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Old 06-03-2007, 09:53 AM   #1 (permalink)
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Drg/Pup----- Is it possible?
Hello all. This is only a conception as of yet because i cant try these ideas out yet. When i get my pup lvs up i'll be able to test it out a little more. Please add any info/opinions you may have. I would appreciate any help you could give with this project.


DRG/PUP A Guide By Destyne

Job Traits

10 Attack Bonus-- +10 attack
20 Resist Slow
25 Martial Arts
25 Dragon Killer

30 Accuracy Bonus-- +10 accuracy
40 Evasion Bonus-- +10 Evasion
75 Empathy--Merited
75 Strafe--Merited


Job Abilities
1 Spirit Surge

* Adds your wyvern's strength to your own.
* Obtained: Dragoon Level 1
* Recast Time: 2:00:00
* Duration: 1:00


[edit] Notes/Description

* Spirit Surge is a Dragoon's 2 hour special ability.
* A Dragoon must have a Wyvern out in order to use Spirit Surge.
* The Dragoon's Wyvern is absorbed upon use of Spirit Surge.

* While this ability is in effect, Jump, High Jump, and Super Jump gain additional effects:
o Jump temporarily weakens an enemy’s defense.
o High Jump causes an enemy’s TP to be reduced by a percentage proportionate to the amount of damage inflicted.
o Super Jump causes the closest party member behind the dragoon (from the point of view of the monster) to have his or her enmity reduced by half.
* The Dragoon's maximum HP is increased by roughly 15% and is healed by the Wyvern's current HP.
* The Dragoon gains a large STR boost. (= 1 + level / 5)
* The Wyvern's attack speed is deducted from the Dragoon's granting him increased attack speed.
* The Wyvern's per-hit damage is added onto the Dragoon's individual attacks.
* The Wyvern's current TP is added to the Dragoon's and with proper timing a self-skillchain may be performed.
* The recast time for the Jump, High Jump, and Super Jump job abilities will be reset when using Spirit Surge.

1 Call Wyvern
* Summons a Wyvern to fight by your side.
* Obtained: Dragoon Level 1
* Recast Time: 0:20:00
* Duration: Instant
* Special: Only available if Dragoon is your main class.

1 Activate
* Calls forth your automaton.
* Obtained: Puppetmaster Level 1
* Recast Time: 0:20:00
* Duration: Instant

1 Deploy
* Orders your automaton to attack.
* Obtained: Puppetmaster Level 1
* Recast Time: N/A
* Duration: Instant

1 Deactivate
* Deactivates your automaton.
* Obtained: Puppetmaster Level 1
* Recast Time: 1:00
* Duration: Instant

1 Elemental Maneuvers-- must have animator equipped

5 Ancient Circle
* Increases party members' resistance against Dragons.
* Obtained: Dragoon Level 5
* Recast Time: 10:00
* Duration: 00:30

10 Jump
* Performs a jumping attack on the enemy.
* Obtained: Dragoon Level 10
* Recast Time: 1:30
* Duration: Instant

20 Retrieve
* Orders your automaton to return to your side.
* Obtained: Puppetmaster Level 10
* Recast Time: N/A
* Duration: Instant

25 Spirit Link
* Sacrifices own HP to heal Wyvern's HP.
* Obtained: Dragoon Level 25
* Recast Time: 3:00
* Duration: Instant

35 High Jump
* Performs a high jumping attack on enemy.
* Obtained: Dragoon Level 35
* Recast Time: 3:00
* Duration: Instant

50 Super Jump
* Performs a super jump.
* Obtained: Dragoon Level 50
* Recast Time: 3:00
* Duration: Instant

75 Deep Breathing -- Merited
* Enhances the effect of next breath used by wyvern.
* Obtained: Dragoon Level 75
* Recast Time: 15 Minutes
* Duration: 3:00 or until the next breath is executed

75 Angon -- Merited
* Expends an Angon to lower an enemy's defense.
* Obtained: Dragoon Level 75
* Recast Time: 3 minutes
* Duration: 30 seconds (+15 seconds for each merit, cap is 1 min)
* Effect: Physical defense of target approximately -20% (51/256).


Working with an Automon
Now, we all know a Drg was meant to be with our wyverns, but what if we can get more from another partner? For this guide i am considering only the Sharpshot frame automon because at my level in-game most pt's are fighting piercing weak mobs. So with that said, lets take some looks at the Sharpshot.

