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Old 11-26-2007, 06:28 AM   #1
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Dancer stats

Alright, this is to not even look at sub jobs or anything like that, I am mainly wanting to see, for Dancing potency, what it would be effected by, if anything. My first guess would be CHR, but I have not been able to fool with it myself yet.
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Old 11-26-2007, 07:40 AM   #2
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Re: Dancer stats

Wiki has VIT raising the amount cured with Curing Waltz, but I've seen reports of CHR doing the same thing, in the same ratio listed on the wiki.
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Old 11-26-2007, 09:17 PM   #3
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Re: Dancer stats

so so far VIT and CHR huh?

I see how VIT would make since as well, since you need all that "enery" to dance ;p
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Old 11-26-2007, 11:22 PM   #4
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Re: Dancer stats

I would love it if VIT is needed, Galkas being the hgihest VIT stat would help my Galka dancer be looked at as a good role rather than get these comments "snort dude look at that Galka dance, lol emo noob" People still have the misunderstanding that the Galka race can't do anything other than tank.
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Old 11-27-2007, 01:24 AM   #5
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Re: Dancer stats

Dex for sure.
Healing is usually cap at 2-3 level after you obtain the move.
No point to focus on what will be capped.

Focus on Dex and acc since dnc does have a "B" in dagger which mean alot of miss. You don't get TP for 0 dmg + misses. Hence it is wise to focus more on Dex and str.

While the steps and flouish moves seem base on melee acc.
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Old 07-02-2008, 04:30 PM   #6
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Re: Dancer stats

Hi people... speaking of curing waltzes. is there a macro for them during fights to heal other party members ? cause i always have to go thru' the menu to choose the party members to cure since i am targeting the enemies. thanks in advance
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Old 07-02-2008, 04:31 PM   #7
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Re: Dancer stats

/ja "Curing Waltz" <stpc>
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Old 07-03-2008, 09:16 AM   #8
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Re: Dancer stats

... someone didn't do any research/fiddling with the job I see. Yes, CHR is the modifier for potency of waltzes (1 CHR = 1 HP approx) but I wouldn't focus on keeping a lot of CHR gear on. You should gear up like any regular DD would, swapping in CHR on waltzes if you want for a little extra HP.

Accuracy and Attack are going to matter a lot more since you need to gain TP to heal and feeding the mob TP while doing shit damage is counter-productive.
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Old 07-03-2008, 09:24 AM   #9
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Re: Dancer stats

Quote:
Originally Posted by Malacite View Post
... someone didn't do any research/fiddling with the job...
... nine months ago.
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Old 07-03-2008, 10:00 AM   #10
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Re: Dancer stats

Quote:
Originally Posted by wrongfeifong View Post
Dex for sure.
Healing is usually cap at 2-3 level after you obtain the move.
No point to focus on what will be capped.

Focus on Dex and acc since dnc does have a "B" in dagger which mean alot of miss. You don't get TP for 0 dmg + misses. Hence it is wise to focus more on Dex and str.

While the steps and flouish moves seem base on melee acc.
Wrong and wrong

Cures are noticably buffed by Chr and Dnc actually has better accuracy then jobs with A ranked weapons due to the Acc Bonus traits.

And you never focus on Str or Dex to TP in with a single handed weapon, you use Acc and Att.

Also, just like every other Melee, Haste and Store TP are great to have. You use basic TP gear during normal melee and swap in Chr gear during cures and such.
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Old 11-10-2009, 11:37 AM   #11
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Re: Dancer stats

This is how CHR/VIT works for Curing Waltz its your CHR to the person who you are using Curing Waltz to VIT. So your CHR is say 100 and you heal 1 of 2 people 1 with VIT 100 and the other having a VIT of 50. Your Curing Waltz will give more HP to the person with the higher VIT. I hope this helps.
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Old 11-10-2009, 11:49 AM   #12
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Re: Dancer stats

Quote:
Originally Posted by Ziero View Post
Wrong and wrong

Cures are noticably buffed by Chr and Dnc actually has better accuracy then jobs with A ranked weapons due to the Acc Bonus traits.

And you never focus on Str or Dex to TP in with a single handed weapon, you use Acc and Att.

Also, just like every other Melee, Haste and Store TP are great to have. You use basic TP gear during normal melee and swap in Chr gear during cures and such.
1.) You'd still focus on accuracy to an extent.

2.) Pre-30, STR & DEX are about the only fkn mods you can get.

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Old 11-10-2009, 11:52 AM   #13
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Re: Dancer stats

Quote:
2.) Pre-30, STR & DEX are about the only fkn mods you can get.
There's lots of Attack that can be gotten pre-30, and a wee bit of Acc (stuff like Vision Rings and Battle Gloves.)
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Old 11-10-2009, 11:54 AM   #14
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Re: Dancer stats

Quote:
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There's lots of Attack that can be gotten pre-30, and a wee bit of Acc (stuff like Vision Rings and Battle Gloves.)
Quote:
2.) Pre-30, STR & DEX are about the only fkn mods you can get.
are about are about are about are about
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Old 11-10-2009, 11:59 AM   #15
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Re: Dancer stats

If you can get lots of Attack then STR and DEX are not "just about" the only thing you can get. Especially when the few Accuracy you CAN get takes up the ring slots, which is where most of your DEX save for Spike Necklace would come from.

The point still stands either way; no one gears for DEX and STR. They gear for Acc and Attack. It's implied that you use STR and DEX as a substitute when you can't get your hands on raw Attack and Acc. When you suggest "get STR and DEX" directly, it's the Acc and Attack that become the substitutes. So it's a bad and misleading suggestion.
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