Reply
 
LinkBack Thread Tools Display Modes
Old 07-27-2006, 11:53 AM   #76 (permalink)
Loaded With Sodium
Oracle of Knowledge
 
Murphie's Avatar
 
Join Date: Jul 2005
Posts: 7,964
Style: Light - Version 6
Thanks: 448
Thanked 1,591x in 1,001 Posts
Gil: 3,589
Bank: 33,189
Total Gil: 36,778
Donate
Re: manaburn become gimped
How about some actual examples from people beyond quoting the release notes? Have any BLMs noticed a considerable difference in the way Impossible to Gauge mobs have reacted to their spells? What kind of difference are we talking about here? Are the fights now impossible, or merely slightly more difficult?
Murphie is offline   ::Quote Selected:: Reply With Quote
Old 07-27-2006, 11:56 AM   #77 (permalink)
Altanaの戦士
Keeper of Knowledge
 
Raydeus's Avatar
 
Join Date: May 2006
Location: Fenrir Server
Posts: 2,785
Style: Light - Version 6
Thanks: 130
Thanked 311x in 198 Posts
Gil: 1,328
Bank: 79,169
Total Gil: 80,497
Donate
Re: manaburn become gimped
I agree with the Quincy.

Originally Posted by Macht
They say right in the update that it will effect the magical type weapon skills and even give a couple for examples. The statement says the more magic damage they take the higher resistance goes, but there is a set cap for each of the mobs.
Although I think players are still having doubts about if the magic resistence affects all magic (the same way Magic Shield sends resistence to all forms of magic to the roof) or if it is element/skill-specific (which I really doubt).





PS > I noticed I wrote Quincy, but really everytime I see a post from you my brain thinks "Quincy" instead of Macht.

I blame that sig of yours.



Sanctuary of Zi'tah!

"In this world, the one who has the most fun is the winner!" C.B.

Prishe's Knight since 2004.
Raydeus is offline   ::Quote Selected:: Reply With Quote
Old 07-27-2006, 12:06 PM   #78 (permalink)
Pai Pai Lackey
Super Moderator
 
Macht's Avatar
 
Join Date: Feb 2003
Posts: 5,242
Style: Light - Version 6
Thanks: 4
Thanked 29x in 24 Posts
Gil: 39,875
Bank: 0
Total Gil: 39,875
Donate
Re: manaburn become gimped
Originally Posted by Raydeus
I agree with the Quincy.



Although I think players are still having doubts about if the magic resistence affects all magic (the same way Magic Shield sends resistence to all forms of magic to the roof) or if it is element/skill-specific (which I really doubt).





PS > I noticed I wrote Quincy, but really everytime I see a post from you my brain thinks "Quincy" instead of Macht.

I blame that sig of yours.
Lol, guess I should take that as a compliment.

Really though just straight out number crunching taking just this part:

Originally Posted by Playonline update
Resistance Fluctuation
When a monster with accumulative magic resistance is hit by a magic attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.
Means if say mob has 15 resistance and say 5 damage is reduced (Don't know the resistance to damage ratio they are using). Along all magic attack having that 5 damage shaved off is enough to start generating a lot of damage reduction with just 15 mages casting at once that 5 damage reduction is 75 lost. Yeah, probably means 1 extra attack round but if damage reduction starts going to 10 off, 20 off, even 50 off magic based attacks and it's going to start hurting the effectivness. I mean 50 damage off along all the mages with just 15 of them means 750 damage resisted, that's excluding the true resistances that half the damage or totally null it.

With the resistance increasing the chances of getting halved or totally nulled on the spells is also increasing. Well idea of resistance still working in it's normal method along with the Fluctuating is a guess, that's something that could really effect if the change is really going to hurt or just mean number of Mages needed increases for the groups that do that.





Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

Last edited by Macht : 07-27-2006 at 12:13 PM.
Macht is offline   ::Quote Selected:: Reply With Quote
Old 07-27-2006, 12:19 PM   #79 (permalink)
Digital Wizard
Super Moderator
 
Icemage's Avatar
FFXI Character Info.
 
Join Date: Aug 2003
Location: Florida, USA
Posts: 6,018
Style: Light - Version 6
My Mood:
Thanks: 69
Thanked 465x in 306 Posts
Gil: 3,086
Bank: 108,404
Total Gil: 111,490
Donate
Re: manaburn become gimped
Quoting the update is all well and good, but initial observation shows that periodic magic bursting does not unduly impact damage from magic with as many as 4 BLMs from what I saw right after maintenance.

