Go Back   Dreams in Vanadiel - Final Fantasy XI Forum > FFXI Game Related > Crafting & Synthesis > Culinarian / Cooking

Post New Thread Closed Thread
 
LinkBack Thread Tools Display Modes
Old 12-12-2008, 08:45 AM   #1
Junior Member
 
BLADEnCURSE's Avatar
 
Join Date: Aug 2008
Posts: 13
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
My Mood:
Send a message via Skype™ to BLADEnCURSE
   
Angry Price Controls Needed...No?

We have all seen it or experienced it... your ingredients cost more than the item sells for or takes so long to farm you deem it better to earn gil in another fashsion. I propose crafted items should have a set minimum within the auction-house of at least the cost of the ingredients including the crystal used and a profit margin added in dependent on the syth level. Why...to eliminate undercutiting and steady the flow gil. Spread the wealth so to speak(Obama-lingo)I'm a lvl 70 cook and it pained me on the rise to 70 with the profit loss I had to incur, though expected, and that I still face. Some may disagree, but all points of view are welcome to help me improve this situation...
p.s.
How the h#!! do you get new syth combinations without someone showing mercy and telling you???
__________________
BLADEnCURSE is offline   Button by Aksannyi :)
Old 12-12-2008, 08:56 AM   #2
Senior Veteran
Iron Emblem of Service
 
Mhurron's Avatar
 
Join Date: May 2006
Posts: 5,230
Style: Light Theme V7

Thanks: 145
Thanked 1,896x in 1,096 Posts
Send a message via ICQ to Mhurron Send a message via Yahoo to Mhurron
   
Re: Price Controls Needed...No?

Quote:
Originally Posted by BLADEnCURSE View Post
We have all seen it or experienced it... your ingredients cost more than the item sells for
So don't make those items.
Mhurron is offline   Button by Aksannyi :)
Old 12-12-2008, 09:03 AM   #3
Junior Member
 
BLADEnCURSE's Avatar
 
Join Date: Aug 2008
Posts: 13
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
My Mood:
Send a message via Skype™ to BLADEnCURSE
   
Re: Price Controls Needed...No?

"don't make those items"... scoff'... to eliminate the need of avoiding the creation of these items is the purpose of the post...
__________________
BLADEnCURSE is offline   Button by Aksannyi :)
Old 12-12-2008, 09:03 AM   #4
Soldier Tony
Allied Ribbon of Bravery
 
Durahansolo's Avatar
 
Join Date: Oct 2006
Location: Flint, MI
Posts: 1,761
Style: Light Theme V7

Thanks: 398
Thanked 259x in 177 Posts
My Mood:
   
Re: Price Controls Needed...No?

Quote:
Originally Posted by BLADEnCURSE View Post
How the h#!! do you get new syth combinations without someone showing mercy and telling you???
If you're talking about things that are added after updates and such, the only real way is to scour the internet forums to see what people have dug up. Data Mine the update to see what was added and then take a educated guess as to what is in it, or just wait until somebody uploads it on ffxiclopedia. When new stuff is added, it is only popular for about 2 weeks, so you can cash in if you are one of the first to figure it out, however by the time everybody knows the recipe the price is already 1/4 of what it was.
__________________
-----------------------



"There will come a day when the world will realize that Superman can no longer create miracles. If my name was Superman, that day would be today." 4/29/2009 - Me

Quote:
Originally Posted by Aksannyi View Post
"Hello! 100+3 Leathercrafting, your materials, 5k! Mention code LTH74 for a special discount!" - they'd get blisted by everyone they sent that to.
Quote:
Originally Posted by Solymir View Post
What do you have against Ants? Is iVirus some new Apple product?

Last edited by Durahansolo; 12-12-2008 at 09:11 AM.
Durahansolo is offline   Button by Aksannyi :)
Old 12-12-2008, 09:11 AM   #5
Junior Member
 
BLADEnCURSE's Avatar
 
Join Date: Aug 2008
Posts: 13
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
My Mood:
Send a message via Skype™ to BLADEnCURSE
   
Re: Price Controls Needed...No?

