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| | #46 |
| Senior Member Brass Ribbon of Service | Re: How Dice Rolling works
The original link to the roll calculator in the original post was never broken, as I only replace the file itself. Nevertheless, I have added a note to the beginning of the OP.
__________________ ![]() Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1 |
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| | #47 |
| Senior Member Brass Ribbon of Service | Re: How Dice Rolling works
Old (pre-update) roll data moved here: THIS DATA IS NO LONGER VALID! Corsair's Roll - EXP Bonus (with COR): [code]I = +7% EXP II = +7% EXP III = +7% EXP IV = +7% EXP V = +16% EXP VI = +9% EXP VII = +9% EXP VIII = +12% EXP IX = +7% EXP X = +14% EXP XI = +24% EXP Avg. = +12.3% EXP[/code] Hunter's Roll - +ACC/RACC (without RNG/with RNG): [code]I = +3/8 II = +3/8 III = +4/9 IV = +10/15 V = +5/10 VI = +5/10 VII = +6/11 VIII = +1/6 IX = +8/13 X = +9/14 XI = +18/23 Avg. = +8.6/12.8[/code] Chaos Roll - +ATK/RATK (without DRK/with DRK): [code]I = +4%/11% II = +4%/11% III = +4%/11% IV = +12%/18% V = +6%/12% VI = +7%/13% VII = +7%/13% VIII = +1%/7% IX = +8%/15% X = +10%/16% XI = +18%/25% Avg. = +9.3%/14.7%[/code] Healer's Roll - +hMP (without WHM/with WHM): [code]I = +1/4 II = +1/4 III = +7/10 IV = +2/5 V = +2/5 VI = +3/6 VII = +1/4 VIII = +4/7 IX = +4/7 X = +5/8 XI = +9/12 Avg. = +5.0/7.7[/code] Samurai Roll - Store TP (without SAM/with SAM): [code]I = +3/8 II = +10/15 III = +4/9 IV = +4/9 V = +5/10 VI = +1/6 VII = +6/11 VIII = +7/12 IX = +8/13 X = +9/14 XI = +18/23 Avg. = +8.7/13.3[/code] Evoker's Roll - Refresh (without SMN/with SMN): [code]I = +1/2 II = +1/2 III = +1/2 IV = +1/2 V = +3/4 VI = +1/2 VII = +1/2 VIII = +2/3 IX = +1/2 X = +2/3 XI = +4/5 Avg. = +2.1/3.0[/code] Rogue's Roll - crit rate + x (without THF/with THF): [code]I = +2%/8% II = +2%/8% III = +3%/9% IV = +4%/10% V = +12%/18% VI = +5%/11% VII = +6%/12% VIII = +6%/12% IX = +1%/7% X = +8%/14% XI = +18%/24% Avg. = +8.1%/13.4%[/code] Fighter's Roll - Double Attack + x (without WAR/with WAR): [code]I = +2%/8% II = +2%/8% III = +3%/9% IV = +4%/10% V = +12%/18% VI = +5%/11% VII = +6%/12% VIII = +7%/13% IX = +1%/7% X = +9%/15% XI = +18%/24% Avg. = +8.5%/13.6%[/code] Wizard's Roll - Magic Attack Bonus (without BLM/with BLM): [code]I = +2/6 II = +2/6 III = +3/7 IV = +3/7 V = +9/13 VI = +4/8 VII = +5/9 VIII = +5/9 IX = +1/5 X = +6/10 XI = +12/16 Avg. = +6.2/9.7[/code] Credit for the above data should go to the following: Chaos Roll- myself, Ilean (Ifrit) Wizard's Roll- Archain (Valefor), Zorak (Shiva) Healer's Roll- Arek (Remora) Corsair's Roll- kylen (Caitsith) Samurai Roll- Valyana (Ramuh) Hunter's Roll, Rogue's Roll, Fighter's Roll- translated by Dyvid (Pandemonium)
__________________ ![]() Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1 |
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| | #48 |
| Senior Member Brass Ribbon of Service | Re: How Dice Rolling works
Updated with new data from JP COR site (and Dancer's Roll values); code tag is still broken, though.
__________________ ![]() Centurio X-I 1/1 - Celphie 1/1 - Deadly Dodo 0/2 - Doppleganger Dio 0/1 - Jaggedy-eared Jack 0/7 - Joo Duzu the Whirlwind 1/1 - Leaping Lizzy 2/16 - Mimas 0/1 - Odqan 1/9 - Orcish Wallbreacher 0/1 - Ose 1/3 - Sagittarius X-XIII 1/1 - Serpopard Ishtar 3/6 - Silk Caterpillar 1/2 - Tom Tit Tat 0/2 - Trickster Kinetix 0/2 - Valkurm Emperor 6/10 - Wyvernpoacher Drachlox 1/1 |
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| | #49 |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: How Dice Rolling works
#1 value for Dancer's Roll is three HP a tick, not four. Callisto and I compiled the data on it shortly after the update. You probably just made a typo, but still. Link |
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