01-08-2007, 10:07 PM | #1 (permalink) | | Junior Member Join Date: Apr 2006 Posts: 146 Style: Light - Version 6 Thanks: 4 Thanked 0x in 0 Posts Gil: 1,146 Bank: 0 Total Gil: 1,146 Donate | Why polearm weapons are so screwed? why Polearm weapons are so screwed?
here is a comparison betwen polearms and Axes that share the same NM,ENM,BCNM or whatever else it could be: 
notice the incredible STR boost (i know, BSTs STR already suck and need this boost) but notice the DMG:45 too, it's almost the same as Lv70+ Axes's DMG right?
this Axe along with this Polearm weapon drop from the same group of NMs in the Eldieme Necropolis: 
CHR+7? ._.
DMG:67? shouldn't be AT LEAST DMG:80+ like the other Level60 polearms?
to the Rune weapons, there are many rune weapons but again i'll pick Axe and Polearm only, Rune Axe: 
DMG:45, pretty high for an Axe of that level again.
Rune Halberd: 
DMG:68 for a Level70 Polearm?
to the ENM weapons, Maneater: 
DMG:49, very good as DMG:50 seem to be the highest of the axes.
and this polearm from the same group: 
DMG:71? shouldn't be like Mezraq's DMG or atleast like Driezack's DMG? DMG:87+?
i won't mention Sea's god weapons.
this is a Level 60 polearm weapon if you want to compare it to the Envy spear: 
and a Level70 Polearm weapon: 
and a Level75 Polearm weapon: 
and why this one have a Ranged accuracy boost anyway...
Axes of similer levels to the above mentioned Axes: Juggernaut
this one have attack+30 too or i'm blind? :/ Woodville's Axe
i know i might get flamed for this, and i know i wrote a similer thread to this one before.
to those who will say most of this polearm weapons are Spear and so they've to have low DMG and low delay because only DRG can equip the lance type weapons bla bla bla, Gondo-Shizunori is a lance and it's DMG is pretty good and it's equipable by SAM not DRG only, Engetsuto have a high DMG almost the same as the lances of the same level and equipable by more than just SAM and DRG, Leviathan's Couse aswell.
the gap betwen Spear and Lance's DMG is so rediculous when compared to other weapons such as Axes's Tabar (Ex: Woodville's Axe), Pick (Ex: Retributor) or Battleaxe (Ex: Maneater).Polearm's Spears like Wyvern Spear, Lance like Orichalcum Lance (or Mezraq).
will changing this spears into lances break the game? Great Axes don't seem to have such varying DMG in it, Scythes don't have a varying DMG too... Great katana aswell don't have varying DMG...
Why only Polearm is having this varying DMG betwen Lances and spears?
Dragoon75 | Beastmaster75 | Thief69 | | ::Quote Selected:: | | 01-08-2007, 10:45 PM | #2 (permalink) | | Junior Member Join Date: Dec 2005 Posts: 55 Style: Light - Version 6 Thanks: 2 Thanked 3x in 3 Posts Gil: 266 Bank: 0 Total Gil: 266 Donate | Re: Why polearm weapons are so screwed? GKs do have a varying damage gap between the Quicker SAM NIN one verses the SAM only one of the same level. Some of the Best obtainable GKs bearly tips or doesn't even go over the 80 damge scale. Last edited by Emurei : 01-08-2007 at 11:03 PM. | | ::Quote Selected:: | | 01-08-2007, 10:52 PM | #3 (permalink) | | J...atatouille Super Moderator Join Date: Dec 2002 Posts: 8,338 Style: Light - Version 5 My Mood: Thanks: 5 Thanked 136x in 106 Posts Gil: 25,833 Bank: 0 Total Gil: 25,833 Donate | Re: Why polearm weapons are so screwed? I don't think your reasoning for damage is really fair. Take the maneater VS stone-splitter for example. Stone-splitter has roughyly 54% more damage per hit. While only have 40% more delay. Comparing damage over time, stone-splitter comes out on top. There are painters who transform the sun into a yellow spot,
but there are others who with the help of their art and their intelligence
transform a yellow spot into the sun.
- Pablo Picasso | | ::Quote Selected:: | | 01-09-2007, 02:30 AM | #4 (permalink) | | Member Join Date: Feb 2003 Posts: 536 Style: Light - Version 6 Thanks: 2 Thanked 7x in 5 Posts Gil: 1,768 Bank: 0 Total Gil: 1,768 Donate | Re: Why polearm weapons are so screwed? Didn't he make a topic like this before? anyway to answer your question with the pure and honest truth. Spears are ugly, lances look much better. I don't want to swing(or poke) something that is ugly. | | ::Quote Selected:: | | 01-09-2007, 02:34 AM | #5 (permalink) | | Digital Wizard Super Moderator Join Date: Aug 2003 Location: Florida, USA Posts: 5,992 Style: Light - Version 6 My Mood: Thanks: 69 Thanked 458x in 301 Posts Gil: 134 Bank: 82,157 Total Gil: 82,291 Donate | Re: Why polearm weapons are so screwed? Look at your damage per second rating on those weapons and you'd find they're actually comparable. Your 80+ damage lances are all 25% slower than the ones you deem "weaker".