Sharpshot
Elemental Slots
Fire 6
Ice 2
Wind 7
Earth 3
Lightning 6
Water 5
Light 5
Dark 2

Attatchments

Note: These are for my testing and not the only combonation possible


Ability Attatchments
Shock Absorber-- Stoneskin
Volt Gun-- Enthunder
Flashbulb-- Flash
Reactive Shiled-- Blaze Spikes
Strobe-- Provoke(only in worst case scenario)
Auto Repair Kit 2-- Regen (2 hp per tick w/1 light maneuver up)
Turbo Charger-- Haste


Skill Up Attatchments
Attuner-- Increases attack against powerful enemies (possibly a must have as the automon will only be at lv 37 since it will be subbed)
Tension Spring 2-- Increases Attack
Stabilizer 2-- Increases Accuracy
Heat Seeker-- Analyzes enemy evasion patterns and gradually enhances accuracy.
Accelerator 2-- Enhances Automaton Evasion

Battle Tactics

this is where i am still at a loss as i cant test any of it; ;

So at higher lvs most pt's seem to be fighting piercing weak mobs. Being a drg with a polearm we'll get this piercing bonus naturally but our wyverns won't because they are considered blunt. Now if we were to have the Sharpshot puppet out this means that it will also naturally recieve this bonus adding to its damage total. Also if we set the automon up to attack from next to the mobs it will not only get the ranged attacks but also normal melee. Adding to that it will also have en-thunder to pick up its DOT a little more. So this may bve a short example of how a fight may go(only from the drg's perspective , not added with the rest of pt)

Mob is pulled to camp
Drg uses Wind Maneuver-- Auto's R.Acc goes up along with recieving Haste
Pt begins attacks/nukes/debuffs
Drg engages themself and deploys puppet on mob
Drg uses Light Maneuver-- Auto uses Flash on mob and recieves Regen
Drg continues with normal jumps and DD
Drg uses Thunder Maneuver-- Enthunder is enhanced along with Accuracy(also if close to 100%tp, Forcing auto to use Daze ws when 100% is reached)
Drg continues as normal with drg subbing in an Earth Maneuver(Stoneskin) every 3mins. or so while trying to keep Wind(for R.acc) light(for Flash every 30sec.) and thunder(for Daze)
Fights end as normal.


Also in a "Worst Case Scenario"
fight is going horribly out of control
Drg /ja "Deactivate"
Drg /ja "Call Wyvern"
Drg /wait 2
Drg /ja "Spirit Surge"
Drg /ja "Activate"
Drg /ja "Deploy"
Drg /ja "Jump" -- Mob def down
Drg /ja "High Jump" -- causes an enemy’s TP to be reduced by a percentage proportionate to the amount of damage inflicted.
Drg /ja "Super Jump" (if needed)

Hopefully the fight has ended before all that happens, but you get the idea i hope.


Well, thats as far as ive gotten so far and any help info would be nice.
I am also well aware that with a post like this i can(and probably will) be rated down in forums, but just remember its just an idea of a possibility.



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Old 06-03-2007, 09:55 AM   #2 (permalink)
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Re: Drg/Pup----- Is it possible?
FFXIO doesn't have a post rating system.

That said, rate down.
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Old 06-03-2007, 10:50 AM   #3 (permalink)
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Re: Drg/Pup----- Is it possible?
um, i don't think you can have a wyvern and automaton at the same time...
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Old 06-03-2007, 11:00 AM   #4 (permalink)
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Re: Drg/Pup----- Is it possible?
you can only have one pet out a time with the exception to a pet and a NPC or other wise it would screw SMNs and BST over



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Old 06-03-2007, 11:15 AM   #5 (permalink)
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Re: Drg/Pup----- Is it possible?
there was never the intention of having two pets out at once.Just the puppet and only wyvern to use as sacrifice for Spirit Surge but even then if you read bottom part of post it shows macro to deactivate puppet before calling wyvern.



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Old 06-03-2007, 11:33 AM   #6 (permalink)
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Re: Drg/Pup----- Is it possible?
If I get this right, you mean Automaton should be used in place of Wyvern for better damage output for a DRG/PUP?

I've heard stories that Automatic from /PUP is terrific at very low levels, but does it scale up well? I'd be very interested in any testing you can cite.



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Old 06-19-2007, 09:45 PM   #7 (permalink)
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Re: Drg/Pup----- Is it possible?
One pet Sub Job = Very too weak = miss miss miss damage0

The Good Subjob for DRG = WAR,SAM,WHM,BLM,RDM,BLU,THF

For my DRG i have choice DRG/BLU for solot and WAR or SAM for DD
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Old 06-19-2007, 11:27 PM   #8 (permalink)
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Re: Drg/Pup----- Is it possible?
Originally Posted by lovekill View Post
One pet Sub Job = Very too weak = miss miss miss damage0
Is that entirely true? A DRG/BST may be able to charm Even Match pet, which should be more of a DD than his Wyvern.



