Reply
 
LinkBack Thread Tools Display Modes
Old 03-05-2007, 04:46 AM   #1 (permalink)
Undeniably Banned
FFXI Character Info.
 
Join Date: Dec 2006
Location: Like my Galka PLD Action Figure w/Hauteclaire grip? lolz
Posts: 196
Style: Light - Version 5
Thanks: 21
Thanked 12x in 4 Posts
Gil: 1,816
Bank: 0
Total Gil: 1,816
Donate
Drain 2 & Dread Spikes
As Quoted from SE Playonline:

http://www.playonline.com/pcd/topics/ff11us/detail/1533/detail.html


Quote:
In the upcoming version update, we plan to introduce two new dark knight spells, as well as implement changes to Signet that will improve party play for smaller groups. (Signet part not posted but link is provided.)

----------------------------------------------

New Dark Knight Spells

The following dark knight spells will be introduced in the upcoming version update.

- Drain II (Lv.62 Recast Time: 3 minutes Duration: 1 minute)
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.

HP drained that exceeds the amount necessary to fully heal the dark knight will temporarily boost maximum HP.
As well as healing the dark knight, this spell should prove useful in providing extra HP for abilities such as Souleater.

- Dread Spikes (Lv.71 Recast Time: 3 minutes Duration: 1 minute)
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.

While Dread Spikes is in effect, the dark knight will drain an amount of HP from an enemy corresponding to the amount of damage inflicted by each of the enemy's attacks.
Dread Spikes will wear off after the dark knight has absorbed an amount of HP equal to a certain percentage of his maximum HP, regardless of the remaining duration.

*The effect of Dread Spikes will be adjusted during PvP.

The HP absorbed by the reactive effect of Dread Spikes will not generate enmity for the dark knight.
*The dark knight will still be KO'd if a single attack inflicts an amount of damage that exceeds his remaining HP.


You wanna know something wierd? A few days ago, I was sitting here thinking about leveling DRK to be able to have a sub on my RDM for HNM/Dyn, etc. and wondering why SE doesn't include spells like another drain or something so DRK's can work w/their souleater and make it more effective; something along the lines of Drain 2 or Drain 3.

Not that I will be able to use it, but I can't believe how psychic I am.......

Last edited by Shinhiryu_Kage : 03-05-2007 at 04:54 AM.
Shinhiryu_Kage is offline   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 05:12 AM   #2 (permalink)
Digital Wizard
Super Moderator
 
Icemage's Avatar
FFXI Character Info.
 
Join Date: Aug 2003
Location: Florida, USA
Posts: 5,987
Style: Light - Version 6
My Mood:
Thanks: 69
Thanked 457x in 300 Posts
Gil: 2,612
Bank: 76,083
Total Gil: 78,695
Donate
Re: Drain 2 & Dread Spikes
Wow. S-E shows some more love for Dark Knights! Great news!


Icemage
Icemage is offline   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 05:24 AM   #3 (permalink)
go cry emo kid
 
KoukiRyu's Avatar
FFXI Character Info.
 
Join Date: Dec 2005
Posts: 682
Style: Dark - Version 5
My Mood:
Thanks: 100
Thanked 39x in 32 Posts
Gil: 3,929
Bank: 15,028
Total Gil: 18,957
Donate
Re: Drain 2 & Dread Spikes
This is really awesome for DRK's...most of their spell-casting abilities has been simply confined to a few Absorb spells here or there, and the occasional Stun if someone else in the party can't do it. But now with this, you'll be seeing them actually do some casting more often, at least I'd hope.

And also, does Drain II mean that, if say, the DRK is at 984/1152 HP, and they Drain say... 300(seems a little high, but just for the sake of the example), that their new HP could possibly become 1284? It does mention increasing max HP.




Thanks to Roguewolf for the sig. :D
KoukiRyu is offline   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 05:33 AM   #4 (permalink)
Dynamis Guru
 
Olorin401's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: Roe Dilund
Posts: 581
Style: Light - Version 6
My Mood:
Thanks: 264
Thanked 54x in 45 Posts
Gil: 24,505
Bank: 0
Total Gil: 24,505
Donate
Re: Drain 2 & Dread Spikes
Wow.. SE really wants me to play a melee job, don't they?



Olorin - Ramuh Server
WHM75 BRD75 BLM75 RDM72 SMN39 SCH37 - TheAfterLife LS
Olorin401 is offline   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 05:41 AM   #5 (permalink)
Member
 
Celeal's Avatar
FFXI Character Info.
 