Quote:
Originally Posted by Durahansolo View Post
If you're talking about things that are added after updates and such, the only real way is to scour the internet forums to see what people have dug up. Data Mine the update to see what was added and then take a educated guess as to what is in it, or just wait until somebody uploads it on ffxiclopedia. When new stuff is added, it is only popular for about 2 weeks, so you can cash in if you are one of the first to figure it out, however by the time everybody knows the recipe the price is already 1/4 of what it was.
I thought it was leaked information from SE...To guess the correct combination would seem simple for simple syths ,but still daunting, but for some that would be rather far fetched...no?
__________________
BLADEnCURSE is offline   Button by Aksannyi :)
Old 12-12-2008, 09:14 AM   #6
Soldier Tony
Allied Ribbon of Bravery
 
Durahansolo's Avatar
 
Join Date: Oct 2006
Location: Flint, MI
Posts: 1,761
Style: Light Theme V7

Thanks: 398
Thanked 259x in 177 Posts
My Mood:
   
Re: Price Controls Needed...No?

Quote:
Originally Posted by BLADEnCURSE View Post
I thought it was leaked information from SE...To guess the correct combination would seem simple for simple syths ,but still daunting, but for some that would be rather far fetched...no?
Could possibly be leaked info, but sometimes weeks go by after a update and crafts are still being found. If you check on ffxiclopedia, there is plenty of stuff that was data mined from the update, but since nobody has found all the recipes yet they have nothing. It'd be nice if SE would release all the synths and recipes when they update, but they hate us.

Quote:
Originally Posted by BLADEnCURSE View Post
"don't make those items"... scoff' to eliminate the need of avoiding the creation of these items is the purpose of the post...
I think Mhurron might've meant to buy them instead of making them since they are cheaper. Most of the time with crafting, the ingredients cost more so its either cheaper to buy them from NPC/AH or farm them if you can. The guy with 100 Coooking can HQ1-3 some ingredient that you might need, depending on the item level, so it will always cost more for you to make it since he can make it easily. For example, I have cooking 63, back in the day it was cheaper to farm beehive chip and honey than to buy them from the AH. With 63 cooking, I can take those chips I farm and turn them into profit since I can HQ them at a decent rate at that level. However, If I was a lower cap ner cooking 11, it'd be almost impossible for me to HQ and I'd make little or no profit. I also have level 81 alchemy, so I'll send myself the honey I crafted and turn it into echo drops, if I had mid or low level alchemy, I'd make little or no profit especially if I bought the chips.

Crafting is like the stock market, one day you are at the top of your game, and the next day is Black Tuesday and need a Stimulus check from the Archduke to stay afloat.
__________________
-----------------------



"There will come a day when the world will realize that Superman can no longer create miracles. If my name was Superman, that day would be today." 4/29/2009 - Me

Quote:
Originally Posted by Aksannyi View Post
"Hello! 100+3 Leathercrafting, your materials, 5k! Mention code LTH74 for a special discount!" - they'd get blisted by everyone they sent that to.
Quote:
Originally Posted by Solymir View Post
What do you have against Ants? Is iVirus some new Apple product?
Durahansolo is offline   Button by Aksannyi :)
Old 12-12-2008, 09:21 AM   #7
2300 AD is pretty screwed up
Iron Emblem of Service
 
Armando's Avatar
 
Join Date: Aug 2003
Location: Puerto Rico
Posts: 5,110
Style: Light Theme V7

Thanks: 707
Thanked 1,631x in 906 Posts
My Mood:
Send a message via AIM to Armando Send a message via MSN to Armando
   
Re: Price Controls Needed...No?

Crafting is an investment. They're not going to give you 100 skill on a silver platter.

Make money. Find the cheapest/most efficient path to 100. Make money off of the high level synths other people can't do. Sometimes you can even make money off of low level synths.
__________________
Armando is offline   Button by Aksannyi :)
Old 12-12-2008, 09:27 AM   #8
Just a glimpse of an ankle
Allied Ribbon of Glory
 
Ellipses's Avatar
 
Join Date: May 2006
Posts: 2,090
Style: Light Theme V7

Thanks: 186
Thanked 521x in 336 Posts
   
Re: Price Controls Needed...No?

