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| | #1 |
| Junior Member Join Date: Sep 2005 Location: In a Hole
Posts: 31 Style: Light Theme V7 Thanks: 0
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| 3ds max help
yah scince im pretty shur i cant get a older version for home that can use the metasquia plugin and, i can use 8 at school but i can find that plug in, soooo eh what todo >_>
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| | #2 |
| Junior Member | Re: 3ds max help
eeehyo, being my first post i do a bit of dat moding myself, i do enjoy it but id like to see some of my stuff renderd w/ class, all i have is 3DS Max 8 and Lightwave, so if they had a plug in for these certain progs id be much obliged
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| | #3 | ||
| Junior Member | Re: 3ds max help Quote:
allows u to import .mqo files into 3Dmax. Quote:
i couldnt do it at home anymore. i just use a jump drives that has mu .mqo i wanna render and has the plugin on it and i take it to school to do it there.
__________________ My Mitwa!~ :3 Last edited by Leeluu; 01-24-2006 at 07:57 AM. | ||
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| | #4 |
| Junior Member | Re: 3ds max help
How well did it work with editing things in 3DS? I only remember reading removing points in metasque (I suck at spelling that word) would give problems. Can you remove points in 3DS and then get it back into game? In that case I might try and get 3DS and continue my FFX/X-2 to FFXI conversions. |
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| | #5 |
| Junior Member | Re: 3ds max help
thank's, i think it has been said somewhere that 3DS is like Mete to where you can only move points and not add them
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| | #6 |
| Junior Member | Re: 3ds max help
well the thing with 3DS is with the plugin u can import .mqos but i cant export them. so after trying to edit with 3DS i wasnt able to get it back to the game. unless there is another why i dont really think u can use 3DS for editting, just rendering.
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