Join Date: May 2006
Posts: 917
Style: Light - Version 6
My Mood:
Thanks: 231
Thanked 68x in 60 Posts
Gil: 1,959
Bank: 56,920
Total Gil: 58,879
Donate
Re: Drain 2 & Dread Spikes
Originally Posted by Olorin401 View Post
Wow.. SE really wants me to play a melee job, don't they?
Definitely, I am going to level up DRK after the update
The Signet changes and the new spells are just too awesome for DRK.



Server: Quetzalcoatl
Race: Hume Rank 7
75 PLD, 75 SAM, 75 WAR, 75 NIN, 64 MNK, 48 BLU, 39 RDM, 37 DRK, 37 THF, 37 DNC, 33 WHM, 30 PUP, 27 BLM, 26 DRG, 14 RNG
Celeal is offline   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 06:06 AM   #6 (permalink)
Veteran Member
Brain of Knowledge
 
Zempten's Avatar
FFXI Character Info.
 
Join Date: Oct 2003
Posts: 1,539
Style: Dark - Version 5
My Mood:
Thanks: 5
Thanked 84x in 23 Posts
Gil: 37,166
Bank: 0
Total Gil: 37,166
Donate
Re: Drain 2 & Dread Spikes
Dread Spikes is pretty interesting. I'm curious as to what it's recast/duration is.

Quote:
While Dread Spikes is in effect, the dark knight will drain an amount of HP from an enemy corresponding to the amount of damage inflicted by each of the enemy's attacks.
Dread Spikes will wear off after the dark knight has absorbed an amount of HP equal to a certain percentage of his maximum HP, regardless of the remaining duration.
These statements sorta contradict each other. Since the spikes is going to basically heal the DMG the mob inflicts on a DRK . . . .when does the DRK actually start gaining HP from it? Maybe I'm just reading this wrong.

Also from the feel of things . . . . . something tells me DRK/SAM is going to become more popular and maybe the rising of DRK PTs b/c from the looks of it DRKs are going to be able to tank TP Burn type mobs with seigan, Drain 2, and these spikes. Although MP might be a problem . . .




Last edited by Zempten : 03-05-2007 at 06:11 AM.
Zempten is offline   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 06:09 AM   #7 (permalink)
Veteran Member
Brain of Knowledge
 
Zempten's Avatar
FFXI Character Info.
 
Join Date: Oct 2003
Posts: 1,539
Style: Dark - Version 5
My Mood:
Thanks: 5
Thanked 84x in 23 Posts
Gil: 37,166
Bank: 0
Total Gil: 37,166
Donate
Re: Drain 2 & Dread Spikes
Originally Posted by KoukiRyu View Post
And also, does Drain II mean that, if say, the DRK is at 984/1152 HP, and they Drain say... 300(seems a little high, but just for the sake of the example), that their new HP could possibly become 1284? It does mention increasing max HP.
From the wording of SE, it seems like that's a high possibility. Since they also nudged at the fact that Drain II will help DRK's Souleater. So basically Drain 2, temporary max HP (I'm guess the same way as how MNK's Mantra works), Souleater, Souleater wears off and you return to your natural HP before the Drain 2. This is of course speculation on my part though.



Zempten is offline   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 06:14 AM   #8 (permalink)
FFXIWiki'er
FFXIWiki Team
 
hongman's Avatar
FFXI Character Info.
 
Join Date: Sep 2006
Posts: 1,572
Style: Light - Version 6
My Mood:
Thanks: 102
Thanked 39x in 30 Posts
Gil: 21,820
Bank: 0
Total Gil: 21,820
Donate
Re: Drain 2 & Dread Spikes
I wonder if they'll also get a slightly increased MP pool to accomadate the new spells...
hongman is offline   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 06:35 AM   #9 (permalink)
Member
 
Celeal's Avatar
FFXI Character Info.
 
Join Date: May 2006
Posts: 917
Style: Light - Version 6
My Mood:
Thanks: 231
Thanked 68x in 60 Posts
Gil: 1,959
Bank: 56,920
Total Gil: 58,879
Donate
Re: Drain 2 & Dread Spikes
Originally Posted by hongman View Post
I wonder if they'll also get a slightly increased MP pool to accomadate the new spells...
I am also wondering would DRK/RDM becomes acceptable option, after the signet changes - No TP loss while resting?

I think /RDM will help solo under Signet effect. /RDM increases the mp pool a bit. /RDM has Fast Cast, Magic Atk Bonus, Clear mind too.

