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Old 10-17-2007, 07:09 AM   #1
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DoT spells

Dia, Bio, Poison, and the Elemental Enfeebles all have a DoT effect to them, but I have only been able to find how much Bio II knocks off.

Is there a site somewhere I don't know (or didn't think of) that has the amount of damage taken off by the other DoT spells?
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Old 10-17-2007, 08:49 AM   #2
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Re: DoT spells

The elemental enfeebles are based off your own skill (and go as high as 5 or 6 I think), Dia is 1 a tick and Dia 2 I think is 2. The best way to find out is to personally test these in ballista.


Bio 3 caps at around 8 or 9 I think? I know it's between 6 and 8 depending on skill level at any rate. Requiem is whatever the number is +1 (if your skill level is high enough).
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Old 10-17-2007, 08:52 AM   #3
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Re: DoT spells

The information for Bio II looks like this:

Bio II Damage Tiers
200-210 dark magic skill > 5dmg/3s
211-268 dark magic skill > 6dmg/3s
269-290 dark magic skill > 7dmg/3s
291+ dark magic skill > 8dmg/3s

I was hoping for a similar list somewhere for the other DoT spells.
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Old 10-17-2007, 09:04 AM   #4
2300 AD is pretty screwed up
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Re: DoT spells

From what I remember:
Dia/II has fixed potency. I would assume Dia III is the same.
Elemental Enfeeble DoT depends on your INT, but it scales up very slowly.

Bio is probably skill-based like Bio II/III.
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Old 10-17-2007, 09:34 AM   #5
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Re: DoT spells

Dia II is 2/tick, Dia 3 is 3/tick. Poison 1 = 1/tick, Poison 2 = 10/tick(for 2 minutes, 400 total damage for 38 MP, the best spell you have!)
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Old 10-17-2007, 09:40 AM   #6
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Re: DoT spells

So the DoT method unresisted really could do an awful lot. I didn't think DoTing things was worth the trouble in most cases, especially just in case sleeps are needed.
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Old 10-17-2007, 09:43 AM   #7
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Re: DoT spells

Now that I'm feeling less lazy: Enfeebling Magic Dictionary, courtesy of Allakhazam's RDM forums. I've found it to be accurate, and it even specifies which parts are speculation. I'd also cross-reference with FFXIclopedia.
Quote:
(*) - denotes a speculation of some kind supported by data; (**) - denotes a speculation not yet tested
Quote:
Dia I/-ga/II: (DoT), based on Light, (I) lasts 60 seconds, (II) lasts 120 seconds, lowers Defence, (I) lowers defense 5%(*), (II) lowers defense 10%(*), (I)DoT = 1dmg/3seconds(*), (II)DoT = 2dmg/3seconds(*), (-ga) lowers defense by 5%, but the initial damage may reach 0 because of the AoE dispersal of damage, Dia <=> Diaga < Bio < Dia II < Bio II
Quote:
Poison I/II: (DoT), based on Water, damage is increased with higher Enfeebling magic skill(*), (II) does a significantly higher amount of DoT than (I) - 10 dmg/tick(*), DoT may be affected by INT(**)
Quote:
Dia III: (DoT), based on Light, Dia < Bio < Dia II < Bio II < Dia III < Bio III, initial duration is 30 seconds(*), additional merits increase duration by 10 seconds, (III) lowers target defense by 15% (15.4-15.5%)(*), (III)Dot = 3dmg/3seconds(*)
Quote:
DOT on Elemental enfeebles is approximately 1dmg/tick per 50 points of INT, with a base of 2dmg; 4dmg/tick for 100+; 5dmg/tick for 150+.
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Old 10-17-2007, 02:26 PM   #8
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Re: DoT spells

I thought that both poison spells did more damage as your enfeebling magic skill increased?
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Old 10-17-2007, 03:08 PM   #9
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Re: DoT spells

I thought they just did a set amount, but maybe I'm wrong.
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Old 10-17-2007, 03:59 PM   #10
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Re: DoT spells

Quote:
Quote:
Poison I/II: (DoT), based on Water, damage is increased with higher Enfeebling magic skill(*), (II) does a significantly higher amount of DoT than (I) - 10 dmg/tick(*), DoT may be affected by INT(**)
Damn, Poison II just went up in the spells to get category for me, and so did the importance of gear swap macros for rdm...

I'm never going to have enough inventory to play rdm!

Though I'm curious, how do staffs affect these enfeeble effects?
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Old 10-17-2007, 04:17 PM   #11
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Re: DoT spells

afaik, poison II is a set 10 hp per tick.
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Old 10-17-2007, 06:13 PM   #12
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Re: DoT spells

Where are you getting this info from? I'm looking at wiki and it mentions nothing of poison's actual DoT. Studio Gobli?
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Old 10-17-2007, 06:26 PM   #13
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Re: DoT spells

As was said earlier, it can all be easily tested in Ballista. DOTs effectiveness isn't diminished (as far as we know) there, so simple tests can provide the proof needed. All it takes is time.
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Old 10-18-2007, 01:21 AM   #14
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Re: DoT spells

I'm skeptical about tests in Ballista since we all know that sometimes abilities and magic change slightly in Ballista. But one easy way to test is to find a mob with low and constant HP and see what happens to its HP% when you cast a DoT on it.
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Old 10-18-2007, 01:57 AM   #15
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Re: DoT spells

Poison is one of those odd spells - am I right in thinking it gives very low tp to a mob, unlike a lot of other spells - or did I just pull that out of nowhere?
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