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Old 08-29-2006, 07:13 AM   #16
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Re: Global Auction House

Quote:
Originally Posted by Murphie View Post
My first reply was because having a mule in every city allows me to benefit from a non-global AH. It wasn't the reason I made the mules, but it's definitely a benefit.
It is also definitely not what you said. I don't know why you even replied with that first comment if you didn't mean what you were saying.

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Originally Posted by Zamphire View Post
When have you ever seen crafters to actually drop prices when able to? It's been my experiance that everytime the game does something good for crafters, prices just go up. Halloween, Easter events, stackable item changes. I can almost promise you that if we had a global AH, all prices woudl reflect the current Jueno AH system.
Crafters undercut prices on nearly everything consumable to run people out of their markets. You are quoting times that demand for selected items is force spiked, so naturally prices will rise until the supply catches up. There are no ways around that, so those instances are not relevant to the dealings of a global auction house.
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Old 08-29-2006, 07:14 AM   #17
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Re: Global Auction House

It is important both story, and gameplay wise to seperate AHs.

Game play issues have ben discussed. Imperfect information and cost of "foreign goods".

Just like NPC vendors with different prices in different areas.

Story-wise, anyone who has done 3 missions knows the strife between nations.

SE will knock this one down as a big fat, "no" easily.
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Old 08-29-2006, 07:21 AM   #18
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Re: Global Auction House

My above comment was flawed yes. Lets rethink it.

Ok, we get a global ah like you ask. Crafters can now easily access ingrediants to make stuff. Now more and more crafters are making these items, driving the price down. Woot! Good, right? Wrong. The price is so low now because of easily accessable ingrediants that crafters stop making the items because it's simply not worth it anymore to make it. The price starts to rise again because there are fewer and fewer items are available for sale, shooting the price higher then before. After about 3 weeks of insainly high prices and very low availability crafters will catch on and make more. If you're lucky prices will drop again because of the market flooding. But if not you've got high prices from smart crafters not flooding the market. Either case you've got a completly unstable econmy here.

There's nothing wrong with the current AH system. Stop being lazy. Set your home point in your home town. Do your crafting at low prices, take a 5 min airship ride to jueno, sell for great profit. Wow, you spent 10min extra then you would if the AH was right next to you.
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Old 08-29-2006, 07:22 AM   #19
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Re: Global Auction House

Bitchy mode go:

How about a menu option that teleports you anywhere you want, in seconds?

Off.

Did it ever cross your mind that theres such a thing as airships,chocobos, spells, and legs, that you can use to travel with? If such a thing existed, barely anyone would roam in towns, they'd be 100% in one spot, much of the uniqueness of each town would be gone, it would make for desolate towns that serve not much purpose other than npcs, not very interactive.. not very immersive.

I seriously dont see the problem of taking an airship to any town, i do it many times, sometimes its all i do in order to craft or whatever, to me its part of the game...

Yea, what's the hurry?
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Old 08-29-2006, 07:27 AM   #20
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Re: Global Auction House

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Originally Posted by kuu View Post
It is important both story, and gameplay wise to seperate AHs.

Game play issues have ben discussed. Imperfect information and cost of "foreign goods".

Just like NPC vendors with different prices in different areas.

Story-wise, anyone who has done 3 missions knows the strife between nations.

SE will knock this one down as a big fat, "no" easily.
Foreign goods just means someone has a mule in the towns delivery boxing items back and forth. I don't really see the distinction made by having them separate, since nobody is actually travelling or otherwise experiencing content to provide "foreign goods."

Story-wise, Jeuno has been neutral. So national strife would play little role in an invitation by Jeuno to larger markets.

Celeal's point would be solid if SE made any reasons for people to care about Conquest again. Too many regions go unclaimed on my server though. However, your reason also implies that a price drop would happen, and isn't this what everyone is looking for? Unless it affects them, of course.
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Old 08-29-2006, 07:48 AM   #21
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Re: Global Auction House

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Originally Posted by Miji View Post
Foreign goods just means someone has a mule in the towns delivery boxing items back and forth. I don't really see the distinction made by having them separate, since nobody is actually travelling or otherwise experiencing content to provide "foreign goods."

Story-wise, Jeuno has been neutral. So national strife would play little role in an invitation by Jeuno to larger markets.

Celeal's point would be solid if SE made any reasons for people to care about Conquest again. Too many regions go unclaimed on my server though. However, your reason also implies that a price drop would happen, and isn't this what everyone is looking for? Unless it affects them, of course.
Do you get free mules? I don't. Do you have multi accounts to log in simutaneously? I don't.

So you're richer, and able to spend more money then I can to get the foreign goods. How's does ths change the fact that you're not suppose to get things cheaply because it's not made natively? You're just that much more willing to fork over "luxury tax".

Jeuno is the best example actually. Nothing is made natively in Jeuno almost, so everything almost always is at a premium. Just like the story. It's imports almost everything.

Non alliance doesn't mean it's cheaper.

