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Old 04-02-2004, 05:10 AM   #1
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Spell stacking details.

I am currently working on a FAQ/guide on the subject of spell stacking for my own reference and the education of others. Unfortunately, my knowledge is not as comprehensive as I'd like for the guide to be, so I have a few questions. I've browsed a few web sites and perused a few job specific forums to try to find answers to some of my questions, but I'm sure some of what I've asked has been answered somewhere before. Please forgive me and try to help me out here if you can.

Most of my uncertainty about spell stacking is regarding how certain similar spell effects which can be produced with different spells/abilities relate to each other. To give some specific examples of what I'm unsure about:

1) Blink - How do spells with the Blink effect interact with each other? I assume none of these spells stack with each other (though haven't tested firsthand), but I don't know whether they block or overwrite each other, and in what order of precadence they overwrite each other in, if they do. For example, if you cast Utsusemi: Ni while Utsusemi: Ichi is already in affect, what happens--does Utsusemi: Ichi get overwritten by Ni, or is Ni "blocked" with Ichi remaining in affect? And where do Blink and Aeriel Armor fit in?

2) Status Afflictions - Does having a certain status affliction block that same status affliction from hitting you again (and possibly refreshing/extending the affliction's duration?) By affliction I mean Blind, Paralyze, Slow, Stun, ect. So, for example, will Flash overwrite blindness induced by the Blind spell, or will it be blocked?

3) Poison - I assume (and believe I've read) that more powerful poison spells overwrite weaker poison spells. So I'll ask a series of questions that I hope someone will answer: Will Poison II overwrite Poison? Will Poisonga II overwrite Poison II? How does poison afflicted through other means (ninjitsu, weapon skills, Carbuncle, ect.) fit in to the "poison food chain", if such a thing exists?

4) Bard Songs - My understanding is that a bard can have up to 2 seperate beneficial spells in affect on each member of their party at a time, if they have an instrument equipped. If no instrument is equipped, that is reduced to one beneficial spell per person. I have also read that there is a limit of three spells that a bard can afflict each monster with simultaneously... first, is this correct, and second, is this number (song debuffs on an enemy) affected by whether or not an instrument is equipped?

That will do for now. Any answers or clarification will be appreciated.
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Old 04-02-2004, 07:28 AM   #2
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>2) Status Afflictions - Does having a certain status affliction block that same status affliction from hitting you again (and possibly refreshing/extending the affliction's duration?) By affliction I mean Blind, Paralyze, Slow, Stun, ect. So, for example, will Flash overwrite blindness induced by the Blind spell, or will it be blocked?

All I can say is that casting Blind, Para, Slow, etc on a mob that has it already will give the message 'it has no effect'. Also Blind gives that message on a mob that has been flashed. Not sure about vice versa..


Poison wont work on a mob thats been poison IIed. I assume stuff like poisonga and poisonga II work in the same way/strength as poison/II, just an area affect.
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Old 04-02-2004, 06:35 PM   #3
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Quote:
All I can say is that casting Blind, Para, Slow, etc on a mob that has it already will give the message 'it has no effect'. Also Blind gives that message on a mob that has been flashed. Not sure about vice versa.
Yeah, I'm pretty sure now that having a status affliction in affect will block the same status from being afflicted by a different spell. If somebody does know of a case where a more powerful status afflicting move/spell will overwrite the same status affliction by a "weaker" spell/skill, let me know.
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Poison wont work on a mob thats been poison IIed. I assume stuff like poisonga and poisonga II work in the same way/strength as poison/II, just an area affect.
Any idea if Poison II will overwrite Poison though? I am assuming it will, but can't test it myself yet, so some confirmation would be nice. It's also my assumption that the -ga Poison spells are just area effect versions of their single target counterparts, but I'd like some confirmation of this if possible... after all, the -ga nukes are definitely more powerful than their single target counterparts... so is the Curaga line. And I still have no clue where Dokumori, Poison Nail, Wasp Sting, ect. fit in.

Thanks for the response.
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Old 04-05-2004, 06:41 AM   #4
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Poison II definitely overwrites Poison, as does Poisonga. I don't know which order is which for Poisonga compared to Poison II. Bio II definitely overwrites Bio. Dia II definitely overwrites Dia. Sleep II can overwrite Sleep, so it's useful to try to sleep it with just Sleep first, then overwrite after 10-15 seconds if you need to buy more time.

Poison can't overwrite wasp sting or viper bite, I'm not sure if poison II can. I have no clue where the ninjutsu enfeebles fall in...

Sorry, I don't know more than that :/ Probably get more direct answers if this were in the RDM forum, since this is what those guys specialize in.
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Old 04-05-2004, 08:48 AM   #5
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Ok I just found out something in a pt yesterday~

I would cast Blind as soon as a mob got pulled. The PLD's Flash gave the message that it worked.

However~~~ When the PLD did flash and I casted Blind, it said it had no effect.


Flash > Blind
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Old 04-05-2004, 02:38 PM   #6
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Thanks, guys, that helps. Though learning that different spells that inflict the same status overwrite each other does make a bit more work for me, hehe.
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Old 04-05-2004, 03:56 PM   #7
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utsusemi: http://www.livejournal.com/users/mit...at/247922.html

Garuda's blinkga doesn't overwrite utsusemi: ichi. dunno about utsusemi: ni, but I doubt it would. You'll get "blink has no effect on kittycat" ect when garuda does her thing.
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Old 04-05-2004, 07:17 PM   #8
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Yep

I can verify that both Sneak and deoderize do not refresh themselves if cast while they are still running. So they Block any attempts to cast this again. The caster must instead, Cancel the spell, and then cast it again, or they get the "has no Effect" message, and they just wasted the MP.

Poison blocks poison.

I haven't verified much beyond noting those specific ones.

I will start verifying things like Dia and Bio and others, to see the No effect, etc.
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