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Old 11-15-2007, 07:33 PM   #1
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Seeking Corsair Questions

I had talked about revising my guide a while back and decided rather than re-invent the wheel, I should write up some smaller, supplementary guides to trim down the original's girth and perhaps answer some questions that had yet to be covered or I possibly overlooked

I have a couple ideas of my own and there are some updates to make, but I'm posting this to see if there are any questions that I might not have considered (barring the "How can I make gil for this job?" as no smart player reveals their cash cows). So if you have any unanswered questions, I'd like to hear them.
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Old 11-16-2007, 09:59 AM   #2
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Re: Seeking Corsair Questions

I'll try to think up a few questions that would have helped me allong the way. I got COR to 75 in 2 months through i did read a lot of guides and info, and did screw up once or twice. I'll try to remember those screwups and get back to you.
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Old 11-16-2007, 12:27 PM   #3
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Re: Seeking Corsair Questions

One I've been wondering: Does straight Magic Accuracy+ affect Quick Draw Accuracy?
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Old 12-28-2007, 05:36 AM   #4
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Re: Seeking Corsair Questions

Quote:
Originally Posted by Callisto View Post
One I've been wondering: Does straight Magic Accuracy+ affect Quick Draw Accuracy?
I hadn't forgotten about this question, its more to the end that its not something that's easy to measure. Its been almost two years and there's not hard data on what something like Warlock's Roll does.

To determine accuracy in regards to Quick Draw, I have to get something besides unresisted damage consistantly, which may prove difficult as I have full QD Accuracy Merits and a fair amount of AGI to throw around. I can drop the AGI gear, of course, but I'd also have to drop things like Moldavite.

I had thought I might be able to use Campaign mobs to find an answer, but it turns out they have a fixed amount of magic reisistance. I can QD any other Orc in Jugner Forest with Coffinmaker + Moldavite + Steel Bullet and the result is 241, but on a campaign mob, 185 is as good as it gets, even with all the AGI and an 11 on Warlock's Roll. I don't think having a RDM in PT would change that.

However I did just think of a couple other ways of testing it.

Its been proven that INT doesn't add to QD damage, even though MAB does, but INT Down does seem to cut into QD damage, its something I've several times when I'm in the Mire PTing. Whenever a Jnun used Call of the Grave, I'd lose damage on QD. The damage didn't add up the same way like it would when you had a partial resist, either.

INT Down may not be a loss of QD accuracy at all, just QD damage. But if INT doesn't improve damage, maintaining your average INT may be a secondary factor in QD accuracy. If Warlock's Roll restored your base QD damage while Call of the Grave was in effect, then we could conclude Magic Accuracy does indeed affect QD.

Another way could be testing against a light-based mob, though that could prove fickle since some of those mobs have a set magic resistance. I do know that if you Light Shot something like, say, an Aern you'll get about a 66% success rate without a Light Staff and a 75% sucess rate with a Light Staff. This is par for course with what BRD currently does and I imagine Repose would see similar results.

But given the random nature of our rolls that might be more considerably difficult to test and it may just be 75% is the limit on such mobs. If you could get success/failure rate data under IVs that might be something, especially if it exceeded 75% success, but I have my doubts on that one.

Its just really hard to say because the mobs that consistantly resist QD are just born that way and when other mobs resist, its almost always just a freak resist or the COR just never bothered to have 17-25+ AGI on them. When I hover between that extra amount of AGI, I don't see any resists, when I do, its something like a god or sea/sky mob, but I seldom have a problem sleeping Detectors in sky, too.
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Old 12-28-2007, 07:46 AM   #5
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Re: Seeking Corsair Questions

Yeah I realize how hard that is to test...I was curious as I could likely get Denali boots fairly easily the next time my Nyzul group runs through F20, and I was curious if they'd do more good than my Crimson Greaves.

I have an improved QD set now, it's a little ghetto in some slots but gets the job done.
QD Set

Comes out to +33 AGI, 5 MAB, and 15% Staff bonus, next step is working on a Uggalepih Pendant. I rarely see resists in this setup, even without Squid, which I'm slowly weening myself away from.

STILL waiting on freaking Kirin to start dropping W. Legs so I can go after JoFort, although I may try to solo Ix'Mnk before I get ahold of the movement+ ones, he was surprisingly easy to kite as RDM/WHM.