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Old 06-20-2007, 02:07 AM   #9 (permalink)
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Re: Drg/Pup----- Is it possible?
as a RDM/BST with +27 CHR i wasn't able to charm a EP in ToAU might try a non ToAU area and the pup would be gimped as it would be capped at the same lvl as your sub meaning half skilled PUP, bu on a side note you can skill up your PUP as a Sub



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Old 06-20-2007, 02:24 AM   #10 (permalink)
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Re: Drg/Pup----- Is it possible?
Originally Posted by Srxjo View Post
as a RDM/BST with +27 CHR i wasn't able to charm a EP in ToAU might try a non ToAU area and the pup would be gimped as it would be capped at the same lvl as your sub meaning half skilled PUP, bu on a side note you can skill up your PUP as a Sub
Hmm. Sorry to hear you had such a hard time with Charm, but I've spent hours watching my sister solo'ed on NIN/BST to Lv.37 (almost 38); NIN/BST can charm pets well enough to exp pretty much like BST, so there's no reason why DRG/BST cannot.

She's also Lv.60 BST, though; maybe that's the difference.

Anyway, this is getting really off topic; the thread is about DRG/PUP. If /PUP can be used to level the automaton's skill when on a high level job, so that begs the question exactly how toned down is the automaton from /PUP.

Really hoping someone had tested it and would report how it went...



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Old 06-20-2007, 02:27 AM   #11 (permalink)
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Re: Drg/Pup----- Is it possible?
you can only skill it up to the lvl 37 PUP skill cap



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Old 06-20-2007, 03:53 AM   #12 (permalink)
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Re: Drg/Pup----- Is it possible?
Quote:
She's also Lv.60 BST, though; maybe that's the difference.
Yes, I would say that is what makes the difference. From what I understand, CHR is not the only stat in BST charming. When you charm, it does take in the BST level, regardless of what it's real level is. In other words, if I were ---1/BST75 (a 75 BST subbed to any level 1 job), I could probably charm Ts pretty well. Likewise, a BRD75/BST1 could also charm fairly decent mobs (DC's maybe?) because of the high CHR.



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Old 06-20-2007, 04:01 AM   #13 (permalink)
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Re: Drg/Pup----- Is it possible?
Originally Posted by KingOfZeal View Post
1/BST75 (a 75 BST subbed to any level 1 job), I could probably charm Ts pretty well. Likewise, a BRD75/BST1 could also charm fairly decent mobs (DC's maybe?) because of the high CHR.
Stats are a little wacky at the low levels, so I'm not inclined to judge the viability of charming Tough's using /BST from 1/BST75. I can say that as NIN/BST, my sister seemed to have had more difficulty charming T bats than as BST.

I doubt BRD75/BST1 can charm all that well; call it a hunch.



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Old 06-20-2007, 04:25 AM   #14 (permalink)
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Re: Drg/Pup----- Is it possible?
BRD can charm with Maiden's Virelai anyway. That's besides the point though. Yes, Charm works based on your BST's actual level, not just what it is when subbed. This is why a 75 job who also has BST at 75 can charm things fairly easily with some CHR gear. I remember seeing a 75 PLD/BST wearing full Koenig (which gives huge CHR bonuses) charming Steelshells and Korrigans and sending them at Elder Goobbues in The Boyahda Tree once. Obviously his BST was also leveled, or he'd have not been able to do that.

Anyway, like others have mentioned, your automaton would only be half-leveled, and thus wouldn't be anywhere near as strong as your wyvern. So no, it wouldn't work out very well.




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Old 06-20-2007, 07:29 AM   #15 (permalink)
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Re: Drg/Pup----- Is it possible?
I thought I'd have no interest in this thread but I'm glad I dropped in...

the first responses clearly didn't even read the thread, as you thought the intent was 2 pets at the same time. The rest of you keep assuming that /pup is F'n weak. What we know:

- /pup at early levels is powerful
- /bst is a perfect example of the SJ rule not always applying (Btw, the difference between 2 naked 75 rdm/37 bsts was noted I believe -- one of their gauges showed a different result than the other despite identical stats because one was 75 bst as well while the other was 40ish).

We really do not know how /pup works and cannot assume.

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