05-04-2006, 07:33 AM | #1 (permalink) | | Brain of Knowledge Join Date: May 2006 Location: Colorado Posts: 1,542 Style: Light - Version 6 My Mood: Thanks: 142 Thanked 98x in 61 Posts Gil: 17,706 Bank: 11,791 Total Gil: 29,497 Donate | Guide to the Elemental Enfeebles.
Here we go: A guide to the Elemental Enfeebles
I. What are the Elemental Enfeebles?
II. What do the Elemental Enfeebles do?
III. Where can I find the Elemental Enfeeble scrolls?
IV. What Elemental Enfeebles stack?
V. Legal information. Part I - What are the Elemental Enfeebles?
The Elemental Enfeebles are a group of spells learn by Black Mage job class throughout levels 16 -27. They are noted as Elemental Enfeebles because, unlike normal enfeebling spells, their chance of landing unresisted and their potency is based solely on INT and Elemental Skill.
Another thing that should be noted - As they are Elemental Enfeebles, they are based off of the elemental wheel.
The wheel runs in a clockwise fasion, so Fire melts Ice, Ice blocks Wind, Wind erodes Stone, etc. No Elemental Enfeebles related to one another (left or right to another element) may be active on the monster at one time. This will be detailed in section IV. Part II - What do the Elemental Enfeebles do?
The Elemental Enfeebles are Damage over Time, or DoT spells. This means they are incompatible with sleep. Their secondary aspect - Reducing one status of the target(be it mob or player) also increases the allure of these spells. Each enfeeble will reduce the stat of the corresponding element it triumphs over: Fire - Burn - Recudes INT(Ice) - Makes Black Magic(Nukes, other ele. enfeebles, etc.) land better. Ice - Frost - Reduces AGI( Wind) - Reduces the ranged accuracy and evasion on target. Wind - Choke - Reduces VIT(Earth) - Reduces defence of target. Earth - Rasp - Reduces DEX(Thunder) - Reduces accuracy of target. Thunder - Shock - Reduces MND(Water) - Makes White Magic(Banish, slow, etc.) land better. Water - Drown - Reduces STR(Fire) - Recudes attack and ranged attack of target
The potency of these effects is based solely on your Intelligence, while accuracy is based on Elemental Magic Skill. The potency is as follows:
* 1 - 39 INT = 1hp/tic (-5 stat)
* 40 - 69 INT = 2hp/tic (-7 stat)
* 70 - 99 INT = 3hp/tic (-9 stat)
* 100 - 149 INT = 4hp/tic (-11 stat)
* 150 - ??? INT = 5hp/tic (-13 stat) NOTE: The effects of an opponents INT and MND is debatable. What I have listed, is what I hold to be true, however it has also been said that MND reduces Magic Defence of the monster, weakening them to all spells, while lowered INT only reduces the foes Magic Accuracy, and has no effect on the damage taken by your spells. Part III - Where do I get the Elemental Enfeeble scrolls?
All 6 scrolls for the Elemental Enfeeble spells can be found in the three starter cities Magic Shops. These are located in Port San D' Oria, Port Windurst, and Bastok Markets. Shock - Level 16 BLM - 25 MP Rasp - Level 18 BLM - 25 MP Choke - Level 20 BLM - 25 MP Frost - Level 22 BLM - 25 MP Burn - Level 24 BLM - 25 MP Drown - Level 27 BLM - 25 MP Part IV - What Elemental Enfeebles stack?
Up to 3 Elemental Enfeebles can be active on a monster at one time. These 3 are decided by what others are currently on the monster. No opposing elements can be on at the same time. For instance, Lets say someone cast Frost on the monster. If you then attempt to cast Choke, Frost's effect will block the spell from taking effect(Ice > Wind). However, if you cast Burn, Burn will stick BUT Frost's effect will be melted off(Fire > Ice). Then if you cast Choke, Shock, or Rasp, they will stick, and have no effect on Burn(Not next to each other on the elemental wheel).
Possible stacking combinations: Burn - Choke - Shock( MND, VIT, and INT down.) Rasp - Frost - Drown( STR, AGI, and DEX down.) Rasp - Burn( DEX and INT down.) Frost - Shock( MND and AGI down.) Choke - Drown( VIT and STR down.)
And, each single elemental enfeeble.
Kudos to Taskmage for giving me the idea to draw this chart up:
All the enfeebles in each row/column will stack with each other. Part V - Legal Information.
Currently, this guide should ONLY be found on the FFXI-Online. If found elsewhere, please E-mail me at RndmNumGenerator@gmail.com. A dead link is located at Allakhazam. Thank You.
