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Old 05-08-2004, 02:29 AM   #1 (permalink)
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Advanced Stats Function?
sorry abt this post but i am unable to find a topic that answers all the questions below

Attack: does higher Attack add to Damage or Accuracy?? and by how much? I have tried using DRK last resort but it seems to have no effect

Defence: does higher Defence means Damage on you is reduced or higher Evasion? low lvl mobs seems to always miss u instead of doing 0 Damage, can this be evidence that it contributes to Evasion?

Elements/Light/Dark: i know that +3fire adds to your fire resistance, but by how much? 3%? and does it add to your offensive spells, like will +3fire add to the Damage when you cast the spell "Fire" and by how much? does it increase the chance/duration of a fire-based enfeebling spell?

Accuracy & Evasion: anyone know hows the game calculates chance of hitting?

Basic Stats (like those below): do basic stats contribute to combat or only the derived stats are?

STR: how much more Damage does a +1 STR give? am i right to say +1 STR = +1 DMG and +1 Attack?

DEX: how much more Accuracy does a +1 DEX give? anyone have info regarding chance of critical hits too?

AGI: does higher AGI reduce the interval between weapon swings?

VIT: when u add +1 VIT, you dont get a HP increase, so am I right to say +1 VIT = +1 DEF which is basically useless compared to other stats?

MND: the guides says it provides resistance to magic, but does it reduce the damage from spells or reduce the duration from enfeeblment or chance of getting enfeebled? by how much?

CHR: some pple say it affect NPC shop prices but some say only fame affects the prices, so which is true? and by how much?

Weapon SkillPoint: does it only affect your Attack? like your got 20 points in Great Sword, means it only +20 to your Attack?

Magical SkillPoint: i think divine/dark/elemental/healing affect HP butwhat does enfeebling pt and enhancing pt do? duration?
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Old 05-18-2004, 08:20 AM   #2 (permalink)
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guess no one really know the in-game mechanics, what i have gathered from my reading so far is that +element only adds to your magic defence and not your magic offense.

no one really knows the formula to calculate combat damage range but this is what i guess from my experience

DMG = a x b x c + d

where:

a= 1.5

b = 1.1 to the power of (Your STR - Target VIT)

c = Weapon DMG

d = (Your ATK - Monster DEF + random integer range from -10 to 10 extending both ends by 2 per main job level)/4

Notes:
1) all numerical values are based on my estimate of its significance and are not the actual values. the emphasis is on the formula structure, not the constants since no one knows for sure

2) if DMG is a negative number, it is converted to zero

3) Sneak Attack seem to make Monster DEF = 0, random integer = inside the critical range, in addition to multiplying the DMG by the critical hit factor which is about 1.5

4) a normal critical hit is similar to sneak attack but without ignoring monster DEF

5) wat i mean by critical range is a range that your random number falls into to cause a critical hit, for example if you are lvl 20 (making your range -50 to 50) with a critical range of 8, it means that if your random number falls into these 8 numbers, 43,44,45,46,47,48,49,50, u will score a critical hit. i believed this critical range is modified by your DEX, but how i am not sure, maybe CritRange = DEX/2 - constant say 2, so as your gain in lvl, your critical hit chance remains rather constant bcoz DEX increase but so does your range


i did not read this anywhere,all these are based on my own thoughts, as i am a mathematical person, i am not content with just knowing "STR affects DMG" but rather i want to know "by how much will STR affect DMG". i tried to search everywhere for formulas by i cant find any which is confirmed. all i can say is, nobody is certain, same goes for me. all i can do is try to estimate the signifance of each factor and guess how they relate to each other, and this is my best guess. just sharing my thoughts, you may subsitute the variables by your own character example and see if it's accurate. there may be flaws in my theory coz i hadnt had the time to really look into it. but this thoery might explain why u start doing 0 DMG to crabs/pugs when they use their Increase Defense skill, and why berserk/last resort/attack-enhancing doesnt seem to change the damage much compared to DMG-enhancing skills

oh ya, anyone know's wat it means by "Latent Effect" on some earrings?
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Old 05-18-2004, 08:53 AM   #3 (permalink)
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i can't really help with much but...
i have read that 1 Attack = 2 STR, 1 Accuracy = 2 DEX
sorry i can't really help with anything else :sweat:



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Old 05-18-2004, 11:25 AM   #4 (permalink)
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Quote:
Originally posted by Jroggy
i can't really help with much but...
i have read that 1 Attack = 2 STR, 1 Accuracy = 2 DEX
sorry i can't really help with anything else :sweat:
It's actually a bit more complicated than that. I don't know all the specifics, but STR affects you differently than Attack, and Accuracy is a bit different than DEX.

e.g. Although DEX will increase your accuracy somewhat, what DEX really does is increase your rate of critical attacks. If it's accuracy you want, DEX can help, but what you really want is Accuracy+.

