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Old 12-12-2008, 06:44 PM   #31
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Re: Price Controls Needed...No?

Our economy is actually stable as it is, it was a hell of a lot worse in 2006 when I started playing. While arguing with you is worthless just judging by how you're commenting on everyone elses comments, I'll teach you the easy way to make more gil so you shut up.

Step 1; Level Clothcraft to some level, whether it be 17 or in the 40's, whatever.
Step 2; Buy lightning crystals
Step 3; Farm tonberry coats or gigas socks or something related to your clothcraft level, and desynth them for threads.
Step 4; Congrats, you have gil.
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Old 12-12-2008, 09:22 PM   #32
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Re: Price Controls Needed...No?

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Originally Posted by Clever Ninja View Post
Our economy is actually stable as it is, it was a hell of a lot worse in 2006 when I started playing. While arguing with you is worthless just judging by how you're commenting on everyone elses comments{why not it's more fun this way}, I'll teach you the easy way to make more gil so you shut up.

Step 1; Level Clothcraft to some level, whether it be 17 or in the 40's, whatever.
Step 2; Buy lightning crystals
Step 3; Farm tonberry coats or gigas socks or something related to your clothcraft level, and desynth them for threads.
Step 4; Congrats, you have gil.
Thanks for tip...someone may find it useful...I do not...This is to create discussion...not for me to pick up gil tips...
comments also added in {} above...
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Old 12-12-2008, 09:42 PM   #33
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Re: Price Controls Needed...No?

You proposed that crafted items should have a set minimum price on the AH in you very first post, if that doesn't smell of "get rich easy" then maybe you should learn to reword your posts.
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Old 12-12-2008, 09:49 PM   #34
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Re: Price Controls Needed...No?

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Originally Posted by BLADEnCURSE View Post
comments also added in {} above...
Yeah that's really getting obnoxious. Just post your comments/replies in the reply box like everyone else.

ps. smartass comments on people's posts really doesn't make it look like you are taking any of this seriously.
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Old 12-12-2008, 10:20 PM   #35
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Re: Price Controls Needed...No?

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Originally Posted by Ameroth View Post
Yeah that's really getting obnoxious. Just post your comments/replies in the reply box like everyone else. {No}

ps. smartass comments on people's posts really doesn't make it look like you are taking any of this seriously{I am...but I am...}.
Comments posted above in {}
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Old 12-12-2008, 11:08 PM   #36
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Re: Price Controls Needed...No?

Quote:
your ingredients cost more than the item sells for or takes so long to farm you deem it better to earn gil in another fashsion.
Either find some other way of making the item, be it desynth, gathering the ingredients yourself, or buying from the AH/shops, whichever happens to be cheaper.

Quote:
I propose crafted items should have a set minimum within the auction-house of at least the cost of the ingredients including the crystal used and a profit margin added in dependent on the syth level.
Everything has a price that it will sell for at a NPC's shop. 90% of the time the people selling their wares on the AH will never go below this price. Those who do are idiots. What you are suggesting is already implemented in the game to a certain degree. It's up to the players to do their research and know what the cost is of the item that they are selling.

Example. I believe that Holy Waters NPC for what, 300, 600 gil each? We'll say 300. So yes, I will be buying and NPCing any stack of Holy Waters that is on the AH for under 3,600 gil. It's the player's fault for putting it up there. If he wanted to make Holy Waters why put them up on the AH for less than what they are worth to the NPC? Keeping in mind that it costs money to put thing up on the AH. Very foolish person who should have known better. Like, n00b type person, and I don't use that word lightly.


Quote:
How the h#!! do you get new syth combinations without someone showing mercy and telling you???
Do your research. Talk to guild NPCs who will tell you everything that can be made within a particular 10 level gap. Actually it's possible that they don't tell you all the synths. If they did then the Goblin Drink or whatever it's called wouldn't have been a mystery for so long. Still though, they are a good resource.

Quote:
To guess the correct combination would seem simple for simple syths ,but still daunting, but for some that would be rather far fetched...no?
There is some guesswork involved in some synths. I don't know how they do it, although I suspect .dat mining, but people do come up with most of the synth recipes before the update is even done normally.

