| Re: Ideas on how we can try and deflate the inflated prices I just wish the ecconomy was ballenced so for every hour you spend farming to get those stacks is how much you get paid for it, the higher the duficulty for getting an item the more it costs, while it does happen in game on the ah everyonce in a while you get an undercuter going crazy then you have to delay selling your item for a while till the price recovers to its "normal balaced state", i just wish se would make everything less jumpy and player decided, make it so you can only make the price rise 1-5% a sale depending on the price. |