03-05-2007, 04:46 AM | #1 (permalink) | | Undeniably Banned Join Date: Dec 2006 Location: Like my Galka PLD Action Figure w/Hauteclaire grip? lolz Posts: 196 Style: Light - Version 5 Thanks: 21 Thanked 12x in 4 Posts Gil: 1,816 Bank: 0 Total Gil: 1,816 Donate | Drain 2 & Dread Spikes As Quoted from SE Playonline: http://www.playonline.com/pcd/topics/ff11us/detail/1533/detail.html | Quote: | In the upcoming version update, we plan to introduce two new dark knight spells, as well as implement changes to Signet that will improve party play for smaller groups. (Signet part not posted but link is provided.)
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New Dark Knight Spells
The following dark knight spells will be introduced in the upcoming version update.
- Drain II (Lv.62 Recast Time: 3 minutes Duration: 1 minute)
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
HP drained that exceeds the amount necessary to fully heal the dark knight will temporarily boost maximum HP.
As well as healing the dark knight, this spell should prove useful in providing extra HP for abilities such as Souleater.
- Dread Spikes (Lv.71 Recast Time: 3 minutes Duration: 1 minute)
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.
While Dread Spikes is in effect, the dark knight will drain an amount of HP from an enemy corresponding to the amount of damage inflicted by each of the enemy's attacks.
Dread Spikes will wear off after the dark knight has absorbed an amount of HP equal to a certain percentage of his maximum HP, regardless of the remaining duration.
*The effect of Dread Spikes will be adjusted during PvP.
The HP absorbed by the reactive effect of Dread Spikes will not generate enmity for the dark knight.
*The dark knight will still be KO'd if a single attack inflicts an amount of damage that exceeds his remaining HP. |
You wanna know something wierd? A few days ago, I was sitting here thinking about leveling DRK to be able to have a sub on my RDM for HNM/Dyn, etc. and wondering why SE doesn't include spells like another drain or something so DRK's can work w/their souleater and make it more effective; something along the lines of Drain 2 or Drain 3.
Not that I will be able to use it, but I can't believe how psychic I am....... Last edited by Shinhiryu_Kage : 03-05-2007 at 04:54 AM. | | ::Quote Selected:: | | 03-05-2007, 05:12 AM | #2 (permalink) | | Digital Wizard Super Moderator Join Date: Aug 2003 Location: Florida, USA Posts: 5,987 Style: Light - Version 6 My Mood: Thanks: 69 Thanked 457x in 300 Posts Gil: 2,612 Bank: 76,083 Total Gil: 78,695 Donate | Re: Drain 2 & Dread Spikes Wow. S-E shows some more love for Dark Knights! Great news!
Icemage | | ::Quote Selected:: | | 03-05-2007, 05:24 AM | #3 (permalink) | | go cry emo kid Join Date: Dec 2005 Posts: 682 Style: Dark - Version 5 My Mood: Thanks: 100 Thanked 39x in 32 Posts Gil: 3,929 Bank: 15,028 Total Gil: 18,957 Donate | Re: Drain 2 & Dread Spikes This is really awesome for DRK's...most of their spell-casting abilities has been simply confined to a few Absorb spells here or there, and the occasional Stun if someone else in the party can't do it. But now with this, you'll be seeing them actually do some casting more often, at least I'd hope.
And also, does Drain II mean that, if say, the DRK is at 984/1152 HP, and they Drain say... 300(seems a little high, but just for the sake of the example), that their new HP could possibly become 1284? It does mention increasing max HP. 
