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Old 07-03-2009, 11:37 PM   #1
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A Final Fantasy XIV Linkshell Recruiting

We are a final fantasy XIV linkshell. Basically, for those of you who want to play FFXIV

Join our guild/linkshell "Rapture" we are a fast-growing primarily North American accepting other english speakers guild. We are a guild has both properties of a family and hardcore.
Our linkshell is called “Rapture” we are going to be one of the first to create an online guild community for others to know for a lifetime.

As the title states, come on over to a newfounded LS/Guild or whatever it will be called when FFXIV goes live. We are growing, the website is looking nice, and basically it will be great to have a “family” to enter the game at launch with.

So come on over to and to join just head to the Forum link and register. Drop a line and say hello and let’s prepare for FFXIV!

Most of us have decided that while we await the launch of Final Fantasy XIV that we should return to and play FFXI. We are currently at 21 members and growing on the Midgarsormr Server. We are also at 100 members and growing on our forums for the upcoming FFXIV, with new people joining every week.
If you happen to be interested in returning to FFXI and joining us in FFXIV when it launches, whether you are a returning elder of FFXI or a new player that has never given FFXI a trial or chance yet, then please stop by our site.


If you are interested in joining us on this lengthy wait for FFXIV(hopefully not long, rumors say possibly spring of 2010), you will not be required to join us in FFXI, but if you decide too, that would be all the better! So come on by for a fresh(or refresh) start in FFXI and FFXIV. I'm Elocar on the forums and Elocarosa in game. You can also contact Skyy or Lileve or Havock in game to get your pearl. Thanks for reading, hope to see you there.


FFXIV linkshell, Final Fantasy XIV Linkshell, FFXIV guild, Final Fantasy XIV guild, FFXIV clan

Rapture- A Final Fantasy XIV LinkShell

Forums: Rapture Forums - Home

Last edited by Syno23; 08-12-2009 at 12:18 PM.
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Old 07-04-2009, 02:40 PM   #2
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Re: Final Fantasy XIV Linkshell Recruiting

For all you know, there might not be linkshells as we know them in the new MMO.
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Old 07-04-2009, 02:42 PM   #3
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Re: Final Fantasy XIV Linkshell Recruiting

I'd hope this time they put a real guild system in place, rather than just give us another inventory-clogging set of chat channels.
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Old 07-04-2009, 02:51 PM   #4
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Re: Final Fantasy XIV Linkshell Recruiting

I've always hoped we could have bases for our linkshells
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Old 07-05-2009, 12:03 AM   #5
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Re: Final Fantasy XIV Linkshell Recruiting

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Originally Posted by Omgwtfbbqkitten View Post
I'd hope this time they put a real guild system in place, rather than just give us another inventory-clogging set of chat channels.
That's one thing I have to give to Ragnarok Online. Their guild system was *amazing*.

You had your own castle you could gather together and set up traps in for when another guild would come and try to steal your territory. It made for very fun and interesting PvP.


I don't think SE will take it that far, but some kind of actual hangout would be nice for groups this time around, as well as a bigger limit on how many people can be active on the shell at any time. Also, I see no reason for them to abandon linkshells, as we're all familiar with them. Rather they should just expand upon the system.
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Old 07-05-2009, 12:48 AM   #6
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Re: Final Fantasy XIV Linkshell Recruiting

Aside from them eating up inventory space, LS's are one thing I very much prefer over the guild system that WoW uses. With WoW your guild is pretty much your life. It especially makes it difficult when you want to do endgame content with a group more serious and dedicated to it, but don't want to be pretty much cutoff from your friends in anything other than /tells. Its too much of an either/or system.
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Old 07-05-2009, 01:44 AM   #7
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Re: Final Fantasy XIV Linkshell Recruiting

I don't mind the LS system so much - sucking up an inventory slot means you're only likely to keep the LS pearls that you actually use, and allows someone to maintain "occasional" linkshells for Dynamis events or whatever.

In any case though, we have zero information at this time regarding FFXIV's gameplay or social structuring, so this thread is incredibly premature.


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Old 07-05-2009, 02:04 AM   #8
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Re: Final Fantasy XIV Linkshell Recruiting

I like the way EVE handles it (insert everyone going "WE KNOW ALREADY" here); you can form chat channels at will for various purposes, including social communication, but there's also a very robust "Corporation" and "Alliance" system (Corp, basically a guild; alliance, a corp made up of other corps).

Lets you hang out with a group of friends that you like talking to, but don't often play with, while also giving the tools to easily and effectively manage large groups of players working together toward some end. Not that there aren't casual corps, but every one that I was in did at least a bit of working together, pooling resources, helping as needed, and so on.

I think finding a good middle ground between that casual, multiple association, purpose built groups that SE has basically perfected (in a very simple solution, which I must admit I am biased towards), and the All-For-One-And-One-For-All system that most other MMOs go with is the best solution. Give people something to belong to, but don't let that bar entry from other groups either.
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Old 07-05-2009, 06:29 AM   #9
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Re: Final Fantasy XIV Linkshell Recruiting

IMO, the ability to belong to multiple LSs and switch between their chat channels at will is one of the best innovations in FFXI compared to other MMOs. I don't know what the WoW devs were thinking of to not plagiarize it, but I certainly hope the FFXIV devs will have the sense not to go back to the old school one LS/guild per player limit. It just encourages totalitarian guilds that try to take over your whole life in game. The reality of multiple LSs makes event LSs respect their players' activities outside the event calendar (at least, few are willing to join a LS that doesn't) and allows players to expand their social circles by meeting some people through a social LS, some through Dynamis or other event LSs.

