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Old 11-04-2006, 07:07 AM   #1
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textures Mess up

Hello every, i am having a problem with reimporting .dds stuff from change tex, when it import it back in the game it is all compressed and doesnt go on the Object right....can anyone help me?
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Old 11-04-2006, 07:09 AM   #2
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Re: textures Mess up

Oh and by the way can Somone Put here the .dat for Hume face 2-b...i, like a retard, fogot to back it up before it screwed up



Thanks in advance
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Old 11-04-2006, 07:23 AM   #3
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Re: textures Mess up

Not sure if you wanted HumeM or HumeF, so I put both faces in the zip.

For your problem, only thing I can think which might cause this problem is that you're trying to import a different sized .dds file. You can't change the size.
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File Type: zip 2B.zip (38.9 KB, 7 views)
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Old 11-04-2006, 08:05 AM   #4
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Re: textures Mess up

what do you mean my different size? Like as in KB?? or as in Resolution? I dont change the resolution at all but it gets 2 kb bigger when i am finished.
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Old 11-04-2006, 08:09 AM   #5
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Wink Re: textures Mess up

Quote:
Originally Posted by Korith View Post
... You can't change the size.
Hallihallo

You can't change the size in a simple way without VRS but you can.

To Sehi:
If the DDS has the same size: Is the UV mapping correct?

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Old 11-04-2006, 08:55 AM   #6
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Re: textures Mess up

I was reffering to resolution. If you aren't changing that then I'm not sure what your problem is. Unless, as Nomido said, is a UV mapping problem.
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Old 11-04-2006, 11:22 AM   #7
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Re: textures Mess up

Could you possibly explain the UV mapping to me...only thing i did was export it, change add some face tatoos made the eyes green and tried to port it back...but if was all messed up when i went into game to look at it....i didnt do anything else.


Explain what you mean about uv mapping being correct.
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Old 11-04-2006, 02:12 PM   #8
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Re: textures Mess up

In short, UV mapping controls how the image is wrapped around the 3D object.

Ye Olde Grumy Rarab's Modding Guide

The Metasequoia section of that guide talks about UV mapping if you want to learn how to change it. That guide covers most aspects of modding FFXI.
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Old 11-04-2006, 02:18 PM   #9
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Wink Re: textures Mess up

Quote:
Originally Posted by Sehi View Post
Could you possibly explain the UV mapping to me...only thing i did was export it, change add some face tatoos made the eyes green and tried to port it back...but if was all messed up when i went into game to look at it....i didnt do anything else.
Explain what you mean about uv mapping being correct.
Hallihallo Sehi

Why don't you attach a picture of the messed up model to your post?
A picture says more than thousand words

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Old 11-04-2006, 04:26 PM   #10
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Re: textures Mess up

Well, its not messed up anymore but if i try again and it messes up, i will definently post it...wait i actually have one of it messed up, i took a screen...
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Old 11-04-2006, 05:30 PM   #11
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Re: textures Mess up

This is what i am trying to put on it if you needed to know...this is PSD format though..so to preserve it ya know.
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File Type: psd Hume Face 2-a.psd (66.2 KB, 18 views)
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Old 11-05-2006, 04:39 AM   #12
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Re: textures Mess up

Hallihallo Sehi

Let me list what i think you do. Tell me if you do something another way:

1.Open Changetex
2.Open DAT with Changetex
3.Export DDS with Changetex
4.Open DDS with GC3 Graphicconverter
5.Save DDS as BMP
6.Edit it with a picture edit program
7.Open GC3 Graphiconverter
8.Open edited BMP
9.Convert BMP to DDS
10.Save it as DDS
11.Import edited DDS into the DAT with Changetex.

Is this he way you change the DDS or do you do it in another way?

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Old 11-05-2006, 07:18 AM   #13
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Re: textures Mess up

Close


this is what i do

1. Open changetex
2. Open the Dat i want to Alter in changetex
3. Extract the .dds from the Dat with chagetex
4. Save the .dds as a .dds
5. Open the .dds in photoshop
6. Edti/alter it in Photoshop
7. Save as a .psd to preserve it then save as a .dds over the original
8. import it back into the .dat with changetex
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Old 11-05-2006, 08:29 AM   #14
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Talking Re: textures Mess up

Quote:
Originally Posted by Sehi View Post
...
5. Open the .dds in photoshop
6. Edti/alter it in Photoshop
7. Save as a .psd to preserve it then save as a .dds over the original
..
Hallihallo Sehi

I see 2 options for you:

1.Use GC3 Graphicconverter and work with the *bmp format.

2.Write a plugin for photoshop that prevents it from destroying the FFXI-dds format. :p

Nice Day
Nomido

Last edited by Nomido; 11-05-2006 at 08:43 AM.
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Old 11-05-2006, 08:49 AM   #15
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Re: textures Mess up

Photoshop DDS Plugin.

Make sure your settings match the ones specified on that page when you save.

If you still have problems, try one of these:
-Try using graphcs converter 3 like Nomido said
-Use the model viewer to export things instead
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