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| | #31 | ||||||
| Junior Member | Re: Which Job Should I Play? Quote:
If the bard does it, it (should be) because he's already staged the next one and finished his songs - so he is, quite literally, not busy at the time. If you really think that a dragoon wants to see ballad from a bard over march/mad/minuet in some combination, you're nuts. That said, if the pt really has 3 front line mp users, go for it if they care that much about their mp. (Pld has auto-refresh at 2/tick in AU, dark has A+ dark magic and aspir. etc, so I think it unlikely they'll want ballad.) A skilled bard will have ballad as much as their back line healer does, minus the 10 second travel+cast time after doing the mad+march for the front line. That's much more than 'half time'. Sanction should apply equally to the bard, so I don't know why you even mention it as a way for the dragoon to close the ballad gap. As for not generally seeing a bard or cor and rdm in the same pt, you have some strange pt standards on your server. All of the above is even more true when you do have a redmage in the pt (the gap for the bard and the dragoon is the same, especially since there's *no way in hell* that the drg is gonna want 6mp/tick over real songs.) Barspells are a waste of mp? Baraero costs 6. hardly 'too expensive'. Quote:
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as for chaining VT, I can do that on my sam/war as solo tank in the 40's and 50's (before enmity gear, scorpion harness, etc. etc.) so I'd have no reason to think that monk couldn't do it at earlier levels (see also: duo chaining IT birds at 75 mnk/war + whm) so I've got direct experience with monk tanks pre-30 and post 70, and anecdotal evidence that mnk should work in between. basically - I think it should get a down arrow because monk *can* tank, if the monk wishes to. (especially for events) I guess maybe some of the confusion is that I'm not certain how much endgame and events should be in consideration for what to list, and how much this is just (pre-merit) exp.
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| | #32 | ||||
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| Re: Which Job Should I Play? Quote:
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The drg/whm vs drg/rdm and drg/mage in a party discussion might be best continued in the drg forum however, if IfritnoItazura has no problems with it being held here I've got a few things to say, otherwise I think we should move it to the Dragoon forums if you guys want to continue it. And as far as monk tanks go, I have never seen one in action, but I do know that it can be done and done rather well from what I have heard, and in fact a LS friend of mine has his, lvl 30-36ish I think, monk setup for tanking. Once this quarter is over I'll see if I can exp with him, or else get him to post here
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| | #33 | |
| Junior Member | Re: Which Job Should I Play? Quote:
the general rule of thumb is to stack just as much enfeebling skill as you need to consistently land the spell in question, and then load mnd or int into the other slots. ( I don't remember off hand if MAB has any effect on enfeebling, I suspect it doesn't but I wouldn't make a bet either way.)
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| | #34 | |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Which Job Should I Play? Quote:
For MNK tanking, I'm told that it works (here and in my LS), and that MNK were often used as a tank before PLD. Still, everytime I see it in action, it sucked unless the player is many level above the monster. None of the LS MNK's seem to be inclined to tank, either. I can see Counterstance work with Utusemi: Ni + Ichi, especially with a strong Trick Attack at the at the start of every fight, or if fighting pots or skeletons. Inputs from tanking MNK's at this point would be really helpful...
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| | #35 | |
| =~.^= Allied Ribbon of Bravery Join Date: May 2006 Location: Area 3.141592654......
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| Re: Which Job Should I Play? Quote:
![]() Oh, and once I hit level 72 I will run a parser test between drg/war and drg/sam. At that point I have access to gear that I think would be optimal for both jobs. Since I don't have a static party I'll probably just cancel any important buffs that may sway the numbers. Keep in mind though I have alot of Assaults to do before I have that gear, so it may take me awhile to get there. This may take me a little while to write up, so give me a bit. I need to do some research on mob TP moves and stuff.
