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| | #91 |
| Dragoon Kitty Sterling Star Join Date: Jan 2004 Location: TX - USA
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| Re: FFXIV, I hope it's not like what this has become.
uumm Zieroyou really should looking to things before you say things as fact....these "people" you talk about... well safe to say I know plenty, inducing me, who do not fall into this category. I always have food, my gear is always above average (or I try for it to be) and I even do heavy gear swapping (heavy for a DRG or DNC anyway) even in normal parties, not just endgame. Yes I like everyone else started as a level one, and worked our way up, but I learned quickly like many have, what to do and what not to do in a fight.
__________________ ------------------------------------------------------------------------- Kain (FFIV): I am aware of my actions, but can do nothing about them. |
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| | #92 | |
| 5 Crossroads | Re: FFXIV, I hope it's not like what this has become. Quote:
My question, Kailea, is why you are personalizing this so? He didn't accuse anybody here of not having food, not gear swapping, or acting like a complete tool. He said that people have always done it, people will continue to do it in the foreseeable future. People will probably do it in XIV. But we'd all be deluding ourselves if we thought it was less rampant in the past. | |
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| | #93 | |
| Dragoon Kitty Sterling Star Join Date: Jan 2004 Location: TX - USA
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| Re: FFXIV, I hope it's not like what this has become. Quote:
I am giving myself as an example, because what he says in not true. He speeks as if, well like he siad, all parties suck, and everyone does this and that, and I am sorry but he does not speek for everyone.
__________________ ------------------------------------------------------------------------- Kain (FFIV): I am aware of my actions, but can do nothing about them. | |
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| | #94 | |
| 5 Crossroads | Re: FFXIV, I hope it's not like what this has become. Quote:
All he is saying is that this supposed Golden Age of player skill never really existed. People are no more or less better at the game today than they were back then. They still seek the path of least resistance. But if it all means more options about how to spend your time online, less job exclusivity, and more player freedom, then it is worth it to have a perceived drop in player quality in exchange for an actual increase in opportunities to do things. | |
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| The following user says "Thank You" to Ketaru for above post: | Ziero (06-29-2009) |
| | #95 |
| Interior Decorator Bronze Star | Re: FFXIV, I hope it's not like what this has become. I have never said all parties suck or that "everyone" does anything. I'm saying that there has always been a large amount of bad players, long before ToAU ever came out. Yes there were good players then, and there are good players now. I was just saying that the stupid people that are around now are just as numerous as the stupid people that were around then. Job discrimination, long waits for parties, camp stealing, gimped players, stupid players, jackass players, they've always been in this game, and if anything they were worse before ToAU. In the past few years we've seen MASSIVE improvements in every aspect of this game, yet people still look back and think the old days were "better times". The truth is, they weren't. They were much worse.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater |
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| | #96 | |
| Dragoon Kitty Sterling Star Join Date: Jan 2004 Location: TX - USA
Posts: 3,228 Style: Light Theme V7 Thanks: 153
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| Re: FFXIV, I hope it's not like what this has become. Quote:
__________________ ------------------------------------------------------------------------- Kain (FFIV): I am aware of my actions, but can do nothing about them. | |
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| | #97 |
| Where The Bad Things Go Sterling Star Join Date: Jan 2005 Location: Confirmed
Posts: 3,357 Style: Light Theme V7 Thanks: 137
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| Re: FFXIV, I hope it's not like what this has become.
Arguing with Ziero is like arguing with a wall. His glasses may not be tinted rose, but they're tinted something.
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| | #98 | ||
| 5 Crossroads | Re: FFXIV, I hope it's not like what this has become. Quote:
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Last edited by Ketaru; 06-29-2009 at 12:52 PM. | ||
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| | #99 | |||
| Where The Bad Things Go Sterling Star Join Date: Jan 2005 Location: Confirmed
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| Re: FFXIV, I hope it's not like what this has become. Quote:
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| | #100 |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: FFXIV, I hope it's not like what this has become.
I'm a bit late to the party and probably just preaching to the choir but I just wanted to toss in my two cents. I find it a bit funny that people say the player population's general skill has decreased. Ok, ok, that sounded a little bit abrasive. I understand where you're coming from - I really do. Let me be clearer. The general player base has never had skill. It all boils down to a sheep mentality. People back then didn't really understand skillchains. It was all Distortion Distortion Distortion. They didn't know Lv.2 Skillchains do 60% damage but Lv.1's aren't that far behind doing 50%. They didn't understand that sometimes it was better NOT to skillchain because the WS involved were so pathetically weak, that you'd end up breaking even at best. And every other party you'd get that one dude that you'd give a SC to and he'd always manage to fuck it up somehow. Karinya likes to use the analogy the players are like a liquid and they fill whatever container the devs put out before them. It really is quite like that. There are their exceptions but the majority of the players are just sheep. You want Skillchains back? Make it the most effective way to EXP and watch people convert overnight, spout about the importance of SC+MB and even ram it into certain situations where they're not necessary nor appropriate. The people from the olden days were just following the trend back then just as much as the current players follow them now. I'd also like to point out that before ToAU's EZMODE mentality, people would always overhunt because lolPLD has no offense and ITs print out the prettiest (read: biggest) numbers. In addition to that, SE had your balls in a vicegrip when it came to party composition back then. No BLM? No Refresh? GTFO. And all your fucking WARs had a one-handed sword or a spear or a scythe as they emulated jobs they hadn't unlocked yet. And WAR was a job that shouldn't be taken past 37 (thx Brady guide!) and all the morons gravitated to DRK to put out the biggest numbers hit per hit and DRG was still lol and RNG was broken and there was a civil war between the PLDs and the NINs. I don't think this "ezmode exp" is such a bad thing. I'd like to try out new jobs without taking forever to level them up. I mean, it's not that I want to have everything at 75, but it's not like taking a job to 75 isn't a significant time investment even if it's much faster than it used to be. I understand, though. I agree SCs should make a comeback. I just don't think it's as clean-cut as "I remember back in the days..." and "these days all everyone does is..." The players back then frustrated me with their stupidity back then just as much as the current ones do now. They just frustrated me with different things. I would love to get the traditional party setup and behavior back. But don't expect idiocy to go down along with it.
