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| | #1 |
| Junior Member Join Date: Jun 2006 Location: Tallahassee, FL
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My Mood: | Auto Targeting Mobs
Ok so this happens to me alot: I will be fighting a mob and one of his buddies links. So now I am fighting two mobs. No problem, thats part of the game. My problem is that when I finish the first one often I don't always auto-target the second one. It seems to depend on whether or not I am directly facing the new mob. So when I don't auto-target the second mob I have to manually target him, and I usually get the message: You must wait to perform that action 3-4 times before I can finally attack. In the meantime the mob has gotten off a few free hits on me. I understand that the message is to prevent bots and whatnot, but can you please fix the auto-target feature so I will target the 2nd mob irregardless of where he is standing!! Last edited by Greylynx; 08-08-2006 at 11:00 AM. |
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| | #2 |
| Junior Member Join Date: Sep 2003 Location: california
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| Re: Auto Targeting Mobs
well, its like that, or more like that, because recently, there was a macro that would allow 2handed weapons to attack, quickly disengage, and attack again, preforming 2 attacks, in way less time that it would take to swing the weapon :x you can always, quickly hit switch target, and target the next mob before it dies :x or, face both mobs equally :x
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| | #3 |
| Junior Member | Re: Auto Targeting Mobs
I have to agree with Akai, sorry but that feature was put in there for that sole reason. Just do what i do and line the mobs up or have switch target ready and available (and don't worry, it happens to me all the time, but that's the troubles we face in vanadiel). |
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| | #4 |
| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
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My Mood: | Re: Auto Targeting Mobs
Actually if you're fast enough you can switch targets right as you land the final hit and you'll change targets immediately. There's only an issue if you wait until the previous one dies then try to retarget. Icemage |
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| | #5 | |
| Junior Member | Re: Auto Targeting Mobs Quote:
Really, unless I've got two critters lined up at almost zero degrees, auto-target fails to pick up the second one. Gyrating around the initial target to try and line up the secondary works sometimes, but I've also gotten into a situation where doing so makes the first monster go into a tight orbit around my character resulting in a string of "Unable to see the <insert monster name here>." I've submitted bug reports to SE about this, but it's a good question, and I'd like them to respond. Really, I'm not terribly interested in the "You must wait to perform that action," message as much as I am hearing a response to a rather broken auto-target.
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| | #6 |
| Pointy Stick Allied Ribbon of Glory Join Date: Apr 2004 Location: Portland, OR
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My Mood: | Re: Auto Targeting Mobs
Since I started doing Dynamis I haven't had autotarget turned on anyway. Before that time though I never really had an issue with this. You can't traditionally attack a mob outside of that cone in front of you anyway without getting the 'unable to see' message. I don't think its broken the way it is myself.
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| | #7 | |
| Junior Member Join Date: Jun 2006 Location: Tallahassee, FL
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My Mood: | Re: Auto Targeting Mobs Quote:
I totally agree with this Gentoo. I am not asking for the "you must wait to preform that action" message to go away, I want SE to fix autotarget so it works the wasy its supposed to. There is no reason I shouldn't autotarget a second mob thats attacking me after I finish off the first one. | |
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| | #8 | |
| Lives in Drury Lane Super Moderator Mythril Star Join Date: May 2004 Location: Portugal
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My Mood: | Re: Auto Targeting Mobs
Perhaps a function, that would allow you to queue up mobs? then would need to be in melee range, press right twice on the attack command to queue up a mob, select the second mob, and it will auto-target that mob after you killed the first one, i know very well how frustrating this is.
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| | #9 | |
| Junior Member | Re: Auto Targeting Mobs Quote:
I don't know if you put would put your weapon away after killing the first one though.
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| | #10 | |
| Junior Member | Re: Auto Targeting Mobs Quote:
Really, for the sake of this thread, what it comes down to is this: Why, when a monster in my field of vision is attacking me (even using first person POV), isn't my current battle target, and it's unclaimed, does autotarget not pick it up when my current <bt> is defeated? That's what I'd like to see SE answer. On the surface the auto-target feature appears to be busted, but SE might have a good reason why it operates the way it does.
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| auto, mobs, targeting |
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