Wait, I thought you said we weren't going this Saturday?
Also, advance warning: I'm unavailable the weekend of the 1st of December (that's 5 Saturdays from now.) My family's coming from Puerto Rico to visit me.
Wait, I thought you said we weren't going this Saturday?
Also, advance warning: I'm unavailable the weekend of the 1st of December (that's 5 Saturdays from now.) My family's coming from Puerto Rico to visit me.
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Ok sounds good to me, am at house party friday so may be a little tired sat but will be ok to play I'll just try not to fall asleep after midnight and start snoring LMAO
Brickshouse - Hume - Valefor - Mule:- Bricksmithra
Jobs:- PLD 99, MNK 70, WAR 50, DRG 48, RDM 47, DNC 42, Sam 31, Nin 16, Drk 1, SMN 1, THF 1,
RETIRED AGAIN AS TOO BUSY
I'm supposed to be at an Aunt's Birthday/Bonfire party on Saturday but she knows that I have flu and can't make it anyway so I should be fine to make it. If I'm kidnapped at the last minute then Cid knows enough about my character to take over until I'm back.
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display: none; background-color:transparent; background-repeat:repeat; margin: 0px;border-style:solid;border-width:1px; padding: 4px; width:98%"> FFXI - Sardia (Hume THF99, WHM99) - Valefor (On Hiatus)
SWTOR - Lilisette (Sith Sorceress), Rahal (Sith Marauder), Réiko (Jedi Sentinel), Ashálla (Sith Juggernaut) - The Progenitor (EU)
Guild Wars 2 - Lili Fastpaws (Human Thief), Lukas Bloodclaw (Norn Warrior) - Piken Square (EU)
Yyg's D&D Campaign -
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- Elven Rogue/Wizard and worst thief ever
Haters Gonna Hate
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Charge straight for the fireballs, right?
Server: Midgardsormr -> Quetzalcoatl -> Valefor
Occupation: Reckless Red Mage
Name: Drjones
Blog:
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We are on for this Saturday. Can you make it?
- - - Updated - - -
What's funny is that Cid's approach to the situation we are in is the exact opposite of Fire's, and Fire agrees with 100% of what I want to do, however, Fire still gives his character to Cid to roleplay... LMFAO! I take it as a compliment though.
75: Sam, Nin, Blm, Thf, Pld, Cor, Rdm
RANK 10 Bastok
CoP: Done
ZM: Done
ToA: Done
Assault rank: Captain
Campaign Medal: Medals
Wotg: Complete the quests already and I'll start
I'll stick around for an hour and a half. After that, you'll have to follow this procedure in my absence.
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Taskmage (11-03-2012)
You forgot "Magical Jesus Powers"
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display: none; background-color:transparent; background-repeat:repeat; margin: 0px;border-style:solid;border-width:1px; padding: 4px; width:98%"> FFXI - Sardia (Hume THF99, WHM99) - Valefor (On Hiatus)
SWTOR - Lilisette (Sith Sorceress), Rahal (Sith Marauder), Réiko (Jedi Sentinel), Ashálla (Sith Juggernaut) - The Progenitor (EU)
Guild Wars 2 - Lili Fastpaws (Human Thief), Lukas Bloodclaw (Norn Warrior) - Piken Square (EU)
Yyg's D&D Campaign -
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- Elven Rogue/Wizard and worst thief ever
Haters Gonna Hate
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Armando (11-02-2012)
heh.
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Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD & ASA Complete.
Kannagi & Armageddon | Adventuring Fellow: Level 78
99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH
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For those who left early: +1200 EXP for the whole session
P.S.
Armando you need to choose some spells since we rested in town.
Server: Midgardsormr -> Quetzalcoatl -> Valefor
Occupation: Reckless Red Mage
Name: Drjones
Blog:
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Anyway! The reason why I asked if I could get a restoration is the following: because of the permanent negative level, I take a -5 to my Max HP.
Basically until I get hit b ya Restoration spell my Max HP is 23 and I may well be dead again.
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display: none; background-color:transparent; background-repeat:repeat; margin: 0px;border-style:solid;border-width:1px; padding: 4px; width:98%"> FFXI - Sardia (Hume THF99, WHM99) - Valefor (On Hiatus)
SWTOR - Lilisette (Sith Sorceress), Rahal (Sith Marauder), Réiko (Jedi Sentinel), Ashálla (Sith Juggernaut) - The Progenitor (EU)
Guild Wars 2 - Lili Fastpaws (Human Thief), Lukas Bloodclaw (Norn Warrior) - Piken Square (EU)
Yyg's D&D Campaign -
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- Elven Rogue/Wizard and worst thief ever
Haters Gonna Hate
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I refilled my HP and updated my spell list. How much did it cost to revive Lilly? How much gold do I have left? Can I buy a belt pouch (1 gp) and two smokesticks (20 gp x2)?