__________________ Last edited by Armando; 06-29-2009 at 01:14 PM. |
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| | #101 | |
| 5 Crossroads | Re: FFXIV, I hope it's not like what this has become. Quote:
I highlighted those things because they are facts that people conveniently gloss over when they talk about how much better people back then were than they are today. Don't sell yourself short saying I'm arguing that EXP parties sucked before ToAU. I'm saying the entire EXPing situation sucked before Level Sync, Campaign, FoV, Sanction, increased EXP from Easy/Decent Prey. Don't believe me? DRG says Hi. My interest in bringing back skillchains lies solely in bringing equality to some other jobs that can't function in ToAU parties. I'm not going to pretend that "skill" is involved in one person WSing after another though. After all, we all learn to do it when we want to unlock our latent weapons. | |
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| | #102 | ||
| Where The Bad Things Go Sterling Star Join Date: Jan 2005 Location: Confirmed
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| Re: FFXIV, I hope it's not like what this has become. Quote:
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| | #103 | |||
| Interior Decorator Bronze Star | Re: FFXIV, I hope it's not like what this has become. Quote:
It's better as in there are more great gear options for casual players and much of the economy has been brought under better control so we don't have things like 10 million gil Scorp harnesses. There's been an incredible amount of side grade gear added that's cheap and easy to afford, even though it might not be the best. So someone who doesn't constantly play can still have an okay set-up. It's better because there's a wealth of End-game of all types, shapes and sizes for players to participate in. No longer is it just Dynamis, Limbus or Sky. ToAU alone brought with it no less then three endgame events of varying sizes, two of which can be done by as little as 6 people. And that's not even including "non-endgame" things like Assaults, ISNMs, the Ashu Talif quests or even ZNMs as they came with WotG. We've had massive changes to all aspects of the game that have made every player's lives easier. And while not all changes were great (MMM marble nerf, Campaign fort wall nerf, treasure box fatigue), the mass majority of the changes, additions, new content and new ways to play have made this game a much better place. Try to tell me gear scaling was a bad move, or that level sync hurt the game. Prove to me that increasing Exp on EPs/DCs was bad, or that lowering TNL's 50+ and lessening exp lost on death had a negative impact on the game. Explain to me how all jobs being able to TP burn colibri is worse then select jobs being able to TP burn weapons. This game is a much better place then it was three years ago, and no amount of one shot troll bomb topics can debate that fact. Quote:
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And since you didn't get it, things like job exclusion are important because it was FAR worse back in the SC+MB days because you needed specific jobs. Today, since SC element isn't as needed, you can open the party up to more DDs. The amount of time seeking is important, not just because it was one of the OPs comments, but because it was one of the worst parts of this game and has been greatly lessened due to more open play styles in parties for more classes combined with level sync. And old school TP burns are important because back then, they were the way the best of the best got their Exp. The good players wouldn't sit there SC+MBing IT+ mobs, they'd head to sky and tear through weapons, go to KRT and crush bones, grab some Blms and blow the hell out of things in one shot. The Burn party style was pioneered by players who saw SC+MB set ups as ineffective and found a better way to gain exp. Easier, faster, more efficient and FAR more engaging then sitting there whacking the same mob for three minutes at a time for 200-250 Exp a kill. And if the *best* players felt it was better, who are we to blame their new technique on the ill-perceived decline of "skill" so many people bitch about today?
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | |||
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| | #104 |
| Wash my hands of this mess... | Re: FFXIV, I hope it's not like what this has become. It is about as difficult as hitting the random button in the boulder run in Resident Evil 4. Just like that game you get as many tries as you are willing to take. But unlike RE4 you can proceed with out it. So when a person watchs the text of you discussing it and everyone agrees and they announce thier tp like every one else. When you see the ws>ws>ws diagram we would assume that person would hit the premade macro they have. If they don't by the 4th try we just assume they don't care. So we stop doing it with them and do a new sc for two and then lo and behold they ws between the buffer time to allow a SC. No it is not hard, it is about as hard as say playing this game.
Last edited by Sekighara; 06-29-2009 at 02:01 PM. |
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| | #105 |
| Dragoon Kitty Sterling Star Join Date: Jan 2004 Location: TX - USA
Posts: 3,228 Style: Light Theme V7 Thanks: 153
Thanked 158x in 115 Posts
| Re: FFXIV, I hope it's not like what this has become.
Well in a way, the game was "better" back in the day, but that's only because that's when we where all taking our first steps ourselves. At the same time, the game is much more palatable. I would say, if I had not been so hard headed about DRG being my first lv75 job... it would not have taken me 3 1/2 years to get their -.-
__________________ ------------------------------------------------------------------------- Kain (FFIV): I am aware of my actions, but can do nothing about them. |
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