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Old 10-07-2009, 10:12 PM   #1
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Site update discussion

Okay so we've all seen the update to the website by now I take it?

Just figured it would be a good idea to focus the discussion on the new revelations in 1 thread since the info has been posted in multiple threads.


I just finished reading all the new descriptions (while thoroughly enjoying the new music) and I gotta say, I'm more stoked than ever for the game. God damn it I don't think I'm going to sleep tonight now >_ <


Lancers now having poles for all 3 damage types is just mind blowing; I'm betting scythes for slashing, lances for piercing and warhammers for blunt. And Javelins for throwing? Hell yes!


Then we have the Archer, who is apparently now so adept at ranged combat they can make due with a simple rock. I also loved how it talked about Elezen Archers being the best (and Miqo'te) as well as figuring out what ammo to use; that's a very cool new level of strategy. No more simply using the highest damage arrow. I think I'm really going to love Archer! ^_^


The crafting info is what really got me salivating though. Gunsmithing! Holy shit! There is a sub-division of blacksmithing solely dedicated to guns! THAT ROCKS! It also makes me wonder if there will be a marksman class, or if you have to learn how to use guns as an Archer down the line.

The Tanner description was pretty awesome as well, how it mentioned the tanners not only make the pelts, but also the clothes they are used for (traditionally in XI, this meant leveling cloth and/or smithing) and even the link with hunting/trapping (Archer anyone?)

Best of all was the Culinarian and the little 6-page story that went with it. You need to know the recipe, have the ingredients and also decide what tools are best for the job; It just doesn't get any better than that to me. They also made it sound as though guild support will be updated beyond just paying for a buff; Actually making use of the guild's equipment? This is something I brought up months ago in another thread and holy hell, I gotta wonder if someone from SE saw that comment.



What are your thoughts? I feel like I'm going to explode from anticipation! >_<

I just hope the skill cap they eventually decide on won't be too restrictive. A big reason I loved XI so much was the freedom to take all jobs to 75 and every craft to at least 60. So, I'm wondering just how much I can mix the various disciples because I want to try them all!


EDIT: Okay, it talks about how the goats are used as live stock, and that got me to thinking;

With the way they are doing things this time around, maybe they could change the nature of BST? Think about it, what if instead of (or maybe in addition to?) charming mobs for use in battle... what if you could domesticate them? You know, sort of like a harvest-moon mini-game. Only you're focusing exclusively on using wild mobs for your own economic benefit rather than survival in battle. I highly doubt SE has anything of the sort in mind, but it would be cool.
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Old 10-07-2009, 11:26 PM   #2
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Re: Site updte discussion

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Originally Posted by Malacite View Post
Okay so we've all seen the update to the website by now I take it?

Just figured it would be a good idea to focus the discussion on the new revelations in 1 thread since the info has been posted in multiple threads.


I just finished reading all the new descriptions (while thoroughly enjoying the new music) and I gotta say, I'm more stoked than ever for the game. God damn it I don't think I'm going to sleep tonight now >_ <


Lancers now having poles for all 3 damage types is just mind blowing; I'm betting scythes for slashing, lances for piercing and warhammers for blunt. And Javelins for throwing? Hell yes!

Those lances look like they can be used for slashing besides poking, and they could use the other end for blunt attacks.
Weapon = class, so I don't think Lancers can use scythe without stopping being a Lancer.


Then we have the Archer, who is apparently now so adept at ranged combat they can make due with a simple rock. I also loved how it talked about Elezen Archers being the best (and Miqo'te) as well as figuring out what ammo to use; that's a very cool new level of strategy. No more simply using the highest damage arrow. I think I'm really going to love Archer! ^_^

it might be interesting

The crafting info is what really got me salivating though. Gunsmithing! Holy shit! There is a sub-division of blacksmithing solely dedicated to guns! THAT ROCKS! It also makes me wonder if there will be a marksman class, or if you have to learn how to use guns as an Archer down the line.

not a fan of guns in fantasy worlds. but oh well.

The Tanner description was pretty awesome as well, how it mentioned the tanners not only make the pelts, but also the clothes they are used for (traditionally in XI, this meant leveling cloth and/or smithing) and even the link with hunting/trapping (Archer anyone?)

hmmm might mean more clothes. maybe even more ninja clothes! whee!

Best of all was the Culinarian and the little 6-page story that went with it. You need to know the recipe, have the ingredients and also decide what tools are best for the job; It just doesn't get any better than that to me. They also made it sound as though guild support will be updated beyond just paying for a buff; Actually making use of the guild's equipment? This is something I brought up months ago in another thread and holy hell, I gotta wonder if someone from SE saw that comment.

that does sound deep.

