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Old 09-04-2007, 10:10 PM   #46
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Re: How Dice Rolling works

The original link to the roll calculator in the original post was never broken, as I only replace the file itself. Nevertheless, I have added a note to the beginning of the OP.
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Old 11-06-2007, 10:52 AM   #47
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Re: How Dice Rolling works

Old (pre-update) roll data moved here:

THIS DATA IS NO LONGER VALID!

Corsair's Roll - EXP Bonus (with COR):
[code]I = +7% EXP
II = +7% EXP
III = +7% EXP
IV = +7% EXP
V = +16% EXP
VI = +9% EXP
VII = +9% EXP
VIII = +12% EXP
IX = +7% EXP
X = +14% EXP
XI = +24% EXP
Avg. = +12.3% EXP[/code]

Hunter's Roll - +ACC/RACC (without RNG/with RNG):
[code]I = +3/8
II = +3/8
III = +4/9
IV = +10/15
V = +5/10
VI = +5/10
VII = +6/11
VIII = +1/6
IX = +8/13
X = +9/14
XI = +18/23
Avg. = +8.6/12.8[/code]

Chaos Roll - +ATK/RATK (without DRK/with DRK):
[code]I = +4%/11%
II = +4%/11%
III = +4%/11%
IV = +12%/18%
V = +6%/12%
VI = +7%/13%
VII = +7%/13%
VIII = +1%/7%
IX = +8%/15%
X = +10%/16%
XI = +18%/25%
Avg. = +9.3%/14.7%[/code]

Healer's Roll - +hMP (without WHM/with WHM):
[code]I = +1/4
II = +1/4
III = +7/10
IV = +2/5
V = +2/5
VI = +3/6
VII = +1/4
VIII = +4/7
IX = +4/7
X = +5/8
XI = +9/12
Avg. = +5.0/7.7[/code]

Samurai Roll - Store TP (without SAM/with SAM):
[code]I = +3/8
II = +10/15
III = +4/9
IV = +4/9
V = +5/10
VI = +1/6
VII = +6/11
VIII = +7/12
IX = +8/13
X = +9/14
XI = +18/23
Avg. = +8.7/13.3[/code]

Evoker's Roll - Refresh (without SMN/with SMN):
[code]I = +1/2
II = +1/2
III = +1/2
IV = +1/2
V = +3/4
VI = +1/2
VII = +1/2
VIII = +2/3
IX = +1/2
X = +2/3
XI = +4/5
Avg. = +2.1/3.0[/code]

Rogue's Roll - crit rate + x (without THF/with THF):
[code]I = +2%/8%
II = +2%/8%
III = +3%/9%
IV = +4%/10%
V = +12%/18%
VI = +5%/11%
VII = +6%/12%
VIII = +6%/12%
IX = +1%/7%
X = +8%/14%
XI = +18%/24%
Avg. = +8.1%/13.4%[/code]

Fighter's Roll - Double Attack + x (without WAR/with WAR):
[code]I = +2%/8%
II = +2%/8%
III = +3%/9%
IV = +4%/10%
V = +12%/18%
VI = +5%/11%
VII = +6%/12%
VIII = +7%/13%
IX = +1%/7%
X = +9%/15%
XI = +18%/24%
Avg. = +8.5%/13.6%[/code]

Wizard's Roll - Magic Attack Bonus (without BLM/with BLM):
[code]I = +2/6
II = +2/6
III = +3/7
IV = +3/7
V = +9/13
VI = +4/8
VII = +5/9
VIII = +5/9
IX = +1/5
X = +6/10
XI = +12/16
Avg. = +6.2/9.7[/code]

Credit for the above data should go to the following:
Chaos Roll- myself, Ilean (Ifrit)
Wizard's Roll- Archain (Valefor), Zorak (Shiva)
Healer's Roll- Arek (Remora)
Corsair's Roll- kylen (Caitsith)
Samurai Roll- Valyana (Ramuh)
Hunter's Roll, Rogue's Roll, Fighter's Roll- translated by Dyvid (Pandemonium)
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Old 03-20-2008, 11:09 AM   #48
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Re: How Dice Rolling works

Updated with new data from JP COR site (and Dancer's Roll values); code tag is still broken, though.
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Old 03-20-2008, 03:35 PM   #49
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Re: How Dice Rolling works

#1 value for Dancer's Roll is three HP a tick, not four. Callisto and I compiled the data on it shortly after the update. You probably just made a typo, but still.

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