Thanks to Roguewolf for the sig. :D | | ::Quote Selected:: | | 03-05-2007, 05:33 AM | #4 (permalink) | | Dynamis Guru Join Date: May 2006 Location: Roe Dilund Posts: 581 Style: Light - Version 6 My Mood: Thanks: 264 Thanked 54x in 45 Posts Gil: 24,505 Bank: 0 Total Gil: 24,505 Donate | Re: Drain 2 & Dread Spikes Wow.. SE really wants me to play a melee job, don't they? Olorin - Ramuh Server WHM75 BRD75 BLM75 RDM72 SMN39 SCH37 - TheAfterLife LS  | | ::Quote Selected:: | | 03-05-2007, 05:41 AM | #5 (permalink) | | Member Join Date: May 2006 Posts: 917 Style: Light - Version 6 My Mood: Thanks: 231 Thanked 68x in 60 Posts Gil: 1,959 Bank: 56,920 Total Gil: 58,879 Donate | Re: Drain 2 & Dread Spikes Originally Posted by Olorin401 | | Wow.. SE really wants me to play a melee job, don't they? | Definitely, I am going to level up DRK after the update
The Signet changes and the new spells are just too awesome for DRK.  Server: Quetzalcoatl
Race: Hume Rank 7
75 PLD, 75 SAM, 75 WAR, 75 NIN, 64 MNK, 48 BLU, 39 RDM, 37 DRK, 37 THF, 37 DNC, 33 WHM, 30 PUP, 27 BLM, 26 DRG, 14 RNG | | ::Quote Selected:: | | 03-05-2007, 06:06 AM | #6 (permalink) | | Veteran Member Brain of Knowledge Join Date: Oct 2003 Posts: 1,539 Style: Dark - Version 5 My Mood: Thanks: 5 Thanked 84x in 23 Posts Gil: 37,166 Bank: 0 Total Gil: 37,166 Donate | Re: Drain 2 & Dread Spikes Dread Spikes is pretty interesting. I'm curious as to what it's recast/duration is. | Quote: | While Dread Spikes is in effect, the dark knight will drain an amount of HP from an enemy corresponding to the amount of damage inflicted by each of the enemy's attacks.
Dread Spikes will wear off after the dark knight has absorbed an amount of HP equal to a certain percentage of his maximum HP, regardless of the remaining duration. | These statements sorta contradict each other. Since the spikes is going to basically heal the DMG the mob inflicts on a DRK . . . .when does the DRK actually start gaining HP from it? Maybe I'm just reading this wrong.
Also from the feel of things . . . . . something tells me DRK/SAM is going to become more popular and maybe the rising of DRK PTs b/c from the looks of it DRKs are going to be able to tank TP Burn type mobs with seigan, Drain 2, and these spikes. Although MP might be a problem . . . Last edited by Zempten : 03-05-2007 at 06:11 AM. | | ::Quote Selected:: | | 03-05-2007, 06:09 AM | #7 (permalink) | | Veteran Member Brain of Knowledge Join Date: Oct 2003 Posts: 1,539 Style: Dark - Version 5 My Mood: Thanks: 5 Thanked 84x in 23 Posts Gil: 37,166 Bank: 0 Total Gil: 37,166 Donate | Re: Drain 2 & Dread Spikes Originally Posted by KoukiRyu | | And also, does Drain II mean that, if say, the DRK is at 984/1152 HP, and they Drain say... 300(seems a little high, but just for the sake of the example), that their new HP could possibly become 1284? It does mention increasing max HP. | From the wording of SE, it seems like that's a high possibility. Since they also nudged at the fact that Drain II will help DRK's Souleater. So basically Drain 2, temporary max HP (I'm guess the same way as how MNK's Mantra works), Souleater, Souleater wears off and you return to your natural HP before the Drain 2. This is of course speculation on my part though. | | ::Quote Selected:: | | 03-05-2007, 06:14 AM | #8 (permalink) | | FFXIWiki'er FFXIWiki Team Join Date: Sep 2006 Posts: 1,572 Style: Light - Version 6 My Mood: Thanks: 102 Thanked 39x in 30 Posts Gil: 21,820 Bank: 0 Total Gil: 21,820 Donate | Re: Drain 2 & Dread Spikes I wonder if they'll also get a slightly increased MP pool to accomadate the new spells... | | ::Quote Selected:: | | 03-05-2007, 06:35 AM | #9 (permalink) | | Member Join Date: May 2006 Posts: 917 Style: Light - Version 6 My Mood: Thanks: 231 Thanked 68x in 60 Posts Gil: 1,959 Bank: 56,920 Total Gil: 58,879 Donate | Re: Drain 2 & Dread Spikes Originally Posted by hongman | | I wonder if they'll also get a slightly increased MP pool to accomadate the new spells... | I am also wondering would DRK/RDM becomes acceptable option, after the signet changes - No TP loss while resting?
