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Old 04-23-2006, 10:41 AM   #16
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Re: Preview : Chocobo WIP

Efficient chocobots?! I want one, i could picture myself riding one to work. Does it come fully equipped with front and side airbags and optional steam shovel to revolutionize digging in Vana'Diel as well? If so i'm paying top dollar for one.
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Old 04-23-2006, 11:46 AM   #17
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Re: Preview : Chocobo WIP

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Originally Posted by fastcart
Lol! Protoculture. Boy, we are showing our age...
LMAO! Stop being SOOO funny.

Efficient Chocobots are great! I've also been toying around with other mod ideas and thoughts.

I've thought about turning the Chocobo into the Speeder Bikes from Star Wars. That's "Speeder Bikes" not "Pod Racers" for all you youngin's. Would be time consuming to get precision, but altogether not TOO hard.

I've thought about turning something in-game into the ED-209 Robot from Robocop. That would rock.

Or, how about an every race/every head mod specifically designed for THF. Something that adds a small little temple implanted 10ft Laser that always pointed straight ahead to make SATA easier to line up regardless of camera position. That one would be extremely easy.

Dumb shite like that.
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Old 04-23-2006, 11:58 AM   #18
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Re: Preview : Chocobo WIP

As a somewhat thief i think that'd be awesome. But the whole robot thing is getting a bit extreme lmao. Although its unique and creative Lol and the star wars thing... thats doable, i so see a sword mod for a light saber and guns/bows being replaced with those guns the guys in white shoot...

Ok, the real reason im posting this is to show off my new signature, ain't it the best?
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Old 04-23-2006, 12:19 PM   #19
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Re: Preview : Chocobo WIP

I want a Tiger instead of chocobo... by the way, does changing chocobo .dat's with a Tiger's .dat's work out well?
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Old 04-23-2006, 12:40 PM   #20
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Re: Preview : Chocobo WIP

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I want a Tiger instead of chocobo... by the way, does changing chocobo .dat's with a Tiger's .dat's work out well?
It works, but the PC and Mob don't line up correctly. Also, when you dismount or dig it will freze your game. You could import the Tiger over the Chocobo's skeleton and then reset all of the skeletal weights to match up. That should work.
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Old 04-23-2006, 07:30 PM   #21
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Re: Preview : Chocobo WIP

Oh yea that would be cool. I wanna ride a tiger!
Somebody should make a peacock chocobo though

One question though. Do you know how to change the chocobo that is standing in the stable when you go into it? I had the black chocobo with red tips on my game, and the chocobos were still yellow when in the stables.
Edit:
Is it a seperate .dat?
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Old 04-23-2006, 10:29 PM   #22
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Re: Preview : Chocobo WIP

Yes, there are actually 5 different Choco .dats. If you can't find them, I'll release them with my Chocobot. I'd do it now, but I'm at work, without model viewer, and desperately trying to learn some semblance of HTML to get my tutorial rolling ahead of schedule.
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Old 04-24-2006, 01:37 AM   #23
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Re: Preview : Chocobo WIP

Alright, sounds cool.

Lol i see you took my pun though. Chocobots rule.
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Old 04-24-2006, 05:10 AM   #24
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Re: Preview : Chocobo WIP

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Originally Posted by PotentPotables
It works, but the PC and Mob don't line up correctly. Also, when you dismount or dig it will freze your game. You could import the Tiger over the Chocobo's skeleton and then reset all of the skeletal weights to match up. That should work.
Can I request that please? Whenever you have time after you have finished your current Robochocobo. ^^
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Old 04-24-2006, 06:25 AM   #25
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Re: Preview : Chocobo WIP

Quote:
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Damn, howd ya guess? >.>
heheh, recognised the overall shape and textures, and i could see the fan on it's chest. ^_^
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Old 04-24-2006, 05:59 PM   #26
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Re: Preview : Chocobo WIP

Here I preach about laziness and I'm takin' part in the evil...

I was reading up on HTML and stuff last night on Staff Duty for my huge tutorial and decided to scrap my Chocobot. I'll release the .DAT as it is atm, but it prolly needs to be recolored before it looks decent in-game. All the skeletal weights are set and the model moves fine with almost no glitches, and those glitches not even being noticeable at normal speed.



So, here ya go :

All 6 Choco Files to change :

90\56.dat
3\103.dat
3\60.dat
3\61.dat
3\62.dat
3\63.dat

...and here ya go --->
Attached Files
File Type: zip Chocobot.zip (122.2 KB, 242 views)
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Old 04-25-2006, 03:19 AM   #27
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Exclamation Re: Preview : Chocobo WIP

wow
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Old 04-25-2006, 10:41 AM   #28
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Re: Preview : Chocobo WIP

No way. That's freakin awesome.
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Old 04-25-2006, 11:12 AM   #29
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Re: Preview : Chocobo WIP

Quote:
Btw, yes off topic, but it's "You can not stop me." or "You cant stop me." .. Cant not stop me means i can stop you.
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Old 04-25-2006, 02:10 PM   #30
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Re: Preview : Chocobo WIP

i like it. thatll be cool when u finish all the texturing and stuff
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