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Old 10-05-2009, 09:12 PM   #1
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Q&A from gamescom..

Quote:
Q1: Will we be able to fly somehow either by ourselves free roaming or scheduled transport airships like in FFXI?
A1: At present, we have no plans for free-form aerial movement for players. We are, however, looking into a number of different types of flying transportation.
Q2: How will player run guild/linkshells work? What features can we expect and what benefits can a guild/linkshell get through progression if any?
A2: For the time being, we are still keeping this information secret. But, we are very adamant about creating an entirely novel system.
Q3: Will the races hold the same benefits as they did previously in FFXI, or will the stat bonuses be different and play a larger role? In addition, will faction choice play a bigger role? In FFXI we had separate mission lines and friendly competitions such as ballista. Will we see something similar or something dramatically different than FFXI system for different factions?
A3: The bonuses among races will be of a different variety than those seen in FFXI. But players need not be concerned with this when choosing a race based on aesthetics.
There is also an element of freedom in that players will not pledge their allegiance to a single city-state. This means that the guildleves or skills available will differ region to region, which all being accessible. Of course, this applies quests as well.
Q4: Will the artifact story line quests return for each class from FFXI? If not, will similar quest lines carry on a system of “right of passage” such as limit break quests?
A4: Character development along the lines of the Armoury system and skill levels will incorporate familiar concepts from FFXI as well as entirely new elements.
Q5: What do you expect the cap level to be in FFXIV at the start and/or at the end?
A5: This has yet to be decided. We will be setting the level cap after looking at the Beta phase results and other considerations.
Q6: Will there be a cooldown timer or anything that limits how often we can change class?
A6: There is no real concept of static “classes” in the traditional sense. Rather, there may be somewhat of a restriction placed on the changing of weapons or tools mid-combat.
Q7: Will there be something like a Mog House? Maybe this time around we will have an actual HOUSE, and not a little tiny room!
A7: Nothing is set in stone yet. There are a number of possibilities that we are still looking into.
Q8: Limit Breaks were powerful combat moves featured in several Final Fantasy titles. In FFXI we saw Weapon Skills and Magic Burst. Do you have any plans to include a similar system in FFXIV?
A8: This has not been decided at this time. But it’s safe to say that players can expect to see a completely new and revolutionary system.
Q9: Are there any plans to add female Roegadyn and male Miqo’te?
A9: Well, the character model designs are finished… But further details regarding their implementation have yet to be decided.
Q10: Will this FFXIV be more “new person friendly” than FFXI was? (Once everyone had been playing for years, it was hard for new people who started to be able to play, even with the “level sync” system that was added in later. Not to mention, finding armors/weapons in the Auction House was nearly impossible for new players. Barely anyone used the “mentor” system in FFXI either, or rather, there were barely any hosts.)
A10: We are developing in-depth introductory tutorials for new players. We are also designing the game while keeping in mind those users who enjoy playing solo, as well as those who can only log in for short periods of time. There will also be plenty of content for newcomers.
But, on the other hand, there will also be complex battles requiring large numbers of people for players more interested in content of that nature.
Our main goal is really to create a variety of ways in which to enjoy the game.
Q11: Will mobs actually drop armors/weapons like most MMOs or is FFXIV going to be like FFXI where you can only obtain these in Auction House or Crafting, or Raids?
A11: The complete details of this are still undecided.
As in FFXI and other MMORPGS, some monsters will drop armor and weapons. However, items that drop in this manner are always a target for RMT exploitation. So to avoid any kind of player exclusion, most instances of these drops will yield items which cannot be passed between players.
To put it broadly, there will be a number of ways available to obtain a number of different items.
Q12: Is crafting still going to be an integral and value added portion of the game and somewhat prohibitive so that a selected dedicated few will feel like they are part of the economy and adventuring aspects? (Crafting and not adventuring usually keeps me hooked)
A12: Players who wish to do so will be able to fully enjoy the game using only their crafting skills.
The same can be said not only for those wishing to specialize solely in synthesis of items, but those who prefer combat or the gathering of materials as well. All of these types of players will be important to the game world

Sure was a lot of "undecided" answers.. The questions asked a lot of things SE didn't want to talk about unfortunately..
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Last edited by Pwnagraphic; 10-05-2009 at 09:19 PM.
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Old 10-07-2009, 12:28 AM   #2
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Re: Q&A from gamescom..

