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| | #16 | ||||||||||||
| Junior Member | Re: Which Job Should I Play?
(skippping parts I didn't feel a need to comment on, since I pretty much agree/accept your comments). Quote:
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it's not very good after dunes and before counterstance though (CS being.. 45? I think) and afterward is highly dependent on guard skill. Quote:
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fast cast is an 'ok' reason, but with 37% casting reduction available to a whitemage already (excluding marduk's stuff) it's hardly a compelling reason to level the sub. although particular reasons aren't as important in a fast overview, since we seem to agree it should be included either way. Quote:
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[qoute]As for enfeebling magic of BLM(C+) and WHM(C), I don't think much of them, especially after RDM gets Warlock's Tabard. Dia II and Sleepga II aside, they are mostly good for second chance enfeeb to catch something the RDM missed.[/quote] I can't speak too much for blm, but whitemage can hit 298 enfeebling if they take the time to collect all the gear (260~ before merits might be a better goal) and merit it to 8/8. this is enough to handle main enfeebling for all but the beefiest of NM's (since this is A+ skill equivalent for something like level 78 iirc). Quote:
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| | #17 | |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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No status cures. No divine seal. Poison for 5 MP under /RDM Dia for 7 MP under /WHM. Power Attack for 5 MP under /BLU. Power Attack casts more quickly than both, same cost as Poison, making Power Attack easily the best Healing Breath trigger in the game. /BLU notwithstanding, /WHM is the better healer sub unless BLU and RDM got -na spells when we weren't looking. | |
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| | #18 |
| Veteran Member Allied Ribbon of Bravery | Re: Which Job Should I Play?
I still feel /NIN should be there. Its a large part of a lot of RDM's lives. Not so sure about the "Avesta imitators" bit, kinda lame.
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| | #19 | |
| Junior Member | Re: Which Job Should I Play? Quote:
each point of mp is also significant when discussing ethereal dragoons. /rdm also gives fast cast, so I doubt that power attack is in fact the fastest spell.
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| | #20 |
| Member Bronze Ribbon of Service | Re: Which Job Should I Play?
I was just wondering if there was a reason not to list BLU as tank as well ... it can be fairly effective as one, I think, given Cocoon's +50% def boost.
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| | #21 | ||
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| Re: Which Job Should I Play? Quote:
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We'll assume a mithra lvl 75 drg/whm and drg/rdm, stats swiped from this site: http://www.datasync.com/~dsmith/FFXIStats/ Anywho, most likely you will be using barelement spells on yourself to trigger Healing Breath (HB), so we'll say rdm is 6 mp. Whm will probably be using Dia and Poisona as the cheapest and fastest casting spells, you could use Cure, but that takes a little longer to cast and you may risk putting someone over the HB threshold and negating your HB. Rdm has access to lots of barelement spells that have a .5 second casting time for 6 mp. Whm will use Dia (7mp) and probably Poisona (8mp) there are other spells they could use for less mp, say Paralyze, but that takes too long to cast, and as such will not be considered. Now then, stats for lvl 75 drg/rdm: Level HP MP STR DEX VIT AGI INT MND CHA 75 1195 118 65 70 62 67 59 59 60 Stats for lvl 75 drg/whm: Level HP MP STR DEX VIT AGI INT MND CHA 75 1177 137 65 68 63 67 56 61 62 Stats for a lvl 75 drg/blu Level HP MP STR DEX VIT AGI INT MND CHA 75 1195 118 64 69 62 67 56 56 59 Drg/rdm has 118mp = drg/blu Drg/whm has 137mp Assuming that they will be alternating between two spells (barfire/baraero for /rdm, dia/poisona for /whm) Rdm: 118/6= 19 Healing Breaths, rounded down Whm: Alternating Dia/Poisona nets /whm 17 Healing Breaths If they only needed to use