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Old 06-19-2006, 08:47 PM   #1
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Black Mage Endgame Gear (Guide)

Compiling whatever I can find in response to this thread of my own, I went on a search for gear I could wear endgame.

Here y'are.


Head:

Wizard's Petasos (AF)
Lv:60 Def:20 MP+25 INT+4 (Lightning)+10 Enmity-4

Sorcerer's Petasos (AF2 Hat)
Lv:75 Def:23 MP+23 Enmity-2 Enfeebling skill+5 Elemental skill+10



Body:

Justaucorps +1
Lv:58 Def:36 HP+15 STR-1 DEX-1 VIT-1 AGI-1 INT+3 MND+3 CHR+3

Wizard's Coat (AF)
Lv:58 Def:38 MP+16 VIT+5 Enfeebling magic skill+10 Enmity-3

Black Cloak (No headgear)
Lv:68 Def:60 INT+4 Adds "Refresh" Elemental skill+8

Errant Houppelande (Resting past first tick)
Lv:72 Def:42 STR-7 DEX-7 VIT-7 AGI-7 INT+10 MND+10 CHR+10 Enmity-3 HMP+5

Igqira Weskit
Lv:73 Def:35 Elemental skill+5 Magic Attack Bonus+6 Conserve MP+2 Physical Damage: Curse on Attacker

Sorcerer's Coat (AF2)
Lv:74 Def:41 MP+12 Enmity-2 Adds "Refresh" Elemental skill+5



Hands:

Wizard's Gloves (AF)
Lv:54 Def:13 MP+12 CHR+3 Elemental magic skill +15 Enmity-1

Sorcerer's Gloves (AF2)
Lv:72 Def:15 MP+24 Enmity-2 Dark Magic skill+10 Magic Burst Bonus

Zenith Mittens
Lv:73 Def:23 Magic Atk. Bonus+5 Converts 50 HP to MP



Legs:

Wizard's Tonban (AF)
Lv:56 Def:27 MP+14 Evasion+5 Dark skill+15 Enmity-1

Errant Slops
Lv:72 Def:38
STR-5 DEX-5 VIT-5 AGI-5 INT+7 MND+7 CHR+7 Enmity-3

Sorcerer's Tonban Rare/Ex (Dynamis - Bastok drop)
Lv:73 Def:30
MP+13 INT+3 Enmity-2 Week:Elemental Magic



Feet:

Wizard's Sabots (AF)
Lv:52 Def:11 MP+10 AGI+3 Spell interruption rate -20% Enmity-1

Sorcerer's Sabots Rare/Ex (Dynamis - Jeuno drop)
Lv:71 Def:14
MP+18 INT+2 Enmity-1 ConserveMP+5



Waist:

Penitent's Rope
Lv:60 Def:4 HP-20 INT+5 MND+5 Enmity-3

Hierarch Belt (Resting)
Lv:71 Def:3 MP+48 HMP+2 HHP+2

Obi (In the name of Science quest)
Lv:71 Set for each element, adds "Full Effect" of day/weather bonuses.



Neck:

Torque Set
Lv:65 +7 Magic Skill (One for each magic)



Back:

Rainbow Cape
Lv:71 Def:7 HP+9 MP+9 INT+3 MND+3 CHR+3

Errant Cape
Lv:73 Def:9 MP+30 Enmity-5

Merciful Cape
Lv:73 MP+25 Elemental, Dark, and, Enfeebling skill+5



Ears:

Moldavite Earring
Lv:47 Magic Attack Bonus+5

Phantom Earring (Or any +2 INT earring)
Lv:60 MP+8 INT+1

Relaxing Earring
Lv:65 HMP+2

Abyssal Earring
Lv:75 Int+2 Scythe+5 Dark+5

Loquacious Earring
Lv:75 MP+30 Enhances "Fast Cast" Effect

Novio Earring
Lv:75 Magic Attack Bonus+7



Yigit Set: (Having the whole set equiped gives you a refresh effect!)

Yigit Turban (Head)
Lv:72 Def: 21 MND+4 Enmity-5 HMP+1 Magic Attack Bonus+2

Yigit Gomlek (Body)
Lv:72 Def:40 Evasion+7 HMP+5 Magic Attack Bonus+5 Song time-10%

Yigit Gages (Hands)
Lv:72 Def:17 INT+5 MND+5 Evasion+4 Magic Attack Bonus+2

Yigit Seraweels
Lv:72 Def:30 HP+25 MP+25 Evasion+6 HMP+2

Yigit Crackows (Feet)
Lv:72 Def:11 INT+3 MND+3 Evasion+5 Magic Attack Bonus+2


Weapons are a dead giveaway (Staves), Ammo is Phantom Tathlum or Hedgehog depending on your MP situation. Rings are always (Presently) what gives the most Int among other things. Also depending on MP, Zenith gear may be nice.