[/size] Last edited by Onionsoilder : 01-16-2008 at 04:37 PM. Reason: Revision and updates. | | ::Quote Selected:: | | The Following 11 Users Say Thank You to Neomage For This Useful Post: | Alkisti (01-23-2008), Dim Mahk (01-14-2008), hongman (04-05-2007), Jade (01-23-2007), LyonheartLakshmi (06-19-2008), mw21 (02-14-2008), Olorin401 (01-17-2008), Pteryx (12-29-2007), Saisori (01-14-2008), Saren (01-05-2007), Sodo_Leviathan (02-12-2007) | | 06-27-2006, 08:40 AM | #2 (permalink) | | Maybe a lion? Administrator Join Date: Dec 2003 Posts: 4,843 Style: Light - Version 6 Thanks: 221 Thanked 646x in 331 Posts Gil: 3,224 Bank: 52,438 Total Gil: 55,662 Donate | Re: Guide to the Elemental Enfeebles. I drew this up for myself as a reference:[code].---------------.
| Burn | Rasp |
|---------------|
| Choke | Drown |
|---------------|
| Shock | Frost |
'---------------'[/code]All the elemental debuffs on a target must be in the same row or column as all the others. | | ::Quote Selected:: | | The Following 3 Users Say Thank You to Taskmage For This Useful Post: | | | 08-19-2006, 11:16 AM | #3 (permalink) | | Maybe a lion? Administrator Join Date: Dec 2003 Posts: 4,843 Style: Light - Version 6 Thanks: 221 Thanked 646x in 331 Posts Gil: 3,224 Bank: 52,438 Total Gil: 55,662 Donate | Re: Guide to the Elemental Enfeebles. Somebody in my ls pointed out something that makes this a lot easier to remember. The groups of DoTs that you can stick in threes are all light aligned or dark aligned. That is, you can stick Shock+Burn+Choke (Thunder, Fire, and Wind are all Light MB) or Drown+Rasp+Frost (Water, Earth, and Ice are all Darkness MB). | | ::Quote Selected:: | | 09-12-2006, 08:52 AM | #4 (permalink) | | Junior Member Join Date: Jan 2004 Posts: 418 Style: Light - Version 6 Thanks: 0 Thanked 2x in 2 Posts Gil: 251 Bank: 0 Total Gil: 251 Donate | Re: Guide to the Elemental Enfeebles. While there are several possible combinations 2~3 enfeebles, I find myself using only a 3 of them over and over.
Shock+Frost: The most used in exp for me before the 70s. Shock gets them ready for enfeebles, and Frost helps the melees hit.
Shock+Choke+Burn: Used usually after 70s, when you are fighting T~VT and accuracy isn't an issue. This combo helps with damage.
Rasp+Frost+Drown: I use this in skill up and when soloing weaker things that I can tank and melee myself. Plus Bio2 and Phalanx this cuts down damage taken from the mob by a lot.  Junior Member?
Join Date: 01-27-2004 -_- | | ::Quote Selected:: | | The following user says "Thank You" to Yuanlung for above post: | | | 09-15-2006, 01:42 AM | #5 (permalink) | | Junior Member Join Date: Aug 2006 Location: UK, Lancashire Posts: 60 Style: Light - Version 6 Thanks: 0 Thanked 1 Time in 1 Post Gil: 2,063 Bank: 0 Total Gil: 2,063 Donate | Re: Guide to the Elemental Enfeebles. Originally Posted by Taskmage | I drew this up for myself as a reference:[code].---------------.
| Burn | Rasp |
|---------------|
| Choke | Drown |
|---------------|
| Shock | Frost |
'---------------'[/code]All the elemental debuffs on a target must be in the same row or column as all the others. | Thankyou Taskmage, I have put this chart into a macro echo..
and thankyou for the user who made this thread it was very useful.  Crank dat Soulja boy.. | | ::Quote Selected:: | | The following user says "Thank You" to Andvari for above post: | | | 09-15-2006, 03:22 AM | #6 (permalink) | | Member Join Date: May 2005 Posts: 506 Style: Light - Version 6 My Mood: Thanks: 12 Thanked 1 Time in 1 Post Gil: 9,357 Bank: 0 Total Gil: 9,357 Donate | Re: Guide to the Elemental Enfeebles. I heard on ffxiclopedia if you have over 100 int you get 4 damage/tick so im going to assume the formula is 1 damage per tick for every 25 INT you have.
And has anyone tested the amount of atribute down these spells give in ballista? like how much does it give at level 30 and at level 75? | | ::Quote Selected:: | | 11-18-2006, 10:20 AM | #7 (permalink) | | Junior Member Join Date: Nov 2003 Location: Midwest, USA Posts: 117 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 1,107 Bank: 0 Total Gil: 1,107 Donate | Re: Guide to the Elemental Enfeebles. It should be noted that when Burn lowers the targets intelligence, it also allows spell damage to increase towards the target. This includes spell damage from both black and white magic. 
