesome testing done on enmity Quote:
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EDIT: Making it all the way to the hate cap during Chainspell isn't necessarily mandatory, either, depending on what the other party members are going to be doing.
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| | #48 | |
| Veteran Member Allied Ribbon of Bravery | Re: Awesome testing done on enmity Quote:
If that is the case, if the PLD's (in theory) had just 1 emn more than the zerging DD's they should never peel hate - that is assuming that Invincible really does cap your hate and doesnt let it decay for the duration of it.
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| | #49 |
| Fence Sitter Brass Ribbon of Service Join Date: May 2006 Location: UK
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| Re: Awesome testing done on enmity
Drks always die first though, in my experience from zerg fights. Zerged Omega a lot to get it over with, KV, DL + a few random others.
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| | #50 |
| Veteran Member Allied Ribbon of Bravery | Re: Awesome testing done on enmity
What's that got to do with Drk's peeling hate from Pld or Rdm's?
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| | #51 |
| Fence Sitter Brass Ribbon of Service Join Date: May 2006 Location: UK
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| Re: Awesome testing done on enmity
My very strange, cold enduced thought processes - don't mind me.
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| | #52 | |||
| <3 Duo/Trio | Re: Awesome testing done on enmity
It really does not seem very hard to hit the hate cap of 10,000 HU. However, this might be a soft-cap for non-decaying hate, which can be temporarily broken by spells or abilities. More testing is definately needed. Testing of Enmity gear might have to wait. Below are the next steps suggested by Kanican, I agree with these being the most helpful to focus on right now. If we determine that decay occurs at a constant rate, then the iHU of all spells and abilities can be roughly determined by the time they take to decay if they give only 1fHU. Kanican wrote: Quote:
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New FFXI Enmity Terminology Written by Kanican: Quote:
Last edited by Ryoii/Nonomii; 11-09-2007 at 04:03 PM. Reason: Automerged Doublepost | |||
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| | #53 |
| <3 Duo/Trio | Re: Awesome testing done on enmity Latest Enmity Information All enmity appears to go into one enmity pool per character. The maximum amount of Cumulative Enmity which can be obtained is 10,000 Enmity Units (EU). Volatile Enmity decays at a rate of 60 EU per second. Terms Volatile Enmity (VE) - enmity which can decay with time Cumulative Enmity (CE) - enmity which can only decay from taking damage or loosing shadows Enmity Unit (EU) - a unit of measure for enmity; the quantity of enmity generated by casting Cure I for 0 HP Skill/Spell Name - Units of Volatile Enmity (VE), Units of Cumulative Enmity (CE) Provoke - 1800, 1 Boost - 300, 1 Dispel - ???, 320 RDM Barspells - 300, 1 Blind - 640, 1 Comments I was able to determine the exact values shown above using Dispel and spells with 1 CE. I would track the number of enmity units on all characters using a spreadsheet. At the beginning of every test, both characters would cast 1 CE spells until they had equal EU. This is how I accounted for possible problems created by zoning. Example Here is an example of getting extremely high enmity in only 30 seconds as a Lv20 RDM/WAR at a cost of only 68 MP. Time (Seconds), Skill/Spell, Enmity 0, Provoke, 1800 1, N/A, 1740 2, N/A, 1680 3, Blind, 1620+640=2260 4, N/A, 2200 5, N/A, 2140 6, Barstone, 2080+300=2380 7, N/A, 2320 8, N/A, 2260 9, Baraero, 2200+300=2500 10, N/A, 2440 11, N/A, 2380 12, N/A, 2320 13, Blind, 2280+640=2920 14, N/A, 2860 15, N/A, 2800 16, Barstone, 2740+300=3040 17, N/A, 2980 18, N/A, 2920 19, Baraero, 2860+300=3160 20, N/A, 3100 21, N/A, 3040 22, N/A, 2980 23, Blind, 2920+640=3560 24, N/A, 3500 25, N/A, 3440 26, Barstone, 3380+300=3680 27, N/A, 3620 28, N/A, 3560 29, Baraero, 3500+300=3800 30, Provoke, 3740+1800=5540 Last edited by Ryoii/Nonomii; 11-10-2007 at 12:36 AM. Reason: fixed an error in the example |
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| | #54 |
| 不完全の花 Administrator Iron Emblem of Service | Re: Awesome testing done on enmity
Part 3 of the testing is now up: http://kanican.livejournal.com/13599.html Highlights: The Cumulative Enmity Cap is exactly 10,000 E. Volatile Enmity can still be gained even once Cumulative Enmity has been capped. Hate is decided by the sum of Cumulative and Volatile Enmity (Total Enmity). and
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| | #55 |
| Nekoai Nanashi Allied Ribbon of Glory Join Date: Dec 2005 Location: Dumfries, Virgina
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My Mood: | Re: Awesome testing done on enmity
Some how i doubt that is accuarate on the hate numbers for Cure V, given that Cure IV easily give more enmity than V ever/rarely does.
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| | #56 |
| 不完全の花 Administrator Iron Emblem of Service | Re: Awesome testing done on enmity
Remember those numbers only represent the component of the spell's enmity that doesn't go away. I almost never get hate with Dispel or Aspir, whereas Flash and Stun are known to be good hate-grabbing spells. It's likely that the volatile component of Flash and Stun is much higher than the cumulative component, and that Cure IV's volatile component is much higher than that of Cure V.
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| | #57 |
| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
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My Mood: | Re: Awesome testing done on enmity
If Cure V gives 400 CE, I'd hate to see what the figures are for a fully landed Cure III or IV. From long personal experience, Cure V garners much less enmity over time than Cure IV. It's not that big an issue since you can't spam Cure V much - the MP cost is a very hefty 135MP. I bet the figures for Curaga and Curaga II are way up there too. Icemage |
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| | #58 |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Awesome testing done on enmity
All I know is that Kaeko is God of Hatred, and I have heck of a rewrite to do on FFXIclopedia's Enmity entry... I'll think I'll goof off and go play FFXI instead. >_> <_<;
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| | #59 |
| Have Faith, Be Brave Brass Ribbon of Service Join Date: Jan 2006 Location: Blue Ridge, TX
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My Mood: | Re: Awesome testing done on enmity
This is shaping up to be some really great info. It's just a matter of time before other things such as Jump and Weapon Skill enmity are tested (but such tests take much more time to do and will prolly require much stricter controls, due to the nature of the actions performed). Good stuff. |
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| | #60 | |
| Senior Member Brass Ribbon of Service | Re: Awesome testing done on enmity Quote:
Also what all this brings to question is, what differences do Enmity+/- gear/merits make to these values? | |
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