I'll have to check in with my LS and see if anyone has noticed anything unduly ridiculous, but it appears that the occasional magic burst doesn't really affect even moderate number of BLMs. I'm sure the picture will be very different if you're just freenuking everything like in Dynamis, but we'll have to wait to see some Dynamis reports come in to confirm that.


Icemage
Icemage is offline   ::Quote Selected:: Reply With Quote
Old 07-27-2006, 12:37 PM   #80 (permalink)
Pai Pai Lackey
Super Moderator
 
Macht's Avatar
 
Join Date: Feb 2003
Posts: 5,242
Style: Light - Version 6
Thanks: 4
Thanked 29x in 24 Posts
Gil: 39,875
Bank: 0
Total Gil: 39,875
Donate
Re: manaburn become gimped
Originally Posted by Icemage
Quoting the update is all well and good, but initial observation shows that periodic magic bursting does not unduly impact damage from magic with as many as 4 BLMs from what I saw right after maintenance.

I'll have to check in with my LS and see if anyone has noticed anything unduly ridiculous, but it appears that the occasional magic burst doesn't really affect even moderate number of BLMs. I'm sure the picture will be very different if you're just freenuking everything like in Dynamis, but we'll have to wait to see some Dynamis reports come in to confirm that.


Icemage
Yeah, but initial observation is not accuracte enough data either. It's as good as a theory, could be right and could not be.

It'll be intresting to see more solid data results, otherwise the initial observation is a good as the theory of "The grasshopper doesn't jump because it couldn't hear you."





Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)
Macht is offline   ::Quote Selected:: Reply With Quote
Old 07-27-2006, 12:43 PM   #81 (permalink)
Junior Member
 
GiaCorleone's Avatar
FFXI Character Info.
 
Join Date: Apr 2004
Location: Memphis, TN
Posts: 180
Style: Light - Version 6
Thanks: 1
Thanked 3 Times in 1 Post
Gil: 965
Bank: 0
Total Gil: 965
Donate
Re: manaburn become gimped
Was referring to

Originally Posted by SonikU4ia
Looks like the "nerf" actually did in fact happen. Apparently, monsters that con as Impossible to Gauge gain a culmative magic resistance when the same type of spell is cast over and over again on the mob.

Discuss amongst yourselves...............!
not your post Macht. And repeating the release notes and making up numbers about resistance is still speculation.

So far I've seen reports (actual numbers on actual (H)NMs in the game) that suggest the resistance build is very gradual and not terribly detrimental. I'm also working with LS members to parse damage out over several different fights, try to nail down some good statistics.



Gia - Sandy Rank 10
RDM75/WHM75/BLM75/BRD75/SMN62/PLD61
GiaCorleone is offline   ::Quote Selected:: Reply With Quote
Old 07-27-2006, 12:43 PM   #82 (permalink)
Digital Wizard
Super Moderator
 
Icemage's Avatar
FFXI Character Info.
 
Join Date: Aug 2003
Location: Florida, USA
Posts: 6,018
Style: Light - Version 6
My Mood:
Thanks: 69
Thanked 465x in 306 Posts
Gil: 3,086
Bank: 108,404
Total Gil: 111,490
Donate
Re: manaburn become gimped
Originally Posted by Macht
Yeah, but initial observation is not accuracte enough data either. It's as good as a theory, could be right and could not be.

It'll be intresting to see more solid data results, otherwise the initial observation is a good as the theory of "The grasshopper doesn't jump because it couldn't hear you."
We were monitoring results at Fafnir, the longest running fight of the ground HNMs, and noticed no drop-off in magic burst damage at any point, with 4 average BLMs.

Your argument does not hold water; if the effects of the nerf were to be very pronounced, we'd certainly see it with that many BLMs over what ended up being about a 45 minute fight. Even towards the end of the fight we were still observing good damage being landed by magic bursts.

Now, it might be that Fafnir has a low threshhold while other NMs have a higher cap, but I guess we'll find out when someone actually notices it.


Icemage
Icemage is offline   ::Quote Selected:: Reply With Quote
Old 07-27-2006, 12:50 PM   #83 (permalink)
Pai Pai Lackey
Super Moderator
 
Macht's Avatar
 
Join Date: Feb 2003
Posts: 5,242
Style: Light - Version 6
Thanks: 4
Thanked 29x in 24 Posts
Gil: 39,875
Bank: 0
Total Gil: 39,875
Donate
Re: manaburn become gimped
All I'm trying to state is so far you may see no difference, but as much as I can not discredit your theory and observation you have no right to discredit mine till conclusive enough evidence is presented.