Can't you just go to the guild and ask the NPCs there for recipes until you see new ones?
__________________
Ellipses on Fenrir
There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
<3,
. . .
Ellipses is offline   Button by Aksannyi :)
Old 12-12-2008, 09:44 AM   #9
Senior Veteran
Iron Emblem of Service
 
Mhurron's Avatar
 
Join Date: May 2006
Posts: 5,230
Style: Light Theme V7

Thanks: 145
Thanked 1,896x in 1,096 Posts
Send a message via ICQ to Mhurron Send a message via Yahoo to Mhurron
   
Re: Price Controls Needed...No?

Quote:
Originally Posted by Durahansolo View Post
I think Mhurron might've meant to buy them instead of making them since they are cheaper.
There is that, but also had in mind that if you're skilling up on a recipe that costs more then the result sells for, for the most part, you're doing it wrong.

The only time that makes any sense is if your dead set on blowing threw some crafting levels by skilling on something that sells ungodly fast. However in order to do that you already need to have a whole lot of gil on hand and really shouldn't be complaining about losses.
Mhurron is offline   Button by Aksannyi :)
Old 12-12-2008, 10:10 AM   #10
Dictionary
Allied Ribbon of Bravery
 
Lmnop's Avatar
 
Join Date: Jul 2004
Location: Warrior
Posts: 1,947
Style: Light Theme V7

Thanks: 226
Thanked 354x in 220 Posts
My Mood:
   
Re: Price Controls Needed...No?

What you suggest defeats the purpose of a player-run economy.

My friend plays Age of Conan... thing.

He was saying something about some item that has too much in circulation so the GMs themselves are purchasing masses of it every time it goes up for sale. So people are making tons of money off the GMs and in turn, inflation is running rampant.

In other words: direct involvement in the economy tends to create a collapse.

This idea would give even more power to sellers. And the AH already plays more for the seller than the buyer.
__________________
Quote:
Originally Posted by a Korean forum poster in reference to a kung fu video game trailer
In order for video 2 when comes to be this labor hour height 1 years which listens to go over, with video month should raises and puts and within the feeling no news peeling the horse's nose large spotted butterfly hour heights the awaking tongue are salty the field Oh
^Babelfish hard at work
Lmnop is offline   Button by Aksannyi :)
Old 12-12-2008, 10:20 AM   #11
sweet broken hearted machine
Starlight Medal
 
Feba's Avatar
 
Join Date: Oct 2004
Location: Facility A220S-0024, Room 211
Posts: 8,558
Style: Light Theme V7

Thanks: 2,007
Thanked 2,232x in 1,514 Posts
Send a message via AIM to Feba
   
Re: Price Controls Needed...No?

Quote:
Originally Posted by Mhurron
People, be less stupid
Yes, Mhurron.
Feba is offline   Button by Aksannyi :)
Old 12-12-2008, 10:25 AM   #12
Knowledge Vending Machine
Bronze Ribbon of Service
 
Lunaryn's Avatar
 
Join Date: Sep 2005
Location: Bastok Mines
Posts: 852
Style: Light Theme V7

Thanks: 155
Thanked 113x in 69 Posts
   
Re: Price Controls Needed...No?

The crafting economy even when it has been at its more functional is generally predicated on the notion that creating end-products is usually inherently lossy. There are two main reasons why at most crafting levels, crafting is performed at a loss:

1) Improvements in crafting skill have value, i.e. people are willing to pay for them

2) In most instances, High Quality results have value, and as High Quality results are rare, production volume has a value to the crafter in improving the chances of achieving a High Quality result (there are a few distinct exceptions where only the NQ is valuable, hence the new HQ-suppressing crafting gear).

Crafting for profit is usually predicated on an assumption of maxed skill. Hence the HQ profit vs. NQ loss ratio is predicated around the HQ rates achievable by someone with maxed skill. Crafters who are skilling thus cannot expect to profit on those recipies, except by way of increased skill. Instead, lower skill crafters sell not to seek profit, but to decrease loss.

