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| | #1 |
| Junior Member Join Date: Sep 2007 Location: Physically or Mentally?
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My Mood: | Merit Group 1 and Group2 Help
My thinking is: Group 1: 5 Ice 5 thunder I usually only use Thunder and Ice spells when nuking. Group 2: 1 Tornado 2 1 Flood 2 3 Burst 2 1 Quake 2 3 Freeze 2 1 Flare 2 I want one of each but I use Burst 2 and Freeze 2 more often. Any better suggestions?
__________________ PSN ID: Kelshan Completed: F.E.A.R., Bioshock, Turok, The Darkness, Viking: Battle of Asgard, Timeshift, Folklore, Time Crisis 4, Dark Sector, Heavenly Sword, Resistance: Fall of Man, Ninja Gaiden Sigma, The Orange Box, DBZ: Burst Limit, Assassin's Creed, Lair, Overlord: Raising Hell, Fracture, Condemned 2: Bloodshot, Legendary. Currently Playing: MW2 (It is addicting) |
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| | #2 |
| The Closer Super Moderator Mythril Wings of Service Join Date: Nov 2004 Location: In the little corner in my mind
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My Mood: | Re: Merit Group 1 and Group2 Help
No elemental seal merits? fyi thats sarcasm
__________________ Beauty often seduces us on the road to truth...and triteness kicks us in the nads. Last edited by TheGrandMom; 01-13-2009 at 01:54 PM. Reason: LOL would help if I put the right word in! |
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| | #3 |
| Senior Member Brass Ribbon of Service | Re: Merit Group 1 and Group2 Help
Well, TBH, think about how much you actually get to MB anymore. Most BLMs I see just free-nuke, or are used for stuns, lol. That seems like a good setup to use. (I also recommend if you haven't done so, to cap Elemental and Enfeebling merits before you decide to merit potency or any Tier II AM.)
__________________ 75WHM 75BLM 75RDM 61BST 43SMN 38BRD 37 NIN http://drunkenmoogle.livejournal.com ^^ |
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| | #4 |
| Brooklyn Rage Bronze Ribbon of Service | Re: Merit Group 1 and Group2 Help
Alot of endgame stuff you can still MB abit, not everything can be TP burned. And considering BLM Group 2 is nothing BUT those abilities, not much can be done about picking an alternative :3
__________________ Cleverness - Hades 75BLU/75RDM/69NIN/60SAM/57SMN DRK/NIN/WHM/BLM/SCH/WAR/PLD subs |
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| | #5 |
| Crime Solving Rank 11 Paladin! Holyknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Merit Group 1 and Group2 Help
You've pretty well got it right. You'll want the full set of AM2 just in case (and for fun with /SCH and Manafont!) and ice and lightning are your most damaging elements in addition to covering both Light and Darkness chains. I personally don't feel any need to spend more than is required to get each spell in group 2 but if you've got nothing better to blow your merits on go ahead. |
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| | #6 |
| The Closer Super Moderator Mythril Wings of Service Join Date: Nov 2004 Location: In the little corner in my mind
Posts: 7,300 Style: Light Theme V7 Thanks: 344
Thanked 1,217x in 726 Posts
My Mood: | Re: Merit Group 1 and Group2 Help
In my years in endgame, besides Tornado on Kirin (but not anymore since we melee burn it), I use Freeze 2 and Burst 2 exclusively. Personally, I think its a waste to get the other tier 2 nukes when the points can be put to better use. Ya, its fun to be able to cast them and go ooooo and aaaaah but after all the meritting I put in I want something more than just that.
__________________ Beauty often seduces us on the road to truth...and triteness kicks us in the nads. |
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| | #7 | |
| Junior Member Join Date: Sep 2007 Location: Physically or Mentally?