What are your thoughts? I feel like I'm going to explode from anticipation! >_<

where is Ninja? lol

I just hope the skill cap they eventually decide on won't be too restrictive. A big reason I loved XI so much was the freedom to take all jobs to 75 and every craft to at least 60. So, I'm wondering just how much I can mix the various disciples because I want to try them all!

there is sure to be freedom to advance in various classes.

EDIT: Okay, it talks about how the goats are used as live stock, and that got me to thinking;

With the way they are doing things this time around, maybe they could change the nature of BST? Think about it, what if instead of (or maybe in addition to?) charming mobs for use in battle... what if you could domesticate them? You know, sort of like a harvest-moon mini-game. Only you're focusing exclusively on using wild mobs for your own economic benefit rather than survival in battle. I highly doubt SE has anything of the sort in mind, but it would be cool.
well not sure how they would manage BST this time. But didn't they say no pets at launch? Well it seems complex though it should be very exciting what else they reveal.
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Old 10-07-2009, 11:38 PM   #3
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Re: Site updte discussion

I'd like to mention again that the spear head looks like bone. and SE mentioned hunter classes. So hunter class plus crafting may equal character made weapons and armor.
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Old 10-07-2009, 11:58 PM   #4
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Re: Site updte discussion

oh at first I thought the Lancer spear tip was made out of cool whip or ice cream because it looks like some kind of weird ice cream cone. It doesn't look that sharp. But I guess if it's bone it makes sense why it looks soft.
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Old 10-08-2009, 01:17 AM   #5
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Re: Site updte discussion

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But didn't they say no pets at launch?
Find source for me please.

They said, IIRC, "we still have no pet jobs", maybe because the game is still being made?
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The problem is that people continue to assume that FFXIV is nothing but an upgrade to FFXI, and are still looking at every gameplay mechanic through the lens of FFXI.
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Old 10-08-2009, 02:53 AM   #6
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Re: Site updte discussion

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Then we have the Archer, who is apparently now so adept at ranged combat they can make due with a simple rock.
Scavenge.

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...as well as figuring out what ammo to use; that's a very cool new level of strategy. No more simply using the highest damage arrow. I think I'm really going to love Archer! ^_^
holy bolts for tp; darksteel for WS.


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Gunsmithing!
They could really expound on the number of crafts by subdividing like this (armorsmith, bladesmith... if you think about it, in real life, I doubt the master sword craftsmen were also the best armorsmiths).

However, the way it's worded -- It could very well be them saying "there's a bunch of stuff you can smith. Including guns!"

Quote:
They also made it sound as though guild support will be updated beyond just paying for a buff; Actually making use of the guild's equipment?
That looked more to me like RP fluff. That's the in-game justification of how paying for their buff actually helps you craft.
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Old 10-08-2009, 03:00 AM   #7
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Re: Site updte discussion

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holy bolts for tp; darksteel for WS.
incredibly narrow minded and not the same thing at all. Even without the added effect, holy bolts still hurt any mob you shoot at. What SE is implying with Archer this time is that certain ammo types may be specifically designed for doing extra damage (or even the only damage) to different mobs, which I find awesome.

I mean, you wouldn't bring a Glock to hunt a bear or a shotgun for ducks now would you? No, you need something with stronger firepower (bear) or range & accuracy (ducks). XIV seems to be emphasizing bringing the right tools to be successful in every aspect and I love this so much. Again going by the site's descriptions, I wonder if range from the enemy will come into play more and be easier to manage.

I mean it sounds like you can finally use a Lance for what it's intended for; striking the enemy from just out of their reach.

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Originally Posted by Lmnop View Post
That looked more to me like RP fluff. That's the in-game justification of how paying for their buff actually helps you craft.

That probably is the case, but it's fun to dream. I mean we've already seen that you actually need proper tools this time around, so who knows.
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Old 10-08-2009, 04:40 AM   #8
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Re: Site updte discussion

They may be implying that about arrow types. But they may not. What I'm saying is that if they were marketing FFXI RNG, they'd say the same thing. They'd /point to the elemental arrows no one uses and so on.
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Old 10-08-2009, 05:05 AM   #9
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Re: Site updte discussion

Gunsmithing was mentioned under Blacksmithing, so I'm just assuming that you eventually can get into Gunsmithing from within Blacksmithing.

What I'm really liking is that the more I read, the more easily I'm able to shape an idea of the characters I want to create. The system seems to lean toward favoring hunting/gathering leading to barter/trade more strongly than just total farming and selling shit to crafters on an AH.