I think the limit breaks question hints that the weaponskills now are a part of a class's normal ability/action selection,
kind of like how in the Alpha they showed the fighter using Red Lotus blade special attack. And they used it quite often along with that AOE slash move (it wasn't Circle Blade, because it was wind based and different animation too. BUt Red Lotus had new effect and animations too so they are pretty new).

This is good news though, there is now more variety for attacking instead of waiting for a bar to fill to 100% to do something different.
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Old 10-07-2009, 01:45 AM   #3
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Final Fantasy XIV Online • FFXIV News, Screenshots, Video, Images and More!

More Scans + Q&A info





Quote:
Quote:
Q1: Will we be able to fly somehow either by ourselves free roaming or scheduled transport airships like in FFXI?

A: At present, we have no plans for free-form aerial movement for players. We are, however, looking into a number of different types of flying transportation.


Q2: How will player run guild/linkshells work? What features can we expect and what benefits can a guild/linkshell get through progression if any?

A: For the time being, we are still keeping this information secret. But, we are very adamant about creating an entirely novel system.


Q3: Will the races hold the same benefits as they did previously in FFXI, or will the stat bonuses be different and play a larger role? In addition, will faction choice play a bigger role? In FFXI we had separate mission lines and friendly competitions such as ballista. Will we see something similar or something dramatically different than FFXI system for different factions?

A: The bonuses among races will be of a different variety than those seen in FFXI. But players need not be concerned with this when choosing a race based on aesthetics.

There is also an element of freedom in that players will not pledge their allegiance to a single city-state. This means that the guildleves or skills available will differ region to region, which all being accessible. Of course, this applies quests as well.


Q4: Will the artifact story line quests return for each class from FFXI? If not, will similar quest lines carry on a system of “right of passage” such as limit break quests?

A: Character development along the lines of the Armoury system and skill levels will incorporate familiar concepts from FFXI as well as entirely new elements.


Q5: What do you expect the cap level to be in FFXIV at the start and/or at the end?

A: This has yet to be decided. We will be setting the level cap after looking at the Beta phase results and other considerations.


Q6: Will there be a cooldown timer or anything that limits how often we can change class?

A: There is no real concept of static "classes" in the traditional sense. Rather, there may be somewhat of a restriction placed on the changing of weapons or tools mid-combat.


Q7: Will there be something like a Mog House? Maybe this time around we will have an actual HOUSE, and not a little tiny room!

A: Nothing is set in stone yet. There are a number of possibilities that we are still looking into.


Q8: Limit Breaks were powerful combat moves featured in several Final Fantasy titles. In FFXI we saw Weapon Skills and Magic Burst. Do you have any plans to include a similar system in FFXIV?

A: This has not been decided at this time. But it's safe to say that players can expect to see a completely new and revolutionary system.

Q9: Are there any plans to add female Roegadyn and male Miqo'te?

A: Well, the character model designs are finished... But further details regarding their implementation have yet to be decided.


Q10: Will this FFXIV be more "new person friendly" than FFXI was? (Once everyone had been playing for years, it was hard for new people who started to be able to play, even with the "level sync" system that was added in later. Not to mention, finding armors/weapons in the Auction House was nearly impossible for new players. Barely anyone used the "mentor" system in FFXI either, or rather, there were barely any hosts.)

A: We are developing in-depth introductory tutorials for new players. We are also designing the game while keeping in mind those users who enjoy playing solo, as well as those who can only log in for short periods of time. There will also be plenty of content for newcomers.

But, on the other hand, there will also be complex battles requiring large numbers of people for players more interested in content of that nature.

Our main goal is really to create a variety of ways in which to enjoy the game.



Q11: Will mobs actually drop armors/weapons like most MMOs or is FFXIV going to be like FFXI where you can only obtain these in Auction House or Crafting, or Raids?

A: The complete details of this are still undecided.

As in FFXI and other MMORPGS, some monsters will drop armor and weapons. However, items that drop in this manner are always a target for RMT exploitation. So to avoid any kind of player exclusion, most instances of these drops will yield items which cannot be passed between players.

To put it broadly, there will be a number of ways available to obtain a number of different items.



