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Old 10-18-2007, 03:16 AM   #16
2300 AD is pretty screwed up
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Re: DoT spells

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Poison is one of those odd spells - am I right in thinking it gives very low tp to a mob, unlike a lot of other spells - or did I just pull that out of nowhere?
The golden rule is "if it doesn't land for damage, it gives it/you no TP." Poison shouldn't give TP.
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I'm skeptical about tests in Ballista since we all know that sometimes abilities and magic change slightly in Ballista. But one easy way to test is to find a mob with low and constant HP and see what happens to its HP% when you cast a DoT on it.
Your concern is justified but I'm fairly sure DoT is one of the things that stays the same in Ballista. You can pester DRK and BLM mobs until you get hit by Bio II and then go cast Bio II on a player and it should be the same. Or some other DoT spell with less variable damage.

Staves don't do anything for DoT, they just make the spell more accurate and give Dia/Bio the 10% damage bonus to their initial damage.
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Old 10-18-2007, 03:57 AM   #17
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Re: DoT spells

Please note that, that these can still go partially resisted, affecting the amount of time the stay on the mob for
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Old 10-18-2007, 07:06 AM   #18
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Re: DoT spells

Yeah, but damage/tick should stay the same. And I honestly forgot where I got the 10/tick info on Poison II from when I made my guide, but I really am pretty sure that Poison doesn't have variable DoT the way Bio/elemental debuffs do. AFAIK Enfeebling Magic skill just affects the chances of landing it.
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Old 10-18-2007, 08:19 AM   #19
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Re: DoT spells

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Originally Posted by Callisto View Post
Yeah, but damage/tick should stay the same. And I honestly forgot where I got the 10/tick info on Poison II from when I made my guide, but I really am pretty sure that Poison doesn't have variable DoT the way Bio/elemental debuffs do. AFAIK Enfeebling Magic skill just affects the chances of landing it.
That is my understanding also :D
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Old 10-18-2007, 08:46 AM   #20
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Re: DoT spells

I thought the elemental enfeebs were all 1hp/3sec with an added stat- effect?
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Old 10-18-2007, 08:49 AM   #21
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Re: DoT spells

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I thought the elemental enfeebs were all 1hp/3sec with an added stat- effect?
The damage is tiered and scales up with certain levels of INT.
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