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Server: Midgardsormr -> Quetzalcoatl -> Valefor
Occupation: Reckless Red Mage
Name: Drjones
Blog:
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Armando (11-04-2012)
I pleaded with the priests to revive Lilly as what we did for the town and kept vigil while the others went to the great hall to speak to the towns leader. Lilly is now revived but has a level down penalty at the moment with only 23HP maxed out and the priests didn't have that spell that counteracts it.
We have aquired an NPC which will be played by ygg a dwarf with a humungus hammer, basically the guy you and cid rescued. We have been asked to assist him to close off the last tunnel from the aquaducts in the sulphur vents of the mountain and have walked to the entrance of a cave. Ygg wont let me ride a horse into the cave as there were some tied up outside and unfortunately their to heavy to put on in my backpack. We have just entered the cave and cid has just perceptioned. We stopped their as I think were going to go into battle so were waiting for you to be back with your chosen spells etc. So we will start into a battle next session (and it will give yyg time to draw the map!
Brickshouse - Hume - Valefor - Mule:- Bricksmithra
Jobs:- PLD 99, MNK 70, WAR 50, DRG 48, RDM 47, DNC 42, Sam 31, Nin 16, Drk 1, SMN 1, THF 1,
RETIRED AGAIN AS TOO BUSY
Armando (11-04-2012)
Yeah it's a Permanent Negative Level (meaning only Resoration or Greater Restoration can clear it and I can't just rest it off), so it's like I've been hit by Energy Drain or Enervation.
Basically I get -5 to my Max HP and -1 to Attack Rolls, Ability Rolls, Saving Rolls, Skill Rolls, CMD Rolls, Combat Manoeuvres and for all intents and purposes a spellcaster level for determining the effects of spells so all my spells are now useless
Simple version is that I'm essentially now a 3rd Level Rogue with Cantrips in a 5th level party fighting monsters that can one shot me because I never rolled higher than a 2 for HP. Should be fun ^^
Special Abilities - Pathfinder_OGC
Restoration - Pathfinder_OGC
Also I think it might be for the best if you guys didn't tell Lili how she died if Mezlo is within Sneak Attack range![]()
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display: none; background-color:transparent; background-repeat:repeat; margin: 0px;border-style:solid;border-width:1px; padding: 4px; width:98%"> FFXI - Sardia (Hume THF99, WHM99) - Valefor (On Hiatus)
SWTOR - Lilisette (Sith Sorceress), Rahal (Sith Marauder), Réiko (Jedi Sentinel), Ashálla (Sith Juggernaut) - The Progenitor (EU)
Guild Wars 2 - Lili Fastpaws (Human Thief), Lukas Bloodclaw (Norn Warrior) - Piken Square (EU)
Yyg's D&D Campaign -
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- Elven Rogue/Wizard and worst thief ever
Haters Gonna Hate
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Thanks for the updates. I think the last two sessions have shown us how much mistakes will cost us at this level. We lost a lot of health at the entrance of the monastery because we all rushed in and spread out instead of bottlenecking them, and then we got punished even harder entering the small room near the end of the caverns. On the other hand, we also learned how powerful a good diversion can be. We should keep these things in mind on the next session.
That said, I've taken a good look at my spell list and realized I could have been doing better:
Orisons
- Mending: Cost of ammo is trivial right now.
- Read Magic: I haven't even used this...
+ Spark: Lighting things on fire is ALWAYS useful.
+ Create Water: I hadn't noticed this spell summons 2 gallons per caster level. I can summon 6 gallons right now. You never know if we'll need it.
Lv.1
- Doom: Intimidate should have a better success rate against Goblins since they're small creatures, and it won't cost me a spell slot.
- Shield of Faith: Protection from Evil does the same thing and more.
+ Sanctuary: This spell could've come in handy last session. It could've prevented the ambush in the small room, facilitated rescuing the PLD or otherwise let one of us move though the battlefield unhindered.
+ Protection From Evil: Against evil creatures, provides the same +2 AC as Shield of Faith while also granting +2 on saves and a second roll to suppress mind-control spells.
Lv.2
- Admonishing Ray: It's a good spell, but the alternatives are just too powerful.
- Early Judgment: Hold Person is deadlier.
+ Hold Person: Will Save or be paralyzed. Good against strong Fighter/Barbarian mobs. We can easily coup de grace or tie them up once paralyzed.
+ Sound Burst: This spell is guaranteed 1d8 damage in 10ft radius which can originate a short distance (25+ ft) away from me. All creatures roll Fortitude or get stunned. This has a better chance of succeeding against Wizards/Sorcerers since their Fort save is low, while possibly disarming any melee mooks trying to protect them.
EDIT: Yyg, can you update the Campaign Info thread? I think the Tuum Manos info is the old version you scrapped, Jarre's character sheet isn't linked and the link for Mezlo's is a level 1 character sheet.
Last edited by Armando; 11-04-2012 at 09:53 AM.
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