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Hmmmmm. I see so those mainly agaist the idea are older , veteran, players. Indeed any change in a system that is well known is going to make bete players, or from the start players, very twitcy. But change can be good...
Most of the people on this board are people who have been playing since beta or release. It's best not to be making smartass comments to people just because they don't welcome your idea with open arms.

You do realise that the effect of the change that you propose may not be that good right?

Since any price floor is above the current market price, otherwise it wouldn't be a price floor, we only need to consider that scenario.

Because the price can no longer fall below a certain level, this lets producers sell at a higher price than before, and consequently they increase output. Consumers now have to pay more, and reduce how much of a good they buy or stop buying that particular good altogether. Things get a little complicated as consumers buy less of the good and producers lower the output of the good until things are in a new equilibrium. I'd have to pull out paper and graph it to really see what would happen, which just isn't worth it to me. Just eyeballing it though, market becomes over saturated, and what normally happens is that the government buys the excess, dunno what SE would do if anything. If they do nothing, then suppliers would drop out until an equilibrium was reached.

So in short, more money for those still selling in the market, but total number of sellers is reduced.

Quote:
There is no "easy" way to make money which makes buying the larger price tag items a chore. Same as it always has been.
Actually there is, but I'm not telling!

And lastly Curse, either bold you bracketed comments or separate them out because it's a pain in the ass to read the way you're currently doing it.
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Old 12-12-2008, 11:12 PM   #37
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Re: Price Controls Needed...No?

In before lock.





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Old 12-13-2008, 12:11 AM   #38
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Re: Price Controls Needed...No?

Yea just lock this, he's clearly trolling now. Someone didn't inform him that's what Alla/KI are for.
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Old 12-13-2008, 06:06 AM   #39
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Re: Price Controls Needed...No?

ku ku ku... how testy some get.. I was a waiting for someone to introduce an alternative, or a few actuallly, but it turned into an attack fest on me instead of a pooling of ideas. Some commets were made on why it would not work but none followed up with any clear counter alternatives that are not being used. Working around the current economy is somthing all current player must do to be successful in FFXI. So that would be somthing better left unsaid since it should be common knowledge to any serious player. All in all i must say i'm unimpressed. I saw more impudence from posts here than expected and few with any clear headway made for true prolonged or fruitful disscusion. Lock if you wish but I thought those uninterested would simply read maybe make a post and that's it and not become irrate with my steadfast sense of my ideas....The proof is in the pudding...
p.s.
STOP CRYING...
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Old 12-13-2008, 07:16 AM   #40
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Re: Price Controls Needed...No?

Stop talking, go away, and never come back.
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Old 12-13-2008, 07:32 AM   #41
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Re: Price Controls Needed...No?

Quote:
Originally Posted by BLADEnCURSE View Post
I was a waiting for someone to introduce an alternative ... Working around the current economy
You're alternative is, instead of breaking the economy, learn how to play the game. Successful crafters don't work around the economy, they work with it by doing a little research.

You didn't want an alternative, you didn't want to learn. you wanted someone to tell you how to mine for fish for teh quick gilz. When shown how stupid your plan is, you bitch about how older players just don't want their easy ride taken from them. You're a troll and not a very good one.
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Old 12-13-2008, 07:54 AM   #42
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Re: Price Controls Needed...No?

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Originally Posted by Mhurron View Post
You're alternative is, instead of breaking the economy, learn how to play the game. Successful crafters don't work around the economy, they work with it by doing a little research.

You didn't want an alternative, you didn't want to learn. you wanted someone to tell you how to mine for fish for teh quick gilz. When shown how stupid your plan is, you bitch about how older players just don't want their easy ride taken from them. You're a troll and not a very good one.
I told you before you obscure me... If I wanted a get gil quick scheme I would be a casino or buy from rmt, ruin monetary trade, personnel. lma$$o I also ended my last post, and this is my last, with STOP CRYING...
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Old 12-13-2008, 10:53 AM   #43
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Re: Price Controls Needed...No?

You've gotten the opinion of this forum that your idea doesn't work. It would unbalance the economy which we've already been through before and don't want to go there again.

You insult the veteran players in your very first post and are clueless why people are offended.

You've gotten the opinions, which you don't accept, and are now provoking people for responses so....


THREAD CLOSED.
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