02-20-2006, 07:49 PM | #1 (permalink) | | Undeniably Banned Join Date: May 2004 Location: Where there is pumpkin pies and high fives! Posts: 1,744 Style: Light - Version 6 Thanks: 0 Thanked 12x in 2 Posts Gil: 28,322 Bank: 0 Total Gil: 28,322 Donate | Reskinning Pre-Zilart Areas. Possible? The areas released in the original game look crappy. I guess it would be possible to take each piece and make it look better, like the way CoP looks no? | | ::Quote Selected:: | | 02-20-2006, 07:55 PM | #2 (permalink) | | Π Pie Master Super Moderator Join Date: Dec 2002 Location: Roswell, GA Posts: 4,840 Style: Dark - Version 5 Thanks: 113 Thanked 232x in 155 Posts Gil: 92,853 Bank: 0 Total Gil: 92,853 Donate | Re: Reskinning Pre-Zilart Areas. Possible? Crappy!?
Ronfaure and La Theine are beautiful, as is Xarcabard. :D PSN ID - PaiPai Wii# - 2786 8436 6692 3511 Gamertag - PaiPaiMaster Eisner - Ragnarok WAR75/SMN75/PLD21/NIN37/THF37/SAM37/WHM41 WIN7-1/ZM18/PM8-4/AM48/WM3 Currently Playing: LittleBigPlanet, Valkyria Chronicles | | ::Quote Selected:: | | 02-20-2006, 08:05 PM | #3 (permalink) | | Undeniably Banned Join Date: May 2004 Location: Where there is pumpkin pies and high fives! Posts: 1,744 Style: Light - Version 6 Thanks: 0 Thanked 12x in 2 Posts Gil: 28,322 Bank: 0 Total Gil: 28,322 Donate | Re: Reskinning Pre-Zilart Areas. Possible? I think they look bad compared to newer areas. This is most true with towns and gustaberg. | | ::Quote Selected:: | | 02-20-2006, 08:21 PM | #4 (permalink) | | Junior Member Join Date: Nov 2003 Location: Bastok Posts: 314 Style: Light - Version 5 Thanks: 0 Thanked 0x in 0 Posts Gil: 2,765 Bank: 0 Total Gil: 2,765 Donate | Re: Reskinning Pre-Zilart Areas. Possible? I agree. I thought I had heard something about the Pc version getting a graphical update when 360 goes retail. Since apparently SE is abandoning the PS2 version it seems, since they're not remaking it for PS3. Was this just rumors? If not then that would be very nice :D  ------------------------------------------------ Valen: 33SMN/16WHM | 50DRG/29WAR (Mule-ified) Wobwob: (REACTIVATED) Rank 6
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RDM AF: 6/6 "There will be bigotry and there will be open minds..." | | ::Quote Selected:: | | 02-20-2006, 08:26 PM | #5 (permalink) | | From Beneath You, It Devours Super Moderator Join Date: Apr 2004 Location: Texas Posts: 3,503 Style: Dark - Version 5 My Mood: Thanks: 48 Thanked 170x in 117 Posts Gil: 25,778 Bank: 117,173 Total Gil: 142,951 Donate | Re: Reskinning Pre-Zilart Areas. Possible? | Originally Posted by Blood Red Poet | | This is most true with towns and gustaberg. | Bastok hater.
Are the graphics not as good? Or do you just not like the landscape they chose to model it after?  I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2
PSN: Caspian | | ::Quote Selected:: | | 02-20-2006, 09:46 PM | #6 (permalink) | | Junior Member Join Date: Oct 2003 Posts: 31 Style: Dark - Version 5 Thanks: 0 Thanked 0x in 0 Posts Gil: 533 Bank: 0 Total Gil: 533 Donate | Re: Reskinning Pre-Zilart Areas. Possible? Higher resolution textures on the ground would be nice :3 but I'd imagine editing the the area texture maps and such would not be a easy task. | | ::Quote Selected:: | | 02-20-2006, 09:51 PM | #7 (permalink) | | Π Pie Master Super Moderator Join Date: Dec 2002 Location: Roswell, GA Posts: 4,840 Style: Dark - Version 5 Thanks: 113 Thanked 232x in 155 Posts Gil: 92,853 Bank: 0 Total Gil: 92,853 Donate | Re: Reskinning Pre-Zilart Areas. Possible? Well, I think that the design team has become a lot better at making much more aesthetically pleasing areas. I'm not certain if using newer textures and whatnot from the expansions would make older areas look that much better, if that's what you're asking, BRP. PSN ID - PaiPai Wii# - 2786 8436 6692 3511 Gamertag - PaiPaiMaster Eisner - Ragnarok WAR75/SMN75/PLD21/NIN37/THF37/SAM37/WHM41 WIN7-1/ZM18/PM8-4/AM48/WM3 Currently Playing: LittleBigPlanet, Valkyria Chronicles | | ::Quote Selected:: | | 02-20-2006, 09:56 PM | #8 (permalink) | | Junior Member Join Date: Oct 2003 Posts: 31 Style: Dark - Version 5 Thanks: 0 Thanked 0x in 0 Posts Gil: 533 Bank: 0 Total Gil: 533 Donate | Re: Reskinning Pre-Zilart Areas. Possible? Newer zones seem to be a lot more enclosed while the older ones seem to be large and open. aside from Atelp there are not many added areas that are as expansive as the old ones, with that said it seems there seem to be way too many desert like zones in the game especially like the areas near mea and even in the newer CoP areas like the Range and Bibiki bay. The newest expansion seems to have a lot of forested areas but it still looks fairly cramped I'd just like to see some open well designed zones. | | ::Quote Selected:: | | 02-21-2006, 01:35 PM | #9 (permalink) | | Undeniably Banned Join Date: May 2004 Location: Where there is pumpkin pies and high fives! Posts: 1,744 Style: Light - Version 6 Thanks: 0 Thanked 12x in 2 Posts Gil: 28,322 Bank: 0 Total Gil: 28,322 Donate | Re: Reskinning Pre-Zilart Areas. Possible? Mindartia isn't a desert, it is a dry land. | | ::Quote Selected:: | | 02-23-2006, 02:51 PM | #10 (permalink) | | Junior Member Join Date: Dec 2005 Posts: 26 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 1,763 Bank: 0 Total Gil: 1,763 Donate | Re: Reskinning Pre-Zilart Areas. Possible? Although this does appear to be possible, as with POLUtils I've seen some DATs that are recognizably parts of zones, I'm not really sure how to convert them, seeing as Model Viewer does all the dirty work in turning a DAT into an accessible format...although perhaps if a random area DAT was put in the place of a skin DAT, and then the exporter was used, it might give you something, but it seems pretty doubtful, seeing as there's import problems such as the fact that there wouldn't be an MQO, and hence no rational MCD...
