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Old 08-31-2009, 04:04 PM   #16
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

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You possess too much optimism.
Perhaps.
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Old 08-31-2009, 11:41 PM   #17
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

This thread was cool when I thought I was playing devil's advocate to DakAttack's blanket agreement to the articles. But he was just being sarcastic in the worst way (The Internet Way). I'ma get people defensive for this, but it seriously feels like a lot of responses in this thread are just bashing because other people are bashing and they're the cool people. So now this thread sucks. I find myself wanting to defend the articles:

Not all of his points are good, but it was a pretty interesting read (I skimmed the 1st 3 or so). The branching storyline concept would be a lot of legwork, but a lot of it really could happen and he's right -- we'd be much more involved in the game's story. He says he wants to see the job system re-envisioned. It's nice that he feels that way, but that's seriously what we're getting. So it's moot.

And yeah, 42 types of crabs. If you guys didn't read that and instantly agree with him, you should UPS your balls to S-E headquarters.
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Old 09-01-2009, 06:01 AM   #18
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

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This thread was cool when I thought I was playing devil's advocate to DakAttack's blanket agreement to the articles. But he was just being sarcastic in the worst way (The Internet Way). I'ma get people defensive for this, but it seriously feels like a lot of responses in this thread are just bashing because other people are bashing and they're the cool people. So now this thread sucks. I find myself wanting to defend the articles:

Not all of his points are good, but it was a pretty interesting read (I skimmed the 1st 3 or so). The branching storyline concept would be a lot of legwork, but a lot of it really could happen and he's right -- we'd be much more involved in the game's story. He says he wants to see the job system re-envisioned. It's nice that he feels that way, but that's seriously what we're getting. So it's moot.

And yeah, 42 types of crabs. If you guys didn't read that and instantly agree with him, you should UPS your balls to S-E headquarters.
Most of his "ideas" are being don't to the game already in SE's own way. His opinion on the story of FFXI and what needs to be changed is stupid, and to top it all off, all but the final part of the article was written before we had the info we do now... so his whole article is moot anyway.
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Old 09-01-2009, 06:56 AM   #19
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

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And yeah, 42 types of crabs. If you guys didn't read that and instantly agree with him, you should UPS your balls to S-E headquarters.
I don't think that's necessarily bad. Huge world, lots of bodies of water, crabs are everywhere. Now what IS stupid is the concept of an endgame crab/rabbit/mandragora/bee/whatever. I'm wearing armor that lets me take hits from a giant dragon and gods. How in the fuck is that rabbit hurting me?! Does it have adamantium claws?
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Most of his "ideas" are being don't to the game already in SE's own way
Great great. I have nothing to worry about! =P

To be honest the links were pretty tl;dr. I read the first bits and said "fuck, I'm not reading all of this."
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Old 09-01-2009, 07:03 AM   #20
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

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I liked most of his ideas. Except for the part where NPC's are in different areas depending on day or what's going on. That'd get annoying to go to vendor that may decided to leave and now you gotta wait or go find them.
We already have that. They're called "regional vendors". The only difference is that the NPCs stay in one place, and which NPC you need switches around. And when certain regions go beastmen, you're fucked. Anyone had Buburimu go beastmen for two weeks from Astral Burners de-leveling their level sync mules there? It happened on Fairy, and I was surprised that Yagudo Drinks (normally 2K or less) didn't go any higher than 5K.

And the whole thing about people (probably RMT PLs at first) de-leveling level sync mules and making areas go under beastmen control... I'm sure SE had no idea that level sync would result in that kind of abuse. Sometimes the player base is way too clever when figuring out how to abuse stuff.
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Old 09-01-2009, 07:06 AM   #21
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

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I don't think that's necessarily bad. Huge world, lots of bodies of water, crabs are everywhere. Now what IS stupid is the concept of an endgame crab/rabbit/mandragora/bee/whatever. I'm wearing armor that lets me take hits from a giant dragon and gods. How in the fuck is that rabbit hurting me?! Does it have adamantium claws?Great great. I have nothing to worry about! =P

To be honest the links were pretty tl;dr. I read the first bits and said "fuck, I'm not reading all of this."
^-- pretty much this.

