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| Member Bronze Ribbon of Service Join Date: May 2006 Location: Canada
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| Black Mage Endgame Gear (Guide)
Compiling whatever I can find in response to this thread of my own, I went on a search for gear I could wear endgame. Here y'are. Head: Wizard's Petasos (AF) Lv:60 Def:20 MP+25 INT+4 (Lightning)+10 Enmity-4 Sorcerer's Petasos (AF2 Hat) Lv:75 Def:23 MP+23 Enmity-2 Enfeebling skill+5 Elemental skill+10 Body: Justaucorps +1 Lv:58 Def:36 HP+15 STR-1 DEX-1 VIT-1 AGI-1 INT+3 MND+3 CHR+3 Wizard's Coat (AF) Lv:58 Def:38 MP+16 VIT+5 Enfeebling magic skill+10 Enmity-3 Black Cloak (No headgear) Lv:68 Def:60 INT+4 Adds "Refresh" Elemental skill+8 Errant Houppelande (Resting past first tick) Lv:72 Def:42 STR-7 DEX-7 VIT-7 AGI-7 INT+10 MND+10 CHR+10 Enmity-3 HMP+5 Igqira Weskit Lv:73 Def:35 Elemental skill+5 Magic Attack Bonus+6 Conserve MP+2 Physical Damage: Curse on Attacker Sorcerer's Coat (AF2) Lv:74 Def:41 MP+12 Enmity-2 Adds "Refresh" Elemental skill+5 Hands: Wizard's Gloves (AF) Lv:54 Def:13 MP+12 CHR+3 Elemental magic skill +15 Enmity-1 Sorcerer's Gloves (AF2) Lv:72 Def:15 MP+24 Enmity-2 Dark Magic skill+10 Magic Burst Bonus Zenith Mittens Lv:73 Def:23 Magic Atk. Bonus+5 Converts 50 HP to MP Legs: Wizard's Tonban (AF) Lv:56 Def:27 MP+14 Evasion+5 Dark skill+15 Enmity-1 Errant Slops Lv:72 Def:38 STR-5 DEX-5 VIT-5 AGI-5 INT+7 MND+7 CHR+7 Enmity-3 Sorcerer's Tonban Rare/Ex (Dynamis - Bastok drop) Lv:73 Def:30 MP+13 INT+3 Enmity-2 Week:Elemental Magic Feet: Wizard's Sabots (AF) Lv:52 Def:11 MP+10 AGI+3 Spell interruption rate -20% Enmity-1 Sorcerer's Sabots Rare/Ex (Dynamis - Jeuno drop) Lv:71 Def:14 MP+18 INT+2 Enmity-1 ConserveMP+5 Waist: Penitent's Rope Lv:60 Def:4 HP-20 INT+5 MND+5 Enmity-3 Hierarch Belt (Resting) Lv:71 Def:3 MP+48 HMP+2 HHP+2 Obi (In the name of Science quest) Lv:71 Set for each element, adds "Full Effect" of day/weather bonuses. Neck: Torque Set Lv:65 +7 Magic Skill (One for each magic) Back: Rainbow Cape Lv:71 Def:7 HP+9 MP+9 INT+3 MND+3 CHR+3 Errant Cape Lv:73 Def:9 MP+30 Enmity-5 Merciful Cape Lv:73 MP+25 Elemental, Dark, and, Enfeebling skill+5 Ears: Moldavite Earring Lv:47 Magic Attack Bonus+5 Phantom Earring (Or any +2 INT earring) Lv:60 MP+8 INT+1 Relaxing Earring Lv:65 HMP+2 Abyssal Earring Lv:75 Int+2 Scythe+5 Dark+5 Loquacious Earring Lv:75 MP+30 Enhances "Fast Cast" Effect Novio Earring Lv:75 Magic Attack Bonus+7 Yigit Set: (Having the whole set equiped gives you a refresh effect!) Yigit Turban (Head) Lv:72 Def: 21 MND+4 Enmity-5 HMP+1 Magic Attack Bonus+2 Yigit Gomlek (Body) Lv:72 Def:40 Evasion+7 HMP+5 Magic Attack Bonus+5 Song time-10% Yigit Gages (Hands) Lv:72 Def:17 INT+5 MND+5 Evasion+4 Magic Attack Bonus+2 Yigit Seraweels Lv:72 Def:30 HP+25 MP+25 Evasion+6 HMP+2 Yigit Crackows (Feet) Lv:72 Def:11 INT+3 MND+3 Evasion+5 Magic Attack Bonus+2 Weapons are a dead giveaway (Staves), Ammo is Phantom Tathlum or Hedgehog depending on your MP situation. Rings are always (Presently) what gives the most Int among other things. Also depending on MP, Zenith gear may be nice. Comparing a set of Yigit and AF2... Yigit: Def:119 MND+12 INT+8 MP+25 HP+25 Evasion+22 HMP+8 MagAttBonus+11 Refresh AF2: Def:123 INT+5 MP+90 Enmity-9 Elemental+15 Dark+10 Enfeebling+5 Refresh MBBonus Week:ElementalMagic ConserveMP+5 Cancelling out... Yigit: MND+12 INT+3 HP+25 Evasion+22 HMP+8 MagAttackBonus+11 AF2: Def:4 MP+65 Enmity-9 Elemental+15 Dark+10 Enfeebling+5 MBBonus Week:ElementalMagic ConserveMP+5 Make what you will. I've heard MAB is the be-all and end-all, followed by Elemental skill, Int then MP. Personally I'm leaning towards a combination, with nifty tricks and solid MAB. My Optimum Setup: (Not including macro gear, keep in mind I'm a Taru) Head: Yigit Turban Body: Sorceror's Coat Hands: Zenith Mitts (Sorceror's Gloves for Bursting) Legs: Sorceror's Tonban (Depending on Week: Elemental Magic Effect) Feet: Yigit Crackows Waist: Penitents (Unless there's good weather or something) Back: Merciful Cape Ears: Moldavite and Novio Rings: Snow Rings (INT+5, AGI+2, STR-2) Weapon: Elemental Staff Ammo: Phantom Tathlum Opinions welcomed!
