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Old 09-04-2004, 05:36 PM   #1
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Question WS dmg max?

I am trying to figure out which one will help boost ws dmg with
100% tp.

Str? or Att?

So far I have acc, att, and Str5 but will str boost dmg greatly than Att?

I seem to do 600-900 dmg with 100% tp with str5 and a crap load of att. :sweat:

Aah and 1 more think, is 12 att better than 2 str? or the same?:confused:
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Old 09-04-2004, 08:24 PM   #2
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It depends.. Since our weapons do so much damage, we're near the max of the weapon damage.. weapon damage + str - vit equation..

So adding too much STR doesn't help us too much except for very high def monsters.

ATK seems to help the most with WS's, and also seems to up our damage very well against stuff with low-medium def.

It's hard to say which is better, but after +10-20 or so STR I don't think DRK's need much more STR and concentrating on ATK gives better returns.
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Old 09-06-2004, 12:05 AM   #3
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Re: WS dmg max?

Quote:
Originally posted by nexbico
I seem to do 600-900 dmg with 100% tp with str5 and a crap load of att. :sweat:
I assume this is refering to spinning slash. I notice when my absorb-STR doesnt get resisted my Spinning Slash does noticably more dmg than when it does get resisted. And the difference with and without bomb core seems to be negligible. I havent done any extensive testing though, but some other drk friends i know agree STR seems to affect spinning slash more than attack.
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Old 09-06-2004, 06:02 AM   #4
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attack. for a test, have BRD use 2hr and do 2x minuet, you will notice a change, especially on RNG's ws.
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Old 09-06-2004, 08:23 AM   #5
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All I can say is, they both seem to make a significant difference. Try not to neglect either one.
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Old 09-06-2004, 12:56 PM   #6
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the formula's for figuring out WS dmg in this game are *extremely* in depth. (note: this is taken from the GameOver LS forums)

http://www.geocities.co.jp/Playtown-Part/6371/memo.html

I stumbled across this page here a few days ago and was intrigued by how unnecessarily complicated weapon skill damage is calculated -_-; According to this page, there are two factors in determining the final damage of your final ws dmg:

Constant damage: affected by the weapon's D value, the difference between your STR and the enemy's VIT, # of hits in the WS, and the WS's multiplier for the amount of TP you have
Variable damage: affected by your stats and level

- Each weapon skill has a different multiplier that is applied to the constant damage value. The multiplier for some weapon skills also has different levels at TP100, TP200, and TP300. For example, Savage blade has a multiplier of 1.00 at TP100, 1.75 at TP200, and 3.50 and TP300, while Vorpal blade has a multiplier of 1.00 regardless of TP.

- Each weapon skill is variably dependent on different stats when its variable damage is calculated. For example, sidewinder is based on 16% of STR and 25% of AGI. Spin Slash is based on 30% of STR and 30% of INT.

I decided not to attempt to translate the formulas and the many variables that are used within the formulas because there is a lack of detailed definitions for some of the variables and I failed to see the logic in some of the formulas. As a result, any further explanation will be rather pointless. However, I'm posting the stats that affect some of the more popular WS's for those who might be interested.

