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Old 05-03-2008, 10:07 AM   #16 (permalink)
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Re: Subjobs for Healing
Hmm good point, I can see how that would get annoying. Still, it does seem like a good way to not have to rest ever (except for your wyvern)
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Old 05-03-2008, 12:57 PM   #17 (permalink)
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Re: Subjobs for Healing
No, DRG/SCH wouldn't work as a way not to have to rest. In order to get the MP efficiency of healing breath, you have to be below 50% hp so you can *use* healing breath, which will kill sublimation.

Sublimation: Only works above 50% hp; shuts off if you go below 50% hp for even one tick
Healing Breath: Only works below 50% hp; must wait until you're below 50% hp, then cast a spell, then wait for HB to go off

See the problem?

If you want to not have to rest, you'll have to keep relying on sanction/sigil.

One benefit of /whm is reraise - especially nice in campaign, where shit happens. Besieged too, but I don't usually go to besieged as DRG, too much wyvern killing spam.



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Old 05-03-2008, 01:04 PM   #18 (permalink)
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Re: Subjobs for Healing
Yes I know about how breaths trigger.

However, Couldn't you simply use Regen 1 or 2 to push your HP up a bit and then use it between fights? It's probably still nowhere near as practical as /WHM RDM or BLU but it's still an option.
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Old 05-03-2008, 01:50 PM   #19 (permalink)
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Re: Subjobs for Healing
Sublimation is a moot issue if you're fighting something you can Aspir... At DRG72+ with /SCH, that is.



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Old 05-03-2008, 02:14 PM   #20 (permalink)
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Re: Subjobs for Healing
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Old 05-03-2008, 03:32 PM   #21 (permalink)
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Re: Subjobs for Healing
Just how good is /Sch Aspir anyway?

I've used it as Blm on things like worms, but haven't been that impressed by it. Well, it's decent, but it's not what I would count on to keep my mp up.





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Old 05-03-2008, 03:38 PM   #22 (permalink)
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Re: Subjobs for Healing
Originally Posted by Vyuru View Post
Just how good is /Sch Aspir anyway?
Just about as good as main SCH Aspir.

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Old 05-03-2008, 03:55 PM   #23 (permalink)
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Re: Subjobs for Healing
I am aware of that YM.

However, as I said, in my experience as Blm fighting worms that con what, EM-T by the time I had Aspir, with capped A- skill, was frankly unimpressive and I would not count on Aspir to keep my mp up.

/Sch comes with a B- assuming Dark Arts, not an A-, so their Aspir is worse.
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Also keep in mind, it's not worth my time to sub a mage subjob if I'm not fighting EM-T monsters as Drg. If I am fighting DC-EM mobs, then I sub Brd, if higher, a mage job. Chigoe and other monsters with a high DA/TA rate (Qiqirn, some mobs in the past) have been the sole exception to that rule that I have found.





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Last edited by Vyuru : 05-03-2008 at 03:58 PM. Reason: Automerged Doublepost
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Old 05-03-2008, 04:11 PM   #24 (permalink)
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Re: Subjobs for Healing
I was mistaken: I had thought that by "past experience with BLM" you meant DRG/BLM.

Ah, well.
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Old 05-03-2008, 04:43 PM   #25 (permalink)
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Re: Subjobs for Healing
Given that you can't even use aspir from /SCH until 72, I'd say you should be draining a good chunk of MP by that point.
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