[b]
Goodbye everyone. <3 | | ::Quote Selected:: | | 12-27-2007, 06:42 AM | #8 (permalink) | | Heir to Odin Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 3,259 Style: Light - Version 5 My Mood: Thanks: 644 Thanked 294x in 199 Posts Gil: 68,664 Bank: 0 Total Gil: 68,664 Donate | Re: Guide to the Elemental Enfeebles. I'm pretty sure INT only affects damage received from black magic | | ::Quote Selected:: | | 01-14-2008, 10:22 AM | #9 (permalink) | | Junior Member Join Date: Jan 2008 Posts: 8 Style: Light - Version 6 Thanks: 1 Thanked 0x in 0 Posts Gil: 1,075 Bank: 0 Total Gil: 1,075 Donate | Re: Guide to the Elemental Enfeebles. Yeah this has already been said (I'm new, hi).
so basically, if I got it right for my own words, different spells can stack, but can also be nullified from another spell? | | ::Quote Selected:: | | 01-16-2008, 03:20 PM | #10 (permalink) | | King of the Oompa Loompas Oracle of Knowledge Join Date: Nov 2005 Posts: 3,199 Style: Light - Version 6 Thanks: 9 Thanked 103x in 84 Posts Gil: 17,952 Bank: 23,626 Total Gil: 41,579 Donate | Re: Guide to the Elemental Enfeebles. Originally Posted by Saisori | Yeah this has already been said (I'm new, hi).
so basically, if I got it right for my own words, different spells can stack, but can also be nullified from another spell? | Correct. Basically, two elements that have no correlation to each other can stack. However, if there is a relationship between two elements, either you are going to overwrite the other one or there will be no effect when you cast the new one. For example:
If I cast Shock then Choke on a mob, both will land and I'll get the benefit from having two enfeebles on that mob.
If I cast frost then burn, fire melts ice, so burn will overwrite the frost effect.
If I cast shock then drown, thunder electricutes water so nothing will happen when you cast drown.
Hope that helped. Last edited by Mog : 01-17-2008 at 04:38 AM. | | ::Quote Selected:: | | 01-23-2008, 02:42 PM | #11 (permalink) | | Oh My... Join Date: Apr 2007 Location: United Kingdon. Posts: 44 Style: Light - Version 5 My Mood: Thanks: 4 Thanked 0x in 0 Posts Gil: 2,945 Bank: 0 Total Gil: 2,945 Donate | Re: Guide to the Elemental Enfeebles. Hey i have been todl that certain spells will help a party. I was wondering, what kind of spells should i use if it is mainly melee classes in the party? And what if they were all mages? Name: Alkisti Server: Hades LinkShell: AngelKnights Nation: Windurst Jobs: 18 WHM/ 19BLM Nation Ranks: Windurst 2. Bastok 1. San d'Oria 1. Blog: Coming Soon. | | ::Quote Selected:: | | 01-23-2008, 04:18 PM | #12 (permalink) | | Senior Veteran Oracle of Knowledge Join Date: May 2006 Posts: 4,436 Style: Light - Version 6 Thanks: 104 Thanked 1,301x in 789 Posts Gil: 4,583 Bank: 92,658 Total Gil: 97,242 Donate | Re: Guide to the Elemental Enfeebles. The short answer is, the Burn Series helps mages, the Frost helps melee. ffxiclopedia tells you what the down effect of each one is so you can figure out which is best to use when. | | ::Quote Selected:: | | 01-26-2008, 11:11 PM | #13 (permalink) | | <3 Valkurm Join Date: Apr 2003 Location: Florida Posts: 960 Style: Light - Version 6 Thanks: 57 Thanked 24x in 16 Posts Gil: 8,931 Bank: 7,245 Total Gil: 16,176 Donate | Re: Guide to the Elemental Enfeebles. Frost or Choke for improving melee damage. Either will stack with Shock, which powers up enfeebles a bit, so long as it is applied first.
I don't think Drown, Rasp, or Burn are very cost-effective. You might try Drown and Rasp with a paladin tank, or just Rasp with a NIN. Burn you might use in a BLM party. BLM 75 | RDM 37 | WHM 42 | SCH 56 | BST 22
Born: Oct. 2003, Died: Oct. 2004, Resurrected: Nov. 2007 | | ::Quote Selected:: | | 01-27-2008, 08:39 AM | #14 (permalink) | | Brain of Knowledge Join Date: May 2006 Location: Colorado Posts: 1,542 Style: Light - Version 6 My Mood: Thanks: 142 Thanked 98x in 61 Posts Gil: 17,706 Bank: 11,791 Total Gil: 29,497 Donate | Re: Guide to the Elemental Enfeebles. Well, in Manaburns, you don't use elemental enfeebles because you want to kill the monster with one round of attacks, and using burn prevents sleeping and/or makes the mob aggro you...
I've seen Burn used a lot on HNMs, Drown and Rasp aren't very good in early levels, but once you can get INT over 100 they become worthwhile DoT spells.  | Originally Posted by Ellipses | | Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because." | | Originally Posted by MCLV | | A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you. | | | ::Quote Selected:: | | 01-27-2008, 09:44 AM | #15 (permalink) | | <3 Valkurm Join Date: Apr 2003 Location: Florida Posts: 960 Style: Light - Version 6 Thanks: 57 Thanked 24x in 16 Posts Gil: 8,931 Bank: 7,245 Total Gil: 16,176 Donate | Re: Guide to the Elemental Enfeebles. Haven't seen the one one round of attacks thing happen, but I haven't seen Burn being used either. BLM 75 | RDM 37 | WHM 42 | SCH 56 | BST 22
Born: Oct. 2003, Died: Oct. 2004, Resurrected: Nov. 2007 | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 11:57 PM. | | |