one spell, rdm would use Poison, and whm would use Dia, in which case: Rdm: 118/5 = 23 Healing Breaths Whm: 137/7 = 19 Healing Breaths Whm has more MP, but Rdm has more MP efficient spells to cast, and pulls ahead of whm in the Healing Breath department. Now, as far as useful spells go..... Curaga caps at 90hp and Curaga II caps at 180hp correct? Curaga costs 60 mp to cast, Curaga II costs 120mp. Add in Divine Seal and Curaga gives back 180hp for 60mp and Curaga II gives back 360hp for 120mp. Now 120mp at lvl 75 is about 87% of your base mana pool, are you really going to be tossing those out there? Or will you be using your MP for Healing Breaths? Pair a whm with a drg/mage, have the whm use highest lvl Regen and focus on main tank healing while drg uses Healing Breaths to keep the hp up for the other party members and the tank, it's pretty powerful. Dragoon/Blue Mage has the same mp as /rdm, and it has more spells that can be cast for 5mp, particularily Power Attack and Foot Kick. In the case of spamming HB spells /blue mage pulls ahead of /rdm, but in the case of being able to wait for recast timers, they are the same. Also, Red Mage's Barelement spells all are .5 second casting time, equal to Foot Kick and Power Attack's casting times. However Red Mage gains Fast Cast traits, which shorten the .5second casting time further so they actually cast faster than blue mage spells. It's been awhile since I last soloed, but I think Lumiere's Healing Breaths were giving back 240ish hp, and I'm at lvl 69 dragoon. The status ~na spell line you should not be casting. Inefficient for Healing Breaths, your WS will take care of some of them, and the whm can handle those. A drg/mage's job in a exp party 90% of the time is to provide backup healing, you do not do that with spells that can cost up to 60 mp, although you'd probably be using Paralyna (12mp) or Poisona (8mp) more often than not, but that is using up a significant portion of your mp, and some of these have casting times of 3 seconds. Keep in mind it takes your wyvern an additional 3 seconds to ready and use Healing Breath, which makes the delay 6 seconds or slightly longer from the start of your casting to the use of Healing Breath. So all and all, I think rdm is still the best exp party support job for backup healing. EDIT: Forgot to add: Using Divine Seal + Curaga II as an example. DS+Curaga II for 360hp(6 party members) = 2,160 hp for 120 mp and 4.75 second casting time 120mp/6 = 20 Healing Breaths(240hp/HB) = 4,800 hp for 120 mp and about 3.5 seconds/HB about 70 seconds total If using Poison as the trigger you can get another 4 Healing Breaths and an extra 800hp for a total of 5,600hp back, which is more than double what DS+Curaga II does to a FULL party. In all honesty I am being very generous with DS+CuragaII because not all members may be in range, or they may not have lost 360hp, in which case the total for DS+Curaga II is even lower. Healing Breaths will always hit the person that has the lowest % health, unless they are out of spell casting range, since a drg/mage will be engaged with the mob and will be next to all the melees, and the mages tend to stand within spell casting range this is an unlikely event.
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| | #22 | ||
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| | #23 | ||
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| Re: Which Job Should I Play? Quote:
Fast Cast + Baraero is faster than Power Attack, and Colibri can't reflect that either. Quote:
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| | #24 | |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: Which Job Should I Play? Quote:
Perhaps we never learned how to /WHM effectively? Still not convinced /RDM is better. Enspells COST more than poison, dia or power attack and are not faster in casting than any of them. That's just using MP poorly for DRG. A healer DRG shouldn't need a lot of MP to do anything, nor should they be blowing lots of it to cure people. Last edited by Omgwtfbbqkitten; 05-17-2007 at 04:57 PM. | |
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| | #25 | |
| Junior Member | Re: Which Job Should I Play? Quote:
bards have alot more mp to play with since you can't exactly put ballad on drg/mage. also, who said anything about enspells?
