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Old 08-20-2009, 08:40 AM   #1
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FFXIV interview.

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In the alpha I wasn't able to jump, will there be jumping in FFXIV? And swimming? Maybe even climbing?
Its going to be the same as in FFXI. So currently there will be no jumping. If its necessary we might add swimming and climbing in the future.


What measures will be taken to combat RMT and botting?

We're going work hard on it, same as in FFXI with the task force. Also for example, at the moment we're trying to add a filter in FFXI to combat it on the spot, instead of waiting for a patch in order to combat the issues. It will be more flexible.


How will the story be told? Powerful story is an essential part of the FF-series, and as far as the producers have said it will be important in XIV as well.

Yes the story is defiantly very important for FF14. We will have high quality cutscenes with voiceovers and fx, please look forward to it.

There will also be voiceovers on mostly every character/npc in the game.


What will endgame be like? Special areas, NMs, etc.

Maybe not from the beginning, but when it comes to a good time we will be implementing some very challenging encounters, among other things. We will have a cap at the beginning, when it will be unlocked in due time we will release great raid content. We've learned a lot from FFXI and realized what is too easy and too hard.


Exactly how much more casual will FF XIV be than FF XI? Is FF XIV designed to try to appeal to a new casual crowd and leave the hardcore group players in FF XI? Is FF XIV trying to attract both at the same time and try to become the first historical game that successfully combines hardcore and casual aspects?

The first question about the casual aspect. We will have a casual aspect, but we're not going to only target the casual players. Its really a users choice. We will be able to provide a variety of aspects to the game that casual players will enjoy but the hardcore players will enjoy it as well. And also for FFXI and FFXIV we aim to support both players, although FFXIV is using a new graphics engine, so we're providing current FFXI players with an option if they want to play FFXI of course that is fine, but they're also very welcome to play FFXIV.

Hiromichi Tanaka also says that it would be very nice if the players of other Final Fantasy games who never played FFXI would play FFXIV. So that is one of the goals.

So basically they're aiming at the Final Fantasy fans who haven't played MMO's due to having a casual aspect of FFXIV, but also at the same time giving the hardcore MMO players something to enjoy as well.


What about PVP?

We have the same stance on PVP as we had in FFXI, we're having a focus on PVE, but we may introduce some sort of sports-type that might be tied to PVP in the future. What we're worrying about is that we dont want to have any PK'ing or harassment types of activities in the game. So in order to provide a safe environment to everyone and a game to enjoy. So we're not focusing on PVP.


Pay to play or free to play?

The game will cost to play. There's a fee for 30 days each. Currently there are no other plans to offer other options.


No PlayOnline, can you elaborate on the new account features?

We will be using the SquareEnix ID, and also have a system that will be linked to that system.


Is there going to be instanced content?

Guildleves itself is like instances. Other people will not be able to interfere with you. There will also be instanced raid content, its a type of guildleves as well. But we cannot tell you how many players it will be yet however. There's also going to be many different types of guildleves, if you want to play as a casual player it will be fine for instance.


Can you give more specific details about what things can we customize in character creation? I mean things like body size, how many faces will there be available?

Unfortunately we cannot show you the character creation screen yet, but you will be able to change things such as your ears, eyes, hair color, shape of your face. There will be lots of variety.


I'm curious about how advancing in your jobs works. Like will it be a FF Tactics style? Once you've mastered certain skills in a certain job, you unlock another?

It will be slightly different from Final Fantasy Tactics system. You will be gaining abilities by leveling up your skills, but, its not the same as Final Fantasy Tactics. So if you're having a high skill in something it doesn't mean the other one is going to be lower. if you grow in one skill and it gets high, you can still level up your other skills high.


And how will the 'levels' of the mobs work? Does the game have some kinda system in place to adjust mob difficulty based on character stats and current status of party?

Its not going to be changing depending on the players skills. Its fixed. So you get to chose yourself who or what you want to fight.