Icemage | | ::Quote Selected:: | | 01-09-2007, 04:23 AM | #6 (permalink) | | Veteran Member Brain of Knowledge Join Date: Nov 2003 Posts: 1,709 Style: Dark - Version 5 Thanks: 49 Thanked 286x in 142 Posts Gil: 35,099 Bank: 0 Total Gil: 35,099 Donate | Re: Why polearm weapons are so screwed? However, DRG generally prefer the lances because of the higher damage and TP return from jumps and WS. If you look only at damage from normal swings, the low delay spears are actually pretty much even with lances, sometimes even a little ahead. It just so happens that the only job with A polearm also has jumps that benefit from high DMG while not being hurt by high DLY, so that's why the fast spears don't see much use. Well, that and people pay more attention to their WS damage than to their normal damage just because it's easier to see.
I wonder whether it would be worthwhile for WAR and SAM with B polearm to use them on piercing-weak enemies, though; you would lose some ACC and ATK from the skill gap, but possibly make it up with the piercing damage bonus.  Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh
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Windurst Rank 10, ZMs & PMs Complete, AUMs Complete, First Lieutenant, Holyknight Emblem | | ::Quote Selected:: | | 01-09-2007, 05:07 AM | #7 (permalink) | | LOLDRG Join Date: May 2006 Posts: 840 Style: Light - Version 5 My Mood: Thanks: 85 Thanked 65x in 47 Posts Gil: 9,145 Bank: 39,232 Total Gil: 48,377 Donate | Re: Why polearm weapons are so screwed? Originally Posted by Icemage | Look at your damage per second rating on those weapons and you'd find they're actually comparable. Your 80+ damage lances are all 25% slower than the ones you deem "weaker".
Icemage | They are not comparable. DPS does not take into consideration the two Jumps and weapon skill damage. | | ::Quote Selected:: | | 01-09-2007, 05:38 AM | #8 (permalink) | | Junior Member Join Date: Dec 2005 Posts: 55 Style: Light - Version 6 Thanks: 2 Thanked 3x in 3 Posts Gil: 266 Bank: 0 Total Gil: 266 Donate | Re: Why polearm weapons are so screwed? For SAM nope, polearm is the last on my priority list to level up, even capping Parrying skill for me is higher priority than polearm ;p the GK is a well rounded weapon for all mobs.
Besides DRGs got their "flying blue rat" (inside joke) adding to their DPS ;p | | ::Quote Selected:: | | 01-09-2007, 12:08 PM | #9 (permalink) | | =~.^= Brain of Knowledge Join Date: May 2006 Location: Area 3.141592654...... Posts: 1,193 Style: Light - Version 6 Thanks: 138 Thanked 140x in 106 Posts Gil: 2,000 Bank: 44,297 Total Gil: 46,297 Donate | Re: Why polearm weapons are so screwed? It's not so much why are they so screwed really. Look at the lvl 20 cap BCNMs, most of the platoon weapons are inferior to their counterparts, but the Platoon Lance can serve a dragoon all the way up to level 36.
We don't need more weapons, especially in the lvl 60 range, because really it would have to be better or equivilant to the GKL, if it's better people will switch to it and arguements will ensue over people being "gimp" for using the GKL, and which is better. Just look at the Dark Mezraq vs GKL arguements. | Quote: | | Gondo-Shizunori is a lance | Actually no, it's a couse/naginata, so it falls under the spear catergory rather than lance.
I'd also point out that both in the beginning of the game and end game, the quested lances are by far superior to anything else. Platoon Lance beats all other lances hands down for a long time. The Imperial Nezza is practically a lvl 71 Orihalcom lance, obtained for free and a fraction of the time it would take someone to get the gil for the Orihalcom Lance, only thing better might be a Mezraq or the Gugnir. | Quote: | | the gap betwen Spear and Lance's DMG is so rediculous when compared to other weapons such as Axes's Tabar (Ex: Woodville's Axe), Pick (Ex: Retributor) or Battleaxe (Ex: Maneater). | You also have weapons that in the case of axes, cap out at about what, 50 damage, and lances that cap at 92 for lances, not counting relic. They are not the same weapon, the stats they are given are not the same, they are not treated the same, and they should not be compared in the same way.
So no, polearms are not screwed, and I think your comparisons are a bit off.
