08-11-2006, 10:02 PM | #1 (permalink) | | Junior Member Join Date: Jul 2006 Posts: 25 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 264 Bank: 0 Total Gil: 264 Donate | Graphics converter 3 problem Graphics converter 3 won't make alpha maps for me >< Last edited by Vinsent : 08-11-2006 at 10:21 PM. | | ::Quote Selected:: | | 08-12-2006, 12:37 AM | #2 (permalink) | | Junior Member Join Date: Oct 2005 Posts: 406 Style: Light - Version 6 Thanks: 0 Thanked 4x in 4 Posts Gil: 2,696 Bank: 0 Total Gil: 2,696 Donate | Re: Graphics converter 3 problem Hmm, be more Specific. You can't save the alpha maps from the program to use? Or when you convert to DDS and import it back into MV its not working? Or Something else maybe? | | ::Quote Selected:: | | 08-12-2006, 12:45 AM | #3 (permalink) | | Junior Member Join Date: Jul 2006 Posts: 25 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 264 Bank: 0 Total Gil: 264 Donate | Re: Graphics converter 3 problem It lets me save it but the alpha map is just a big blank bmp >_>; | | ::Quote Selected:: | | 08-12-2006, 04:31 AM | #4 (permalink) | | Junior Member Join Date: Oct 2005 Posts: 406 Style: Light - Version 6 Thanks: 0 Thanked 4x in 4 Posts Gil: 2,696 Bank: 0 Total Gil: 2,696 Donate | Re: Graphics converter 3 problem Well, thats what a Alpha Map is, White is your Solid area's and Black is your Transparent Sections. Make a Section of it black and load it back, and you should notice the texture dissapear  | | ::Quote Selected:: | | 08-12-2006, 05:15 AM | #5 (permalink) | | Junior Member Join Date: Jul 2006 Posts: 25 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 264 Bank: 0 Total Gil: 264 Donate | Re: Graphics converter 3 problem I thought graphics converter 3 made the alpha map for you >_>; | | ::Quote Selected:: | | 08-12-2006, 05:22 AM | #6 (permalink) | | Junior Member Join Date: Oct 2005 Posts: 406 Style: Light - Version 6 Thanks: 0 Thanked 4x in 4 Posts Gil: 2,696 Bank: 0 Total Gil: 2,696 Donate | Re: Graphics converter 3 problem It does, but unless there wasn't any transparency in the DDS when you saved the alpha channel. Then you just get a solid white BMP | | ::Quote Selected:: | | 08-12-2006, 05:29 AM | #7 (permalink) | | Junior Member Join Date: Jul 2006 Posts: 25 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 264 Bank: 0 Total Gil: 264 Donate | Re: Graphics converter 3 problem How do you put transparency in the DDS?  | | ::Quote Selected:: | | 08-12-2006, 05:38 AM | #8 (permalink) | | Junior Member Join Date: Oct 2005 Posts: 406 Style: Light - Version 6 Thanks: 0 Thanked 4x in 4 Posts Gil: 2,696 Bank: 0 Total Gil: 2,696 Donate | Re: Graphics converter 3 problem Well, Its usually easiest to have a program where you can load in the the texture and blank file so you can have to orginal texutre to overlay and get it right how you want.
But just Simply Make sections in the BMP you saved chaning the color to Solid black, then load it into GC3 with the DDS open and it will show oyu what i ttakes away. | | ::Quote Selected:: | | 08-12-2006, 05:49 AM | #9 (permalink) | | Junior Member Join Date: Jul 2006 Posts: 25 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 264 Bank: 0 Total Gil: 264 Donate | Re: Graphics converter 3 problem | Originally Posted by Kilandor | Well, Its usually easiest to have a program where you can load in the the texture and blank file so you can have to orginal texutre to overlay and get it right how you want.
But just Simply Make sections in the BMP you saved chaning the color to Solid black, then load it into GC3 with the DDS open and it will show oyu what i ttakes away. | Where would i find something like that?>_>; | | ::Quote Selected:: | | 08-12-2006, 05:57 AM | #10 (permalink) | | Junior Member Join Date: Oct 2005 Posts: 406 Style: Light - Version 6 Thanks: 0 Thanked 4x in 4 Posts Gil: 2,696 Bank: 0 Total Gil: 2,696 Donate | Re: Graphics converter 3 problem I don' tknow of any free Programs off hand that do this Maybe Gimp?
Would need to look for a Image editing program with Layers Featrue. | | ::Quote Selected:: | | 08-12-2006, 06:30 AM | #11 (permalink) | | Junior Member Join Date: Jul 2006 Posts: 25 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 264 Bank: 0 Total Gil: 264 Donate | Re: Graphics converter 3 problem Is there any program that will make the alpha map for me?  | | ::Quote Selected:: | | 08-12-2006, 08:49 AM | #12 (permalink) | | Junior Member Join Date: Apr 2004 Location: Memphis, TN Posts: 180 Style: Light - Version 6 Thanks: 1 Thanked 3 Times in 1 Post Gil: 790 Bank: 0 Total Gil: 790 Donate | Re: Graphics converter 3 problem When I'm making an alpha map for a texture that didn't already have one, I simply copy the original texture and paste it as a new image, then black out what I want to be transparent and fill white around those blacked out areas. Save as the correct name and presto-chango, one alpha map ready to serve. Seriously, there really isn't any need for a whole separate program.  Gia - Sandy Rank 10
RDM75/WHM75/BLM75/BRD75/SMN62/PLD61 | | ::Quote Selected:: | | 08-12-2006, 04:35 PM | #13 (permalink) | | Junior Member Join Date: Jul 2006 Posts: 25 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 264 Bank: 0 Total Gil: 264 Donate | Re: Graphics converter 3 problem Guess theres no being lazy when you're making dats  | | ::Quote Selected:: | | 08-13-2006, 05:52 AM | #14 (permalink) | | Junior Member Join Date: Mar 2004 Posts: 113 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 1,203 Bank: 0 Total Gil: 1,203 Donate | Re: Graphics converter 3 problem There's just no way for the program to know what you want hidden.  | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 02:30 AM. | | |