Auto-run/Auto-follow and Macros saved A LOT of time in FFXI. Could we expect these things (or improved/altered versions) in FFXIV?

Yes it will be in the game.


In FFXI, if you weren't fighting or crafting, there was definitely a lack of things to do. Could we expect more types of things to do in FFXIV? More mini-games, casino, card games like in FFVIII or FFIX, more in-depth gardening/fishing/etc. ?

Yes, we're planning several things so you can enjoy the game, for example the fishing you mention will be a class. But outside of the class system there will be other things to do. For example during FFXI players figured out a way to invent a new game by using the existing system. So that's going to be interesting, we'd like to do that for FFXIV as well. So we're looking forward to what the players will do with our system there.


There were many Summons in FFXI, but for an online world, I never felt there were enough. What Summons can we expect to see in FFXIV and will there be more variety than in FFXI?

We can't really mention which summons will be in. But what we can say is that some is going to be really important in the storyline. It's not going to be included in the game like FFXI. At the moment we don't really have a class, a pet class / summoner. Not at the moment at least. So it will be implemented in the game in a different way. Please check back with us in the future.


Will there be Samurai's in the game, what about the free roaming? What about the freedom in the world, exploration?

We won't have the samurai as a job, because we don't have a job system. And we don't have a class like the Samurai. But it depends on how you're going to select your skills and developing your character. So when you reach a certain skill and/or gain certain skills, you will have a title for yourself. It may be Samurai or may not be - we cannot tell you that yet. So please look for an announcement in the future.


How large will the in-game world of Eorzea be in comparison to the in-game world of Vana'Diel? As in actual space the characters may move around in.

We can't really compare to the current world of Vana'Diel since it's been expanding a lot. But if we compare to the original Vana'Diel, this time it may be the same or slightly smaller, however as you can see there will be a much more detailed world, in terms of graphics and content. So it's unlikely you will notice that it might be slightly smaller than the original Vana'Diel world.

One thing to note is that FFXI used its own system, this time Final Fantasy XIV is going to be seamless. No zoning! Just like in World of Warcraft.

You'll be able to walk from the city to the battlefield without any zoning.


Is the Economic situation of FFXIV going to be mainly player based with Auction Houses or non-player based with NPC ran stores?

We can't go into details about this just yet. We're very sorry about that. This question is better suited to be asked in a couple of months time. However, it's going to be not the same as with auctionhouses, but something very interesting.

Also, this time the weapons are going to be worn out, a durability system. So you will have to repair them and it will cost money.


When is the beta? Any more info?

We dont have any specific time at the moment. But this current version here at Gamescom is an alpha version. And before we start the beta we're going to have another version, a developer version, this time we're concentrating on guild leaves, next time we're going to be concentrating on something else. When it's ready we'll start the beta version. And of course since we're going to launch the game in 2010 it should before that... so. The beta is not going to be in the far future *laughs* We want to do it as soon as possible.


In World of Warcraft, you can now pay a very small fee of in game currency at a Barber Shop and change the face, hairstyle, facial hair, and hair color. Will we see this in FFXIV?

At the moment we're not thinking about it. If we have a lot of requests from the players it might get added at a later time. Not at the launch time at least. In the future perhaps. Also we don't think changing the skin color or face shape is going to be added at all. But maybe hair color.


Can we expect exp loss?

We're still adjusting and discussing this. It may or may not be an exp-loss when you die in FFXIV. But it will be a lot less than it's in FFXI. However, as said we might not include an exp loss at all in FFXIV. In the alpha version we have exp loss currently, but this is still being adjusted, since it's an alpha version. So it's not decided on.


Is the characters we played in the alpha version yesterday buffed?

[They all start out and laugh then proceeds to say]: yes, they're very buffed.


Will the class/job system go into more depth and branch out into different combinations. Or is a wider variety of jobs not yet released and still currently in development?

