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| | #16 |
| Junior Member Join Date: Apr 2006 Location: U.S.A.
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| Re: Preview : Chocobo WIP
Efficient chocobots?! I want one, i could picture myself riding one to work. Does it come fully equipped with front and side airbags and optional steam shovel to revolutionize digging in Vana'Diel as well? If so i'm paying top dollar for one.
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| | #17 | |
| Shotg¥un Mouf | Re: Preview : Chocobo WIP Quote:
Efficient Chocobots are great! I've also been toying around with other mod ideas and thoughts. I've thought about turning the Chocobo into the Speeder Bikes from Star Wars. That's "Speeder Bikes" not "Pod Racers" for all you youngin's. Would be time consuming to get precision, but altogether not TOO hard. I've thought about turning something in-game into the ED-209 Robot from Robocop. That would rock. Or, how about an every race/every head mod specifically designed for THF. Something that adds a small little temple implanted 10ft Laser that always pointed straight ahead to make SATA easier to line up regardless of camera position. That one would be extremely easy. Dumb shite like that. | |
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| | #18 |
| Junior Member Join Date: Apr 2006 Location: U.S.A.
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| Re: Preview : Chocobo WIP
As a somewhat thief i think that'd be awesome. But the whole robot thing is getting a bit extreme lmao. Although its unique and creative Lol and the star wars thing... thats doable, i so see a sword mod for a light saber and guns/bows being replaced with those guns the guys in white shoot...Ok, the real reason im posting this is to show off my new signature, ain't it the best?
__________________ ![]() ~*~ ~*~ ~*~ ~*~ All you parents out there, it is very important to teach your kids to be logical. "If you fall off that swing and break your neck, you can't go to the store with me." |
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| | #19 |
| Absurdist & Confrontational Brass Ribbon of Service | Re: Preview : Chocobo WIP
I want a Tiger instead of chocobo... by the way, does changing chocobo .dat's with a Tiger's .dat's work out well?
__________________ http://www.ffxiah.com/player.php?id=953347 War75 Thf75 Pld75 Sam75 Mnk75 Rdm75 Nin75 Bard 75 |
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| | #20 | |
| Shotg¥un Mouf | Re: Preview : Chocobo WIP Quote:
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| | #21 |
| Junior Member Join Date: Apr 2006 Location: U.S.A.
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| Re: Preview : Chocobo WIP
Oh yea that would be cool. I wanna ride a tiger! Somebody should make a peacock chocobo though ![]() One question though. Do you know how to change the chocobo that is standing in the stable when you go into it? I had the black chocobo with red tips on my game, and the chocobos were still yellow when in the stables. Edit: Is it a seperate .dat?
__________________ ![]() ~*~ ~*~ ~*~ ~*~ All you parents out there, it is very important to teach your kids to be logical. "If you fall off that swing and break your neck, you can't go to the store with me." |
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| | #22 |
| Shotg¥un Mouf | Re: Preview : Chocobo WIP
Yes, there are actually 5 different Choco .dats. If you can't find them, I'll release them with my Chocobot. I'd do it now, but I'm at work, without model viewer, and desperately trying to learn some semblance of HTML to get my tutorial rolling ahead of schedule.
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| | #23 |
| Junior Member Join Date: Apr 2006 Location: U.S.A.
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| Re: Preview : Chocobo WIP
Alright, sounds cool. Lol i see you took my pun though. Chocobots rule.
__________________ ![]() ~*~ ~*~ ~*~ ~*~ All you parents out there, it is very important to teach your kids to be logical. "If you fall off that swing and break your neck, you can't go to the store with me." |
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| | #24 | |
| Absurdist & Confrontational Brass Ribbon of Service | Re: Preview : Chocobo WIP Quote:
__________________ http://www.ffxiah.com/player.php?id=953347 War75 Thf75 Pld75 Sam75 Mnk75 Rdm75 Nin75 Bard 75 | |
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| | #25 | |
| Junior Member | Re: Preview : Chocobo WIP Quote:
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| | #26 |
| Shotg¥un Mouf | Re: Preview : Chocobo WIP
Here I preach about laziness and I'm takin' part in the evil... I was reading up on HTML and stuff last night on Staff Duty for my huge tutorial and decided to scrap my Chocobot. I'll release the .DAT as it is atm, but it prolly needs to be recolored before it looks decent in-game. All the skeletal weights are set and the model moves fine with almost no glitches, and those glitches not even being noticeable at normal speed. ![]() So, here ya go : All 6 Choco Files to change : 90\56.dat 3\103.dat 3\60.dat 3\61.dat 3\62.dat 3\63.dat ...and here ya go ---> |
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| | #27 |
| Junior Member Join Date: Oct 2005 Location: Australia
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| wow
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| | #28 |
| Junior Member | Re: Preview : Chocobo WIP
No way. That's freakin awesome.
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| | #29 | |
| Absurdist & Confrontational Brass Ribbon of Service | Re: Preview : Chocobo WIP Quote:
__________________ http://www.ffxiah.com/player.php?id=953347 War75 Thf75 Pld75 Sam75 Mnk75 Rdm75 Nin75 Bard 75 | |
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| | #30 |
| Junior Member | Re: Preview : Chocobo WIP
i like it. thatll be cool when u finish all the texturing and stuff
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