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Old 09-21-2007, 02:36 PM   #16
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Re: The Future of Corsair Die.

Only thing I can think of is something to enhance the effect of enfeebling skills (not just enfeebling magic)
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Old 09-22-2007, 09:50 AM   #17
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Re: The Future of Corsair Die.

Quote:
Originally Posted by Omgwtfbbqkitten
Actually, considering how much SE buffed Samurai Roll, it would almost be unnecessary to have a Haste. I can get 100+ TP within five attack rounds on Joyeuse with a high SAM Roll. I was invited to a Excavation Duty spam PT and it was just ridiculous how fast you could TP with SAM + WAR Rolls now.
However, Haste increases your DoT and your TP, while Store TP is just "empty" TP.

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I realize Haste is more for the DoT/Recast factor, but a haste might put COR way over the top when you consider how good SAM Roll is now.
Then wouldn't Fighter's Roll put COR over the top already?

Anyway, I'd be happy if Dancer's Roll was just Regen.
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Old 09-22-2007, 10:36 AM   #18
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Re: The Future of Corsair Die.

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Originally Posted by Spider-Dan View Post
However, Haste increases your DoT and your TP, while Store TP is just "empty" TP.
True, no arguing that one, but that is the other bonus to Haste, DoT notwithstanding.

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Then wouldn't Fighter's Roll put COR over the top already?
With SAM Roll, yeah, its pretty crazy now.

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Anyway, I'd be happy if Dancer's Roll was just Regen.
That wouldn't be bad, actually, but doesn't seem in-line with their description on the WotG site. Says their dances are powerful enough to rival a sorcerer's cants/chants.

Then again, like I said, SE has taken liberty with jobs and the other buffs themed after those jobs. Dancer could be no different.
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Old 09-22-2007, 11:28 AM   #19
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Re: The Future of Corsair Die.

What about "-magic spell recast" for Time roll? Not as overpowering as giving COR a Haste roll, but still something that is (situationally) very useful.
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Old 09-22-2007, 04:09 PM   #20
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Re: The Future of Corsair Die.

I hate you Gobo, how dare you say that! Sit in the corner and PRAY that doesn't happen.

If it does I strongly advise you escape to a safe 40,000 mile radius of Omgwtfbbqkitten.
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Old 09-22-2007, 04:57 PM   #21
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Re: The Future of Corsair Die.

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I hate you Gobo, how dare you say that! Sit in the corner and PRAY that doesn't happen.

If it does I strongly advise you escape to a safe 40,000 mile radius of Omgwtfbbqkitten.
Why would I become a danger over this?

If we got that roll, I'd probably just shake my head and move on. Though it does make OK sense for Time Mage, I kinda think -% Casting would be a RDM kind of thing. But they got Magic Accuracy instead.
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Old 09-22-2007, 05:38 PM   #22
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Re: The Future of Corsair Die.

I think dancer is a speed DD class. Hence, they might have triple attack like theif. Maybe triple attack will be our roll.

I am not surpise we will see a "def roll soon enough" with chocobo knights or something (i am sure it will be the 3rd class.... SE did promise a new tank job)
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Old 09-22-2007, 05:51 PM   #23
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Re: The Future of Corsair Die.

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(i am sure it will be the 3rd class.... SE did promise a new tank job)

When was this? In their last interview, Sage Sundi told 1UP that SE wasn't concerned with what roles the new jobs play, only that they are balanced with respect to the others.
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Old 09-22-2007, 05:52 PM   #24
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Re: The Future of Corsair Die.

lolChocboKnight
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Old 09-22-2007, 06:13 PM   #25
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Re: The Future of Corsair Die.

Iono, I really think tanks would really like -recast time for Utsu, Cures and Flash (and Stun/Ab-spells/random crap from /DRK). Then again thats just me.
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Old 09-22-2007, 06:37 PM   #26
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Re: The Future of Corsair Die.

-recast is pretty much 100% useless as far as I can see, and then there is the fun lolCOR factor regular retarded DD will put onto COR for not having Haste AoE.

Prety much only -recast use I can think of would be for COR/NIN solo fun or some other vague use, but in meriting even MBing, nah can't see it being used.
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Old 09-24-2007, 03:52 AM   #27
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Re: The Future of Corsair Die.

As there is Paean, Ballad and Evoker's Roll, the one thing that is missing is a Regain Roll or Song, so I assumed that this might be obtainable from a Die, possibly the Dancer.

Until I remembered Samurai Roll which sorta blew that out the water. Nice idea for a topic - until we know more about the job, I don't think we can guess yet.
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Old 09-27-2007, 08:58 AM   #28
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Re: The Future of Corsair Die.

Dancer first appeared in FFV

# ABILITIES/MAGIC: !Flirt - Distract enemy and reset their turn time. High chance of failure.
# !Dance - Do a continuous dance at random (default)
# Equip Ribbon - Equip Ribbon, Tiara, Rainbow Armor, and/or Red Shoes despite job class
Dances:
# Sword Dance - Attack enemy for four times normal damage
# Jitterbug - Drain HP from enemy and give to self
# Mystery Waltz - Drain MP from enemy and give to self
# Tempting Tango - Cast Confuse on enemy

FFT

ABILITIES/MAGIC:
# Dance: Witch Hunt - Cause MP damage
# Wiznaibus - Cause HP damage
# Slow Dance - Lower target speed
# Polka Polka - Lower target's attack power
# Disillusion - Lower target's magic power
# Nameless Dance - Cause various status ailments
# Last Dance - Turns target's CT count to 0
Reaction Abilities: A Save (raise physical attack power), Brave Up
Support Abilities: None
Move Abilities: Jump +3, Fly (leap over enemies and obstacles)

FFX-2

ABILITIES/MAGIC:
# Dance: Darkness Dance - Cast Blind on enemy for length of dance
# Samba of Silence - Cast Silence on enemy for length of dance
# MP Mambo - MP cost for party is 0 for length of dance
# Magical Masque - Party is invulnerable to magic attacks for length of dance
# Sleepy Shuffle - Puts all enemies to sleep for length of dance
# Carnival Cancan - Party's max HP is doubled for length of dance
# Slow Dance - Cast Slow on all enemies for length of dance
# Brakedance - Cast Stop on all enemies for length of dance
# Jitterbug - Cast Haste on party for length of dance
# Dirty Dancing - All allies' attacks are critical hits for length of dance
Sing:
# Battle Cry - Raise party's strength for length of song
# Cantus Firmus - Raise party's defense for length of song
# Esoteric Melody - Raise party's magic power for length of song
# Disenchant - Raise party's magic defense for length of song
# Perfect Pitch - Raise party's accuracy for length of song
# Matador's Song - Raise party's evasion for length of song

As you can see Square has done some changing and switching around of Dancer over the years, and we can't be sure exactly how it will manifest in FFXI.

It's certain though that Dancer Primarily hinders enemies rather than supports allies (although in X-2 there was some support).

One thing that I could imagine happening is a buff that places a proc on allies to cause damage/debuff to enemies (like enthunder).

There could be a roll that caused random negative effects on enemies whenever a party member would hit them.
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Old 09-27-2007, 02:21 PM   #29
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Re: The Future of Corsair Die.

You know, I actually like the idea of MP mambo in FFXI, rather than it being a refresh, it could negate MP cost while the dance was taking place.
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Old 09-27-2007, 03:22 PM   #30
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Re: The Future of Corsair Die.

wrongfei: when did SE promise a new tank class? I cant remember any time SE has promised anything in terms of jobs types. If you can provide a link to where you read this, that would be nice.
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