It's not a job system anymore. We call it classes now. It depends on what weapon you use. And again, we're calling it a class system in FFXIV this time, so it's not a job system. This new system will allow for a lot flexibility, and also because you can switch weapons between the battles (not during battles) this is giving you much more variety. Although this is not something super new in the history of MMO's, we've seen it before in games like Ultima Online and Meridian 59 (editors note).


[We're now at the end of our 45 minutes time with Hiromichi Tanaka and we get told there's only space to ask one more question, I show them all the questions I have left and we all laugh, because there's lots left to still ask, however we're offered to ask them through email, so expect more information to go up in awhile from now]


Will the Linkshell system still be called "Linkshell"?

We can't go into details on that just yet, but it's not going to be called Linkshell anymore. However, it's going to be something very interesting. You'll be able to join a kind of organization, but we can't say more on that right now, you'll be able to have different aims and focuses. It'll be very interesting.


System Requirements?

We're not done with analyzing this just yet, but it's going to be fairly high since FFXIV is going to be on HD on Playstation 3.
Yes! No jumping!

But.... Swimming and climbing? Cool
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Old 08-20-2009, 09:55 AM   #2
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Re: FFXIV interveview.

Honestly.. This game is going to fucking rock.

And the parts about no linkshells, no AH.. HD on PS3.. Pretty "interesting", as they like to say.
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Old 08-20-2009, 10:01 AM   #3
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Re: FFXIV interveview.

Nice grab man! There is some very interesting information there.
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Old 08-20-2009, 10:13 AM   #4
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Re: FFXIV interveview.

yeah, Zyuu from FFXIVCore.com got us some good info! hes been doing amazing!
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Old 08-20-2009, 10:14 AM   #5
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Re: FFXIV interveview.

I didn't really see anything interesting, revealing or new about this info. What I did see are some /facepalm-quality questions and wasted opportunities to ask better ones.

Like asking about endgame. Yeah, SE's going to just show their hand on that one before the game gets out. They always let us in on that one in advance. Its sad that's even on anyone's mind right now.

Or the question about seamless zones. Its in the demo, didn't even have to ask a person for confirmation. No, that's not like WoW, its like every other MMO that was doing it before FFXI came out. So yeah, you can't exactly run your ass to a zone like and hope that saves you.

Also love how EXP loss is a concern. FFXI is extremely generous compared to some MMOs regarding EXP loss. You think losing 250 EXP is bad? Try making up a four million for a few deaths. Even before the adjustments to EXP curve and loss, FFXI was a bit more generous than other MMOs in that regard.

I would have asked about "The Twelve" and how they're going to tie-in to aspects of the game. You can't give me twelve gods and that not have some impact on the game other than story or summons. Do they each have a month. do they tie-in with the seasons in the game?

Also would like to know what other types of weapons would be available beyond the ones shown and if there's any chance a class could wield more than one type for that class eventually based on progression with other classes. For example, could a Monk-type also use nunchakus? Or even mix and match the hand-to-hand weapons like Yang could?

Also would have asked if binding magic is going to be more effective and the nature of this Enchanter class. Is it a craft or a mage-type job?
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Old 08-20-2009, 10:36 AM   #6
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Re: FFXIV interveview.

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Originally Posted by Takelli View Post
In the alpha I wasn't able to jump, will there be jumping in FFXIV? And swimming? Maybe even climbing?
Its going to be the same as in FFXI. So currently there will be no jumping. If its necessary we might add swimming and climbing in the future.
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Old 08-20-2009, 10:39 AM   #7
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Re: FFXIV interveview.

FFXI is the only game I have played with XP loss. Only MMO I mean.. Also no zoning was what I wanted to hear. Swimming and climbing is also a good thing to hear. There was actually a lot of good new info in there and a lot of questions that we had got answered as well. You could still zone mobs in seamless MMO's too...
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Old 08-20-2009, 10:40 AM   #8
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Re: FFXIV interveview.

very informative interview!!!! the Job system sounds more flexible than I thought. It sounds like it's possible to make Jobs like Samurai or Ninja based on the skills you want to improve on and the weapons you use. But would the game choose our titles based on our skill set? Hmmm, well at least the class system sort of fortifies the roles a bit. very interesting stuff!
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Old 08-20-2009, 10:41 AM   #9
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Re: FFXIV interveview.