You have the right to remain silent, anything you say can and will be misqouted and then used against you. | | ::Quote Selected:: | | 01-09-2007, 02:37 PM | #10 (permalink) | | Member Join Date: Aug 2003 Posts: 859 Style: Light - Version 4 Thanks: 11 Thanked 21x in 15 Posts Gil: 17,290 Bank: 0 Total Gil: 17,290 Donate | Re: Why polearm weapons are so screwed? I seem to always picture drgs with lances and tall shields. How come SE never allowed shields for drgs? | | ::Quote Selected:: | | 01-09-2007, 03:00 PM | #11 (permalink) | | Junior Member Join Date: Dec 2006 Location: Bristol, England Posts: 30 Style: Light - Version 6 Thanks: 2 Thanked 4x in 4 Posts Gil: 233 Bank: 0 Total Gil: 233 Donate | Re: Why polearm weapons are so screwed? Y'know it's kind hard poking things with a two handed wespon when holding a shield :/ | | ::Quote Selected:: | | 01-09-2007, 03:02 PM | #12 (permalink) | | Member Join Date: Aug 2003 Posts: 859 Style: Light - Version 4 Thanks: 11 Thanked 21x in 15 Posts Gil: 17,290 Bank: 0 Total Gil: 17,290 Donate | Re: Why polearm weapons are so screwed? Jousters use shields right? | | ::Quote Selected:: | | 01-09-2007, 03:26 PM | #13 (permalink) | | Member Join Date: Jun 2006 Location: Read my blog Posts: 979 Style: Light - Version 6 Thanks: 0 Thanked 92x in 64 Posts Gil: 4,678 Bank: 0 Total Gil: 4,678 Donate | Re: Why polearm weapons are so screwed? There is like three types of Pole Arms: Spears(including Halberds), Lances, and Courses. Most of the time Spears are weak but available to PLD, SAM, and WAR. Lances are DRG only. And the Couse are like special high-powered ones that allow WAR and SAM to fight with weapons nearly as or as good at Lances.
I think you are addressing a small issue that is the result of two bigger issues:
1) 2-handed weapons blow compared to 1-handed weapons being dual-wielded
2) There are plenty of weapons that are not A(or B for some) for your job and you'll almost never use any of them, yet SE has been pushing multi-job weapons since Day 1. The problem is outside delay and damage, every weapon in the entire game is the same and there are no Weapon Skills for any weapon but Sword that make a non-A/B worth it. Most weapon skills are the same expect for damage and number of attacks, with most add effects entirely pointless.
Now number for 2) : I'm sure there are plenty of creative ways to fix that(one example is giving Polearm and Great Sword PvP-style range all the time); but 1) is a no brainer. When in doubt, copy DnD. 2-handed weapons should have a 25% STR bonus. If you feel "nerfy" give dual wield a -15% STR penalty on main hand and -30% STR on sub hand. Read my blog. ffxibrp.livejournal.com Currently: Entry #32, August 31/07.
Entry 32: Death to Castro | | ::Quote Selected:: | | 01-09-2007, 03:46 PM | #14 (permalink) | | Member Join Date: May 2006 Posts: 923 Style: Light - Version 6 My Mood: Thanks: 231 Thanked 68x in 60 Posts Gil: 2,405 Bank: 60,404 Total Gil: 62,809 Donate | Re: Why polearm weapons are so screwed? I am not sure about BST, but at level 75 WAR's Axe skill is A- (capped 269 w/o merit) and DRG's spear is A+ (capped 276 w/o merit). If we factor in capped skill to DPS for those weapons, they should even out a bit (at least in theory).
Now /NIN Dual Weird and /SAM Hasso is very close in terms of speed and damage.  Server: Quetzalcoatl
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75 PLD, 75 SAM, 75 WAR, 75 NIN, 64 MNK, 48 BLU, 39 RDM, 37 DRK, 37 THF, 37 DNC, 33 WHM, 30 PUP, 27 BLM, 26 DRG, 14 RNG | | ::Quote Selected:: | | 01-09-2007, 04:16 PM | #15 (permalink) | | Altanaの戦士 Keeper of Knowledge Join Date: May 2006 Location: Fenrir Server Posts: 2,691 Style: Light - Version 6 Thanks: 124 Thanked 295x in 188 Posts Gil: 477 Bank: 56,909 Total Gil: 57,387 Donate | Re: Why polearm weapons are so screwed? Is it just me or the only reason why those weapons listed by the OP have lower damage rating is not only because they are faster, but also because they can be used by other jobs?
That being said I'm 100% behind the idea of increasing the damage rating of weapons like the Rune Halberd, specially since I can equip that as a PLD.
I never liked the idea of DRGs being the only ones who could use high damage polearms anyway.  | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 08:51 PM. | | |