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| | #31 |
| Junior Member | Re: Debunking (Proving?) Directional Synthing
Test 1: Iron Sheets Direction NW Incremental synth pattern at 0:00, 0:20, 0:40 times. 72 batch each elemental day covering 3 different elemental days. Results: 46%-50% HQ average achieved. Multiple cross tests done covering 4 rl months, synthing weeks at one set time/moon/day, attempting to control all factors as best as human error will allow. Test 2: Iron sheets Direction N Continuous synth pattern Batches of approx 100 synths per elemental day nonstop covering 3 elemental days. Tests were done for 1 rl weeks time. Results: 50% HQ average met approx. I don't remember the exact percentage, I think 46%-48% it was, but nothing noticable to throw off the numbers. Opinion: HQ average > all. I've done other tests as well, but unfortunately all it takes is one "other" direction scenerio to support the direction theory doesn't hold water. If we want to go even further, we can look at the fact that NW is a Light based element, and N represents a Dark element, yet we see similar results. |
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| | #32 | ||
| Junior Member | Re: Debunking (Proving?) Directional Synthing Quote:
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You could further check this by starting mules and conducting the same expt... then you could set race/gender/equip to be identical, eliminating other factors. With this setup you could actually check a hell of a lot (whether direction, gears/resistances, etc), or finally prove whether there is a true random factor or not. It also might be worth to be in the same place, ther may be other local conditions that aren't aware of (say degrees of weather rather than just fire or double fire it might be possible to be 'a bit fire but not quite a whole one') being in the same place would eliminate this (admittedly unlikely) idea. If it does prove to be that there is a random factor then we at least know for sure the best we can hope for, in any investigation, is a statistcal analysis. | ||
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| | #33 |
| Junior Member Join Date: May 2006 Location: Bastok
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| Re: Debunking (Proving?) Directional Synthing mikesjustice, what was your skill level compared to the cap of the iron sheets? It looks like you were in the +31 tier. I remember seeing some tests suggesting (but not proving) that conditions affect the tiers differently. ie element day > skill for +11 tier, and skill > element day for +31 and up tiers. ikkleste, I would love to have 9 or 10 people testing at one time. ^^ But that's not going to happen at my house, so I'll just have to do what I can when I can. sevenpointflaw, thank you for all this testing! |
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| | #34 | |
| Junior Member | Re: Debunking (Proving?) Directional Synthing Quote:
nah, seriously, once you get the initial testing done with the two of you, you could try doing something with extra subjects. Rogue results will be easier to spot, and while the error margins may increase, even running from different places you might be able to get some meaningful results. | |
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| | #35 | |
| Veteran Member Allied Ribbon of Glory Join Date: Nov 2005 Location: Honolulu
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My Mood: | Re: Debunking (Proving?) Directional Synthing Quote:
Light - Light, Fire, Wind, Lightning Dark - Dark, Ice, Water, Earth Any crafter worth half their salt or 60 or more levels into their main job should know this by now (If not, stop playing the game and cancel your account) The tests done could've been made on days where it would be strongly adverse to one direction and the next set of testing done on another set of days which skews the data and sugarcoats the results. Also 72 batches and then 100 later isn't exactly the same thing. I want real honest to goodness testing with exacting and specific process. This is called the scientific method, which most of the testing I've seen have failed in. Until then, I'll continue to use the crafting timer, develeped over many years by pooling results from various crafters and their experiences as well as using mathematical formulae that actually makes sense.
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| | #36 | |
| Member Bronze Ribbon of Service | Re: Debunking (Proving?) Directional Synthing Quote:
And while it seems to be highly accurate in that regards, it is hardly scientific, based instead off non-tested assumptions about how various directions affect synthing, as well as the assumption of how much each direction affects synthing. I can't deny that the crafting time seems more acurate than randomly spinning around to HQ an Aristocrats Coat, but show me the hard, concrete data used to put the crafting timers forumla together. You won't find it. Even the original thread where the author of the timer talks about it states that they are assumptions. Hense, the long ardorous task of the Cotton Kayhans and Shinobi Tabi that I'm doing. Hopefully it will confirm some of the theories and debunk some of them. | |
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| | #37 |
| Junior Member | Re: Debunking (Proving?) Directional Synthing
Also, make sure to note what elemental resistances you have equipped, because you may resist your synth and scew the results. j/k I'm looking forward to more results. Anytime I've tried to do directional synthing, the results seemed completely random (whether it be facing in the direction of the crystal, facing the opposite of the direction, or facing the direction of the element the crystal is weak to- I seem to get the same results overall. Every once in awhile I'll get an hq on the first one and think that's the right direction, but then like 6 nqs in a row on something I should be able to hq 25% of the time seems to disprove that).
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| | #38 |
| Member Bronze Ribbon of Service | Re: Debunking (Proving?) Directional Synthing
No new data added, but I fiddled with the way it looks some, and added % results to what I have so far.