It wouldn't hurt if they didn't take up inventory as such but had their own system, but really, we have no way of knowing how inventory works in FFXIV or whether the limits will be as limiting as they were in the early days of FFXI.

In any case, it seems kind of ridiculous to recruit for a game that won't even exist for over a year minimum. You can't possibly know much about the players - not just whether or not they will be skilled and knowledgeable about a game that doesn't exist yet, but even whether or not they are jerks. In fact, the one thing you *do* know is that they are willing to join a linkshell with no standards (on *either* of those dimensions) and with no knowledge of what the other members are like (ditto). I wouldn't consider that a hopeful sign.
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Old 07-05-2009, 08:24 AM   #10
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Re: Final Fantasy XIV Linkshell Recruiting

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Originally Posted by Caspian View Post
Aside from them eating up inventory space, LS's are one thing I very much prefer over the guild system that WoW uses. With WoW your guild is pretty much your life. It especially makes it difficult when you want to do endgame content with a group more serious and dedicated to it, but don't want to be pretty much cutoff from your friends in anything other than /tells. Its too much of an either/or system.
You know you can make a moderated chat channel to serve your needs, works just like a guild, you can even /who a channel.

/shrug
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Old 07-05-2009, 10:39 AM   #11
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Re: Final Fantasy XIV Linkshell Recruiting

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You know you can make a moderated chat channel to serve your needs, works just like a guild, you can even /who a channel.

/shrug
Yeah, I'm just too lazy to make one. I'm in enough user-created channels as it is.
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Old 07-05-2009, 11:14 AM   #12
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Re: Final Fantasy XIV Linkshell Recruiting

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Originally Posted by Karinya
IMO, the ability to belong to multiple LSs and switch between their chat channels at will is one of the best innovations in FFXI compared to other MMOs. I don't know what the WoW devs were thinking of to not plagiarize it, but I certainly hope the FFXIV devs will have the sense not to go back to the old school one LS/guild per player limit. It just encourages totalitarian guilds that try to take over your whole life in game. The reality of multiple LSs makes event LSs respect their players' activities outside the event calendar (at least, few are willing to join a LS that doesn't) and allows players to expand their social circles by meeting some people through a social LS, some through Dynamis or other event LSs.
See, but that's the thing - event Linkshells respect your life. HNMLSes are essentially no different from the "one guild only" mentality. The all-encompassing shell does seek to suck your life away.

SE needs to go somewhere in the middle. A guild system that encourages some level of commitment and internalized DKP system, but with the freedom to have more than one (without consuming personal inventory space preferably). There also need to be better management tools, the ability to pass leadership and something more to the role of officers than "guy who recruits new people."

I'm actually amazed how inflated egos get for being able to pearl others in this game. The only real useful feature of being an officer is the ability to get rid of assholes. Getting rid of the sack that is an asshole can only be done by a leader, though. In the absence of a leader, your only tool for getting rid of assholes is psychological warfare >.>

I remember this time other sacks were complaining to me about this one sack that was alienating all our members, giving them the "One Guild for your life" BS we didn't encourage, coming on drunk and belligerent toward other members every day basically. I couldn't stand her, most other people could not stand her and here I am left for two weeks as the sanctioned "leader", but only as a sack. And they're all looking to me to do something about it.

Not fun in the slightest.

So I kicked her boyfriend and her other friend. They were obnoxious, too. If I had been able to kick her, they would have had something to say about it, so after approaching her and her getting irate and threatening to blackmail me somehow (lol) I figured it was bound to work the other way around. She would repearl them and I would simply kick them again.

Was it the best way to handle it? Probably not, I'm not an expert on dealing with the drunk and mentally ill. I will say that it worked and made the linkshell better to deal with for the duration of the leader's absence. Didn't make him happy that he had to sort out things with her and officially dismiss her from the LS when he returned, but it did work.

It should be a bit less stressful to get rid of unwanted people, though. So a feature that passes on leadership would be a nice thing, hell, let the original leader be able to set the terms and duration of new leadership just so someone doesn't try a powergrab.
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Old 07-05-2009, 12:44 PM   #13
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Re: Final Fantasy XIV Linkshell Recruiting

One thing I did like about WoW Guilds (I'm about 99% certain it appeared in MMOs before WoW but I'm not sure what they have/had as I never played any of them) is the Tabards.

I'd like there to be some sort of clothing that you can wear to show your Linkshell/Guild/Clan/Crew/blah-blah that doesn't take up any spaces that stat-boosting gear goes into, instead of only having different coloured orbs beside your name.

Edit: Perhaps a hat!
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Old 07-05-2009, 03:50 PM   #14
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Re: Final Fantasy XIV Linkshell Recruiting

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Originally Posted by Karinya View Post
In any case, it seems kind of ridiculous to recruit for a game that won't even exist for over a year minimum. You can't possibly know much about the players - not just whether or not they will be skilled and knowledgeable about a game that doesn't exist yet, but even whether or not they are jerks. In fact, the one thing you *do* know is that they are willing to join a linkshell with no standards (on *either* of those dimensions) and with no knowledge of what the other members are like (ditto). I wouldn't consider that a hopeful sign.
Exactly my thoughts. It seems like these clans and guilds whatnot pop out like mushrooms in the rain whenever a new MMO is in the horizon. I bet 90% of them never materialize and 9% just collapse due to wide spread suckage within the ranks.
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Old 07-05-2009, 04:18 PM   #15
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Re: Final Fantasy XIV Linkshell Recruiting

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Edit: Perhaps a hat!
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