05-12-2008, 11:00 AM | #16 (permalink) | | Dynamis Guru Join Date: May 2006 Location: Roe Dilund Posts: 559 Style: Light - Version 6 My Mood: Thanks: 258 Thanked 54x in 45 Posts Gil: 21,176 Bank: 0 Total Gil: 21,176 Donate | Re: This may be a glitch or nerf. I'm assuming the OP is casting the same spell twice in a row, in which case they should know that for any spell if you then cast another spell of the same element there will be a extra chance of resistance to that element. Likewise, if you use a spell that is weak to the spell you just used, that resistance will be stronger; if you use a spell that is STRONG to the spell just used you will gain an accuracy bonus. This is not a characteristic of the mob, it's the nature of magic based on the elemental wheel.
This resistance is even higher against NMs, because of cumulative magical resistance that SE added a while back. When you use ANY spell against a NM, its resistance to ALL magic of the same TYPE (Elemental, Enfeebling, Dark, etc.) AND that particular element goes up exponentially. This is part of the reason some folks will cast Drown or Flood 2 on certain NMs - it may make their magical resistance higher, but it will greatly lower their resistance to Lightning-based magic and overrides the cumulative resistance. Skillchains also lower magical resistance to its corresponding elements, which is partly where the bonus on a magic burst comes from. Olorin - Ramuh Server WHM75 BRD75 BLM75 RDM72 SMN39 SCH37 - TheAfterLife LS | | ::Quote Selected:: | | 05-12-2008, 11:06 AM | #17 (permalink) | | X's General FFXIWiki Team Join Date: Aug 2003 Location: Puerto Rico Posts: 2,685 Style: Light - Version 6 My Mood: Thanks: 187 Thanked 660x in 353 Posts Gil: 37,824 Bank: 0 Total Gil: 37,824 Donate | Re: This may be a glitch or nerf. Unless we're talking about NMs, you can cast the same spell over and over and over and over until the mob dies and resistance shouldn't change. Even then, for NMs, it's not a change in resist rate, but an increase in damage reduction.
I still say the OP changed his INT accidentally.
Sabaron, where did you get that formula? I've been curious about the different resist levels for a while. | | ::Quote Selected:: | | 05-12-2008, 02:05 PM | #18 (permalink) | | Veteran Member Brain of Knowledge Join Date: Nov 2003 Posts: 1,678 Style: Dark - Version 5 Thanks: 48 Thanked 281x in 139 Posts Gil: 31,588 Bank: 0 Total Gil: 31,588 Donate | Re: This may be a glitch or nerf. What about a gradually fading buff (etude?) or debuff (burn? sound blast? absorb-INT?) that affects your or your target's INT by a few points between the time of first and second casts?
Also, I think Olorin is wrong and only a few spells change target resistance, chiefly ninjutsu. I guess the best way to test it would be to chainspell and cast the same spell a LOT of times in a row...  Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh
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Windurst Rank 10, ZMs & PMs Complete, AUMs Complete, First Lieutenant, Steelknight Emblem | | ::Quote Selected:: | | 05-12-2008, 03:52 PM | #19 (permalink) | | Pink Mage Brain of Knowledge Join Date: May 2006 Location: Bastok/Illinois Posts: 1,540 Style: Light - Version 6 Thanks: 142 Thanked 165x in 107 Posts Gil: 7,253 Bank: 47,881 Total Gil: 55,134 Donate | Re: This may be a glitch or nerf. Originally Posted by Armando | Unless we're talking about NMs, you can cast the same spell over and over and over and over until the mob dies and resistance shouldn't change. Even then, for NMs, it's not a change in resist rate, but an increase in damage reduction.
I still say the OP changed his INT accidentally.
Sabaron, where did you get that formula? I've been curious about the different resist levels for a while. | I inferred it from the original link that I gave--e.g. off the Wiki: Calculating Magic Damage - FFXIclopedia - a Wikia Gaming wiki
Wherein, it says: | Originally Posted by Wiki | Resist resist = 1, 1/2, 1/4, 1/8, or 1/16 | or, in formula, 2^n where n is the resist tier. I've also seen it before on Alla.. I believe in a post about directional casting (please, don't go telling people resists are based on the direction you're facing when casting spells -_-, I'm not advocating the post).
I also agree on the INT changing thing. Sounds exactly like a ring swap.
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I just thought of another possibility..
If he was eating Rolanberry Pie (INT+2) and it wore off between casts, that would cause dINT to go down by 2 points. Last edited by Sabaron : 05-12-2008 at 04:26 PM. Reason: Automerged Doublepost | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 12:14 AM. | | |