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| | #46 | |||
| The Closer Super Moderator Brass Wings of Service Join Date: Nov 2004 Location: In the little corner in my mind
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My Mood: | Re: Final Fantasy XIV Linkshell Recruiting Ya, I've done this too. It's rather selfish of me though because it makes me happy to see someone get something and be excited about it. I often go to bat for the newer members that have been putting forth the effort and deserve a nice goodie. One of my fondest memories was when an Ebody finally dropped and I went to bat for another member over the older member that the leader wanted. He had not been to events in months and the first event back he expected to get it if it dropped and over more dedicated members. The older member didn't get it but I was told in /t's that next claim if it dropped that the flakey older member WAS getting it regardless.
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| | #47 |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
Posts: 6,798 Style: Light Theme V7 Thanks: 208
Thanked 2,097x in 1,142 Posts
My Mood: | Re: Final Fantasy XIV Linkshell Recruiting
I bent over backwards, went to bat for people in LSes where you got out what you put in, did merited with our PLDs and BLMs to ensure their EXP was capped out and that they got merits, even helped people with missions. Got very little out of my endgame shells compared to what I put in. And for that, I get backstabbed. With the exception of my core friends on Odin and Titan, along with two German players, just about everyone else has used and cast me aside. That's OK, though, because that's when I stop going to bat for people or going out of my way to improve the situations of an LS. That's when my help becomes more exclusive and I may choose to skip out on events so I can do something offline, even though I really could have played. So I want a system that isn't going to follow this naive concept that players can be totally trusted. I don't want a system that rewards flakes that don't attend or want to claim something so they can "retire" that job. How many Duelist's Chapeaus have gone down the drain on that one? I don't want a system that forgets to count the attendance of various members. I don't want a system where loot priority is ever up for debate and the rules are made up as you go along. An internal system will get around all these issues. The abuses to such a system would be limited and the consequences of poor leadership would be clear. If they want to make the guild a social thing, have a feature where you can disable the DKP. If big events are what the players want, have the feature enabled. |
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| | #48 | ||
| Veteran Member Allied Ribbon of Glory | Re: Final Fantasy XIV Linkshell Recruiting Quote:
Someone has to have the power to set rules or there won't be any rules. Someone has to have the power to give out points or there won't be any points. Quote:
Different shells are going to want to answer these questions in different ways. A built in system is going to be too inflexible to allow that variety, or so flexible it can be abused to do all the things you described. Don't put your trust in a computer to protect you from abuse of power. Only the membership holding the leaders accountable can do that (or finding more honest leaders, but see my earlier point about dishonest people drawn to opportunities for dishonesty). Real shells change their rules and adjust people's point totals for legitimate reasons as well as illegitimate ones. Short of having GMs review all rule change attempts (totally impractical and they don't have the context anyway), a built-in system can't distinguish between the two. There's one system that the *current* system does implement, namely, "Anyone who is there (and for certain content, in the main alliance) may lot anything that drops; people who are not there get nothing". Whatever else you can say about this system, it certainly rewards attendance (except for people who are there for most of a fight, but d/c before the kill, a situation a built-in point system would have to address somehow). Most people aren't happy with that system because the same person can get lucky or unlucky repeatedly, and greedy jerks can lot things they have no actual use for, and people who show up but lose the lot or don't see the drop they wanted or didn't even want anything from that run get no preference on future runs. So they make up their own rules and penalize people who break the made-up rules by using the system's ability to lot when the LS's additional rules say they shouldn't. How would a more elaborate built-in system change that? Inevitably someone is going to believe that the system is wrong about something, and adjust point totals or override the system's lotting priority rules and tell people not to lot because they think their method is fairer than the built-in one.
__________________ Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses RDM75, PLD75, DRG75, COR75, SCH61 Windurst Rank 10, Bastok Rank 10, San D'Oria Rank 9, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete | ||
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| | #49 | ||||
| The Closer Super Moderator Brass Wings of Service Join Date: Nov 2004 Location: In the little corner in my mind
Posts: 6,942 Style: Light Theme V7 Thanks: 306
Thanked 1,110x in 656 Posts
My Mood: | Re: Final Fantasy XIV Linkshell Recruiting Quote:
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| | #50 | |
| Junior Member | Re: Final Fantasy XIV Linkshell Recruiting Quote:
But either way, I agree with the point that they need a new linkshell system in FFXIV. Hopefully one that those who put a lot of time into building it will get the most rewards while the flakes get nothing lol. | |
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| | #51 |
| Junior Member | Re: Final Fantasy XIV Linkshell Recruiting
Hello everyone, I just wanted to let you all know that we are still recruiting. I know many of the starter linkshells have declined and shutdown, but we are still here, 215 registered users strong and growing day by day. For those who haven't seen our thread to check out our website and help us become a stronger community. With each passing day, we gain more talent and dexterity. Our members are filled with new and inspiring ideas. Rapture is becoming more of a success day by day.... If any of you are still interested you can check out our website at: Rapture- A Final Fantasy XIV LinkShell And, our forums at: Rapture Forums - Home |
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