Reply
 
LinkBack (2) Thread Tools Display Modes
Old 05-08-2006, 03:52 PM   #16 (permalink)
Junior Member
 
Nakti's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Bastok
Posts: 371
Style: Light - Version 4
Thanks: 65
Thanked 27x in 21 Posts
Gil: 1,407
Bank: 0
Total Gil: 1,407
Donate
Re: Aggro 101: A Guide for Newbies.
Originally Posted by Xylia
Well, a pebble wouldn't steal hate, as you would probably miss 99% of the time unless the person just got plain aggro. Flash isn't that much faster than Dia really, to be honest. Not to mention a Pebble is a lot slower than Dia, or Flash, though I think the range might be just slightly further, not sure on that.
Yes, that's what I was thinking - if the person was just aggro'd and still had zero hate. Even when I stop moving and start casting I've sometimes gotten the message "casting is interrupted" !@#$% That's annoying. I have some -% spell interruption gear but I don't know if that counts toward movement. So I either need a spell that's shorter cast time or a long-range option. Even if the pebble misses, it should still get the mob's attention. I'm really quite surprised that Flash isn't faster than Dia.
Nakti is offline   ::Quote Selected:: Reply With Quote
Old 05-08-2006, 04:24 PM   #17 (permalink)
Junior Member
FFXI Character Info.
 
Join Date: May 2006
Posts: 10
Style: Light - Version 6
Thanks: 0
Thanked 3 Times in 1 Post
Gil: 1,291
Bank: 0
Total Gil: 1,291
Donate
Re: Aggro 101: A Guide for Newbies.
I think it is, but barely noticable.

--Xylia
Xylia_S is offline   ::Quote Selected:: Reply With Quote
Old 05-08-2006, 04:51 PM   #18 (permalink)
Digital Wizard
Super Moderator
 
Icemage's Avatar
FFXI Character Info.
 
Join Date: Aug 2003
Location: Florida, USA
Posts: 5,987
Style: Light - Version 6
My Mood:
Thanks: 69
Thanked 457x in 300 Posts
Gil: 2,616
Bank: 76,083
Total Gil: 78,699
Donate
Re: Aggro 101: A Guide for Newbies.
Actually, good players learn to stand their ground and stop moving when under attack. Other players cannot save you if you

(a) move out of range of their cures
(b) move such that the monster chasing you puts it out of range of abilities and spells that your party members could otherwise use to attract its attention
(c) force them to move so quickly that they cannot stop successfully to finish casting a spell

By the way, Nakti, spell interruption from movement is automatic. If you finish casting a spell more than about a foot from where you started casting it, your spell is automatically interrupted. Note that this also means that you can start casting a very long spell (such as Teleport-Mea), move around, and if you wind up back in the exact same spot when you finish casting, you'll still complete the spell (works for any castable action, such as magic, songs, or ninjutsu).


Icemage
Icemage is offline   ::Quote Selected:: Reply With Quote
The following user says "Thank You" to Icemage for above post:
The Mauva Syndicate (02-08-2008)
Old 05-08-2006, 05:43 PM   #19 (permalink)
Junior Member
 
Kenki's Avatar
 
Join Date: Jan 2004
Posts: 147
Style: Light - Version 6
Thanks: 0
Thanked 1 Time in 1 Post
Gil: 797
Bank: 0
Total Gil: 797
Donate
Re: Aggro 101: A Guide for Newbies.
Just some notes I think you should mention as I think they are some facts:

Section #2:
_One of the method to avoid detection, obviously, must be to stay out of a detection range. Different mobs have different range, some can see or hear further than others. Some becomes more keen during the night or day. Goblins, for example, are known to have a larger detection range during the night.

_Another method which has to do with the latest expansion, some mobs sleep at night for ToAU areas. This means you can avoid being detected while they are sleeping. (This doesn't have to do with newbies but I know some newbies will want Blu/Pup/Cor which will need them to travel to these zones).

Section #3:
_The 1st action when getting unwanted arrgo is to run away, not zoning. Running to another area is an option. However, you can out run some monsters or lose their sight (meaning you don't have to zone to lose aggro) if you are lucky enough. Some monsters such as crawlers will lose their detection when you run into water. Others will run very slow compare to you (some run faster though) so you have a changce to out-run them. You can also out run monsters that are as fast as you are if you are far away enough or the monster get stuck into a long route to get to you. Note that various monsters will track you based on your smell (e.g. Goblins); this means even if you managed to out run them, they will still follow you (slowly) and attack you if you can't get rit of your smell. Using Deodorizer potion/spell will help this. You must cast it after you lose sight of the monster then keep running since they will follow you to the last known location. Just remember, once a monster attack you there is very very little chance that you can out run it unless you are actually faster than it.


Extra note: There is a minimum amount of time needed for a monster to 'detect' its surrounding. This means when a monster just 'pop' out of nowhere it will not detect you or its friends immidiately. After a few seconds (around Bst 'leave' time) it will, so you will have a few seconds to run away undetected.



Kenki is offline   ::Quote Selected:: Reply With Quote
Old 05-18-2006, 01:36 PM   #20 (permalink)
Junior Member
 
MadCrom's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Portland Or
Posts: 198
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 482
Bank: 0
Total Gil: 482
Donate
Re: Aggro 101: A Guide for Newbies.
Thank you for the outstanding guide........being a noob myself and hearing all the chatter about hate and aggro, and not having a clue what they were talking about, this cleared the foggy area up for me thanks again!!

**Snoogins**



I fire up the grill.

Lighter fluid, lighter fluid, lighter fluid.

[GM]Dave>> FIRAGA III!!!