WS TP100 TP200 TP300 # of hits Stats
Sidewinder 5.00 1 STR16% AGI25%
Arching arrow 3.50 1 STR16% AGI25%
Emperial arrow 2.50 2.75 3.00 1 STR16% AGI25%
Slug Shot 5.00 1 AGI30%
Heavy Shot 3.50 1 AGI30%
Detonator 2.50 2.75 3.00 1 AGI30%
Combo 1.00 1.50 2.00 3 STR30% DEX20%
Dragon Kick 2.00 2.50 3.00 2 STR50% VIT50%
Asuran Fists 1.00 8 STR20% or VIT20%
Dancing Edge 1.00 5 DEX50% CHR50%
Shark Bite 2.00 ?.?? 3.00 2 DEX50%
Evisceration 1.00 ?.?? 2.00 5 DEX30%
Fast Blade 1.00 1.50 2.00 2 STR20% DEX20%
Swift Blade 1.50 3 STR20% DEX20%
Vorpal Blade 1.00 4 STR30%
Savage Blade 1.00 1.75 3.50 2 STR30% MND30%
Guillotine ?.?? 4 STR??
Cross Reaper 2.00 2.25 2.50 2 STR30% MND30%
Spiral Hell 1.375 1.875 3.625 1 STR50% INT50%
Double Thrust 1.00 1.50 2.00 2 STR30%
Penta Thrust 0.75 1.00 2.25 5 STR20% DEX20%
(multiplier remains 1.00 after the first hit)
Skewer 1.00 3 STR35%
Wheeling Thrust 1.00 1 STR50%
Impulse Drive 1.00 1.50 2.50 2 STR50%
Rampage 0.50 5 STR30%
(multiplier remains 1.00 after the first hit)
Calamity 1.00 1.50 4.00 1 STR32% VIT32%
Decimation 1.00 3 STR50%
Mistral Axe 2.50 3.00 3.50 1 STR50%
Raging Crush 1.00 1.50 2.50 3 STR35%
Steel Cyclone 1.50 1.75 3.00 1 STR50% VIT50%
Judgement 2.00 2.50 4.00 1 STR32% MND32%
Black Halo 1.50 2.50 3.00 2 STR30% MND50%
HexaStrike ?.?? 6 STR??
Full Swing 1.00 3.00 5.00 1 STR50
Spirit Taker 1.00 1.50 2.00 1 INT50% MND50%
Retribution 2.00 2.50 3.00 1 STR30% MND50%
Blade Ku 1.00 3 ??20%
Blade Ten 2.50 2.75 3.00 1 STR30% DEX30%
Blade Jin 1.00 3 STR30% DEX30%
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Old 09-07-2004, 01:43 AM   #7
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so...according to that site attack stat has absolutely no effect on ws damage?
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Old 09-07-2004, 08:22 AM   #8
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wow so spinning slash is str + int

30% eh?

So how much is enough str for hume until it no longer matter?
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Old 09-07-2004, 08:54 AM   #9
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Quote:
so...according to that site attack stat has absolutely no effect on ws damage?
I think it still does but just not as much as the other 2 stats.
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Old 09-07-2004, 09:44 AM   #10
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Ahh also im doing sword of trials atm

But how do I earn points or how do i activate the latent effect?:confused:
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Old 09-07-2004, 06:20 PM   #11
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the latent effect is already active at all times, until u get 300 points, then it is no longer active.

u earn by performing WS on easy prey and above.

solo WS = 1point

close LV1 renkei = 2points

close LV2 renkei = 3points

close LV3 renkei = 5points
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Old 09-08-2004, 01:28 PM   #12
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I don't get how these precentages are calculated into the damage, can someone give me an example using a character stat calculator?
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Old 09-08-2004, 04:24 PM   #13
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Quote:
Originally posted by Midou
Spiral Hell 1.375 1.875 3.625 1 STR50% INT50%
wow. so the tp multiplier for Spiral Hell doubles from 200tp to 300tp. That should be fun to mess around with.
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Old 09-10-2004, 10:17 PM   #14
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yeah spiral hell is nice at 300 tp. fight some manti's they got high hp. end with 300 tp spiral and watch the numbers^^
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Old 09-13-2004, 03:32 PM   #15
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Dmg is now determine by STR and the enemy's VIt !!!!


This is base off the weapon you use and I use Balin's sword!!!, which happens to be one of the weapons listed.

OMIGAH!!!!

Will this affect the SC dmg? or just per swing?

Now is Absorb-STR is as important as Absorb-AGI???:confused:
Do I cast STR and foget AGI lol?

Is attack less important to us Drks now ??

Will the Cost of STR items go up?

OMIGAH !!! im freaking out lol cause I spent 1.3 million on Balin's sword

AAHHhHHH
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