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My Mood: | Re: Merit Group 1 and Group2 Help Quote:
Group 1: 2 Ice 3 thunder Group 2: 1 Tornado 2 1 Flood 2 1 Burst 2 1 Quake 2 1 Freeze 2 1 Flare 2
__________________ PSN ID: Kelshan Completed: F.E.A.R., Bioshock, Turok, The Darkness, Viking: Battle of Asgard, Timeshift, Folklore, Time Crisis 4, Dark Sector, Heavenly Sword, Resistance: Fall of Man, Ninja Gaiden Sigma, The Orange Box, DBZ: Burst Limit, Assassin's Creed, Lair, Overlord: Raising Hell, Fracture, Condemned 2: Bloodshot, Legendary. Currently Playing: MW2 (It is addicting) | |
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| | #8 |
| King of the Oompa Loompas Mythril Star | Re: Merit Group 1 and Group2 Help
Looks fine to me. Also try to max out or work on elemental magic skill when you get the chance.
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| | #9 | |
| Crime Solving Rank 11 Paladin! Holyknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Merit Group 1 and Group2 Help Quote:
Since you already have all 6 AM II's I'd leave group 2 alone. Focus on maxing out that potency and then Elemental and Enfeebling skill if you really want to max out your BLM. Actually, I would put a couple into the skills first since they're cheaper and then go back to max out the potencies. | |
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| | #10 | |
| Junior Member Join Date: Sep 2007 Location: Physically or Mentally?
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My Mood: | Re: Merit Group 1 and Group2 Help Quote:
From a discussion I had with everyone last year, my plan for the Magic Skill catagory is: 5 Elemental Magic Skill 6 Enfeebling Magic Skill 5 Blue Magic Skill If I recall correctly, I was told that the other skills do help but are not as important to the job as the ones listed above. I wont be uber but I wont be a leech with the skills picked above.
__________________ PSN ID: Kelshan Completed: F.E.A.R., Bioshock, Turok, The Darkness, Viking: Battle of Asgard, Timeshift, Folklore, Time Crisis 4, Dark Sector, Heavenly Sword, Resistance: Fall of Man, Ninja Gaiden Sigma, The Orange Box, DBZ: Burst Limit, Assassin's Creed, Lair, Overlord: Raising Hell, Fracture, Condemned 2: Bloodshot, Legendary. Currently Playing: MW2 (It is addicting) Last edited by Losrase; 01-14-2009 at 09:31 AM. Reason: typo | |
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| | #11 |
| King of the Oompa Loompas Mythril Star | Re: Merit Group 1 and Group2 Help Regardless of how many other jobs he plans to level, he should put some amount of skill into elemental magic (unless he plans on never using his black mage once he hits 75, which is almost never the case)
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| | #12 |
| Crime Solving Rank 11 Paladin! Holyknight Emblem Join Date: May 2006 Location: None of your damn business
Posts: 6,408 Style: Light Theme V7 Thanks: 1,464
Thanked 548x in 384 Posts
My Mood: | Re: Merit Group 1 and Group2 Help
Dark is so random that it's not really worth meriting, just capping. You will see the most benefit from the 3 skills you named. Also, IIRC there was mention I think over at JP-Button that our Dev Team is considering raising the caps again on merits. I don't know if that just means higher combinations (i.e. bumping combat skills from 20-24) or increasing the max for any given category (I can't really see them doing either though for Job Merits... that'd be just a tad insane) |
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| | #13 |
| No Comment | Re: Merit Group 1 and Group2 Help As stated the only AM2 you will regularly cast (besides on Kirin) are burst2 and freeze2 because w/o potency merits AM2 are less mp efficiant than t4's.
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| | #14 |
| Crime Solving Rank 11 Paladin! Holyknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Merit Group 1 and Group2 Help
Hold on, I was just mulling over the descriptions of the AM 2's and there's something I think I missed; The way it's worded, it implies that the magic accuracy bonus is applied by default, and not just on magic bursts like the extra damage is. If this is the case, lv 5 freeze and burst 2 is the way to go (tornado 2 be damned, even for kirin) That's +20 magic accuracy, you can't freaking beat that. |
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| | #15 |
| Brooklyn Rage Bronze Ribbon of Service | Re: Merit Group 1 and Group2 Help
It's worded that way, although I'd wait till a BLM confirms. If the Mythic weapons tell us anything, its that SE makes mistakes in their grammar, although Magic Accuracy on Magic Burst alone seems kinda silly considering the properties of Magic Burst.
__________________ Cleverness - Hades 75BLU/75RDM/69NIN/60SAM/57SMN DRK/NIN/WHM/BLM/SCH/WAR/PLD subs |
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