10-21-2006, 01:09 PM | #1 (permalink) | | Junior Member Join Date: Sep 2006 Posts: 22 Style: Light - Version 6 Thanks: 1 Thanked 1 Time in 1 Post Gil: 482 Bank: 0 Total Gil: 482 Donate | Manafont + Conserve MP? Hey.
Anyone know if Conserve MP is supposed to kick in while using Manafont? Today after party, I warp'ed everyone unitl my mp was 50 & then manafont'ed & warped rest. Then myself with Warp. Result was, I was in Jeuno with 100 MP, so seems like it kicked in. I didn't see manafont icon in Jeuno tho, so it's possible that it ran out while zoning & Conserve MP kicked in then.
That wouldn't really make too much sense tho since I would assume it checks if Manafont is active & if not, get a random number and see if Conserve MP kicks in and after that actually change zone. | | ::Quote Selected:: | | 10-21-2006, 01:18 PM | #2 (permalink) | | 塊魂 Join Date: Nov 2004 Location: Behind you. Posts: 816 Style: Light - Version 6 My Mood: Thanks: 52 Thanked 33x in 18 Posts Gil: 12,671 Bank: 2,238 Total Gil: 14,909 Donate | Re: Manafont + Conserve MP? I guess technically Conserve MP could kick in. But that would be like saving a % of MP on something that is 0 cost to begin with...  
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Assault: ★Captain★ | Goddess: In the Name of the Father | Campaign: Mythril Wings of Service | | ::Quote Selected:: | | 10-21-2006, 01:20 PM | #3 (permalink) | | Junior Member Join Date: Feb 2004 Posts: 405 Style: Light - Version 6 Thanks: 3 Thanked 16x in 6 Posts Gil: 1,688 Bank: 0 Total Gil: 1,688 Donate | Re: Manafont + Conserve MP? Maybe you had refresh or ballad on. | | ::Quote Selected:: | | 10-22-2006, 01:02 AM | #4 (permalink) | | Junior Member Join Date: Sep 2006 Posts: 22 Style: Light - Version 6 Thanks: 1 Thanked 1 Time in 1 Post Gil: 482 Bank: 0 Total Gil: 482 Donate | Re: Manafont + Conserve MP? Originally Posted by Lasareth | | Maybe you had refresh or ballad on. | Nah, I didn't. We only had Corsair in the party and by the time I used Manafont, Evoker's Roll had already ran out. | | ::Quote Selected:: | | 10-22-2006, 03:03 PM | #5 (permalink) | | Junior Member Join Date: May 2003 Posts: 439 Style: Light - Version 6 Thanks: 0 Thanked 1 Time in 1 Post Gil: 1,466 Bank: 0 Total Gil: 1,466 Donate | Re: Manafont + Conserve MP? So you warped with 50 MP and had 100 MP when you respawned? Do I understand this correctly?
If so, there had to be some other explanation.
Conserve MP doesn't actually give you MP - it just makes a spell cheaper to cast.  All Nations: Rank 10
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What to level next? (DRK!) | | ::Quote Selected:: | | 10-22-2006, 09:29 PM | #6 (permalink) | | Junior Member Join Date: Sep 2006 Posts: 22 Style: Light - Version 6 Thanks: 1 Thanked 1 Time in 1 Post Gil: 482 Bank: 0 Total Gil: 482 Donate | Re: Manafont + Conserve MP? Originally Posted by UnnamedGalka | | So you warped with 50 MP and had 100 MP when you respawned? Do I understand this correctly? | Yes, you do.