Comparing a set of Yigit and AF2...

Yigit:
Def:119 MND+12 INT+8 MP+25 HP+25 Evasion+22 HMP+8 MagAttBonus+11 Refresh

AF2:
Def:123 INT+5 MP+90 Enmity-9 Elemental+15 Dark+10 Enfeebling+5 Refresh MBBonus Week:ElementalMagic ConserveMP+5


Cancelling out...


Yigit:
MND+12 INT+3 HP+25 Evasion+22 HMP+8 MagAttackBonus+11

AF2:
Def:4 MP+65 Enmity-9 Elemental+15 Dark+10 Enfeebling+5 MBBonus Week:ElementalMagic ConserveMP+5



Make what you will. I've heard MAB is the be-all and end-all, followed by Elemental skill, Int then MP. Personally I'm leaning towards a combination, with nifty tricks and solid MAB.



My Optimum Setup: (Not including macro gear, keep in mind I'm a Taru)


Head: Yigit Turban
Body: Sorceror's Coat
Hands: Zenith Mitts (Sorceror's Gloves for Bursting)
Legs: Sorceror's Tonban (Depending on Week: Elemental Magic Effect)
Feet: Yigit Crackows

Waist: Penitents (Unless there's good weather or something)
Back: Merciful Cape
Ears: Moldavite and Novio
Rings: Snow Rings (INT+5, AGI+2, STR-2)

Weapon: Elemental Staff
Ammo: Phantom Tathlum


Opinions welcomed!
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Old 06-20-2006, 03:44 AM   #2
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Re: Black Mage Endgame Gear (Guide)

Ok, you forgot 1. Rebublic Circlet(Head), 2. Druid's Slops(Leggs), and Lamiabane(Ranged). There are other items that are even better than these and the rest you listed, but they make getting a full ste of AFv2+1 like a walk in the park, so I left them out.

Aside from that, good job, you got most of the basics.
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Old 06-20-2006, 04:30 AM   #3
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Re: Black Mage Endgame Gear (Guide)

I'll include the Circlet and Slops, but the Lamiabane's latent effect makes it an absolutely horrible weapon.

As for the "Better" items, let me know what they are? I could include them.
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Old 06-20-2006, 06:00 AM   #4
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Re: Black Mage Endgame Gear (Guide)

no Rostrum Pumps listed...

INT+3 MND+3 Enhances Fast cast..

Their is no ideal set of BLM, BLM should be changing equips depending on the type of spell that is being cast.

e.g You could have an ideal Nuking set, but this would be useless if you wanted to cast sleep on a hi LV mob...

and what about Sorcerors Ring with MAB+10!!!

Then you need your HP- set too!! so would have to include Zenith equips, Serket Ring, Tiphia Sting, Astral Shield, Ether Ring, etc....

HQ Staves also!!
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Old 06-20-2006, 08:59 AM   #5
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Re: Black Mage Endgame Gear (Guide)

Hq Staves are given.

Rostrum and Sorc's will be added. I used Alla's DB, so there were a few things missing.

And yes, I know about macroing in gear. The ideal set I put up was a nuking set, seeing as that is our main job.
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Old 06-22-2006, 01:41 PM   #6
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Re: Black Mage Endgame Gear (Guide)

For head you should add Igqira and Genie Tiara, I use them for my enfeeble macro, +10 enfeeble.

For hands you should add Igqira and genie manillas, they are very powerfull. My genie manillas are uber until I get my Z mitts. Let's not forget the Master Caster's bracelets, they come in handy in my enfeeble macro, +7 enfeeble.

For legs again the Igqira or Genie leggings should be noted, I also use them in my enfeeble macro for an additional +10 enfeeble.

Zenith pumps are good for mp macro on feet if you like and the igqira or genie gear for feet are awesome.

for Waist you should add the RSE mage belts, my Jungle rope adds 48 mp and 4 int. It is my mp first cast dd macro belt, then I switch to 2nd dd macro that has Penitent's robe that you already noted.

Neck, uggly pendant for less then 50% mp casting.

Your idea of a maximum setup is exactly what I have in mind of a maximum setup aswell, good post.
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Old 06-27-2006, 09:24 AM   #7
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Re: Black Mage Endgame Gear (Guide)

If you are a Mithra, River Gaiters @LV62 are your best friends.

+4INT/MND and 35+MP (non-convert).

I would wear these until LV75 and switch in my Rostrum Pumps. But even then, is the Fast Cast simply negligible? I would think so.

Elvaans and Galka get great INT+ gear w/MP also. Those should be mentioned.

Otherwise, gj and [Thank you.]
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