By your own admissions you stated just that with the comment about Fenrir and possibly others being more noticable.

Double Post Edited:
Originally Posted by GiaCorleone
Was referring to

not your post Macht. And repeating the release notes and making up numbers about resistance is still speculation.

So far I've seen reports (actual numbers on actual (H)NMs in the game) that suggest the resistance build is very gradual and not terribly detrimental. I'm also working with LS members to parse damage out over several different fights, try to nail down some good statistics.
Well it will be intresting to see what results you get, if you have a before numbers for the HNMs too with the change would be even better.





Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

Last edited by Macht : 07-27-2006 at 12:50 PM. Reason: Automerged Doublepost
Macht is offline   ::Quote Selected:: Reply With Quote
Old 07-29-2006, 05:23 PM   #84 (permalink)
Junior Member
 
Balodoth's Avatar
FFXI Character Info.
 
Join Date: Apr 2004
Location: Earth.
Posts: 359
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 4,306
Bank: 0
Total Gil: 4,306
Donate
Re: manaburn become gimped
What's the verdict on the arkangels?



4 out of 3 people have a problem with fractions. . .
Balodoth is offline   ::Quote Selected:: Reply With Quote
Old 07-30-2006, 05:46 AM   #85 (permalink)
Junior Member
 
SonikU4ia's Avatar
FFXI Character Info.
 
Join Date: Nov 2003
Location: Midwest, USA
Posts: 117
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 1,452
Bank: 0
Total Gil: 1,452
Donate
Re: manaburn become gimped
Originally Posted by GiaCorleone
If you want to have an actual discussion about this, we need specifics. Which (H)NM showed a marked resistance over time? How bad were the resists? How long until the resistance wore off? Did it only resist the element that had been thrown at it, or all elements equally?

Fear mongering and speculation are a waste of time.
Sorry, you've grossly misunderstood what I said. Was trying to breathe life back into the thread and possibly get some ppls input that play their BLMs at 75 on HNMs. Was in a hurry, simply noticed this thread and new about the update, so quickly posted. So, please don't do any speculation of your own and misrepresent my intentions.

[Thank you.]

At any rate, my friends in my LS have noticed no difference in changes as well during HNMs. So, that makes me wonder what the situation is.




[b]


Goodbye everyone. <3
SonikU4ia is offline   ::Quote Selected:: Reply With Quote
Old 07-30-2006, 01:01 PM   #86 (permalink)
Veteran Member
Keeper of Knowledge
 
Aeni's Avatar
FFXI Character Info.
 
Join Date: Nov 2005
Location: Honolulu
Posts: 2,251
Style: Light - Version 6
My Mood:
Thanks: 63
Thanked 34x in 20 Posts
Gil: 14,243
Bank: 0
Total Gil: 14,243
Donate
Re: manaburn become gimped
Originally Posted by Icemage
We were monitoring results at Fafnir, the longest running fight of the ground HNMs, and noticed no drop-off in magic burst damage at any point, with 4 average BLMs.

Icemage
I'm willing to place my money that the changes overlooked MBs or maybe SE doesn't care about MBs.

What you should try to do is monitor damage OUTSIDE of MBs. For example, do KS30 Operation Desert Swarm with 5 BLMs and see if the changes were implemented. I don't think you'd want to risk Faffy on solo BLM overnuking from 8 BLMs, but by all means, feel free to do so.



Aeni is offline   ::Quote Selected:: Reply With Quote
Old 07-30-2006, 08:15 PM   #87 (permalink)
Regular Forum Whore
 
Join Date: Feb 2003
Posts: 720
Style: Light - Version 6
Thanks: 6
Thanked 8x in 7 Posts
Gil: 7,471
Bank: 0
Total Gil: 7,471
Donate
Re: manaburn become gimped
magic bursts requires 2 melees and a blm this update was to prevent the 2 blms and another blm + some more .so it might be safe to assume that MB ignores this update. where MB does not give the mob a resistence bonus. or where MB operates off of the base resistence
Anaki is offline   ::Quote Selected:: Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -8. The time now is 09:04 AM.


Site Powered by: vBulletin Version 3.6.8 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd. - Modifications by PiNG
©2001-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2008 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.
Page generated in 0.42776 seconds with 27 queries