And I pretty much figured Conserve MP shouldn't actually give MP, but rather just let cast them cheaper. That's why this is making me go "o.O" | | ::Quote Selected:: | | 10-23-2006, 01:00 AM | #7 (permalink) | | Member Join Date: Jan 2004 Posts: 933 Style: Light - Version 6 My Mood: Thanks: 6 Thanked 51x in 29 Posts Gil: 1,664 Bank: 7,178 Total Gil: 8,842 Donate | Re: Manafont + Conserve MP? How can Conserve MP kick in when Manafont is active? When you're using Manafont, all spells cost 0 MP, so there's no MP consumption to be conserved in the first place. Or am I missing something? | | ::Quote Selected:: | | 10-23-2006, 02:31 AM | #8 (permalink) | | Junior Member Join Date: May 2006 Location: UK Posts: 255 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 2,869 Bank: 0 Total Gil: 2,869 Donate | Re: Manafont + Conserve MP? i think he's suggesting that it's slightly bugged. that Conserve MP is programmed to, for example, when you cast warp give you -100 + 50. Mana font then removes the -100 but not the +50. That is as opposed to Conserve MP just reducing the cost to 50, Manafont then reduces the cost to zero. Under normal circumstances it makes no difference, and works how you'd presume. but under the circumstances described the slightly odd programming kicks in and actually restores MP  Kylestie was defeated by Curiosity. | | ::Quote Selected:: | | 10-23-2006, 05:21 AM | #9 (permalink) | | Member Join Date: Feb 2003 Location: Toronto, Canada; Yantai, PRC Posts: 533 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 341 Bank: 0 Total Gil: 341 Donate | Re: Manafont + Conserve MP? I think I was reading about Avatar perp cost (stay with me here, this does apply to BLM...), and read that if you are, say, wearing gear that reduces MP slip past a certain point, and then activate Astral Flow (which reduces MP cost of Avatar perp to 0), that you will start gaining extra MP per tick for the amount you have reduced Avatar perp cost by past that point.
If what I just wrote made NO sense, then what I'm saying is, test this: get on SMN, wear all the Avatar -perp gear you can (HQ staff, austere, etc), activate Astral Flow with an avatar out.... and see if you get MP. This would clarify how they work abilities that "reduce" MP costs, generally (in the SMN and BLM context). | | ::Quote Selected:: | | 10-23-2006, 05:34 AM | #10 (permalink) | | Likes to n00k Join Date: May 2006 Location: Maine, USA Posts: 560 Style: Dark - Version 5 Thanks: 8 Thanked 22x in 17 Posts Gil: 3,059 Bank: 0 Total Gil: 3,059 Donate | Re: Manafont + Conserve MP? Originally Posted by Valerathon | I think I was reading about Avatar perp cost (stay with me here, this does apply to BLM...), and read that if you are, say, wearing gear that reduces MP slip past a certain point, and then activate Astral Flow (which reduces MP cost of Avatar perp to 0), that you will start gaining extra MP per tick for the amount you have reduced Avatar perp cost by past that point.
If what I just wrote made NO sense, then what I'm saying is, test this: get on SMN, wear all the Avatar -perp gear you can (HQ staff, austere, etc), activate Astral Flow with an avatar out.... and see if you get MP. This would clarify how they work abilities that "reduce" MP costs, generally (in the SMN and BLM context). | Of course you would get MP, SMNs have Auto-Refresh. Haggai
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I cAsTs ThE sPeLlS tHaT mAkEs ThE pEoPlEs FaLl DoWn. | | ::Quote Selected:: | | 10-24-2006, 09:57 PM | #11 (permalink) | | Member Join Date: Feb 2003 Location: Toronto, Canada; Yantai, PRC Posts: 533 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 341 Bank: 0 Total Gil: 341 Donate | Re: Manafont + Conserve MP? Originally Posted by Haggai | | Of course you would get MP, SMNs have Auto-Refresh. | I mean above and beyond auto-refesh. I assumed that was understood.
I would do the test myself (this issue has got me a bit curious), but my SMN is too low to wear any avatar -perp gear.
EDIT: as soon as I posted that, I saw another few ways people could misread more things that I assume would be understood. For example, yes I could wear Carb mitts, but I'm not high enough to equip Light/Apollo staff on SMN, and I want the test to be on one of the basic avatars (Carb and Fen have lower MP-slips). Last edited by Valerathon : 10-24-2006 at 10:01 PM. Reason: Stating the obvious, just in case. | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 07:33 AM. | | |