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| | #26 | |||||||||
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Which Job Should I Play? Quote:
While each job can be better described, there's just no room for that. As is, my guide is already way too long. ![]() Quote:
Heh. They are not bad suggestions per se, but too detailed for my guide, and the last one is outside of my expertise. Quote:
I don't see MNK's doing that. Maybe they are able, but I want to hear from MNK tanks explaining how's and why's before I add them as Tanks. Re: White Mage's invite rate Support, Tanks = fast invites. Most DD's = slower invites. Pet jobs = very slow invites. White Mage is between "fast invites" and "slower invites", so it gets stuck with "average" label from me. It's not a bad label, really. Re: Stone/Stonega spells Quote:
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There's no similar situation for BLM with /NIN, as far as I can tell, though it is good for a BLM with plenty of MP and hMP, and can be used to lower resistance for nukes using the Ichi line of elemental Ninjutsu enfeebs. Quote:
Correction: I did have WHM as Support(↘). Since BLM is actually higher in Enfeebling (C+ vs. C), I'll add BLM. Quote:
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Note that Jobs aren't very distinctive from one another at lower levels; many melee jobs especially suffer from that. That's why a "Suggested Lv." is given for each Job--how far to take a Job in order to get a feel for how it would be like later on.Again, for RDM, /NIN isn't needed for leveling. It's not wanted for group work. It's not even needed for most solo work. (BTW, My sister and I both use RDM/BLM for most solo'ing. Do I use RDM/NIN at all? Sure; did a lot of Dagger skill up on that last week--without using Utsusemi--in no way was I depedent on what /NIN provided--just wanted Dual Wield for faster skill up.) No argument that RDM/NIN is a powerful combination for doing certain things--sometimes, the only combination. It can be a "large part" of one's RDM career--for those who want to challenge themselves going toe-to-toe against monsters as tanks or solo. But, is that really what most RDM do on a regular basis? Or, is what they try to accomplish can be done having someone else tank? Or solo by kite/sleep and nuke? Another way of looking at it: the Red Mage forum is one of the most popular job forum here, and I only have two people who think /NIN should be included so far. If the number of 'yay' outnumber 'nay' by five, I'll add RDM/NIN. How's that? It's a joke? I made fun of myself for saying it's not a "major support job" (under my own definition), yet I have it? Obviously I'm no Avesta... >_>; I really should get out of the comedy business.
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| | #27 |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Which Job Should I Play? Hit the "Quote" button under someone's post, then look at the stuff in the [quote= ... ] tag.
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| | #28 | |||
| =~.^= Allied Ribbon of Bravery Join Date: May 2006 Location: Area 3.141592654......
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| Re: Which Job Should I Play?
[quote]Hit the "Quote" button under someone's post, then look at the stuff in the Quote:
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Reading over your faq, just a few things I'd like to mention: Quote:
Warrior section: You might want to bring up war/drg from levels 20-29. You pick up Attack Bonus, and Jump at level 20 war/drg. Warriors get Attack Bonus at level 30, so that is 10 levels early, and Jump is nice for damage/TP gain. This is assuming that you are not tanking though. For job traits/abilities I think /drg is probably the best for warrior in that level range. Dragoon section: I'd extend the tanking through damage and Provoke from Lv.10 to Lv.30, the Platoon Lance is just an incredibly powerful weapon for it's level, that you actually may have to be a bit carefull with unless you want to be tanking. I'd also add /sam into the Main Support Job section for Dragoon. I've been able to exp a little more as drg/sam and while I haven't run any parsers, I must say that my impression is that my damage output is higher than /war, or at least equal to it, and I do not draw hate anywhere near as much anymore. When I do, there is always Third Eye and very soon to be Seigan+Third Eye. Only problem is that I don't see this combo working until at least level 50 when you get Hasso, which I think I would take over Berserk and Double Attack because that should be enough +accuracy, with other gear of course, to let you eat meat dishes, which I think is preferable to using Berserk. Funny thing, I just now realised that this wasn't a continuation of the original "Which Job Should I Play" thread ^.^; Very nice guide IfritnoItazura ^^
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| | #29 | ||||
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Which Job Should I Play? Quote:
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I do have fond memory of that Platoon Lance, though. I think I even kept it, just in case I ever need to help a LS newbie with the Dragon (City Mission) fight. ^___________^ Quote:
(Do run some parsers, especially if you have a static party. It'd be good to have quantitative evidence on which is the better general DD support job for DRG's.) Quote:
._.
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| | #30 | ||
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: Which Job Should I Play? Quote:
So I gotta call BS on this statement, because seldom do I ever leave a BLU, PLD, DRG/Mage or DRK hanging. BRD can do that same. Oh, and that whole sanction thing. If you're going /mage, kinda best you also bring your own refresh to begin with. And seasoned mage, DRK, BLU or PLD would already know this. Quote:
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