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| | #36 | ||||||
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Which Job Should I Play? Quote:
Even now, whenever I hop on my NIN41 for BCNM40, I get invites... No one bothers my WHM44 when I'm tele-taxi'ing on it... They don't even ask for tele's... T_T Quote:
BTW, I've never heard of anyone leveling /NIN for BLM before, but plenty of RDM's have grumbled about being asked to get /DRK by Dynamis and Sky LS leaders. Right now, it seems to me that /NIN can be useful to BLM, but /DRK is necessary to RDM75. That's why RDM/DRK gets the thumbs up. Quote:
I need testimonies from presently tanking Monk players to change my mind on MNK tanking. Once upon a time, MNK's may have been tanks, but is its performance acceptable these days? (I don't even see WAR/MNK's tanking past Qufim much anymore... Kinda tempted to drop them from the Tank list.) Damage mitigation is the king now--NIN tops the game at that, and PLD's can get HP back after getting hit via cures, trading MP for enmity. We have responsibility not to mislead newbies who read this guide down the wrong paths--don't want someone to read this, goes out and tries MNK/WAR tanking, gets bad reputation, ends up with no invites, and dies lot's of times in those rare parties, and finally returns to blame me (and I point to you) for quitting the game. ![]() The hazard of making a guide is that someone impressionable may actually read it and believe you... Quote:
Truthfully, I see PUP's as better solo'er than tank, and MNK can definitely generate more enmity than PUP's--but, PUP's cure bot is too nice to ignore... Quote:
How were you holding the monsters? Just damage and Provoke?Too bad SAM such a lousy tank at lower levels, otherwise I'd be tempted to add SAM to the tank list... Quote:
It's pretty lax, really, except for the "all level range" requirement.
__________________ “I’m in pain, but I’m happy.” “It hurts, but I can smile.” “That’s why I can tell you from the depths of my being…” | ||||||
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| | #37 | |||
| Junior Member | Re: Which Job Should I Play? Quote:
I got many more invites on whitemage unsolicited than either ninja or paladin (I'm working on redmage, I'll let you know) but I've gotten unsolicited invites on thf and war and sam with some regularity too (sam the most frequently of these three DD actually o.o; I blame my shorter name and early alphabet listing) so I may not be representative of the 'normal' case. how much players go anon has alot to do with frequency of unsolicited invites, as does whether or not they tend to accept unsolicited invites. which is part of why I was including seek times into the discussion- there's a lot more that goes into whether you get invites without seeking or not than just what job you are. Quote:
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I'm also not sure what you consider the 'good' tanks in lower levels (in dunes I consider pretty much every melee capable of wearing harness or scale or lizard as a 'tank'; and in qufim I consider any job capable of wearing harness or scale a tank) in kazham mandragora's are a joke to tank if you can wear chainmail (which is all the traditional tanks as well as sam and dark and bst) unless you're discussing the 30-40 range, where it's admittedly very dependent on what and where you hunt who can tank or not. all that said, I'm not sure that sam should be put on the list as a tank(arrow) simply because it's not really a good use of a samurai (you lose out on close to 10% dot output from the sam in the process) I mentioned monk because monk doesn't particularly sacrifice anything to tank at higher levels (most go mnk/nin already anyway for aoe-absorbing shadows) but I'll defer to your decision on getting a monk who tanks regularly in here instead. (I've got a long list of credentials from level 75 monk tanks, but that's not very useful for an all levels test.) | |||
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| | #38 | |||||
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Which Job Should I Play? Quote:
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WAR/MNK is almost ideal, with Provoke and Boost x2 every 30 seconds. Great Axe is stronger than almost every weapon except Polearm, to boot. PLD can secure monsters just as well, and lighten the curing load on mages, but needs to rest between battles. DRG's damage output relative to other DD's is impressive enough to be called broken, and can easily tank on that during Valkurum Dunes levels. Although SAM/WAR and other jobs can wear the same armor as WAR all the way to Chainmail, they can't generate enough enmity. Never mind spike damage like THF's SA or WAR's Sturmwind, DoT damage from DRG, WAR, DRK, RNG, and SAM/RNG can easily make these pretend tanks lose the monsters. (Every one of those from personal experiences...) BTW, I tanked Yuhtunga Mandagora on DRK/WAR, and they were not jokes. I was using (mostly HQ) equipment I had from leveling PLD. I hold them well enough, can even get them back after the THF's SA Fast Blade, but my HP dipped below 25% in more than half of the battles. As a PLD, it irks me to think a monster running back and forth between mages and melee, or if the monster is spinning like mad whacking melees left and right is somehow tanking at work. "No one died" while someone is playing tank really isn't good enough to be call tanking. Maybe my standard for low level tanking is a bit higher than most people's? Quote:
There was "Jingy" from Ifrit who was working on MNK tanking, and evangelized MNK tanking. I haven't seen new posts from him in the longest time, and his work was heavily criticized. He tended to operate as a "believer", and came up with many "conclusions" not directly supported by solid testing methodology and logic/math. My own personal take is that he wasn't lying about doing a passable job (though likely exaggerated a bit). However, he took extraordinary measures to keep his Guard skill up, which in my opinion is why his MNK can tank where as everyone else I witnessed did a poor job or failed entirely. An aside:
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| | #39 | ||
| Junior Member | Re: Which Job Should I Play? Quote:
I generally consider tanking successful if the tank(s) can keep it off the backline. frontline hate control has always been a cooperative effort (perhaps my personal experience has influenced this as well, since I used to think that a good tank would hate off everything short of benediction 20-75.. then I started leveling a melee job with close to four years of gear/gil accumulation behind it o.o; ) If the goal was a solo tank (I think this is your preferred tank style?) then I think you'd perhaps be limited to war/mnk, pld/war, and perhaps drg/war in qufim and kazham, with a few more choices (mostly mnk/war, the other boost+provoke combo) for valkurm. Quote:
speaking from experience, they killed me a couple times tanking my way through (first on warrior, then again on ninja) but pre-30 I've come to expect the occasional death as a standard aspect of early party play (it's rare you get a group of six players who all bring their A-game to a lowbie party; and rarer still that they all want to hunt stuff that's the right level range!)
