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Old 10-08-2009, 01:18 PM   #31
2300 AD is pretty screwed up
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Re: Site updte discussion

If you're going to dual wield something with a skillet it may as well be another skillet.
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Old 10-08-2009, 01:31 PM   #32
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Re: Site updte discussion

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Originally Posted by Armando View Post
Didn't they already say that they do, they're just obviously not as good at combat as a combat class?

If a cook is out in the field and a monster aggros him, what the fuck is he supposed to do? Block with a skillet while he runs for his life? You can only change weapons/classes between battles, and surely being aggroed and attacked constitutes as being in a fight.
What's a cook doing out in the middle of an area full of aggressive monsters in the first place? Wouldn't it just be a better idea to change to a combat job if you know there's a chance you're going to be attacked?

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I wonder how they'll handle bows and guns in terms of degradation. Since they're not really melee weapons, I would figure they degraded through use over time more than from direct damage. Also, if archers are a distinct class and don't use guns, I hope the other class that gets guns gets the choice of pistols, shotguns and rifles. Everything in FFXI was used like a rifle.

Also, I've seen nothing about skillets being a primary weapon for Culinarian, I've only seen talk of Knives.
Rifles are pretty much the default fantasy firearm because they were common while heavy armor and swords were still in high use. There really weren't any pistols during the time of knights and samurai.

And I have never seen any mention of cooks specializing in knives yet there is proof that their "tool of the trade", the item which defines their class, is a skillet. Now that doesn't mean they won't ever use knives, because they will, to cook with. But as a class, it is directly and specifically linked to a skillet as it's main "weapon". It says so specifically on the main site in the classes description. Where has it been said that Culinarians will specialize in knives?

Just to be clear, I'm not saying there's no chance Culinarians and other crafters won't be able to fight at all, I'm just saying that any weapons they use to fight with won't be something they "specialize" in, they'll just be basic weapons they can use. Their specialties are in crafting so the items they specialize in are all crafting supplies.
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Last edited by Ziero; 10-08-2009 at 01:37 PM.
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Old 10-08-2009, 01:40 PM   #33
2300 AD is pretty screwed up
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Re: Site updte discussion

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What's a cook doing out in the middle of an area full of aggressive monsters in the first place? Wouldn't it just be a better idea to change to a combat job if you know there's a chance you're going to be attacked?
Synthing out in the field? Using an FFXI analogy for ease, suppose you're running low on food or juice? Common sense dictates that you should do it in a safe place but that doesn't change the fact that if synthing in the field is allowed, you COULD get aggroed while on your synthing job. And if synthing in the field isn't allowed that's a tad lame.
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But as a class, it is directly and specifically linked to a skillet as it's main "weapon"
I wouldn't conclude that the skillet is a weapon just because that's what you equip to turn into a chef.
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Old 10-08-2009, 01:49 PM   #34
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Re: Site updte discussion

Skillet was never described as a weapon, but as a "tool." What cooks do you know that only work with frying pans? I've seen two rather prominent images depicting knives in relation to the culinarian. One from Lifestyle and the other from the job description.

Which would be the more practical weapon for a culinarian out in the field? I would hope it would be the knife rather than the frying pan.

I don't think Blacksmiths will just be carrying around anvils to a fight, they'll probably just take a good hammer.
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Old 10-08-2009, 02:04 PM   #35
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Re: Site updte discussion

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I don't think Blacksmiths will just be carrying around anvils to a fight, they'll probably just take a good hammer.
They create weapons all the time. So they could also take a sword as a weapon, or even a mace or so on. They can swing a hammer to create a weapon, so they might practice with the weapon giving them a skill with the selected weapon, and they can use it with skill.
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Old 10-08-2009, 02:46 PM   #36
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Re: Site updte discussion

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If you're going to dual wield something with a skillet it may as well be another skillet.
It was a Kirby Reference since he has a hamburger spatula lol.
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Old 10-08-2009, 03:20 PM   #37
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Re: Site updte discussion

lol also musn't forget about Leena too. the Master of the frying pan.


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Old 10-08-2009, 05:31 PM   #38
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Re: Site updte discussion

Well,
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Skillet was never described as a weapon, but as a "tool."
I believe (at least on the Japanese side according to Elmer's translations) the term "Weapon" is being used in a much broader sense, implying the tools of the job rather than just a means to do harm.

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Do you see Italian Plumber as a class in FFXIV? No? That's what I thought.
The hell does that have to do with it? My point was SE has used frying pans as weapons at least 3 times now;

Mario RPG, FF4 and FF Dissidia. >.> I'm not advocating it, I'm just saying it's been done before.
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Old 10-08-2009, 05:38 PM   #39
2300 AD is pretty screwed up
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Re: Site updte discussion

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The hell does that have to do with it?
What indeed. It was an asinine example to use. SMRPG revolves around MARIO's universe - an IP that doesn't even belong to Square - where realism need not apply. Suddenly because Princess Peach has used an umbrella in SMRPG that sets a precedent for umbrellas to show up in XIV? What's next, will you suggest that MNKs might get Koopa Shells to kick?

So one FF game has had a frying pan. That FF game happened to be 16-bit so you can get away with putting almost any weapon, and the extremely limited battle animations will hide its absurdity. It's not like it's unusual for offline console games to have gag or just plain unrealistic weapons either. That sort of thing happens less in MMORPGs unless it's WoW. Besides that, games where Akihiko Yoshida is the character designer/illustrator have a tendency to value realistic design over aesthetics, which is why you don't see ginormous swords or questionable-looking armors in, say, Final Fantasy Tactics.

Dissidia doesn't even count since whatever was in FF1-10 will end up in Dissidia too. That's like counting FFIV twice.
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Old 10-08-2009, 05:50 PM   #40
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Re: Site updte discussion

The fact remains they did it though, and if for some silly reason could so chose to dot it once more. I already stated I don't actually advocate the chef using the skillet as weapon (the knives would make a hell of a lot more sense for one thing)
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Old 10-08-2009, 09:44 PM   #41
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Re: Site updte discussion

but if Chefs wield knives, then what will thieves use? there might be a War class that uses a knife.
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Old 10-08-2009, 09:55 PM   #42
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Re: Site updte discussion

There are distinct differences between daggers and cooking knives.
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Old 10-08-2009, 11:05 PM   #43
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Re: Site update discussion

aaah but then that means the game content is gonna take up two full categories of knives instead of saving that space for something important! like Ninja Swords! I think frying pans make Chefs more unique in combat.
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Old 10-08-2009, 11:43 PM   #44
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Re: Site update discussion

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aaah but then that means the game content is gonna take up two full categories of knives instead of saving that space for something important! like Ninja Swords! I think frying pans make Chefs more unique in combat.
The hell are you talking about? XI has multiple subclasses for every weapon type.
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Old 10-08-2009, 11:53 PM   #45
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Re: Site update discussion

huh? Daggers were all sold as Daggers. Are you saying if Theifs return, they can use Chef's cooking knives too?

I don't think so. Now weapons are exclusive to each Job. a Gladiator can't use a Bow without becoming an Archer.

a Marauder can't use a Spear/polearm without becoming a Lancer.

and especially between two different Disciplines, I don't think a War Job can use a weapon/tool a Hand Job uses.

They said it themselves, now changing weapons is equivalent to changing Jobs (they call them classes but whatever).
Maybe you can mix and match skills between two different Jobs, but the weapon determines what they are.
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