I guess another COR question I've been pondering...at what point does meleeing for TP become more efficient for TP gain and DoT than shooting, not counting a Joyeuse?

I know a couple of CORs who are having a hard time getting a hold of a Joyeuse, and I'm curious as to if something such as a Phantom Fleuret, Company Fleuret, or a Jambiya would yield greater TP/DoT than just shooting. I've seen a ton of people spout off something along the lines of 'if you don't have a Joyeuse, don't bother meleeing' and I'm positive they've not done a shred of math or research to back that up.
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Old 12-28-2007, 10:26 AM   #6
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Re: Seeking Corsair Questions

Quote:
I guess another COR question I've been pondering...at what point does meleeing for TP become more efficient for TP gain and DoT than shooting, not counting a Joyeuse?
When they can get a Mercurial Kris

Quote:
I know a couple of CORs who are having a hard time getting a hold of a Joyeuse, and I'm curious as to if something such as a Phantom Fleuret, Company Fleuret, or a Jambiya would yield greater TP/DoT than just shooting. I've seen a ton of people spout off something along the lines of 'if you don't have a Joyeuse, don't bother meleeing' and I'm positive they've not done a shred of math or research to back that up.
They don't need the math, "Occasionally attacks twice" pretty much covers it, no other weapon aside from a Mercurial Kris is going to come close to matching what Joyeuse offers a COR in terms of TP gain. Keep in mind weapon delay is a factor in TP returns, but when you slip into burn PT levels as COR, that 480 to 600 to 612 delay is a killer and its not really about DoT damage any longer for you, but simply being able to TP for Slug Shot or Detonator.

The flurets have the same delay Joy does, Jambiya a little less but neither really make up for the attack rate of Joyeuse.

Joyeuse is not hyped because its a trendy weapon, its hyped because it works. It'll get you TP faster than most weapons.
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Old 12-28-2007, 10:44 AM   #7
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Re: Seeking Corsair Questions

Quote:
Originally Posted by Omgwtfbbqkitten View Post
When they can get a Mercurial Kris
I personally dislike the M. Kris as a COR TP-gain weapon, I've seen it in action and he hit for 0 a shitload of the time, negated a lot of the extra swings.

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Joyeuse is not hyped because its a trendy weapon, its hyped because it works. It'll get you TP faster than most weapons.
I'm aware of that, but what I'm looking for is if you can't get a Joyeuse, is it better to just shoot for TP or melee with a different weapon for TP? The ones advocating the Joyeuse I mentioned were saying that if you don't have one you may as well use a Trailer's and just shoot for TP, which in my mind seems much slower TP and weaker DoT than meleeing with a different 224- delay weapon even if it doesn't have multiple swings per round.
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Old 12-28-2007, 10:48 AM   #8
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Re: Seeking Corsair Questions

Quote:
Originally Posted by Omgwtfbbqkitten View Post
Joyeuse is not hyped because its a trendy weapon, its hyped because it works. It'll get you TP faster than most weapons.
I would gladly trade away my Phantom Flueret for a Joyeuse in a heartbeat. I hardly ever use the thing since I'm usually either packing Fire or Wind Staves (depending on setup; and yes, I know those are NQ, but I've got four other jobs to feed too ). Don't have Coffinmaker, but I'm not really seeing that as a problem atm; can't get the help to do that fight (much less Joytoy), nor do I have a pressing need to get it (don't do much endgame atm due to the nature of my situation for now, plus my QD damage is actually pretty solid considering my setup for it). Martial Gun and a stack of Steel is good enough for now.
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Old 12-28-2007, 11:22 AM   #9
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Re: Seeking Corsair Questions

Its not unheard of to wait around the KS30 that drop the latent weapons and ask if they need X or Y drop. It sounds like leeching, but some people would rather a weapon fall to a stranger than let it completely go to waste. Some people have picked up thier latent weapons this way, no shame in asking.

HQ staves are a very low priority for COR, to be honest, its nothing I'd ever worry about. If you have a high level BLM, RDM, SCH or SMN, I'd think about it then, but not much otherwise.