And no one is providing "foreign goods?" what are you smoking? That's the basic of basic rules in ffxi AH! Traveling to Bastok to get guild items, then get support, then HQ, then Sell in Jeuno or xxx country where there is high demand for it.

We're all going from one country AH to another to profit...

Heck crafters based their country on their crafts for the sake of Outpost Teleport. That's how important regional goods are.

It's all tied into the story, it's gasp an adventure!
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Old 08-29-2006, 07:52 AM   #22
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Re: Global Auction House

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Originally Posted by Zamphire View Post
My above comment was flawed yes. Lets rethink it.

Ok, we get a global ah like you ask. Crafters can now easily access ingrediants to make stuff. Now more and more crafters are making these items, driving the price down. Woot! Good, right? Wrong. The price is so low now because of easily accessable ingrediants that crafters stop making the items because it's simply not worth it anymore to make it. The price starts to rise again because there are fewer and fewer items are available for sale, shooting the price higher then before. After about 3 weeks of insainly high prices and very low availability crafters will catch on and make more. If you're lucky prices will drop again because of the market flooding. But if not you've got high prices from smart crafters not flooding the market. Either case you've got a completly unstable econmy here.

There's nothing wrong with the current AH system. Stop being lazy. Set your home point in your home town. Do your crafting at low prices, take a 5 min airship ride to jueno, sell for great profit. Wow, you spent 10min extra then you would if the AH was right next to you.
This comment is flawed also. Supply and demand drives this economy, so saying people would let prices sky rocket just isn't right. There would always be someone to fill the void before prices become "insanely high." You are also forgetting the 30+ minute trip to Aht Urhgan if you have to get there from the Western continent more than once a day, but fixing this problem might be the easiest way to allow setting homepoints in hometowns since people seem to think muling goods through the delivery system makes starting cities immersive. Maybe something like a telepoint would help this - something similar to Yhoator or Altepa. These are 2 islands in the same situation as the Eastern continent, except less people want to go there.


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Bitchy mode go:
Not needed, save it for someone else.
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Old 08-29-2006, 08:03 AM   #23
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Re: Global Auction House

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Originally Posted by Miji View Post
It is also definitely not what you said. I don't know why you even replied with that first comment if you didn't mean what you were saying.
Probably because my replies don't have to live up to your standards. I know what I meant.
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Old 08-29-2006, 08:04 AM   #24
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Re: Global Auction House

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Originally Posted by Miji View Post
This comment is flawed also. Supply and demand drives this economy, so saying people would let prices sky rocket just isn't right. There would always be someone to fill the void before prices become "insanely high." You are also forgetting the 30+ minute trip to Aht Urhgan if you have to get there from the Western continent more than once a day, but fixing this problem might be the easiest way to allow setting homepoints in hometowns since people seem to think muling goods through the delivery system makes starting cities immersive. Maybe something like a telepoint would help this - something similar to Yhoator or Altepa. These are 2 islands in the same situation as the Eastern continent, except less people want to go there.



Not needed, save it for someone else.
Why would you need to go to the near east to sell something?
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Old 08-29-2006, 08:06 AM   #25
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Re: Global Auction House

I don't know. Especially if there was a global AH. It's not like people would still hang out anywhere other than Aht Urghan anyway, since it's not the AH that keeps most of them there.
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Old 08-29-2006, 08:18 AM   #26
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Re: Global Auction House

I like the Import/Export system. It allows people from one town to make a small amount of income by shipping items from another. Even if these items are delivery box muled, it is still a task that can be done. I know that I'll generally pay up to a 50% import fee for various goods when I only need a small quantity. Of course, if I'm buying in bulk, I import my own at merchant price. I think that the auction house separation is a very important part of the FFXI economy. It allows four separate economies to operate. Outlying towns have different goods available allowing for them to have locally farmed products available cheaply. Most "materials" in Jeuno are imported. You can see this oftentimes reflected in their price. Just like an RL city that doesn't have a native good, you can make different amounts of money by selling items on different markets. Also, by making these four separate micro-economies, you can have multiple locations to sell your goods so that if some people are flooding Jeuno with a product you are making for money and have driven the price into the crapper (e.g. undercutting to the point of selling at a loss just to "get rid of" product used for skill-up), you can often sell these items in the outer town markets for a profit. Thus, for instance, skillup Iron Ingots in Jeuno going for nil (say 30k per stack) because they're chaff from Hi-levels making Steel and/or skilling people, you can snag a few 30k stacks from Jeuno and sell them in Bastok/San d'Oria to crafters there for 40k which is still cheaper than you can make them unless you're mining ores (the materials for a stack of Iron Ingots at NQ without crystals is about 800 per ore or 38400). You've just made some crafters happy, giving them materials at an excellent price without a boat-ride or muling, and you've made yourself 10k per stack profit even though you'll probably have to wait a little while longer to sell them--If the people who made them want to lose money on them, so be it, I'll be happy to make their money for them.

Separated Auction Houses = Good Thing

Connected Auction Houses = Bad Thing

imo
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Old 08-29-2006, 08:23 AM   #27
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Re: Global Auction House

Quote:
Originally Posted by Zamphire View Post
My above comment was flawed yes. Lets rethink it.

