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Old 04-23-2009, 07:29 AM   #1
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Cor/sch

Hey, been thinking of COR for quite a while now and finally decided to try it out. Doing the quest now, on boat to nashmau heh.

When I was reading up on it I just came to think of SCH as a sj(75 SCH so I guess that is why I even thought of it) when it comes to quickdraw. I was just wondering if it has no benefits at all to have higher elemental skill, I mean is quickdraw only affected by Magic attack and acc and not by elemental skill at all? If it does I can see a use for it, I am guess it doesn't since I see no mention of /SCH at all, but I just wanted to ask to make sure.

Thanks in advance.
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Old 04-23-2009, 08:56 AM   #2
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Re: Cor/sch

Quick Draw - FFXIclopedia - a Wikia Gaming wiki

Use /RNG or /NIN if you absolutely need shadows.

/SCH will give you an extra useful sleep which is cool and also give you access to healing abilities. Remember that Corsair's propensity for dealing damage pushes you more toward the DD sub side, so I recommend avoiding mage subs in general. Bards willowy nature and long, frequent casting times is more well suited to the mage sub.

If you're having problems with your effect not sticking, add Magic Accuracy gear.

If you're trying to increase your QD damage output, add Magic Attack.
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Old 04-23-2009, 09:11 AM   #3
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Re: Cor/sch

INT and Elemental Magic skill have absolutely no affect on improving accuracy to damage to Quick Draw.

Losing part of your base INT to "INT Down" types of spells and abilities does impact your Quick Drae damage negatively, though. No explanation for that other than it just does that. But piling on more Magic Skill and INT will do nothing to change your base quick draw damage.

COR/SCH would really only be useful for CORs hard-pressed on keeping up MP due to the way Phantom Roll is structured and the demands of buff cycles, but you'd be losing spells like Stoneskin and Blink to gain from sublimation. You would get Reraise under sub, though. as per the April 09 update.

All that said, you really should look at subs that give MAB to boost quick draw. RDM is the ideal SCH subjob and also an ideal COR subjob for providing support while using Quick Draw. You'll gain +20 MAB from RDM sub, an alternate dispel To Dark Shot, Blink, Stoneskin, Phalanx. Down sides are you'd have no access to Reraise or status cures.

BLU can also gets access the same MAB Trait RDM does, Cocoon, Healing Breeze and Wild Carrot, but some of this functionality is limited because BLU spells can't be used on outside PTs.

All in all, though, COR subs that are more functional are RNG, DNC, WHM and NIN.

Ranger is the best-all around sub because of the Accuracy Bonus traits and Barrage, these help boost the output of your gun. Dancer will provide Curative abilities and one accuracy bonus trait, all while not having to compromise melee gear for MP. White Mage's applications are obvious, its just the only problems are COR/WHMs tend to focus too much on gearing for MP and not gearing for their guns, which are still practical for use with the right gear set under /WHM. Ninja is just for pulling and situations where damage mitigation is an absolute requirement - which is to say, not often outside of pulling in merit PTs and missions.

Quote:
If you're having problems with your effect not sticking, add Magic Accuracy gear.
Of which there is very little of for COR. Don't concern yourself with Magic Accuracy at all unless you gained some from other jobs that can also be used on COR. AGI is the stat COR abides by for Magic Accuracy, focus on that for COR more than M Acc gear.

Quote:
If you're trying to increase your QD damage output, add Magic Attack.]
QD damage output is also factored by the base damage of your gun and bullet together, which means update your gun and bullets regularly to achieve the best base damage for QD. However, it should be noted that using QD to enhance enfeebles is far, far more important than what your QD damage ends up being. The enfeebling enhancements will always take effect if you match them up with the right QD, they are not resisted effects even though QD damage can be resisted.
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Old 04-23-2009, 09:30 AM   #4
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Re: Cor/sch

Cool, was just curious like I said. I've got RNG and NIN both lvld as subs and I had planned to go /RNG most of the time unless, like you guys said shadows is a must.

Just another thing I'd like to ask, not related at all lol, how well wanted are CORs in merit PTs? I found that as my SCH reached 75 I wasn't really wanted too much comapred to the other healers. I don't want to lvl any of the melee jobs, so is COR a good choise if I want to get merit pts "quickly" as well? Thanks again!
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Old 04-23-2009, 09:42 AM   #5
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Re: Cor/sch

COR is not wanted in the sense that you'll be endlessly harassed to merit with people like BRD does, but once you put up for flag, people will grab you quickly.

Its wierd like that. Merit PTs are still going to be looking for the BRD or RDM first, but they'll take a COR in heartbeat if they see one seeking, CORs just aren't the first thing they think of. I kinda like that I'm never harassed to the point I always have to go /anon when I'm on COR.

COR is also welcome in RNG burns.

BLMs will want a COR before anything else. COR is every bit as welcome in a manaburn as SCH is. In fact, that's probably where you should be looking for PTs on your SCH more than anything, SCH and COR get along with BLMs like a house on fire. Odd that I seem to have no problems finding a melee PT on SCH though, maybe they just have a better rep as healers on Odin.
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Old 04-23-2009, 10:57 AM   #6
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Re: Cor/sch

Well alright cool, thanks a lot for all the help. I will definately give it a try, been hearing so much good things about playing COR so I think it will be fun for sure. Been wanting to lvl RNG for ages, but hearing all the whine about how RNGs just can't keep up compared to melee and being great til you ding 75 I just figured COR might be more to my liking, more to do, occasional slugshot and still something different seems right up my alley.
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Old 04-23-2009, 11:01 AM   #7
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Re: Cor/sch

Quote:
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COR is also welcome in RNG burns.

People still arrowburn? I've been wanting to try 1 @ birds forever ; ;
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Old 04-24-2009, 06:47 AM   #8
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Re: Cor/sch

So far I've been having fun with COR and I can only see it getting better. I have one more question though and that is, what rolls do you guys use in the more common PTs at lower/55+ levels? As of now I have chaos and hunters rolls which seem to be the best choise for now. Since there is the buffs differ in potency depending on the PT setup I know there might not be a "be all end all" combo, but maybe you could give a few "general rules" as to what rolls to use in different setups/lvls?
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Old 04-24-2009, 07:42 AM   #9
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Re: Cor/sch

Its going to vary by setup. WARs will want fighters and rouge's roll, some even insist upon it, but I only find rolling those to be beneficial if there's more than one WAR or melee job spamming a multihit WS. For general purposes, Chaos and Hunters will cover most melee situations, though I like to use Samurai Roll at times.

People tend to underrate Healer's Roll, but there's really nothing better than that and Evoker's for when you're in a melee PT. For manaburn at higher levels, you actually don't use Wizard's Roll because AMs, AM2s and Tier IV spells are already so powerful they'll lay waste to the target, so you really just rotate Evoker's, Healer's and Corsair's Roll as best you can. I don't generally roll Corsair's Roll for melee PTs unless we have a BRD pulling for me. If I'm pulling, I still to a normal rotation.
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Old 04-24-2009, 06:15 PM   #10
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Re: Cor/sch

I think cor/sch might be good for Campaign and Besieged (after 70) - you can use dancer's roll or regen to offset the HP lost to Sublimation, and still get quite a bit of MP (evoker's + sublimation = usually more mp/tick than a rdm) that you can use to earn points by healing others (in your party if you have one, or otherwise whoever). Combining that with meleeing with joyeuse or whatever other melee weapon and the occasional slug when you have TP, you could earn a fair amount of points even without blowing a fortune in ammo and cards. And reraise is generally a must for those events anyway.
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