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    Thread: Character Projections

    1. #1
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      Character Projections

      This thread will be about what you expect your character to look like feats, skills , stats. by a specific level.
      I'm aiming at level 10 for what my character will look like for prestige requirements. This will also help all of us
      in the fray or otherwise, pick some teamwork feats if we want them in advance and get a feel for then before its time we use them.

      So in light of that: (work in progress)

      Stats: +2 more till 10
      STR
      DEX
      CON
      INT
      WIZ
      CHR

      Skillz: +?? till 10
      Perception: 16(lv3)+7(one for every level)= 23

      Feats gained: lv6,10, lv5,7,9
      Lv5 Feat:
      Lv6 Feat: Spider Step
      Lv7 Feat:Mobility
      Lv9 Feat: Wind Stance
      Lv10 Feat:


      I know armando would want me to share coordinated maneuvers and i'm up for that as long as we get Precise Strike later
      Anyway Work in progress. =D
      Last edited by lyulf; 07-18-2012 at 11:23 AM.

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    3. #2
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      Re: Character Projections

      This is all I can provide. I'll be putting my 2 attribute points into INT to get it to 18. At level 5 I get 2 feats (1 and a bonus for wizard) and I'll be going with spell focus and greater spell focus on evocation spells to give me a +2 bonus on save rolls. I was going to go with spell penetration, but i think that only works in breaking through a mobs spell resistance level, not having to do with whether a spell hits a target or for how much. So instead of going with spell penetration that deals with resistance, I'd be going with spell focus, which increase the probability of my evocation spells hitting and hitting for more damage.
      75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
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      Re: Character Projections

      I know armando would want me to share coordinated maneuvers
      That'd be insane, especially since it has no prerequisites. I'm also up for Precise Strike, I had suggested it to the Rogues in the general discussion thread.

      My first 4 stat boosts are going to INT because its bonuses are not retroactive under Yyg's rules so the later I get them, the less skill points I get overall. Also I want Combat Expertise eventually.

      Lv5 Feat: Open
      Lv7 Feat: Greater Grapple
      Lv9 Feat: Open

      I'll fill up my open feats with either Teamwork, Cleave, or Extra Channel Energy depending on how I do in the following fights and whether anyone wants to grab Teamwork feats too.

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      Re: Character Projections

      It begins.


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      Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD & ASA Complete.
      Kannagi & Armageddon | Adventuring Fellow: Level 78
      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH


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      Re: Character Projections

      My level 5 feat is open as well. I need mobility by the time i'm 9 though. so i need to take it sometime.

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      Re: Character Projections

      I won't post my full character progression because it will just give Yyg an edge at trying to nerf me. He's already begun the nerf, I can't give him anymore of an edge...
      75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
      RANK 10 Bastok
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    8. #7
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      Re: Character Projections

      Quote Originally Posted by Mezlo View Post
      I won't post my full character progression because it will just give Yyg an edge at trying to nerf me. He's already begun the nerf, I can't give him anymore of an edge...
      Last edited by Yygdrasil; 07-18-2012 at 10:54 AM.


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      Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD & ASA Complete.
      Kannagi & Armageddon | Adventuring Fellow: Level 78
      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH


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    9. The Following 2 Users Say Thank You to Yygdrasil For This Useful Post:

      Armando (07-18-2012),Firewind (07-18-2012)

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      Re: Character Projections

      My level 5 feat is open as well.
      I'll get back to you then. I'm still eyeing "Extra Channel Energy" since I'm still Level 1 Cleric and my heals are starting to lag behind. If we make it to level 5 without serious healing issues then I'll go for the Coordinated Maneuvers.

      Just remember there's no point in having Teamwork if you move 60 feet on the first round and leave me behind, lol.

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      Re: Character Projections

      Yeah thats true.. You really only have to realize that when say i get to level 12... i'll be able to move over 800ft per round if i so desire via 2 ki points and abundant step. So in all likelihood i'll be where i am needed in battle at any time... If we get to that point XD.

      Teleporting MONK FTW!!!!

      I forgot i get slow time as a monk.. which means i can only move upwards of 200 feet when i slow time via 6 ki points
      Last edited by lyulf; 07-18-2012 at 11:16 AM.

    12. #10
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      Re: Character Projections

      You guys are way over-thinking this.
      Server: Midgardsormr -> Quetzalcoatl -> Valefor
      Occupation: Reckless Red Mage
      Name: Drjones
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      Re: Character Projections

      You guys are way over-thinking this.
      That's like the point of D&D.

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    15. #12
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      Re: Character Projections

      NEVAR!!! The better we have our characters lines up the less time we have to WOrk on them and the more we can focus on the story itself as well as RPing.

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      Re: Character Projections

      Quote Originally Posted by cidbahamut View Post
      You guys are way over-thinking this.
      Cid states while hiding behind a tree eating Cheetos.
      75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
      RANK 10 Bastok
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    17. #14
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      Re: Character Projections

      Quote Originally Posted by Armando View Post
      That's like the point of D&D.
      I thought the point was to roll natural twenties at the most inconvenient times so as to aggravate Yyg. Have I been doing this wrong the whole time?
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      Re: Character Projections

      I thought the point was to roll natural twenties at the most inconvenient times so as to aggravate Yyg. Have I been doing this wrong the whole time?
      That too, but we can't get feats for that.

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