__________________ Last edited by Matera; 06-19-2006 at 09:10 PM. |
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| | #2 | ||
| Resurrected Allied Ribbon of Bravery Join Date: May 2006 Location: Colorado/Midgardsormr
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My Mood: | Re: Black Mage Endgame Gear (Guide)
Ok, you forgot 1. Rebublic Circlet(Head), 2. Druid's Slops(Leggs), and Lamiabane(Ranged). There are other items that are even better than these and the rest you listed, but they make getting a full ste of AFv2+1 like a walk in the park, so I left them out. Aside from that, good job, you got most of the basics.
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| | #3 |
| Member Bronze Ribbon of Service Join Date: May 2006 Location: Canada
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| Re: Black Mage Endgame Gear (Guide)
I'll include the Circlet and Slops, but the Lamiabane's latent effect makes it an absolutely horrible weapon. ![]() As for the "Better" items, let me know what they are? I could include them.
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| | #4 |
| Junior Member | Re: Black Mage Endgame Gear (Guide)
no Rostrum Pumps listed... INT+3 MND+3 Enhances Fast cast.. Their is no ideal set of BLM, BLM should be changing equips depending on the type of spell that is being cast. e.g You could have an ideal Nuking set, but this would be useless if you wanted to cast sleep on a hi LV mob... and what about Sorcerors Ring with MAB+10!!! Then you need your HP- set too!! so would have to include Zenith equips, Serket Ring, Tiphia Sting, Astral Shield, Ether Ring, etc.... HQ Staves also!!
__________________ [main]@75 = BLM+WAR [sub]@37+ = NIN THF RNG WHM RDM |
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| | #5 |
| Member Bronze Ribbon of Service Join Date: May 2006 Location: Canada
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| Re: Black Mage Endgame Gear (Guide)
Hq Staves are given. Rostrum and Sorc's will be added. I used Alla's DB, so there were a few things missing. And yes, I know about macroing in gear. The ideal set I put up was a nuking set, seeing as that is our main job.
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| | #6 |
| Junior Member | Re: Black Mage Endgame Gear (Guide)
For head you should add Igqira and Genie Tiara, I use them for my enfeeble macro, +10 enfeeble. For hands you should add Igqira and genie manillas, they are very powerfull. My genie manillas are uber until I get my Z mitts. Let's not forget the Master Caster's bracelets, they come in handy in my enfeeble macro, +7 enfeeble. For legs again the Igqira or Genie leggings should be noted, I also use them in my enfeeble macro for an additional +10 enfeeble. Zenith pumps are good for mp macro on feet if you like and the igqira or genie gear for feet are awesome. for Waist you should add the RSE mage belts, my Jungle rope adds 48 mp and 4 int. It is my mp first cast dd macro belt, then I switch to 2nd dd macro that has Penitent's robe that you already noted. Neck, uggly pendant for less then 50% mp casting. Your idea of a maximum setup is exactly what I have in mind of a maximum setup aswell, good post.
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| | #7 |
| Junior Member Join Date: Nov 2003 Location: Midwest, USA
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| Re: Black Mage Endgame Gear (Guide)
If you are a Mithra, River Gaiters @LV62 are your best friends. +4INT/MND and 35+MP (non-convert). I would wear these until LV75 and switch in my Rostrum Pumps. But even then, is the Fast Cast simply negligible? I would think so. Elvaans and Galka get great INT+ gear w/MP also. Those should be mentioned. Otherwise, gj and [Thank you.]
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