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| | #40 | ||||
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| Re: Which Job Should I Play? Quote:
I don't have much time, so this will probably be added to later tonight. As for drg/mage in parties: It kinda depends, there are the parties where the people are depending on your Healing Breaths and ability to backup heal, and then there are the parties where you are there just as an emergency healer. Quote:
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Arguements I hear in favor of /whm: You can Divine Seal + Curaga II in the middle of a fight/after the fight! See math done in a previous post, you can restore far more HP with Healing Breaths than with Divine Seal + Curaga without blowing all of your mp in one go, takes longer, but that is the trade off, which I think more than worthwhile. You can remove status effects! Depends on the status effect, but removing anything that requires Erase (str down, drown, att down, acc down, etc) these moves are normally AoE in effect and as such are far too costly for a drg/whm's mp pool, unless that is what the drg/whm was specifically brought along to deal with. These moves are also normally spammed, so the arguement of Divine Seal + Erase is only valid every 10 minutes. You can use Protectga II! If you've got a real tank, protectga won't matter, /rdm still gives you good protects and you don't need to protect every member of the party, if you have anyone /whm, such as smn/whm, blm/whm, rdm/whm, or *gasp* whm main, they have access to it, can use a Dark Staff without loosing TP, and more often than not have Clear Mind traits and can eat +hmp cookies, so they can provide the more costly spells and not the drg/whm. Quite frankly, for any poison/paralyze/blind single target special attack that the tank gets hit with he can wait for a WS from me normally, unless I just used one I am under, probably 20 seconds away from using a WS, from which my wyvern will use a status cure breath, so those I wouldn't bother with, normally. Most of my arguement on the second page still stands, and goes into straight up mp reasons why you don't want to go /whm as main/backup healer. Quote:
And gotta run, might add more to this later.
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| | #41 | |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Which Job Should I Play? Quote:
And, said something about he won't allow his MNK to level without capping Guard for each level--every time his MNK levels, he delevels it again unless Guard was blue before he leveled. At least, I think that was him...Crazy...
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| | #42 | |
| Junior Member | Re: Which Job Should I Play? Quote:
in a rdm+brd party, I would imagine that refresh alone will be enough. so I guess, short of a 2x bard(or cor) party, I would think that at least at 75 a drg/mage would want the non-bard covering their mp requirements (either with devotion or refresh) rather than losing the attack, accuracy, or haste bonus they could get with a second song slot. I imagine it could be very different on the way up, but again: it's rare past 40 to have a bard but not a redmage in pt in my experience.
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| | #43 | |
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| Re: Which Job Should I Play? Quote:
![]() But to be honest, I haven't been able to find any refreshers for my last 7 parties or so, I just can't get a brd/rdm, or any other 2x refresher combo.
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| | #44 | |
| Mad Scientist Join Date: Dec 2006 Location: UK
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My Mood: | Re: Which Job Should I Play? Quote:
blm - from 10-32 I average a party request when I don't have my flag up every other dayish whm - from 10-34 say......just over one party request when I am flag down a day, last night during american peak time I got 3 requests which isn't all that unusual for that kind of time of day. | |
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| | #45 | ||
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: Which Job Should I Play? Quote:
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Yes, wyvern will status cure on a WS, but it prioritizes its master first, so waiting another minute to build more TP isn't isn't as effective as casting the actual spell. Poison takes away HP, but paralyze can proc against your job abilities and spells and cause them to fail. That's rather deadly to tanking ability, I'd think. I know things like Paralyze damage my ability to buff, so paralyna has its place for me over Barparalyze, which wouldn't even be used for a HB trigger because it's a Bar-status, a longer cast than Bar-Element. | ||
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