Quote:
Pay to play or free to play?
Quote:
Auto-run/Auto-follow and Macros saved A LOT of time in FFXI. Could we expect these things (or improved/altered versions) in FFXIV?
Quote:
Will there be Samurai's in the game, what about the free roaming? What about the freedom in the world, exploration?
Quote:
Will the Linkshell system still be called "Linkshell"?

Which fucking retard approved these worthless questions?


Anyway... yawn. No exploration ability and no real pvp combined with the incredibly boring gameplay videos probably means no buy for me. Can't judge the game on a really shitty interview though, so I'll wait until a beta happens and see how it is then.
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Old 08-20-2009, 10:42 AM   #10
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Re: FFXIV interveview.

Well hopefully SE does implement swimming, and climbing, because that would open up a few more area's that were not possible in FFXI. I always wanted to dive into those pools in Zi'tah, and find an entrance to some new zone, or even in the various tunnels, Korroloka, Gustav, Kuftal, and maybe even Aydeewa Subterrania, for example.
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Old 08-20-2009, 10:57 AM   #11
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Re: FFXIV interveview.

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Which fucking retard approved these worthless questions?


Anyway... yawn. No exploration ability and no real pvp combined with the incredibly boring gameplay videos probably means no buy for me. Can't judge the game on a really shitty interview though, so I'll wait until a beta happens and see how it is then.
Those were a poor choice of questions that I didn't care about. It's common sense to have all those..
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Old 08-20-2009, 10:57 AM   #12
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Re: FFXIV interveview.

Just figured I'd add Elmer's tranlsation of the Famitsu invterview with Tanaka;

Gamescom - Famitsu Interviews Hiromichi Tanaka :: Final Fantasy XIV (FF14) at ZAM



Quote:
As Hiromichi Tanaka, producer of Final Fantasy XIV, hacked his way through a demonstration of a "Puk Extermination" Guildleve quest, Famitsu flanked him with some questions about their presentation and what it says about the state of the upcoming MMO.

Read on to see the full story and discuss it in the ZAM forums.

In the gameplay videos, we saw some people fighting dodos and others fighting puks. It turns out that the full scope of the quest requires one to defeat dodos until puks appear. Tanaka states that this is just one of the many ways they will incorporate puzzle-solving elements into Guildleve quests. Also, while there may be an expansive area to explore, later builds of the game will display your targets on the map, so finding those puks that need exterminating will be much easier. As an alpha version, the demo at Gamescom did not include this feature yet.

When the interviewer remarked on how beautiful the graphics were, Tanaka took the opportunity to give some hints about how powerful they will become. It turns out the background scenery was heavily compressed for the demo, and will be greatly improved to the point where individual trees will be rendered far into the distance.

At this point, Tanaka begins attacking some dodos and moves on to discuss the battle system. In Final Fantasy XI, the player would select the attack command and enter an Auto-Attack mode. To spice up the flow of battle, Final Fantasy XIV will require players to select commands each time they attack, and the combination of commands they choose will determine the technique they use. This will put all new emphasis on strategy and keep players engaged in battle.

Action Commands, as Tanaka calls them, are lined up along the bottom of the screen as icons. Those who are grumbling about a passing resemblance to World of Warcraft will be happy to know the layout is tentative and certainly subject to change. The current setup has players selecting an ability from the from the bottom which then appears as a command in your gauge. There are two gauges - one for the left hand and one for the right hand. For example, the character that Tanaka was controlling had a shield in his left hand, so the left-handed gauge had shield commands registered to it.

To activate an ability, the player needs to store up their "Action Gauge." The strength and accuracy of a technique can be further increased by storing up the "Power Gauge." The "TP Gauge" also makes a return, which when full will alter the effects of your technique in a variety of ways. The gauges will increase when the player attacks or is attacked by an enemy. During this explanation, Tanaka unleashes Red Lotus Blade with a grin, much to the delight of the interviewer, who immediately recognizes the sword technique.