Similar relationships exist between:
STR and Attack
VIT and Defense
AGI and Evasion
DEX and Accuracy
CHR and Enmity

To this point, that's all that I know..



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Old 05-18-2004, 12:29 PM   #5 (permalink)
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Saying that 1 attack = 2 Str is very misleading...

Rephrase those STR, DEX, VIT, AGI relationships like this:

One result of 2 (STR, DEX, VIT, AGI) is that it yields 1 (Attack, Accuracy, Defense, Evasion).

Otherwise, saying that 1 attack = 2 str makes it out like equipping a +5 attack item should make your STR stat jump by 10.
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Old 05-18-2004, 06:15 PM   #6 (permalink)
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- an increase in a weapon skill by one point increases attack by one point (this is a fact that can be easily seen by equiping diferent types of weapons) and accuracy (probably by one point also).

- an increase in magic skill increases magic attack (probably by one point) and chance of magic to not be resisted (probably by "one point" also, whatever that means in this case).
- it is possible that one point in attack for an enfeeble is increased duration of that enfeeble (possibly enhancing too?).

- an increase by 2 in one stat also increases that stat's counterpart by one (for example, +2 STR yields +1 attack, and +2 VIT yields +1 DEF. this can be easily seen by equipping/deequipping +2 STR or VIT rings).
- a stat, however, does more than just that, it shifts the "curve" of whatever it's counterpart is.

- a stat is unlikely to be an exponent in a function, that would be too powerful. a stat is more likely to be a percentage in a function.

- sneak attack is a critical hit + a function of your DEX (possibly DEX x 3?), and only effects the first hit in an attack.

- trick attack is a hit + a function of your AGI, and effects all hits in an attack.

- attack adds to your damage, and only your damage.
- defense decreases the damage you take, and only that.
- accuracy adds to your accuracy (it is likely that critical hit chance and hit accuracy are the same function).
- ranged accuracy adds to your ranged accuracy (again, it is likely that ranged critical hit chance and ranged hit accuracy are in the same function).
- evasion adds to your chance to evade hits (it is likely that your chance to stop critical hits and evade hits are in the same function, and it is likely that your accuracy and your enemy's accuracy are the same function, only flipped.).

- STR effects attack.
- VIT effects defence.
- DEX effects melee accuracy (possibly ranged evasion?).
- AGI effects ranged accuracy and evasion.
- INT effects magic attack and chance of magic attacks not being risisted (could be considered as "accuracy").
- MND effects healing "attack" and chance of resisting magic attacks (could be considered as "evasion").
- CHR effects CHR-based ability accuracy (BRD enfeebles, BST charm, possibly some other things hidden in other jobs).

- only fame effects shop prices, CHR has nothing to do with it.

- i do not know, nor can i infer what + element does
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Old 05-18-2004, 07:33 PM   #7 (permalink)
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thank you all, certain things seems to be clearer now

i had read somewhere that INT affects Black Magic Attack,Defence,Accuracy,Evasion,Duration. similarly MND affects White Magic Healing,Accuracy,Evasion,Duration

however in the guide it says that MND will contribute to magic resistance, and the resistance in this case seems to be refering to taking less damage from black elemental spells, so maybe MND affects an additional Black Magic Defense instead of INT
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Old 05-19-2004, 11:00 AM   #8 (permalink)
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From tests being done, it looks like this:

INT Affects 'black magic' spells, chance to resist/damage/etc. on both you and monster. So having high int helps to resist black magic nukes and debuffs (ie: choke, blind, etc)

MND affects 'white magic' spells, chance to resist/damage(ie: amount healed for cures)/etc. on both you and monster. So having high MND helps to resist white magic nukes and debuffs (ie: banish, paralyze, slow)

I wouldn't put any stock by the paper guide. It's crap that gets 90% of it's info wrong.
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