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Old 06-16-2006, 09:11 AM   #1 (permalink)
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Field tested Blm gear information wanted.
I would like anyone to tell me of experiences in field testing blm gear so I know what is better for landing damage. Not I now that the higher damage isnt always the wisest thing but realistically we all want to be able to drop the bombs on stuff, especially when soloing.

I will start with the 2 items that I fieid tested yesterday while killing marids with another blm buddy.

The spell I used for testing damage was Thunder 4 because they were landing at 1000 dd consistently so that made it easy to get a percantage value out of.

Kirins pole vs thunder staff(non hq)(staff of given element)

thunder staff gave 1000dd most of the time
Kirins pole did 937 most of the time
Kirins pole proved to be a crappy nuking tool, though still may be very usefull for blm enfeebles with all that mind+int.

Elite's Beret vs. Wizard's petasos
casting thunder 4 with thunder staff wearing wizard's petasos doing 1000dd
casting thunder 4 with thunder sratt and all the same gear accept wearing elite's beret instead of petasos landed 987 dd consistently.
Being that I have a macro with Igqira tiara and this hat is no better for nuking I sold it back, even though it looks kinda cool.

Now I understand that the Hqs are obviously better than the Nq elementas staffs.

I would like to know how the yigit turban holds against a any of the blm af hats.
How does the river gaiters hold against the sorcerer's shoes?
How does the sorcs petasos hold against the wizard's?
Yigit shoes vs sorcs shoes><river gaiters
etc...etc...etc...etc...



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Old 06-20-2006, 06:38 AM   #2 (permalink)
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Re: Field tested Blm gear information wanted.
Elite Beret will not increase your dmg output as it has only elemental skill+ which is in no way related to increase damage but related to resist rate. If you are fighting Hi-resist mobs then equipping elite beret along with other elemental + equips (e.g Druids slops, elemental torque, ...) your dmg per nuke will decrease slightly but hopefully your resists will increase. More consistent damage equalling more overall damage due to less resists.

Igqira Tiara is for enfeebling, so as above but for resists against enfeebling magic.

I dont have Kirins Pole, and neither am I interested in it. NQ and HQ Staves are equal to more damage than INT+10.... I guess it could be nice for the MND+10 tho for stoneskin.



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Old 06-22-2006, 09:09 AM   #3 (permalink)
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Re: Field tested Blm gear information wanted.
So then theoretically the Wizards Petasos would put out more possible damage per cast from the +4 int, then the Sorcerer's Petasos. Though most likely the Sorcerer's Petasos would deliver more damage in the long run for the less resists from the elemental + 10. Sounds cool, I guess I should get myself a Demons helm for lower mp damage casting macro since I dont have a Sorc's Petasos.



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Old 06-23-2006, 02:58 AM   #4 (permalink)
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Re: Field tested Blm gear information wanted.
yup sorcerors petasos would have no effect on the maximum damage your blm could do. but would greatly help with nuke resists if you are getting resisted (would have to be HNM/GOD tho)

Quote:
Sounds cool, I guess I should get myself a Demons helm for lower mp damage casting macro since I dont have a Sorc's Petasos.
I didnt quite understand this bit...



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Old 06-23-2006, 07:13 AM   #5 (permalink)
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Re: Field tested Blm gear information wanted.
Quote:
Sounds cool, I guess I should get myself a Demons helm for lower mp damage casting macro since I dont have a Sorc's Petasos
Quote:
I didnt quite understand this bit...
Since Int raises damage some and elemental skill only affects elemental resist rates then int gear would raise the probably dd casted while elemental skill will lower the probablility of resist. I now use my Wizard's petasos for casting for head gear. The demons helm has more Int so it will cast higher damage then my Wizard's petasos. So I should get as it will output more damage until I get a sorcerer's petasos. The reason for the Demons' helm is higher damage after I cast up my 25 mp from the Wizard's hat. Im kind of a macro nut.