Magic will be used the same way - through Action Commands - but will only be available if you are equipped with a weapon that allows their use. Swords give sword-based abilities and staves will give magic-based abilities. Also, there are skills that cannot be used until you have acquired enough skill in a particular weapon. In total, you can line up 10 commands in the bar of icons along the bottom. However, in future versions Tanaka states they intend to include a macro system, so players can customize and combine their favorite abilities to their liking.

Another bit of customization, to which players are responding positively, is the ability to drag-and-drop the various info boxes around the screen. There are default positions for each piece of the UI, such as Action Commands, player status, chat box and party status. These will all be movable, and the chat log will be fully adjustable as well. The camera position will have options as well, although the main position will be an over-the-should third person perspective. Tanaka expects there to be three different camera angle to choose from in the final version.

When asked why they decided to go with this battle system, Tanaka explained that first and foremost they wanted to get players more active in battle, which the auto-attack system discouraged. Final Fantasy XI focused on each job having a clear role, with players designing parties around combining those roles. However, in Final Fantasy XIV, they wanted to develop a system where players could easily enjoy the game alone, with a friend, with three people or more. The system is built around the concept of meeting each player's own playstyle.

Tucked in next to the Action Commands, the interviewer noticed a smiley face, which Tanaka revealed was a set of emoticons. In Final Fantasy XI, players were limited to creating emotes through text, but Final Fantasy XIV will provide a set of graphical smileys for users to express themselves. In addition, there are the motions that we all saw displayed in the video at Gamescom. According to Tanaka, these were created through the use of motion-capture technology. However, capturing facial expressions proved too difficult, so the developers ended up designing those manually. Unfortunately, players cannot use full-body emotes during battle at this stage.

At this point, Tanaka finishes up his quest and warps back to the starting point of the Guildleve and moves towards the Aetheryte. Although prevalent in the demo, transportation via Aetheryte will not be so common in the actual game. The majority of their use will be involved with the Guildleve system, as players need to travel to the site of the quest and back again. However, like the user interface, a lot can change before the final game is complete. Tanaka says the game is likely only 40-50% complete at this stage, and the demo cut out basically any elements that were not essential to displaying the Guildleve system. The main focus of the presentation at Gamescom was to show players how Guildleve worked, and how it delivered quests that were enjoyable and light on time. However, this is not to say things will be all fun and games. While the quests shown to players took only 15 minutes of their time, there will many more quests with varying levels of difficulty and time requirements. In addition, there will be hordes of other monsters roaming the countryside that will be sure to make completing your intended task a little trickier.

Tanaka admits that showing off an incomplete game can draw criticism from disappointed players, but he hopes that others may show praise for how far Final Fantasy XIV has come. Currently, the most advanced portion of the game is the graphics, so there are many areas that many completely change before the release date. The idea is that Square Enix will showcase new portions of the game as they continue development, allowing players to experience individual content before a complete beta is put together. While in Germany this meant a playable demo at Gamescom, there may be a playable version that users sign up to try out in Japan, more like, as Tanaka put it, a giant focus group. Players will be added gradually, and once the game is polished enough, and there is a solid base of users, they will initiate an open beta.

Whatever the shape it will take, Tanaka uses his closing words to assure fans everywhere that everyone will get a chance to play a demo of the game, saying, "The fruits of our labor are finally coming to bear, and the development team is working hard to get the game ready. We're planning to let everyone get a shot at a playable version like we have done here in Germany, so please look forward to it."

Source: Famitsu


EDIT:
Quote:
There were many Summons in FFXI, but for an online world, I never felt there were enough. What Summons can we expect to see in FFXIV and will there be more variety than in FFXI?