Q12: Is crafting still going to be an integral and value added portion of the game and somewhat prohibitive so that a selected dedicated few will feel like they are part of the economy and adventuring aspects? (Crafting and not adventuring usually keeps me hooked)

A: Players who wish to do so will be able to fully enjoy the game using only their crafting skills.

The same can be said not only for those wishing to specialize solely in synthesis of items, but those who prefer combat or the gathering of materials as well. All of these types of players will be important to the game world.


Interesting... This probably means we can do all nation storylines, which probably means that there won't be a mission like Shadow Lord in XIV, where it's a point in the nation storyline for all three nations.

Edit: Highlighted questions that contained new information in green.


@ Question 9: OH COME ON SE!
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Old 10-07-2009, 03:30 AM   #4
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Re: Q&A from gamescom..

merged

---------- Post added at 11:30 AM ---------- Previous post was at 11:22 AM ----------

did anyone notice the little portable stove?

i wonder if you can cook during battles

"The Antelope deals 10 damage."
"You miss the Antelope."
"The Antelope deals 10 damage."
"You miss the Antelope."
"The Antelope deals 10 damage."
"You miss the Antelope."
"The Antelope deals 10 damage."
"You miss the Antelope."
"You start cooking a pot of Red Curry."
"The Antelope deals 10 damage."
"You drop your utensils."
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Quote:
Originally Posted by Feba
The problem is that people continue to assume that FFXIV is nothing but an upgrade to FFXI, and are still looking at every gameplay mechanic through the lens of FFXI.
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Old 10-07-2009, 04:20 AM   #5
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Re: Q&A from gamescom..

Did anyone else catch this? This is from the link Malicite posted...

I see a Lancer and a cook!

Lancer: The Transformation Striker

Archer: The Swift Wind Attacker

(Translation courtesy of SteveManly of FFXIVcore)


Again...

Lancer: The Transformation Striker!!!!!

Hmmm... Seems interesting....

As for the cooking pot. Thats probably so that you can just cook with out the use of crystals... and out of battle... lol
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Old 10-07-2009, 06:05 AM   #6
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Re: Q&A from gamescom..

Does that mean he strikes transformations?

O.o
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Quote:
Originally Posted by Feba
The problem is that people continue to assume that FFXIV is nothing but an upgrade to FFXI, and are still looking at every gameplay mechanic through the lens of FFXI.
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Old 10-07-2009, 06:24 AM   #7
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Re: Q&A from gamescom..

Are Transformations a cheap rip off of Transformers?
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Old 10-07-2009, 10:44 AM   #8
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Re: Q&A from gamescom..

So, they're going to combine DRG & BLU into 1 one? wut?

<3 the cooking pot.
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Old 10-07-2009, 11:17 AM   #9
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Re: Q&A from gamescom..

I heard the Lancer was turbo charged, and made by mitsubishi...
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Old 10-07-2009, 11:28 AM   #10
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Re: Q&A from gamescom..

Quote:
Originally Posted by Balfree View Post
Does that mean he strikes transformations?


ITS A GUNDAM! (Strike Freedom)

according to wikipedia, it has "Super DRAGOON Mobile Weapon Wings..."
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Old 10-07-2009, 12:12 PM   #11
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Re: Q&A from gamescom..

Lancers can become dragons it seems, that's actually cooler than pets and super sayians. :p
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Old 10-07-2009, 12:14 PM   #12
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Re: Q&A from gamescom..

They can? Oh.
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Quote:
Originally Posted by Feba
The problem is that people continue to assume that FFXIV is nothing but an upgrade to FFXI, and are still looking at every gameplay mechanic through the lens of FFXI.
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Old 10-07-2009, 12:25 PM   #13
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Re: Q&A from gamescom..

Quote:
Originally Posted by jenova_9 View Post
super sayians
??

Lancers turning into Dragons, that might be interesting.
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Old 10-07-2009, 12:27 PM   #14
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Re: Q&A from gamescom..

Maybe we will be able to summon Tinkerbell?
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The problem is that people continue to assume that FFXIV is nothing but an upgrade to FFXI, and are still looking at every gameplay mechanic through the lens of FFXI.
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Old 10-07-2009, 12:30 PM   #15
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Re: Q&A from gamescom..

Quote:
Originally Posted by Balfree View Post
Maybe we will be able to summon Tinkerbell?
Only in FFXIV vs. KH. (Exclusive to the DS)
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What do you have against Ants? Is iVirus some new Apple product?
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