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Old 08-09-2006, 07:46 AM   #6 (permalink)
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Re: Field tested Blm gear information wanted.
I tested some more gear last night.

I wanted to see if the bitter corset was worth wearing with all the negative status affects that it has. It has MaB+2 also.

After about 5 nukes changing from Penitent's rope and Corset the corset consistently did 3 less damage then with the peniten'ts rope but a couple more then the jungle rope.

So the penitent's 5int 5mind is stronger than the Mab2 and magic acc-1.

I also was not happy to find that the errant slops are much stronger then the sorcerer's tonban which I have have been using exclusively for along time. There was about a 15 dd increase consistently when the errant slops where on then with sorc's tonbab on darksday.

All of this was on darksday using lvl 2 freeze II.

What I found from this last session of playing with stats is that Int is awesome and a little bit of MaB is not such a big deal compared to a handfull of Int. Though a handfull of MaB would be nice.

I would like to test the yigit turban against the wizards petasos but I dont have the turban.



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Old 08-09-2006, 10:00 AM   #7 (permalink)
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Re: Field tested Blm gear information wanted.
Quote:
I also was not happy to find that the errant slops are much stronger then the sorcerer's tonban which I have have been using exclusively for along time. There was about a 15 dd increase consistently when the errant slops where on then with sorc's tonbab on darksday.
Sorcerer's Tonban only effect the spell on its corrisponding day. For example you get an extra 10% damage from Thunder spells on Thundersday than you would without them. Useful for swapping in on some days (Thunder and Ice mainly) but you're better off with Errant (or those new Jet ones) most the time.



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Old 08-09-2006, 10:12 AM   #8 (permalink)
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Re: Field tested Blm gear information wanted.
You my friend have a lot to learn :D

First off you have to remember that 1 INT = 1 damage. 1 MAB = 1% more dmg. With me so far? Let's compare; Kirin's pole has 10 INT so it will add 10 dmg, NQ staff adds 10%. Math is our friend and tells us if we're doing a nuke that's more than 100 dmg we should be using corresponding staff. Let's use our best friend math again, let's say you were doing 1000 dmg Thunder IV, adding 1 MAB would add 10 dmg. So I think using this you can answer all the question you could possibly want about comparing what to use for max dmg.

Lemme throw in just a few other things. Use Kirin's pole and whatever easily accessed MND gear with it for stoneskin and phalanx, it will make them stronger. I wouldn't recommend Demon's helm. 2 more dmg if HQ i think? And you're losing out on all the enmity- from AF head so that's a big no-no Maybe for manaburn or soloing but not really worth another inventory space. Throw in some elemental skill gear when need it and I think you get the idea.



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Old 08-09-2006, 11:31 AM   #9 (permalink)
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Re: Field tested Blm gear information wanted.
All this information if very nice but what about this bit.

If mab=1% then every additional mab would be stronger than the last because 1% would amount to more as the number of damage casted would be greater. Isn't MaB = a specific multiplyer?

I will check the difference between the slops and the tonban on ice day using icespells to C if the tonban kicks higher later, I though that Dark day would help ice but i guess i was wrong about that, makes sense if it does or doesnt there. Also Kafeen thanks for telling me the likeness multiplyer, I dinnt even know the pants gave that much xtra situational mab, looks like Ill be keeping those pants in my inventory for ice and lightning days. I cant wait to test them out on Ice or lightning day.

Also check this out. When I tested the MAB +2 giving bitter corset vs. the penitent's rope I did this with about 6 casts each over the series of several Marid. The peniten'ts rope consistently casted higher then the the Mab2 with only int5 on it so Midg, i think you need to recalculate your math on the MaB. For one the 1 int difference on my spells that cast over 1k dd was 2-3, not 1. While the Mab seemed to kick about 6-8 dd xtra on the higher tiered spells.