I think /RDM will help solo under Signet effect. /RDM increases the mp pool a bit. /RDM has Fast Cast, Magic Atk Bonus, Clear mind too.
Spells like Dispel, Regen, backup cure, a half assed verison of Phalanx (sp*), Blink, etc, may help in exp. party settings? In ToAU we have Sanction Refresh, non-ToAU we have Signet No TP loss for resting. The issue with TP vs MP should be resolved.
With Signet and the new DRK spells, I can think of a few tactics that DRK/RDM may go all out DD in exp. party without dying because of hate issue.  Server: Quetzalcoatl
Race: Hume Rank 7
75 PLD, 75 SAM, 75 WAR, 75 NIN, 64 MNK, 48 BLU, 39 RDM, 37 DRK, 37 THF, 37 DNC, 33 WHM, 30 PUP, 27 BLM, 26 DRG, 14 RNG | | ::Quote Selected:: | | 03-05-2007, 06:43 AM | #10 (permalink) | | Veteran Member Brain of Knowledge Join Date: Oct 2003 Posts: 1,539 Style: Dark - Version 5 My Mood: Thanks: 5 Thanked 84x in 23 Posts Gil: 37,166 Bank: 0 Total Gil: 37,166 Donate | Re: Drain 2 & Dread Spikes Wonder if Signet effect will work in the TOAU zones though. I mean their effect and not the CP accumulation. | | ::Quote Selected:: | | 03-05-2007, 06:43 AM | #11 (permalink) | | FFXIWiki'er FFXIWiki Team Join Date: Sep 2006 Posts: 1,572 Style: Light - Version 6 My Mood: Thanks: 102 Thanked 39x in 30 Posts Gil: 21,820 Bank: 0 Total Gil: 21,820 Donate | Re: Drain 2 & Dread Spikes Doubt it. | | ::Quote Selected:: | | 03-05-2007, 06:48 AM | #12 (permalink) | | Junior Member Join Date: May 2006 Posts: 120 Style: Light - Version 6 Thanks: 17 Thanked 16x in 8 Posts Gil: 4,981 Bank: 0 Total Gil: 4,981 Donate | Re: Drain 2 & Dread Spikes Originally Posted by Zempten | | Wonder if Signet effect will work in the TOAU zones though. I mean their effect and not the CP accumulation. | Nope. In the writeup on the official site they address that, it's only in the areas where signet normally works. | | ::Quote Selected:: | | 03-05-2007, 06:53 AM | #13 (permalink) | | Taru Wannabe Join Date: Dec 2004 Location: Oklahoma, USA Posts: 275 Style: Light - Version 6 Thanks: 12 Thanked 4x in 4 Posts Gil: 3,714 Bank: 0 Total Gil: 3,714 Donate | Re: Drain 2 & Dread Spikes Interesting spells... I'll check out how effective they are ingame. Nice to see DRK get some love, though!  RDM 75 - SMN 72 - WHM 37 - BLM 37 - DRK 37 -
Bastok Rank 10 Completed
Rise of the Zilart 16 "The Celestial Nexus"
Chains of Promathia 8 - 1 "Garden of Antiquity"
Treasures of Aht Urghan 13 "Lost Kingdom" | | ::Quote Selected:: | | 03-05-2007, 08:02 AM | #14 (permalink) | | Heir to Odin Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 3,424 Style: Light - Version 5 My Mood: Thanks: 711 Thanked 315x in 215 Posts Gil: 92,060 Bank: 0 Total Gil: 92,060 Donate | Re: Drain 2 & Dread Spikes Still no Scythe update though >:O | | ::Quote Selected:: | | 03-05-2007, 10:04 AM | #15 (permalink) | | Undeniably Banned Join Date: Dec 2006 Location: Like my Galka PLD Action Figure w/Hauteclaire grip? lolz Posts: 196 Style: Light - Version 5 Thanks: 21 Thanked 12x in 4 Posts Gil: 1,816 Bank: 0 Total Gil: 1,816 Donate | Re: Drain 2 & Dread Spikes I am curious now to play DRK as my Galka and play around with these fascinating spells. I haven't even experienced Absorp-TP yet.
Or done SAM sub...... hasso...... o.o | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 09:11 PM. | | |