While there are "42 types of crabs"...it's because crabs are a common, everyday creature. It's just...there...and not really a main opponent, more of a set piece. All the zones have their small mobs, medium mobs and big mobs, and they get bigger the higher you go. It's just natural to have more of a small, unassuming species of animal walking around all over the world then it is to have hordes of giant dragons at every turn. Any place with a warm climate and decent sized body of water should have crabs or something near them...it's wild life.
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Old 09-01-2009, 10:23 AM   #22
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

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We already have that. They're called "regional vendors".
Yeah but he's talking about vendors in one of the main cities. Like Jueno.
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Old 09-01-2009, 12:19 PM   #23
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

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What, you need to tell SE about your ideas? How about another company? Or how about trying to create your own game? Find people with similar ideas and you can get the ball rolling. It has to start somewhere, right?
Hoo-boy it's going to hurt when you realize that the world doesn't work like that.

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Old 09-01-2009, 01:12 PM   #24
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

I only read a few sizable chunks. He makes a lot of good points, but there's quite a few things I just don't agree with either. But hey, it's a blog, it's an opinion.

Guess we'll see if anything listed by him comes true soon enough.
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Old 09-01-2009, 04:40 PM   #25
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

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^-- pretty much this.

While there are "42 types of crabs"...it's because crabs are a common, everyday creature. It's just...there...and not really a main opponent, more of a set piece. All the zones have their small mobs, medium mobs and big mobs, and they get bigger the higher you go. It's just natural to have more of a small, unassuming species of animal walking around all over the world then it is to have hordes of giant dragons at every turn. Any place with a warm climate and decent sized body of water should have crabs or something near them...it's wild life.
It's the level of the critters that people take issue with. Good game design would require crabs to be a similar level to the area's other mobs. Realism would place strong and weak creatures in the same area. So you can see which it is a person values more.

Personally, seeing level 76 rabbits was demoralizing. They were a bad choice of enemy and probably a Monty Python reference stretched too far (see: Vorpal Bunny.) I guess they could compromise and make wild areas mostly low to mid level, or segregate the stronger enemies to their own sections of the map.
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Old 09-01-2009, 05:13 PM   #26
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

Personally, I don't like the idea of fighting animals. One of the biggest gripes I have about RPG video games in general is with the sheer amount of animals you kill in the course of a quest, mission, or an adventure. In FFXI SE has provided you with many different NPCs to level off of, yet we RARELY pick on humanoids. That's mostly our fault. In WoW, wherever you go there are animals attempting to force you into fighting them. Sometimes, it's two different species AND a wtfhumanoid ganging up on you. When did they make this pact? Who's the real bad guy in WoW? YOU, because you're accepting quests that have you beat the ungodly shit out of animals all day. It's so bad, that they're all working against you now. Oblivion was bad too. I just want to ride my horse through a forest without attracting the mindless attention of a slew of forest animals including what looks like giant mossy sloths that can run their asses off.

So, in summary, let's kill more humanoids, please.
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Old 09-01-2009, 05:30 PM   #27
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

This is fantasy, not RL, a bunny can kill an epically equipped god, if the designer chooses to.
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Old 09-01-2009, 05:34 PM   #28
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

Oh hush. Fantasy or not, it's still stupid. Must we go over the whole suspension of disbelief thing once more?
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Old 09-01-2009, 06:14 PM   #29
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

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personally, i don't like the idea of fighting animals. One of the biggest gripes i have about rpg video games in general is with the sheer amount of animals you kill in the course of a quest, mission, or an adventure. In ffxi se has provided you with many different npcs to level off of, yet we rarely pick on humanoids. That's mostly our fault. In wow, wherever you go there are animals attempting to force you into fighting them. Sometimes, it's two different species and a wtfhumanoid ganging up on you. When did they make this pact? Who's the real bad guy in wow? You, because you're accepting quests that have you beat the ungodly shit out of animals all day. It's so bad, that they're all working against you now. Oblivion was bad too. I just want to ride my horse through a forest without attracting the mindless attention of a slew of forest animals including what looks like giant mossy sloths that can run their asses off.

So, in summary, let's kill more humanoids, please.
lmao

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oh hush. Fantasy or not, it's still stupid. Must we go over the whole suspension of disbelief thing once more?
:p
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Old 09-01-2009, 07:36 PM   #30
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Re: How to Make Sure Final Fantasy XIV Doesn't Suck...

it depends on context. If they're regular rabbits (as they are in FFXI because SE NEVER MAKES NEW FUCKING SKINS OR BOTHERS TO INVENT BACKSTORY), then yes, it gets quite old.

However, there is plenty of legitimate reason for a fantasy to have a bit of the absurd; the killer bunny rabbit brigade, the psychopathic bambi.

It has to be well implemented though.
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