Quote:
The ones advocating the Joyeuse I mentioned were saying that if you don't have one you may as well use a Trailer's and just shoot for TP, which in my mind seems much slower TP and weaker DoT than meleeing with a different 224- delay weapon even if it doesn't have multiple swings per round.
Key word is "seems." Even with 8/8 Sword merits and suppa, my melee damage is pretty low compared to ranged shots (my marksmanship is also 8/8 plus Gun Belt, ), but with Joyeuse, I actually have a better chance at doing better DoT. You'd get in two hits with flueret for less TP and damage than when the bullet got around to landing before the third hit, likely putting in more damage than the third hit as well.

We also have to keep in mind that we're probably not meleeing the whole of every fight, Phantom Roll will eventually pull us to the backline or stall our DoT on the frontline as well. Then there's subjob choice, I think we know anything less than /RNG is going to hurt without Trailer's or Archer's Knives and meleeing with those is total piss, if you melee for TP with those, you really are better off just shooting.

I think a COR/RNG might be able to put a Jambiya to good use and a Phantom Flueret is a respectable choice if you don't have a Joy, but it won't come close in TP to guns pre-Joyeuse and definately not close to bullet damage.
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Old 12-28-2007, 11:39 AM   #10
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Re: Seeking Corsair Questions

Yeah, I've thought about leeching the gun many times before (as well as a Dissector; honestly, those latent weapons aren't that bad of a thing to leech, as you're not taking anything of any value from the group unless that's what they're going after, and like you said, it isn't unheard of for people to let those things drop to others instead of just deleting them). I just haven't found the time to hang out at the BC for unknown periods of time, hoping someone that's not after the weapon gets it as a drop and is kind enough to let me have it.

Not that I wouldn't mind doing that, I just simply and honestly don't have the time for that.
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Old 01-21-2008, 01:25 PM   #11
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Re: Seeking Corsair Questions

Shark Gun is a decent substitute if you can't get your hands on a Coffinmaker.
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Old 01-21-2008, 01:46 PM   #12
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Re: Seeking Corsair Questions

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Shark Gun is a decent substitute if you can't get your hands on a Coffinmaker.
its definately nice, but its more of a certainty if you have a reliable assault static, otherwise you're left with Coffinmaker and Martial Gun. Shark Gun gets the most levelling milage of the three, to be sure.
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Old 01-23-2008, 01:57 PM   #13
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Re: Seeking Corsair Questions

regarding the potency of rolls, does any level difference between the corsair and the party members have a detrimental effect? Say I cast Warlock's Roll on a lvl 75 RDM as a lvl 20 corsair. Does he receive full benefits from the roll? I'm under the assumption that rolls are constant rather than scalar, but don't know for certain, and there are no cor in my ls to ask.
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Old 01-23-2008, 03:24 PM   #14
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Re: Seeking Corsair Questions

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regarding the potency of rolls, does any level difference between the corsair and the party members have a detrimental effect? Say I cast Warlock's Roll on a lvl 75 RDM as a lvl 20 corsair. Does he receive full benefits from the roll? I'm under the assumption that rolls are constant rather than scalar, but don't know for certain, and there are no cor in my ls to ask.
Yes, the effects of buff values are constant. The only sense in which they scale is when the percentage-based buffs scale with the abilities of the players they're used on. They don't scale in power like a BRD's buffs would by skilling-up through the levels
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Old 02-04-2008, 12:41 PM   #15
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Re: Seeking Corsair Questions

Quote:
Quote:
regarding the potency of rolls, does any level difference between the corsair and the party members have a detrimental effect? Say I cast Warlock's Roll on a lvl 75 RDM as a lvl 20 corsair. Does he receive full benefits from the roll? I'm under the assumption that rolls are constant rather than scalar, but don't know for certain, and there are no cor in my ls to ask.
Yes, the effects of buff values are constant. The only sense in which they scale is when the percentage-based buffs scale with the abilities of the players they're used on. They don't scale in power like a BRD's buffs would by skilling-up through the levels
No, buff values for most rolls are not constant; if the COR is lower level than the target, they scale according to the level difference ratio. Essentially, the formula is (COR's level) / (Target's level) * normal buff strength. This has been proven to be the case with Chaos Roll, Hunter's roll, and Wizard's Roll, and is the reason why the potency of those rolls is halved when using COR as a subjob (since it's basically a 37 COR rolling on a 75 melee). Evoker's Roll is an exception to this; it gives the same mp/tick no matter the level difference.
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