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| Dark Arts Master Bronze Ribbon of Service Join Date: Sep 2008 Location: Conneticut
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My Mood: | FFXIV interview.
((Posted for convience for others that cant acess the site.)) Quote:
![]() But.... Swimming and climbing? Cool
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http://www.ffxionline.com/forums/ffx...00b-guide.html Last edited by TheGrandMom; 08-20-2009 at 10:51 PM. | ||
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| AKA Bochara.. (Who?) | Re: FFXIV interveview.
Honestly.. This game is going to fucking rock. And the parts about no linkshells, no AH.. HD on PS3.. Pretty "interesting", as they like to say.
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| Junior Member | Re: FFXIV interveview.
Nice grab man! There is some very interesting information there.
__________________ "It's nice to be important, but its more important to be nice" MC Scooter. |
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| | #4 |
| FFXI Mentor Super Moderator Bronze Ribbon of Service Join Date: Jan 2003 Location: Austin, TX
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My Mood: | Re: FFXIV interveview.
yeah, Zyuu from FFXIVCore.com got us some good info! hes been doing amazing!
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| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: FFXIV interveview.
I didn't really see anything interesting, revealing or new about this info. What I did see are some /facepalm-quality questions and wasted opportunities to ask better ones. Like asking about endgame. Yeah, SE's going to just show their hand on that one before the game gets out. They always let us in on that one in advance. Its sad that's even on anyone's mind right now. Or the question about seamless zones. Its in the demo, didn't even have to ask a person for confirmation. No, that's not like WoW, its like every other MMO that was doing it before FFXI came out. So yeah, you can't exactly run your ass to a zone like and hope that saves you. Also love how EXP loss is a concern. FFXI is extremely generous compared to some MMOs regarding EXP loss. You think losing 250 EXP is bad? Try making up a four million for a few deaths. Even before the adjustments to EXP curve and loss, FFXI was a bit more generous than other MMOs in that regard. I would have asked about "The Twelve" and how they're going to tie-in to aspects of the game. You can't give me twelve gods and that not have some impact on the game other than story or summons. Do they each have a month. do they tie-in with the seasons in the game? Also would like to know what other types of weapons would be available beyond the ones shown and if there's any chance a class could wield more than one type for that class eventually based on progression with other classes. For example, could a Monk-type also use nunchakus? Or even mix and match the hand-to-hand weapons like Yang could? Also would have asked if binding magic is going to be more effective and the nature of this Enchanter class. Is it a craft or a mage-type job? Last edited by Omgwtfbbqkitten; 08-20-2009 at 10:34 AM. |
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| | #6 | ||
| ~ Mama Gamer ~ Golden Star Join Date: May 2006 Location: Al'Taieu
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My Mood: | Re: FFXIV interveview. Quote:
Damn. It. Hooray for more 2 inch ledges I can't step over.
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| | #7 |
| Makin pwnography Bronze Ribbon of Service Join Date: May 2009 Location: Fort Worthless, tex ass
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My Mood: | Re: FFXIV interveview.
FFXI is the only game I have played with XP loss. Only MMO I mean.. Also no zoning was what I wanted to hear. Swimming and climbing is also a good thing to hear. There was actually a lot of good new info in there and a lot of questions that we had got answered as well. You could still zone mobs in seamless MMO's too...
__________________ A mans strength isn't measured by the size of his muscle, but by the size of his heart. it's better to be a smart ass than a dumb ass. R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten. |
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| | #8 |
| Member Bronze Ribbon of Service | Re: FFXIV interveview.
very informative interview!!!! the Job system sounds more flexible than I thought. It sounds like it's possible to make Jobs like Samurai or Ninja based on the skills you want to improve on and the weapons you use. But would the game choose our titles based on our skill set? Hmmm, well at least the class system sort of fortifies the roles a bit. very interesting stuff! |
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| Not a Dentist | Re: FFXIV interveview. Quote:
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Which fucking retard approved these worthless questions? Anyway... yawn. No exploration ability and no real pvp combined with the incredibly boring gameplay videos probably means no buy for me. Can't judge the game on a really shitty interview though, so I'll wait until a beta happens and see how it is then.
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| | #10 |
| Junior Member | Re: FFXIV interveview.
Well hopefully SE does implement swimming, and climbing, because that would open up a few more area's that were not possible in FFXI. I always wanted to dive into those pools in Zi'tah, and find an entrance to some new zone, or even in the various tunnels, Korroloka, Gustav, Kuftal, and maybe even Aydeewa Subterrania, for example.
