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| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Monster Correlation Effects Test
'Sup guys. I'm sure those of you who frequent VZX's FFXI Doc have noticed that his translations mention that if you use a spell effective against the mob type you're fighting, "the multiplier is raised by 0.25" (vice-versa for the mob being strong to your spell.) This raises two questions: the wording isn't quite clear - is it Multiplier*1.25, or Multiplier+0.25? And, does this effect proc randomly like day/weather bonuses and penalties, or is it always present? This test seeks to verify just that. 34BLU/17THF STR: 34+7 VIT: 33+3 Spells equipped: Sprout Smack Damage = (DMG + fSTR + WSC) * fTP * PDIF Spell used: Sprout Smack DMG: 11 fTP: 1.50 WSC: 9 (VIT_30) fSTR: ??? PDIF range: [2.6, 3.0] (Sneak Attack on every cast) Tiny Mandragoras (Control group, no correlation): 129 117 129 129 129 119 129 (11 + 9 + fSTR) * 1.5 * 3.0 = 129 Solving for fSTR gave me a fractional value, which is impossible. Using the fSTR value that gives me the closest results (fSTR = 9) should yield a damage of 130. This tells me that the fTP value is actually slightly lower than 1.50. 1.485 seems to work in almost every calculation. Moving on... Savanna Rarabs (Plantoids > Beasts): 150 150 144 139 131 141 150 150 Every single hit was higher than the ones against Tiny Mandragoras. This confirms that the damage bonus from monster correlation effects is present in every hit; it's always in effect. As for the matter regarding the +.25 to the multiplier, let's consider both possible scenarios: The bonus is added: (11 + 9 + 9) * (1.485 + 0.25) * 3.0 = 150.95 The bonus is multiplied: (11 + 9 + 9) * (1.485 * 1.25) * 3.0 = 161.49 Clearly, the bonus is added. Now, for the sake of completeness, let's consider the opposite correlation... Bumblebees (Plantoids < Vermin): 108 99 100 103 108 105 108 105 108 (11 + 9 + 9) * (1.485 - 0.25) * 3.0 = 107.45 The damage is a little bit off but this is most likely due to a slightly inaccurate value for fTP (I'm too lazy and tired to find the value that'll work on all three equations.) Once again, all hits were lower than the control group's. What does this mean? The damage portion of the monster correlation bonuses and penalties for physical blue magic are always in effect. It seems fair to me to assume that the accuracy bonuses (or penalties) are always in effect, as well. This is all the more reason to be mindful of the monster correlations when you fight; it can be the difference between a normally good spell doing great, or awfully. P.S. If someone could repeat this test with AF (the piece that strengthens monster correlation effects) on that'd be great.
__________________ Last edited by Armando; 02-09-2007 at 07:31 PM. |
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| | #2 | ||
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,110 Style: Light Theme V7 Thanks: 707
Thanked 1,631x in 906 Posts
My Mood: | Re: Monster Correlation Effects Test
Update! I got some help in the Allakhazam thread (I crossposted this over there.) It seems Magus Keffiyeh's "Increases Monster Correlation Effects" trait doesn't increase the damage bonus from casting spells on mobs that are weak to it; we suspect it increases the accuracy bonus instead. Quote:
Quote:
__________________ Last edited by Armando; 02-11-2007 at 08:11 AM. Reason: Formatting and typos | ||
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| | #3 |
| Veteran Member Allied Ribbon of Glory | Re: Monster Correlation Effects Test
Interesting. I wonder if there's anything besides +skill you can use to improve PDIF, because it seems that if you're reduced to just your raw skill (and maybe STR/2?) you're going to pretty much always be seriously lacking in PDIF against exp mobs. It seems like it would be the equivalent of meleeing with no +attack gear or food, which does pathetic damage even with an A skill. Clearly you can't get a good miss/resist test against such low level enemies, but based on my own experience and seeing others play BLU, the resist effect seems rather large. I eventually stopped trying to use Sprout Smack and Wild Oats on vermin because as useful as the effects would be (especially Wild Oats on a crawler), they just don't land.
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| | #4 | ||
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,110 Style: Light Theme V7 Thanks: 707
Thanked 1,631x in 906 Posts
My Mood: | Re: Monster Correlation Effects Test Quote:
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| | #5 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Monster Correlation Effects Test
Nice find! ^^b Not to knock you for your effort, but I found this to be true myself just soloing rabbits in the dunes at 15. All my plant spells were doing a good 15-30 dmg more than my others, even headbutt. Okay, that might be a bit of an exaggeration with 30, but still it's not hard to notice. At least not in that example. I honestly couldn't tell when I was firing off beastmen spells against the Gigas in L.D.T., but then they're pretty strong to a 22 BLU so yah... Again, awsome find! ^^b thanks for confirmation. Now if could just find that website for you people that has the exact effects of certain spells (like the defensive spikes spells from Sea) >_> Btw, love that pic of Anemone ^^ she actually looks somewhat normal/sane in that shot. |
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| | #6 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,110 Style: Light Theme V7 Thanks: 707
Thanked 1,631x in 906 Posts
My Mood: | Re: Monster Correlation Effects Test
Yeah, I did the same thing when soloing. Wild Oats and Sprout Smack were ripping those Canyon Rarabs apart. Also, I got some fairly good mileage out of Power Attack in the Jungles (and when I used Azure Lore with it, it seemed to crit plenty.) Quote:
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| | #7 |
| Junior Member | Re: Monster Correlation Effects Test
Thanks for the research Armando. Yeah, the resists for spells the mob is strong against, in correlation, is absolutely rediculous lol, but makes sense at the same time lol Expin on Crawlers I keep forgetting they're Vermin, which lowers the accuracy/effectiveness of Wild Oats. But surprisingly enough, my acc doesn't suffer too much with that. Not sure if +Acc has anything to do with that or not since it's still considered a "physical" spell. But I didn't get resisted too bad on them, like you're talking about Beetles, will have to report back when I get to that point to see if +Acc is indeed a factor for Wild Oats landing (regardless of correlation). I know that +Acc has ensured a 99% acc rate on my Head Butts though =P..which makes my NIN tanks happy lol (I know that has nothing to do with the subject at hand lol, just saying =P) Not questioning correlation facts, but depending on magical or physical and having +Acc or +MAcc may assist these spells, since the way BLU uses these skills is somewhat different from how the mobs, themselves, use them. Anyways, will report back after further testing, I like to figure out the intricacies of things like this lol Since much is still unknown about the full potential of our job. Thanks again Armando. =) -SM
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