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Old 07-27-2006, 06:38 PM   #1 (permalink)
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Assaults based on Luck
Q: Why do some assault have to be based almost entirely on luck rather than skill?

I have formed a small set in which to do assaults with my friends, and we have done four Mamool Ja Training Grounds exercises so far, all of them "Imperial Agent Rescue" in which an agent can be in one of three cells, all must be opened using enemies' special attacks. Of the four times we've done this assault, we have only won once.

The reasons for the losses are simple: the monsters seldomly use the Firespit and Weapon Toss attacks, and when they do, there's a small chance they will actually hit the door instead of the person tanking. And, if one does manage to get a door open, the agent may not even be in the chosen room. The odds of winning are really low. There are quite a few more I could say, but... no time.

I just hope some of this is eventually fixed.



guh :D
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Old 07-27-2006, 07:17 PM   #2 (permalink)
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Re: Assaults based on Luck
Actually, this one is very easy, and only depends on the rate at which the mob spams WSes. You can dodge Firespit and the Weapon throwing if you time it right. Or you can stand with your back to the gate, and the gate will seem to still take some damage.




Be like a Paladin.
Take the hit, shrug it off, and ask if their mom hits any harder.
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Old 07-27-2006, 08:58 PM   #3 (permalink)
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Re: Assaults based on Luck
I'll have our paladin give moving away a try next time we do this assault. I still feel that evasion and luck play quite a large role in this instance, though.



guh :D
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