Spells like Dispel, Regen, backup cure, a half assed verison of Phalanx (sp*), Blink, etc, may help in exp. party settings? In ToAU we have Sanction Refresh, non-ToAU we have Signet No TP loss for resting. The issue with TP vs MP should be resolved.

With Signet and the new DRK spells, I can think of a few tactics that DRK/RDM may go all out DD in exp. party without dying because of hate issue.



Server: Quetzalcoatl
Race: Hume Rank 7
75 PLD, 75 SAM, 75 WAR, 75 NIN, 64 MNK, 48 BLU, 39 RDM, 37 DRK, 37 THF, 37 DNC, 33 WHM, 30 PUP, 27 BLM, 26 DRG, 14 RNG
Celeal is offline   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 06:43 AM   #10 (permalink)
Veteran Member
Brain of Knowledge
 
Zempten's Avatar
FFXI Character Info.
 
Join Date: Oct 2003
Posts: 1,539
Style: Dark - Version 5
My Mood:
Thanks: 5
Thanked 84x in 23 Posts
Gil: 37,166
Bank: 0
Total Gil: 37,166
Donate
Re: Drain 2 & Dread Spikes
Wonder if Signet effect will work in the TOAU zones though. I mean their effect and not the CP accumulation.



Zempten is offline   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 06:43 AM   #11 (permalink)
FFXIWiki'er
FFXIWiki Team
 
hongman's Avatar
FFXI Character Info.
 
Join Date: Sep 2006
Posts: 1,572
Style: Light - Version 6
My Mood:
Thanks: 102
Thanked 39x in 30 Posts
Gil: 21,820
Bank: 0
Total Gil: 21,820
Donate
Re: Drain 2 & Dread Spikes
Doubt it.
hongman is offline   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 06:48 AM   #12 (permalink)
Junior Member
 
Slip's Avatar
FFXI Character Info.
 
Join Date: May 2006
Posts: 120
Style: Light - Version 6
Thanks: 17
Thanked 16x in 8 Posts
Gil: 4,981
Bank: 0
Total Gil: 4,981
Donate
Re: Drain 2 & Dread Spikes
Originally Posted by Zempten View Post
Wonder if Signet effect will work in the TOAU zones though. I mean their effect and not the CP accumulation.
Nope. In the writeup on the official site they address that, it's only in the areas where signet normally works.
Slip is offline   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 06:53 AM   #13 (permalink)
Taru Wannabe
 
Gwynn's Avatar
FFXI Character Info.
 
Join Date: Dec 2004
Location: Oklahoma, USA
Posts: 275
Style: Light - Version 6
Thanks: 12
Thanked 4x in 4 Posts
Gil: 3,714
Bank: 0
Total Gil: 3,714
Donate
Re: Drain 2 & Dread Spikes
Interesting spells... I'll check out how effective they are ingame. Nice to see DRK get some love, though!



RDM 75 - SMN 72 - WHM 37 - BLM 37 - DRK 37 -
Bastok Rank 10 Completed
Rise of the Zilart 16 "The Celestial Nexus"
Chains of Promathia 8 - 1 "Garden of Antiquity"
Treasures of Aht Urghan 13 "Lost Kingdom"
Gwynn is offline   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 08:02 AM   #14 (permalink)
Heir to Odin
Oracle of Knowledge
 
Malacite's Avatar
FFXI Character Info.
 
Join Date: May 2006
Location: None of your damn business
Posts: 3,424
Style: Light - Version 5
My Mood:
Thanks: 711
Thanked 315x in 215 Posts
Gil: 92,060
Bank: 0
Total Gil: 92,060
Donate
Re: Drain 2 & Dread Spikes
Still no Scythe update though >:O
Malacite is online now   ::Quote Selected:: Reply With Quote
Old 03-05-2007, 10:04 AM   #15 (permalink)
Undeniably Banned
FFXI Character Info.
 
Join Date: Dec 2006
Location: Like my Galka PLD Action Figure w/Hauteclaire grip? lolz
Posts: 196
Style: Light - Version 5
Thanks: 21
Thanked 12x in 4 Posts
Gil: 1,816
Bank: 0
Total Gil: 1,816
Donate
Re: Drain 2 & Dread Spikes
I am curious now to play DRK as my Galka and play around with these fascinating spells. I haven't even experienced Absorp-TP yet.

Or done SAM sub...... hasso...... o.o
Shinhiryu_Kage is offline   ::Quote Selected:: Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -8. The time now is 09:11 PM.


Site Powered by: vBulletin Version 3.6.8 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd. - Modifications by PiNG
©2001-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2008 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.
Page generated in 0.38978 seconds with 30 queries