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| | #39 | |||||
| Junior Member | Re: Debunking (Proving?) Directional Synthing Quote:
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Now tell me the difference between specifying particular days or picking 3 consectutive elemental days, and controlling your tests to repeat the test pattern again and again? All it takes is one elemental day to see a variance between another elemental day. Not only did I use 3 elemental days, I followed it up by repeating the tests again covering those same 3 elemental days over a duration of time. Also, using the controlled method, taking in account travel time, drop or npc time, etc, you can only synth 72-120 ish synths in any one given elemental day, as you are bound by time. Of course it's not a large sample, hense the reasoning for continuing the tests over a large period of time. Quote:
Also know that the crafting timer newbie crafters worship is an excellent starter tool, but it's simply that, a starter tool and is rather outdated at this point in time. The only thing truely accurate about it are the directions in relation to elements. Any experienced crafter, and I mean experienced, knows that regardless of skill from cap, 1 or 5 out from item cap, you will skill up just the same. That's fact. The difference is that the further you are from cap, the larger the increase for fail - duh. Also know that should you use support or gear to "modify" your gap, you can still skill up consistantly at item cap, or 1 point above. Support will never hinder you, however it puts you into the positive for two specific reasons. 1.) Once you break item cap through support, modifying your gap, you break into the first tier for HQ, which is greater than the HQ odd when you are below item cap. 2.) Your fail rate decreases slightly. Once you break ground zero, or item cap, your fail rate will decrease. This is easily tested for, I encourage you to go do some testing. Now, I'd rather not be so blunt, but understand that some of us are not on level playing fields as far as knowledge of crafting goes. Some of us have walked the path of a thousand miles and all we do is share our finds. What you believe to be relevant now, is exactly where we were 2+ years ago. We've tested and made our finds. After much experience and wasted time/gil, the answers come to you. Ultimately it's just as foolish to suggest "individual factors" play any part of the HQ formula as it was it to suggest "Which elemental day" did I synth during my tests. Without understanding what I was doing specific for those tests, it's clear your not ready to move towards an advance mindset in relation to crafting. And if it's too much to take in information from people that have already walked the path, I encourage you to get out there and start testing. That's how we did it. See ya in 2 years!
__________________ Woodworking 100+3 Smithing 100+3 Bonecraft 99+1 Goldsmithing 100+3 Leather 100+1 Cloth 82 Last edited by mikesjustice; 06-27-2006 at 11:49 AM. | |||||
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| | #40 |
| Member Bronze Ribbon of Service | Re: Debunking (Proving?) Directional Synthing
Updated with more data. Lightningday is nearly complete now.
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| | #41 |
| Junior Member | Re: Debunking (Proving?) Directional Synthing
on a side note i think the only thing missing from your test is time, personally i think that time has way more of a factor than any direction you face.
__________________ ![]() "ave Promathia morituri te salutant" - Krynn (2/26/996) |
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| | #42 |
| Member Bronze Ribbon of Service | Re: Debunking (Proving?) Directional Synthing
Time? As in time of day? Time spent crafting consecutively? Time of the year? Or is that purely speculation on your part, which I'm guessing because I've never heard elesewhere that "Time" affects crafting.
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| | #43 | |
| Junior Member | Re: Debunking (Proving?) Directional Synthing Quote:
__________________ Myaku of Garuda LS: Champions of Vana'diel(RP) Smithing 57.7 - Chainwork, Sheeting|Goldsmithing 31|Leathercraft 51 Alchemy 60 - Trituation|Woodworking 60 - Lumberjack, Boltmaker|Cewking 60 Chocobo Digging Lvl 2 THF51|WAR32 |NIN30 |WHM43|SMN25|BLM20|PLD21|MNK20|All other jobs 10 THF AF - 1:O 2:O 3:X Gloves:O Legs:O Body:O WHM AF1:O | |
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| | #44 |
| Junior Member Join Date: May 2006 Location: Bastok
Posts: 371 Style: Light Theme V7 Thanks: 65
Thanked 27x in 21 Posts
| Re: Debunking (Proving?) Directional Synthing
The "Eruntalon Code" threads on Alla talked about time within a Vana'diel day affecting HQs, but I haven't seen any other serious discussions regarding it. Maybe time affects HQs, maybe not (it affects fishing for example). My personal guess is that if time is a factor, it's not more a factor than direction. If the test synths are all done at random times, time shouldn't be too much of an influence (if it's an influence at all). sevenpointflaw, keep up the good work! |
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| | #45 |
| Member Bronze Ribbon of Service | Re: Debunking (Proving?) Directional Synthing
Well, just look at the existing data. Like I said, any data that has 25+ entries is done over the course of an in-game day. Whether or not I get 25 synths or 50 synths is a matter of how bored I am. Either way, there is no clear trend in time over the course of a day. The only "possible" trend you can see is in Watserday, where I get an abnormally large squence of losses and breaks; but I have a feeling that trend will average out with more watersday testing. And honestly, the only other thing that Time of Day affects is pops for mobs. SE has a nasty habit of recycling code. Very lazy programers. And while I don't like to discount the possility, honestly, the idea that "time" is a factor is frankly probably bunk. Opinion aside though, look at the data. If you can point out where time of day shows a distinct trend that can be distinctly accounted for, I'll listen. |
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