We can't really mention which summons will be in. But what we can say is that some is going to be really important in the storyline. It's not going to be included in the game like FFXI. At the moment we don't really have a class, a pet class / summoner. Not at the moment at least. So it will be implemented in the game in a different way. Please check back with us in the future.
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Old 08-20-2009, 11:15 AM   #13
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Re: FFXIV interveview.

Is it terribly jaded that I didn't think much of that interview?

It all sounded exactly like any interview we've had concerning FFXI. The phrase "more of the same" comes to mind, which doesn't exactly inspire confidence. I'm not eager to play an MMO where nothing has changed but the graphics and battle system.


I will say, though, Elmer's Famitsu translation was illuminating.
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Old 08-20-2009, 11:16 AM   #14
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Re: FFXIV interveview.

it wasnt in the demo of the seamless zones ... you got a tiny outpost area and some room to go kill shit. Nowhere near enough room to go and try to test it out. It was a good question to ask.

Zyuu asked people "What do you want me to ask" and he asked their questions. Alot of us couldnt make it to the convention so he gave us an opportunity to be apart of it =) It may not have been the most awesome in-depth detailed questions or answers, but it was still nice to have a part in what was asked. I personally had 1 question in there myself. The being able to change your hairstyle ingame. All of my friends who have played for 5+ years all hate their original hair style and have resorted to .dat mods. So this was a good question for me.

Sorry they werent what you would have asked.

I was there when he asked and I was there when people started to post their questions. Please do not discriminate against someones questions. To them, they could be important. Just because they werent important to you doesnt mean it others would be curious. I dont agree with asking of the questions, but I dont run off and say "you retard!"

I believe it was a good Q&A session! Rock on Zyuu from FFXIVCore.com! We owe you so much already! Most of all the videos and pictures from Gamescom 2009 (with FFXIV) have stemmed from FFXIVCore.com anyways... so my hats off to them!
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Old 08-20-2009, 11:20 AM   #15
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Re: FFXIV interveview.

"Those who are grumbling about a passing resemblance to World of Warcraft will be happy to know the layout is tentative and certainly subject to change."

Honestly..they are bitching? Every MMO has aspects of other MMO's in them. We glean what works from other games and incorporate them, sometimes with a twist, into new games. It's the nature of the beast so people need to get over themselves.



"The current setup has players selecting an ability from the from the bottom which then appears as a command in your gauge. There are two gauges - one for the left hand and one for the right hand. For example, the character that Tanaka was controlling had a shield in his left hand, so the left-handed gauge had shield commands registered to it.

To activate an ability, the player needs to store up their "Action Gauge." The strength and accuracy of a technique can be further increased by storing up the "Power Gauge." The "TP Gauge" also makes a return, which when full will alter the effects of your technique in a variety of ways. The gauges will increase when the player attacks or is attacked by an enemy."


This sounds cool. I need to get my hands on it and put it through the paces before I decide if I'll ike it but I am interested!



"There are default positions for each piece of the UI, such as Action Commands, player status, chat box and party status. These will all be movable, and the chat log will be fully adjustable as well."

Thank you thank you thank you!



"However, in future versions Tanaka states they intend to include a macro system, so players can customize and combine their favorite abilities to their liking."

MORE LINES PREEZE!!



"Unfortunately, players cannot use full-body emotes during battle at this stage."

PLEASE keep it that way! I swear I'll stab the next person that does a jig and says in their macro "The winds of Altana cure you!" Once a battle is fine but OVER AND OVER AND OVER AND OVER....



"Tanaka says the game is likely only 40-50% complete at this stage..."

I have said over and over that an Aug. or Sept beta was NOT gonna happen. I said to shoot for a Dec at the earliest but more likely a Jan or Feb release. Do you believe me now!? (And the "you" is aimed at someone specificially and they know who they are! lol)



"While in Germany this meant a playable demo at Gamescom, there may be a playable version that users sign up to try out in Japan, more like, as Tanaka put it, a giant focus group. Players will be added gradually, and once the game is polished enough, and there is a solid base of users, they will initiate an open beta."

Let me translate that for you......THE BETA STARTS IN JAPAN.
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