Ok, we get a global ah like you ask. Crafters can now easily access ingrediants to make stuff. Now more and more crafters are making these items, driving the price down. Woot! Good, right? Wrong. The price is so low now because of easily accessable ingrediants that crafters stop making the items because it's simply not worth it anymore to make it. The price starts to rise again because there are fewer and fewer items are available for sale, shooting the price higher then before. After about 3 weeks of insainly high prices and very low availability crafters will catch on and make more. If you're lucky prices will drop again because of the market flooding. But if not you've got high prices from smart crafters not flooding the market. Either case you've got a completly unstable econmy here.

There's nothing wrong with the current AH system. Stop being lazy. Set your home point in your home town. Do your crafting at low prices, take a 5 min airship ride to jueno, sell for great profit. Wow, you spent 10min extra then you would if the AH was right next to you.
I think your thinking is incorrect. That is how the real world economy works, and that is how it should work. Everything goes up and down. I'm not going to spew my nonsense economy in here, but for example. I send my Spider Webs to Windurst, because I can make a bigger profit there than I can in Aht Urghan. If prices were relatively the same throughout the citys, and jeuno AH, then the amount of spider webs would still decrease at a good rate because the crafters have access to more ingredients. With more access available, more people purchase, and they will try to find the best price. If all the cities contain the same price, the sellers would need to compete with each other to drop to the lowest prices.

I farm spider webs when I have nothing else to do, but it doesn't prevent me from doing other things. I just like the aspect of being able to sell to all available markets.

I prefer a centralized area to sell goods. It reaches a wider audience and thus moves goods faster.
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Old 08-29-2006, 08:42 AM   #28
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Re: Global Auction House

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Originally Posted by Omniblast View Post
I think your thinking is incorrect. That is how the real world economy works, and that is how it should work. Everything goes up and down. I'm not going to spew my nonsense economy in here, but for example. I send my Spider Webs to Windurst, because I can make a bigger profit there than I can in Aht Urghan. If prices were relatively the same throughout the citys, and jeuno AH, then the amount of spider webs would still decrease at a good rate because the crafters have access to more ingredients. With more access available, more people purchase, and they will try to find the best price. If all the cities contain the same price, the sellers would need to compete with each other to drop to the lowest prices.

I farm spider webs when I have nothing else to do, but it doesn't prevent me from doing other things. I just like the aspect of being able to sell to all available markets.

I prefer a centralized area to sell goods. It reaches a wider audience and thus moves goods faster.
That's percisely the reason S-E decided to seperate the AH. They didn't want a what you want.

They wanted restricted goods similar to how a real/fantasy world should work.

The whole idea of Regional Goods, comes from that. Why make it so that it's cheaper to buy pinapples in Kazham, then any other place in the world?

Why make it so that unless your nation controls the region, you can't get that NPC? Why make it so that you can only OP back to your nation?

Why even have seperate guilds in seperate nations? Why do they take holidays.
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Old 08-29-2006, 09:27 AM   #29
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Re: Global Auction House

Please calm down everyone, lets try to use reasoning

This time, I will use gardening as an example. It usually take 3 days (earth time) to grow stuff from gain-seed (such as taru-rice), 6 days (earth time) to grow stuff from fruit-seed.

On the other hand, it is possible for players to buy those "gardening-products" from NPC within 5 minutes to 1 hour (Guild-shop close/holiday, wait for next game day). There are players in this game who actually import goods from NPC and export to Auction House.

However, thanks to the localized Auction House, the low supply of NPC and the time travel between cities (or the time to use delivery box between mules), Gardeners can avoid selling their products in location where guild/regional-vendor is found.

If this game is using a Global Auction House system, will players grow stuff from gardening (take days or weeks)? Or will players go camp NPC vendors (take miuntes to an hour)?

A real life example is the Regional Code in DVDs. North America uses Region 1, Japan Region 2, most Asian countries use Region 3, etc. If your DVD player is Region 1 only, then it can only play Region 1 DVD. The reason for the "region-code" is to discourage trader to import "cheap" DVDs from other countries and sell them at location where the price is high (deal to difference in standard of living, taxes, etc). For example, DVD movies in Hong Kong and China is very cheap, compare to U.S.

*Added*

The current "Nationalized Auction House" is like a check and balance system: If an item of one AH is high, buyers can go to other AH and seek for lower price. On the other hand, if price of an item is low in one AH, sellers can go to other AH to sell their product at a higher price. Global Auction House system will take away such function.
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Last edited by Celeal; 08-29-2006 at 09:44 AM. Reason: *Added*
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Old 08-29-2006, 11:53 AM   #30
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Re: Global Auction House

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Probably because my replies don't have to live up to your standards. I know what I meant.
I think people would agree that these are not just my standards. You tried playing every angle, in this case conflicting with your previous, until you brought your replies to be irrelevant to the OP. I'm not sure this is good form on any forums (i.e. not just my standards). Debate is healthy - there were a few good issues brought up on the subject, but I'm not sure what you were trying to prove.
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