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Old 08-11-2006, 10:02 PM   #1 (permalink)
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Graphics converter 3 problem
Graphics converter 3 won't make alpha maps for me ><

Last edited by Vinsent : 08-11-2006 at 10:21 PM.
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Old 08-12-2006, 12:37 AM   #2 (permalink)
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Re: Graphics converter 3 problem
Hmm, be more Specific. You can't save the alpha maps from the program to use? Or when you convert to DDS and import it back into MV its not working? Or Something else maybe?



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Old 08-12-2006, 12:45 AM   #3 (permalink)
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Re: Graphics converter 3 problem
It lets me save it but the alpha map is just a big blank bmp >_>;
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Old 08-12-2006, 04:31 AM   #4 (permalink)
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Re: Graphics converter 3 problem
Well, thats what a Alpha Map is, White is your Solid area's and Black is your Transparent Sections. Make a Section of it black and load it back, and you should notice the texture dissapear



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Old 08-12-2006, 05:15 AM   #5 (permalink)
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Re: Graphics converter 3 problem
I thought graphics converter 3 made the alpha map for you >_>;
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Old 08-12-2006, 05:22 AM   #6 (permalink)
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Re: Graphics converter 3 problem
It does, but unless there wasn't any transparency in the DDS when you saved the alpha channel. Then you just get a solid white BMP



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Old 08-12-2006, 05:29 AM   #7 (permalink)
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Re: Graphics converter 3 problem
How do you put transparency in the DDS?
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Old 08-12-2006, 05:38 AM   #8 (permalink)
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Re: Graphics converter 3 problem
Well, Its usually easiest to have a program where you can load in the the texture and blank file so you can have to orginal texutre to overlay and get it right how you want.

But just Simply Make sections in the BMP you saved chaning the color to Solid black, then load it into GC3 with the DDS open and it will show oyu what i ttakes away.



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Old 08-12-2006, 05:49 AM   #9 (permalink)
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Re: Graphics converter 3 problem
Originally Posted by Kilandor
Well, Its usually easiest to have a program where you can load in the the texture and blank file so you can have to orginal texutre to overlay and get it right how you want.

But just Simply Make sections in the BMP you saved chaning the color to Solid black, then load it into GC3 with the DDS open and it will show oyu what i ttakes away.
Where would i find something like that?>_>;
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Old 08-12-2006, 05:57 AM   #10 (permalink)
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Re: Graphics converter 3 problem
I don' tknow of any free Programs off hand that do this Maybe Gimp?

Would need to look for a Image editing program with Layers Featrue.



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Old 08-12-2006, 06:30 AM   #11 (permalink)
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Re: Graphics converter 3 problem
Is there any program that will make the alpha map for me?
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Old 08-12-2006, 08:49 AM   #12 (permalink)
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Re: Graphics converter 3 problem
When I'm making an alpha map for a texture that didn't already have one, I simply copy the original texture and paste it as a new image, then black out what I want to be transparent and fill white around those blacked out areas. Save as the correct name and presto-chango, one alpha map ready to serve. Seriously, there really isn't any need for a whole separate program.



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Old 08-12-2006, 04:35 PM   #13 (permalink)
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Re: Graphics converter 3 problem
Guess theres no being lazy when you're making dats
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Old 08-13-2006, 05:52 AM   #14 (permalink)
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Re: Graphics converter 3 problem
There's just no way for the program to know what you want hidden.
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