02-23-2007, 06:29 AM | #1 (permalink) | | Junior Member Join Date: May 2006 Posts: 251 Style: Light - Version 4 Thanks: 3 Thanked 21x in 14 Posts Gil: 11,367 Bank: 0 Total Gil: 11,367 Donate | Absorb-Mnd or Absorb-Int to assist blm? This came up in a party I had the other day and I wasn't really sure of the right answer. I've heard it said that mnd contributes to magic def. (kinda like vit for physical defence I guess) so draining that would increase dmg.
But I've also seen it said that the spell-casters int is compared to the targets int when determining resist rates so maybe draining int is good too.
I'm more inclined towards mnd as it would presumably help with enfeebles too, but which do you think is the better option? | | ::Quote Selected:: | | 02-23-2007, 06:46 AM | #2 (permalink) | | Senior Veteran Oracle of Knowledge Join Date: May 2006 Posts: 4,572 Style: Light - Version 6 Thanks: 114 Thanked 1,399x in 846 Posts Gil: 3,999 Bank: 218,962 Total Gil: 222,961 Donate | Re: Absorb-Mnd or Absorb-Int to assist blm? Assist BLM - Absorb-INT
Assist RDM - Absorb-MND
Most BLM won't need the help from Abs-INT but RDM (especially from 50-60) could benefit a lot from Abs-MND. I'd go with MND personally.
Oh and just to complete the list:
Assist WHM - Don't steal hate from your tank  | | ::Quote Selected:: | | 02-23-2007, 07:01 AM | #3 (permalink) | | FFXIWiki'er FFXIWiki Team Join Date: Sep 2006 Posts: 1,572 Style: Light - Version 6 My Mood: Thanks: 102 Thanked 39x in 30 Posts Gil: 24,740 Bank: 0 Total Gil: 24,740 Donate | Re: Absorb-Mnd or Absorb-Int to assist blm? As an RDM I would say MND. Christ know I got triple the resists at 57 than I did at 56 lol - wtf is going on there?? | | ::Quote Selected:: | | 02-23-2007, 07:43 AM | #4 (permalink) | | custom title Join Date: Jul 2003 Posts: 785 Style: Light - Version 6 Thanks: 8 Thanked 4x in 4 Posts Gil: 13,687 Bank: 0 Total Gil: 13,687 Donate | Re: Absorb-Mnd or Absorb-Int to assist blm? I too would choose abs mind given the choice between the two. Also if you are using a WS that has a mnd modifier, this in turn helps you out some as well. | | ::Quote Selected:: | | 02-23-2007, 08:10 AM | #5 (permalink) | | Member Join Date: May 2006 Posts: 944 Style: Light - Version 6 My Mood: Thanks: 236 Thanked 69x in 61 Posts Gil: 1,828 Bank: 83,014 Total Gil: 84,842 Donate | Re: Absorb-Mnd or Absorb-Int to assist blm? From a Tank or DD point of view, I would say those Absorb spell can spike a significant amount of hate. The hate of absorb spell alone is subtle, but when combine with DRK's spike damage, DoT, JAs, it matters.
The reward of Absorb-INT or Absorb-MND is nice if there is a lot of nuking or debuffing going on. However, it is not for those party that lacks of nuke or debuffing, or when MP (for DRK or PT) is an issue.  Server: Quetzalcoatl
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75 PLD, 75 SAM, 75 WAR, 75 NIN, 66 MNK, 50 BLU, 39 RDM, 37 DRK, 37 THF, 37 DNC, 33 WHM, 30 PUP, 27 BLM, 26 DRG, 14 RNG | | ::Quote Selected:: | | 02-23-2007, 12:24 PM | #6 (permalink) | | Junior Member Administrator Join Date: Dec 2003 Posts: 4,929 Style: Light - Version 6 Thanks: 235 Thanked 682x in 347 Posts Gil: 21,334 Bank: 77,920 Total Gil: 99,254 Donate | Re: Absorb-Mnd or Absorb-Int to assist blm? Int and mnd are both used for magic defense. Lowering a target's mnd makes white magic stronger against it. Lowering its int makes black magic stronger against it. So which one will help out the casters depends on what kind of caster they are and what spells they're using.
Having higher int will also make your own black magic stronger, as well as increasing the damage of Frostbite/Freezebite and Dark Harvest/Shadow of Death, so if you use those you might want to try using Absorb-INT first and see what it does to your damage. 12 more int for you and 12 less for the target will probably make a worthwhile swing in damage.  - | | ::Quote Selected:: | | 02-24-2007, 01:43 AM | #7 (permalink) | | Junior Member Join Date: May 2006 Posts: 251 Style: Light - Version 4 Thanks: 3 Thanked 21x in 14 Posts Gil: 11,367 Bank: 0 Total Gil: 11,367 Donate | Re: Absorb-Mnd or Absorb-Int to assist blm? Thanks all, do Scythes / GSs have any mnd based weapon skills? I notcied some drk AF pieces have +mnd on them. | | ::Quote Selected:: | | 02-24-2007, 02:08 AM | #8 (permalink) | | Sticky Paws Keeper of Knowledge Join Date: May 2006 Location: Southern California Posts: 2,892 Style: Light - Version 6 My Mood: Thanks: 237 Thanked 610x in 395 Posts Gil: 10,620 Bank: 126,476 Total Gil: 137,095 Donate | Re: Absorb-Mnd or Absorb-Int to assist blm? http://www.freewebs.com/vzx-01/index.htm
Scroll down, look for "Great Sword WS", and check under the "Secondary Attribute" column.  “ I’m in pain, but I’m happy.”
“ It hurts, but I can smile.”
“ That’s why I can tell you from the depths of my being…” | | ::Quote Selected:: | | 02-24-2007, 08:17 AM | #9 (permalink) | | Junior Member Administrator Join Date: Dec 2003 Posts: 4,929 Style: Light - Version 6 Thanks: 235 Thanked 682x in 347 Posts Gil: 21,334 Bank: 77,920 Total Gil: 99,254 Donate | Re: Absorb-Mnd or Absorb-Int to assist blm? Huh. Guillotine and Cross Reaper use mnd as a secondary modifier. I wouldn't have figured on that.
It's important to point out that secondary modifiers on weaponskills are just that: secondary. Physical weaponskills are primarily affected by the difference in your str and the target's vit, and magical weaponskills' damages are based on the difference in int. See here. Guillotine, Cross Reaper and I think Shockwave are all physical damage weaponskills, so you'll get a lot more bang for your buck by increasing your strength and attack, and lowering your target's vit and defense as opposed to increasing your mnd stat.  - | | ::Quote Selected:: | | 02-25-2007, 07:41 AM | #10 (permalink) | | Undeniably Banned Join Date: Dec 2006 Location: Like my Galka PLD Action Figure w/Hauteclaire grip? lolz Posts: 196 Style: Light - Version 5 Thanks: 21 Thanked 12x in 4 Posts Gil: 2,099 Bank: 0 Total Gil: 2,099 Donate | Re: Absorb-Mnd or Absorb-Int to assist blm? Secondary modifiers, to me, seems like adding 0.01% to your damage. Its very negligible. Even when adding it in the +10 and +20s.... Most I've ever seen is about a point or two more in dmg. That's it.
Abs Int + Burn was friggin awesome when I played BLM. Only problem is, Abs Int only lasts so long lol. | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 08:38 PM. | | |