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| | #16 | |
| Junior Member Join Date: Nov 2007 Location: NC
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My Mood: | Re: Mp drainkiss wtf Quote:
Also I always go /thf at those lvls. If you are worried about a major cluster happening that you need to cure ppl, then it'd help if you can secure the hate onto the tank. We can do this with SaTa DS and/or FRip. Sure it takes some communicating and particpation from the group, but you get some nice mp efficent high spike damage every min or so free of hate, so you won't need your shadows at all. But that's what I do, naturaly you can go whatever. | |
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| | #17 | ||||
| The Leveling Machine Join Date: May 2009 Location: Club RPG
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My Mood: | Re: Mp drainkiss wtf yay Quote:
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| | #18 |
| Junior Member Join Date: Mar 2009 Location: UK
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My Mood: | Re: Mp drainkiss wtf
My inventorys an issue because I dont sell anything that I can make use of on another job that I'm going to level in the future. MH storage and ML are running 1-2 from full and I've got a couple of armour mules too. I'm in the process of doing the what you suggest and having an inventory/mh clear out, before I read this. juice dont stack so how can you carry stacks around. I'm going to be carrying the materials to make juice in mh mog satchel soon as i get it. Do you have blue mage levelled? If you did you'd know that all the spells cost a lot. 4 spells can blow 1/4-1/2 your mp if you spam them and by then you have so much hate your dead anyway. Theres nothing wrong with being the hero, I've saved the party many times by having enough mp to throw out a couple of 300+ cures When your fighting colibris with high evasion anyway that check as IT with food you cant afford to loose 10 accuracy. eg mandibular bite is 48 mp and thats 48mp wasted if you miss with it. My inventorys running at 65/70 for equips ive got a 5 piece hmp set (dark staff, barons slops, vermy, beak necklace, mohwba sash +1) 4 piece mmd set (saintly ring +1, the level 27 mmd mitts, mmd neck piece, white cape+1) got the full tp set, a 3 piece str (a lot of my gear tp gear has str on it anyway so dont need to swap out). ninja tools food it all adds up. carry my af set around too so thats another 5 slots. plus I like to have some room for item drops, colibri beaks and feathers +the stacks of crystals pay for the food your using) but your right there probably are things in there that I dont need to be carrying Thank you for the advice
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| | #19 |
| Junior Member |
Just a few notes about your BLU. My BLU is currently level 60. I am an Elvaan and I have 0 merits in MP. I roll BLU/NIN 95% of the time because my perfered play style is self skillchain and I find that /NIN helps in that aspect. I roll with full DD gear. I play my BLU as a zerker style DD. One thing that is very important to note is that when /NIN on blue all your multi hit physical blue magic spells get an extra hit. Basically what that means is as a Blu/Nin Bludgeon is a 4 hit 40 tp spell. Having said that Bludgeon and Feather Storm are my top DD Spells... I'm sorry but when im rocking 350-400MP id rather toss out a 12 mp 350-400 dmg spell then a 48 mp 300ish dmg spells (these are MY Values). Honestly I could care less if the mob gets that extra 30 TP you can Head Butt most of the annoying TP attacks if you really want anyhow.. Hell, I've even managed to interrupt a gob rush with headbutt. Not to mention that the mobs gonna get that other TP from the rest of the party anyways. People freak out too much about the "your feeding tp to the mob" crap and dont think about all the TP that everyones giving it anyhow. Your debuffer is tossing out Dias right? you got 3-5 people meleeing the enemy right? thats 30-100 tp every 5-15 seconds provided all those hits land... My point is if you start doing the math youll realize that mobs are usually full of tp and honestly bludgeon may net you 1-2 more TP attacks from the mob per fight (if you use it 4-5 times). I'm not telling you that you shouldent use your high level spells.. they have a purpose... I'm just saying dont overlook the gems... sure theres TONS of spells ( I have every spell level 1-60) that I NEVER use... but something that can dish out as much raw damage as Bludgeon and Feather Storm shouldent be overlooked just because you got them at a low level.. I mean Refresh is level 41... does that mean a RDM should Stop using it at 75? Or how about Flash... level 37 if i remember correctly (i dont have a pally) but should they ever stop using it? Just because a spell is a higher level dosent mean its better... Hell Depending on how your equiped Enthunder is better then Enthunder II. Hell, and on that note I'll be using Head Butt tell 75 and STILL be using it.. what level did we get that spell? Just trying to give you a different point of view. I'm not saying I'm right, I'm not saying your wrong. All i'm trying to say is that there are more then enough uses for the low level spells, and in my opinion, if you have 1 spell that does 400 dmg hits 1 and gives 10 tp but makes you struggle for MP and you have another Spell that does 300-400 dmg hits 4 times and gives 40 tp but leaves you with plenty of mp... I'm sorry but i'll be giving the mob the extra TP and figuring out other ways to deal with that. Not to mention if you time it right you could use Bludgeon for your nukes and then just head butt the TP move.. then youve done roughly the same dmg and completely negated all the TP that you AND everyone else gave him. |
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| | #20 | ||
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,110 Style: Light Theme V7 Thanks: 707
Thanked 1,631x in 906 Posts
My Mood: | Re: Mp drainkiss wtf
This thread's pretty old so odds are any new input is too late. But in the off chance that discussion starts again, Quote:
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Corrections to other stuff I saw: * Sanction Refresh can kick in as high as 85% of your MP, how high or low depends on your server's Besieged performance I believe. * Vermillion Coat can be used against ITs and is arguably a good idea. Spells? Just swap it out. Even if you didn't, Vermy will increase your MP regeneration by more than the performance you'll lose on your spells.
__________________ Last edited by Armando; 09-17-2009 at 04:52 PM. | ||
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| | #21 |
| Junior Member | Re: Mp drainkiss wtf
You may be right about /nin not adding a hit to bludgeons on a regular cast. But i do know for a fact that if you CA it then it does. This is due to the fact that CA turns your next melee blue magic spell into a weapon skill and dual wield does add 1 hit to all multi hit weapon skills. When I started playing BLU i remember reading a guide where it said that /nin added a hit to all multi hit physical blue magic spells. An easy way to test this would be to go get a mob down to 20% life, get it just enough tp to use a weapon skill after he weapon skills do sleep bludgeon sleep bludgeon sleep bludgeon if he does a TP move after the 3rd bludgeon then it would be proven that /nin adds a hit as 3 bludgeons otherwise would net the mob 90% tp. The sleep would be to make sure the mob dosent gain any tp via melee. I may attempt to test this later. |
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| | #22 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,110 Style: Light Theme V7 Thanks: 707
Thanked 1,631x in 906 Posts
My Mood: | Re: Mp drainkiss wtf Quote:
If you can get someone to simply Charm the mob after you Bludgeon it, it's much easier and accurate. Simply Bludgeon and immediately Charm and use /p <pettp>. You'd also have to repeat the experiment at least once in the case of failure since it's always possible to miss hits. Or even easier, simply use
__________________ Last edited by Armando; 09-18-2009 at 11:04 AM. | |
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