It may be a little frustrating at first to find business, but I think that will smooth out if inventory limits aren't as restrictive as they were in FFXI and materials have more diverse uses.
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Old 10-08-2009, 05:45 AM   #10
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Re: Site updte discussion

Man, FFXIV is starting to sound more and more epic everytime I read into it. I ususally don't have a chance to look at the other sites, so I get the majority of my info from you guys. Yesterday when I was in best buy, I picked up a new laptop. As I was heading for the door, the security guy stopped me to look at my receipt and the convo went like this:

Security Guy: That's a sweet laptop you got!
Me: Thanks
Security Guy: Are you a gamer.
Me: (Thinking: nope I just got a awesome gaming laptop to look at it.) Yeah.
Security Guy: What do you play?
Me: Nothing via PC right now, I play mostly on console but am getting this to prepare for FFXIV.
Random Other Best Buy Employee #179: I don't mean to interrupt you, and I'm gonna let you finish, but Aion is the most awesome MMO of all time! (He didn't really say that, but that was kinda how he made it seem lol.)
Me: haha. I don't even wanna hear about that game. (Walks out of store)

I'm sure Aion is a great game, but I wasn't interested in it for some reason. *Blames FFXI, FFXIV, and Star Wars TOR*
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Old 10-08-2009, 07:19 AM   #11
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Re: Site updte discussion

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incredibly narrow minded and not the same thing at all. Even without the added effect, holy bolts still hurt any mob you shoot at. What SE is implying with Archer this time is that certain ammo types may be specifically designed for doing extra damage (or even the only damage) to different mobs, which I find awesome.

I mean, you wouldn't bring a Glock to hunt a bear or a shotgun for ducks now would you? No, you need something with stronger firepower (bear) or range & accuracy (ducks). XIV seems to be emphasizing bringing the right tools to be successful in every aspect and I love this so much. Again going by the site's descriptions, I wonder if range from the enemy will come into play more and be easier to manage.

I mean it sounds like you can finally use a Lance for what it's intended for; striking the enemy from just out of their reach.
Actually it's exactly how Rng and hell even Thf work now. As a Thf I carry around no less the 4 different types of bolts, a Rng could use up to 7, each one with a different function. And as Lmnop pointed out, there is different types of Ammo in FFXI, just no one uses any of them because they're not as efficient. It's flavor text, not a revolutionary new gameplay concept.

Same goes for the cooking class, it seems pretty much the same as FFXI crafting. You need to know the recipe, have the right ingredients and can use special "tools" to enhance your success rates (anything with cooking+1). It even keeps the concept of Advanced Support, where using the guild's "superior tools" could just mean you get a buff like in FFXI.

While FFXIV does look great, and I'm sure it will be entirely different from FFXI gameplay wise, a *lot* of their concepts just seem to be slightly refined copies of FFXI mechanics.
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Old 10-08-2009, 08:04 AM   #12
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Re: Site updte discussion

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Actually it's exactly how Rng and hell even Thf work now. As a Thf I carry around no less the 4 different types of bolts, a Rng could use up to 7, each one with a different function. And as Lmnop pointed out, there is different types of Ammo in FFXI, just no one uses any of them because they're not as efficient. It's flavor text, not a revolutionary new gameplay concept.
They all still do piercing damage, though. What if they also had a blunt option? Seems like terrain may be even more of a factor here, too.

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Same goes for the cooking class, it seems pretty much the same as FFXI crafting. You need to know the recipe, have the right ingredients and can use special "tools" to enhance your success rates (anything with cooking+1). It even keeps the concept of Advanced Support, where using the guild's "superior tools" could just mean you get a buff like in FFXI.
Except its a class, I think that's going to make it rather different. We don't have any class shown at this point that specializes with a knife outside of Culinarian.

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While FFXIV does look great, and I'm sure it will be entirely different from FFXI gameplay wise, a *lot* of their concepts just seem to be slightly refined copies of FFXI mechanics.
Emphasis on "seem."

No Final Fantasy to date has played precisely like the previous ones, so it would be a foolish to assume this was a glossed up version of FFXI. There might be similarities. But they're as much as FF, FFIII, FFV are similar. They all have the job change system, but do they work the same way, have the same jobs and do the same things? FFX-2 and FFXI have job change, too. Are they the same, too? Not really.
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Old 10-08-2009, 08:06 AM   #13
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Re: Site updte discussion

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Originally Posted by Ziero View Post
While FFXIV does look great, and I'm sure it will be entirely different from FFXI gameplay wise, a *lot* of their concepts just seem to be slightly refined copies of FFXI mechanics.
Uh huh.. It was broke so they decided to fix it. Hopefully it isn't one of those things that sounds good on paper, but ends up being horrible.
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Old 10-08-2009, 08:37 AM   #14
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Re: Site updte discussion

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Uh huh.. It was broke so they decided to fix it. Hopefully it isn't one of those things that sounds good on paper, but ends up being horrible.
Even if they just fixed the ffxi elements, or added something completely different to do with elements, I'll just be happy if the elemental WS, weapons or resistance WORKS in this game instead of having to stack on 500 lbs of fire resistance just to get some effect.
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Old 10-08-2009, 08:41 AM   #15
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Re: Site updte discussion

Ha.. Word.
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