So I would like to say that MaB+1 does not add 1% at all. It adds .01 to the multiplyer. I also learned from my little field test that Int is better then people give it credit for, for higher spells it seems to act as an added multipyer all its own (int).

Maybe we both have alot to learn and thats what this thread is all about.

Double Post Edited:
check this out this thread and you will C that MaB is more of a rational addition then a flat percentage addition.

http://www.ffxionline.com/forums/bla...damage+formula


From this you can C that each additional MaB will give you less and less of a overall percentage boost but consistently the same amount of extra damage depending on the spell multipier.




Last edited by supersimian : 08-09-2006 at 11:35 AM. Reason: Automerged Doublepost
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Old 08-09-2006, 12:16 PM   #10 (permalink)
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Re: Field tested Blm gear information wanted.
1 INT = 1 damage on tier I nukes only. This increases with tiers.

MAB is not a cumulative percentage; it is a multiplier. If you equip a MAB+10 piece and a MAB+5 piece, you get MAB+15, not MAB+15.5.

See SloppySue's Revised Damage Formula here:
http://ffxi.allakhazam.com/db/jobs.h...;num=50;page=1

I'd quote it if I could, but Websense is king.

EDIT: Ah, you edited it to include ElmoreB's original damage formula (and no credit given in that thread either, for shame). SloppySue's is a bit more accurate, and in some ways easier to understand.

EDIT2: I disagree with what you're saying "MAB gives you less and less of a percentage boost." MAB +5 is roughly a 5% boost regardless of what level you are and what tier the nuke is. The static amount of damage this MAB +5 equates to actually increases with levels and tiers. That's how percentages work.



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Old 08-09-2006, 12:44 PM   #11 (permalink)
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Re: Field tested Blm gear information wanted.
I already know that every Mab gives .01 and not .1 but thanks for the info.

I have to disagree with your 2nd edit. If a multiplyer for a spell is 3.0 and you get a MaB+5 added on thats more like 5/3 a percentage. Now if the multiplyer was flat 1, then a Mab+5 would give 5 %, though the next MaB + 5 would not.

Thanks alot for that revised link that you put there, those pieces of work are very handy.



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Old 08-09-2006, 02:44 PM   #12 (permalink)
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Re: Field tested Blm gear information wanted.
.01 = 1% = 1 Mab



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Old 08-10-2006, 12:46 AM   #13 (permalink)
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Re: Field tested Blm gear information wanted.
Quote:
I wouldn't recommend Demon's helm. 2 more dmg if HQ i think? And you're losing out on all the enmity- from AF head so that's a big no-no
I use one. It looks sexy and lets me leave my AF in storage most the time.



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Old 08-10-2006, 01:25 AM   #14 (permalink)
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Re: Field tested Blm gear information wanted.
I use Zenith Crown.. mnd+3 int+3 convert 50hp->50mp



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Old 10-17-2006, 07:59 AM   #15 (permalink)
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Re: Field tested Blm gear information wanted.
well you are asking about river gaiters so i'll assume you are a mithra blm like myself. Heres what i wear:

Head: Demon Helm +1
Genie Tiara
Republic Circlet

Neck: Uggalepih Pendant

Body: Igqira Weskit
Errant Hppl.
Black Cloak
Wizard's Coat

Ear1: Moldavite Earring (Switch out for warlock's earring when i heal)
ear2: Abyssal Earring

Ring1 & 2: Snow Rings (switch out one for sorcerer's ring with venom pots)

Waist: Jungle Rope (Switch out for heirarch belt for healing)

legs: mahatma slops
baron's slops
igqira lappa
wizard's pants

hands: genie manillas (til i craft my cursed mitts -1)

feet: Rostrum Pumps

back: Prism cape

ammo: Phantom Tathlum

Main weapon: All HQ staves


with this setup, and almost maxxed out merits, i am RARELY if ever outdamaged

my name is meep and i approve this message
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