Although I would agree that it seems like S-E put a lot more effort into designing the areas in and around San d'Oria than they did in Bastok...after, Gustaberg is pretty much the same old plains tiles over and over again, whereas Ronfaure is a nice medley of trees, rivers, grasslands, etc...  Current Custom Model Viewer Progress:
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Galka: 35/68 | | ::Quote Selected:: | | 02-24-2006, 12:57 PM | #11 (permalink) | | Undeniably Banned Join Date: May 2004 Location: Where there is pumpkin pies and high fives! Posts: 1,744 Style: Light - Version 6 Thanks: 0 Thanked 12x in 2 Posts Gil: 28,322 Bank: 0 Total Gil: 28,322 Donate | Re: Reskinning Pre-Zilart Areas. Possible? The forest in Carp's Landing looks better than Jugner. CoP is a lot 'sharper'. Thats what I'm talking about. Double Post Edited:
The same could be said about older armor too. Last edited by Blood Red Poet : 02-24-2006 at 12:57 PM. Reason: Automerged Doublepost | | ::Quote Selected:: | | 02-24-2006, 01:18 PM | #12 (permalink) | | Junior Member Join Date: Jan 2004 Posts: 231 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 1,251 Bank: 0 Total Gil: 1,251 Donate | Re: Reskinning Pre-Zilart Areas. Possible? | Originally Posted by Blood Red Poet | The forest in Carp's Landing looks better than Jugner. CoP is a lot 'sharper'. Thats what I'm talking about. Double Post Edited:
The same could be said about older armor too. | If you really care, you can run through the texture dats in the FFXI/RoZ/CoP areas, take the appropriate ones, and then insert them into the FFXIinitial/RoZ dat files. | | ::Quote Selected:: | | 02-24-2006, 01:39 PM | #13 (permalink) | | FFXI Mentor Super Moderator Join Date: Jan 2003 Location: Spring, TX Posts: 912 Style: Light - Version 6 My Mood: Thanks: 1 Thanked 7x in 5 Posts Gil: 9,884 Bank: 106,810 Total Gil: 116,694 Donate | Re: Reskinning Pre-Zilart Areas. Possible? I have been working on making the armor look more sharp like the RoZ and CoP expansion. The old school armor just doesnt hold up very well anymore, wouldnt you all say? Originally Posted by TheGrandMom | | If you don't like the GTA series..............don't want to hear about it, go play some more Barbie and the Adventure of the Missing Tampon! | | | ::Quote Selected:: | | 02-24-2006, 02:24 PM | #14 (permalink) | | Junior Member Join Date: Jan 2006 Posts: 75 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 1,598 Bank: 0 Total Gil: 1,598 Donate | Re: Reskinning Pre-Zilart Areas. Possible? Ok, let's say you found a way to switch areas around.
So you switched SGusta to WRonfaure. Assuming the game doesn't immediately crash, and you did actually see WRonfaure, there would either be invisable SGusta walls, or other people would just see you running into walls. The zones wouldn't even be in the same places.
What's the point of all this again? If enough people feel like you, SE will change it. | | ::Quote Selected:: | | 02-24-2006, 02:29 PM | #15 (permalink) | | Π Pie Master Super Moderator Join Date: Dec 2002 Location: Roswell, GA Posts: 4,840 Style: Dark - Version 5 Thanks: 113 Thanked 232x in 155 Posts Gil: 92,853 Bank: 0 Total Gil: 92,853 Donate | Re: Reskinning Pre-Zilart Areas. Possible? I don't think he's taking about switching entire areas completely. I think he's talking about exchanging various textures to make the older areas look as vibrant as the better-designed newer areas. PSN ID - PaiPai Wii# - 2786 8436 6692 3511 Gamertag - PaiPaiMaster Eisner - Ragnarok WAR75/SMN75/PLD21/NIN37/THF37/SAM37/WHM41 WIN7-1/ZM18/PM8-4/AM48/WM3 Currently Playing: LittleBigPlanet, Valkyria Chronicles | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 11:05 AM. | | |