I pretend not to notice Susan shaking her head as I throw the match

Originally Posted by Mog
holy shit, apparently crazy is contageous. I turned his brain into the mind of a bulldog! nOO!!

MadCrom is offline   ::Quote Selected:: Reply With Quote
Old 05-18-2006, 02:04 PM   #21 (permalink)
Junior Member
 
Suichi's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Michigan
Posts: 324
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 1,161
Bank: 0
Total Gil: 1,161
Donate
Re: Aggro 101: A Guide for Newbies.
Amazing guide, wish I had this kind of info available when I first started XD



SUICHI IS DEAD.
Suichi is offline   ::Quote Selected:: Reply With Quote
Old 06-25-2006, 05:37 PM   #22 (permalink)
Junior Member
 
Redwall's Avatar
 
Join Date: Jun 2006
Posts: 4
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 81
Bank: 0
Total Gil: 81
Donate
Re: Aggro 101: A Guide for Newbies.
Thanks.
Redwall is offline   ::Quote Selected:: Reply With Quote
Old 08-22-2006, 07:04 PM   #23 (permalink)
Rph
Junior Member
 
Rph's Avatar
FFXI Character Info.
 
Join Date: Aug 2006
Location: Diego Garcia
Posts: 28
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 487
Bank: 0
Total Gil: 487
Donate
Re: Aggro 101: A Guide for Newbies.
Some mobs Teleport to you X.x I was running from The dunes to Bastok and i aggroed this huge sheep thing (Tremor Ram) I checked it and it only said tough so i just figured i would run by it, since i still had my 2 hr (Perfect Dodge) and there was some hills and curves up ahead. Ouch... he was hitting for some 50+dmg on my 260hp... I thuoght i had lost on this huge hill i climbed, i ran right past Dem, and was winding through the tunnels near the zone when all of a sudden BAM, he was right behind me... I died of course, but i had been running for some odd 4 minutes through curves, hills and edges. I wa spaying attention to my radar and looking behind me quite a bit, never saw him...
Rph is offline   ::Quote Selected:: Reply With Quote
Old 12-03-2006, 01:46 PM   #24 (permalink)
Junior Member
 
Cavick's Avatar
FFXI Character Info.
 
Join Date: Dec 2006
Location: New Jersey
Posts: 15
Style: Dark - Version 5
Thanks: 4
Thanked 0x in 0 Posts
Gil: 191
Bank: 0
Total Gil: 191
Donate
Re: Aggro 101: A Guide for Newbies.
Sort of necroing this post, but as a complete newb to FFXI here this is a great help. Awesome guide!
Cavick is offline   ::Quote Selected:: Reply With Quote
Old 04-16-2007, 05:22 AM   #25 (permalink)
Chutney
Brain of Knowledge
 
Neomage's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Colorado
Posts: 1,558
Style: Light - Version 6
My Mood:
Thanks: 158
Thanked 102x in 65 Posts
Gil: 5,502
Bank: 39,493
Total Gil: 44,995
Donate
Re: Aggro 101: A Guide for Newbies.
Originally Posted by woaigils
[System Message: You are not allowed to post URLs as you have not yet contributed sufficiently. Please try again at a later time.]
Heyyyy, the anti-RMT filters are working!



Originally Posted by Ellipses
Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
Originally Posted by MCLV
A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
More Sig:

Last edited by Onionsoilder : 04-16-2007 at 04:53 PM.
Neomage is offline   ::Quote Selected:: Reply With Quote
Old 04-16-2007, 04:57 PM   #26 (permalink)
Chutney
Brain of Knowledge
 
Neomage's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Colorado
Posts: 1,558
Style: Light - Version 6
My Mood:
Thanks: 158
Thanked 102x in 65 Posts
Gil: 5,502
Bank: 39,493
Total Gil: 44,995
Donate
Re: Aggro 101: A Guide for Newbies.
Rph, no monster can teleport to you unprovoked. Some can teleport you to them, and some can indirectly teleport to you(Younger Ziliart Brother, Taru AA). The only thing I can thing of is you somehow got somewhere the Tremor Ram would not be able to reach by running - This will provoke the monster to either a) fly or b) teleport to your location.



Originally Posted by Ellipses
Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
Originally Posted by MCLV
A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
More Sig:
Neomage is offline   ::Quote Selected:: Reply With Quote
Old 09-12-2007, 04:20 PM   #27 (permalink)
Junior Member
 
Shoichi Sanjo's Avatar
FFXI Character Info.
 
Join Date: Sep 2007
Location: Rockville, MD
Posts: 1
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 126
Bank: 0
Total Gil: 126
Donate
Re: Aggro 101: A Guide for Newbies.
Good to know. Now if I can get my puller to stop aggro................!



What level do you have to be to get the 'Magic Missile?'
Shoichi Sanjo is offline   ::Quote Selected:: Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

LinkBacks (?)
LinkBack to this Thread: http://www.ffxionline.com/forums/frequently-asked-questions/55762-aggro-101-guide-newbies.html
Posted By For Type Date
Xbox.com | Xbox 360 Games - Attn: NEWCOMERS & RETURNING PLAYERS (Veterans too if you like) This thread Refback 08-03-2008 01:13 AM
Xbox.com | Xbox 360 Games - Attn: NEWCOMERS & RETURNING PLAYERS (Veterans too if you like) This thread Refback 01-26-2008 01:56 PM


All times are GMT -8. The time now is 12:35 AM.


Site Powered by: vBulletin Version 3.6.8 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd. - Modifications by PiNG
©2001-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2008 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.
Page generated in 0.34114 seconds with 27 queries