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| | #11 | |
| Makin pwnography Bronze Ribbon of Service Join Date: May 2009 Location: Fort Worthless, tex ass
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My Mood: | Re: FFXIV interveview. Quote:
__________________ A mans strength isn't measured by the size of his muscle, but by the size of his heart. it's better to be a smart ass than a dumb ass. R.I.P. Dura's Moms Hard Drive. 2002-2009 Gone, but not forgotten. | |
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| | #12 | ||
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: FFXIV interveview.
Just figured I'd add Elmer's tranlsation of the Famitsu invterview with Tanaka; Gamescom - Famitsu Interviews Hiromichi Tanaka :: Final Fantasy XIV (FF14) at ZAM Quote:
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Last edited by Malacite; 08-20-2009 at 11:03 AM. | ||
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| | #13 |
| Atheist in a foxhole. Brass Ribbon of Service Join Date: Dec 2004 Location: Sacramento, Ca.
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| Re: FFXIV interveview.
Is it terribly jaded that I didn't think much of that interview? It all sounded exactly like any interview we've had concerning FFXI. The phrase "more of the same" comes to mind, which doesn't exactly inspire confidence. I'm not eager to play an MMO where nothing has changed but the graphics and battle system. I will say, though, Elmer's Famitsu translation was illuminating.
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| | #14 |
| FFXI Mentor Super Moderator Bronze Ribbon of Service Join Date: Jan 2003 Location: Austin, TX
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My Mood: | Re: FFXIV interveview.
it wasnt in the demo of the seamless zones ... you got a tiny outpost area and some room to go kill shit. Nowhere near enough room to go and try to test it out. It was a good question to ask. Zyuu asked people "What do you want me to ask" and he asked their questions. Alot of us couldnt make it to the convention so he gave us an opportunity to be apart of it =) It may not have been the most awesome in-depth detailed questions or answers, but it was still nice to have a part in what was asked. I personally had 1 question in there myself. The being able to change your hairstyle ingame. All of my friends who have played for 5+ years all hate their original hair style and have resorted to .dat mods. So this was a good question for me. Sorry they werent what you would have asked. I was there when he asked and I was there when people started to post their questions. Please do not discriminate against someones questions. To them, they could be important. Just because they werent important to you doesnt mean it others would be curious. I dont agree with asking of the questions, but I dont run off and say "you retard!" I believe it was a good Q&A session! Rock on Zyuu from FFXIVCore.com! We owe you so much already! Most of all the videos and pictures from Gamescom 2009 (with FFXIV) have stemmed from FFXIVCore.com anyways... so my hats off to them!
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| The Closer Super Moderator Brass Wings of Service Join Date: Nov 2004 Location: In the little corner in my mind
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My Mood: | Re: FFXIV interveview. "Those who are grumbling about a passing resemblance to World of Warcraft will be happy to know the layout is tentative and certainly subject to change." Honestly..they are bitching? Every MMO has aspects of other MMO's in them. We glean what works from other games and incorporate them, sometimes with a twist, into new games. It's the nature of the beast so people need to get over themselves. "The current setup has players selecting an ability from the from the bottom which then appears as a command in your gauge. There are two gauges - one for the left hand and one for the right hand. For example, the character that Tanaka was controlling had a shield in his left hand, so the left-handed gauge had shield commands registered to it. To activate an ability, the player needs to store up their "Action Gauge." The strength and accuracy of a technique can be further increased by storing up the "Power Gauge." The "TP Gauge" also makes a return, which when full will alter the effects of your technique in a variety of ways. The gauges will increase when the player attacks or is attacked by an enemy." This sounds cool. I need to get my hands on it and put it through the paces before I decide if I'll ike it but I am interested! "There are default positions for each piece of the UI, such as Action Commands, player status, chat box and party status. These will all be movable, and the chat log will be fully adjustable as well." Thank you thank you thank you! "However, in future versions Tanaka states they intend to include a macro system, so players can customize and combine their favorite abilities to their liking." MORE LINES PREEZE!! "Unfortunately, players cannot use full-body emotes during battle at this stage." PLEASE keep it that way! I swear I'll stab the next person that does a jig and says in their macro "The winds of Altana cure you!" Once a battle is fine but OVER AND OVER AND OVER AND OVER.... "Tanaka says the game is likely only 40-50% complete at this stage..." I have said over and over that an Aug. or Sept beta was NOT gonna happen. I said to shoot for a Dec at the earliest but more likely a Jan or Feb release. Do you believe me now!? (And the "you" is aimed at someone specificially and they know who they are! lol) "While in Germany this meant a playable demo at Gamescom, there may be a playable version that users sign up to try out in Japan, more like, as Tanaka put it, a giant focus group. Players will be added gradually, and once the game is polished enough, and there is a solid base of users, they will initiate an open beta." Let me translate that for you......THE BETA STARTS IN JAPAN.
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