The key difference, where you will find your few low-skill profit opportunities, are either where demand has spiked hugely (e.g. post-update runs on items that suddenly have a new use), or where there is no High Quality result possible. For most of the economic history of the game Poison Potion was the key low-skill Alchemy profit synth, since it had a direct use by players (preventing Sleep), could be made at fairly low skill, and could not be HQed. However, the economy has been fairly soft after rampant deflation, and last I checked this synth still looked break even at best... It has been some months since I last checked, however.
__________________
Kumei, pickpocket of Midgardsormr(Bastok Rank 10)
THF75,DRK66,NIN40,WAR37,WHM37,RDM37,DNC37,RNG37,SA M30,DRG22,BLM20,SCH20,BRD11,COR11,BST11,PUP7
Alchemy 72, Smithing 51, Goldsmithing 48, Leathercraft 23, Fishing 20
Koren, San d'Orian Adv.(Rank 6)
RDM65,WHM63,SCH37,SMN33,BLM32,NIN25,PLD10,BRD10,WA R5
Woodworking 29,Cooking 20
All celestials(Trial-Size)
Myrna, Windurstian Merchant
BLM30,WHM25,RDM19
Clothcraft 24
Nyamohrreh, Windurstian Adv.(Rank 2)
WAR35,WHM28,MNK21,BLM20,BLU18,DRG18
Lunaryn is offline   Button by Aksannyi :)
Old 12-12-2008, 10:34 AM   #13
Junior Member
 
BLADEnCURSE's Avatar
 
Join Date: Aug 2008
Posts: 13
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
My Mood:
Send a message via Skype™ to BLADEnCURSE
   
Re: Price Controls Needed...No?

Hmmmmm. I see so those mainly agaist the idea are older , veteran, players. Indeed any change in a system that is well known is going to make bete players, or from the start players, very twitcy. But change can be good...
__________________

Last edited by BLADEnCURSE; 12-12-2008 at 10:41 AM.
BLADEnCURSE is offline   Button by Aksannyi :)
Old 12-12-2008, 10:56 AM   #14
Senior Veteran
Iron Emblem of Service
 
Mhurron's Avatar
 
Join Date: May 2006
Posts: 5,230
Style: Light Theme V7

Thanks: 145
Thanked 1,896x in 1,096 Posts
Send a message via ICQ to Mhurron Send a message via Yahoo to Mhurron
   
Re: Price Controls Needed...No?

Quote:
Originally Posted by BLADEnCURSE View Post
Hmmmmm. I see so those mainly agaist the idea are older , veteran, players. Indeed any change in a system that is well known is going to make bete players, or from the start players, very twitcy. But change can be good...
Dismissing opinions that differ from your own based on something unrelated to the original post simply shows your refusal to think beyond the end of your own nose.

Changing the very core something is rarely a good idea unless that core is horribly broken. The player run economy is not.

I have Alchemy at lvl78 and WW at 60. I level crafts very very slowly; I refuse to take losses on the way because I can't afford it. If you are taking losses, make better decisions as to what you skill up on.
Mhurron is offline   Button by Aksannyi :)
Old 12-12-2008, 10:59 AM   #15
Just a glimpse of an ankle
Allied Ribbon of Glory
 
Ellipses's Avatar
 
Join Date: May 2006
Posts: 2,090
Style: Light Theme V7

Thanks: 186
Thanked 521x in 336 Posts
   
Re: Price Controls Needed...No?

Quote:
Originally Posted by BLADEnCURSE View Post
Hmmmmm. I see so those mainly agaist the idea are older , veteran, players. Indeed any change in a system that is well known is going to make bete players, or from the start players, very twitcy. But change can be good...
Change can also be awful.

So what do you think would happen if they implemented this? Somehow players would continue buying all those suddenly-more-expensive crafted goods at the same rate they're buying them now? Would the increased income break even across crafts, so that you'd still be able to afford all the things you need to buy? Where is all this gil going to come from to keep things buying and selling at the same rate? Increased NPC prices and mob drops and all those other things that are so easy for RMT to exploit? How do you handle the massive inflation that would generate?

Or do we just accept the massive stagnation of the player economy caused by sudden spikes in prices without anything to balance that out?

I'm not trying to argue this idea would never work (I don't think it would, but for the sake of argument...). But I don't think it could be successfully implemented on its own, without other changes to balance the economy. What accompanying changes do you propose?
__________________
Ellipses on Fenrir
There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
<3,
. . .
Ellipses is offline   Button by Aksannyi :)
Post New Thread Closed Thread

Tags
controls, neededno, price

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -8. The time now is 01:46 PM.
Site Powered by: vBulletin Version 3.8.1 Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0 RC2
©2001-2009 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2009 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.

no new posts
Page generated in 0.51837 seconds with 22 queries